Dueling: Difference between revisions
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= Dueling = | =Dueling= | ||
When dueling, there are no rules that the Developers have set forth that MUST be followed, but, it is a generally accepted set of rules that most pilots follow.<br> | When dueling, there are no rules that the Developers have set forth that MUST be followed, but, it is a generally accepted set of rules that most pilots follow.<br> | ||
Duels can range from standard issue buses to pilots preference. | Duels can range from standard issue buses to pilots preference. |
Revision as of 19:43, 1 March 2005
Dueling
When dueling, there are no rules that the Developers have set forth that MUST be followed, but, it is a generally accepted set of rules that most pilots follow.
Duels can range from standard issue buses to pilots preference.
Rules
The accepted rule of thumb when dueling includes the following:
- Opponents must have a starting distance of 1000m. Premature starts can result in a resetting of distance or a forfit of duel.
- Any requests as to ship type/weapon loadout from either side must be honored.
- Docking to rearm/repair and warping out of a sector are regarded as a loss for that pilot.
- An issue in any form, be it from collision or self inflicted damage is regarded as a loss for that pilot.
- If at any point a ship not involved in the duel fires on or damages any ship, that ship should be destroyed (if possible) by the duelists.
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Etiquette
When approaching a duel in progress, some things to keep in mind:
- Before engaging, make sure that the pilot is not already engaged in a duel.
(Pilots that are normally green will appear red on your radar) - When watching a duel, it is good to give the pilots at least 1000m of space for manuvering, as well as for "friendly fire"
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