Dueling: Difference between revisions

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=Dueling=
=Dueling=
When dueling, there are no rules that the Developers have set forth that MUST be followed, but, it is a generally accepted set of rules that most pilots follow.<br>
When dueling, there are no rules that the Developers have set forth that MUST be followed, but, there is a generally accepted set of rules that most pilots follow.<br>
Duels can range from standard issue buses to pilots preference.
Duels can range from standard issue buses to pilots preference.



Revision as of 19:44, 1 March 2005

Dueling

When dueling, there are no rules that the Developers have set forth that MUST be followed, but, there is a generally accepted set of rules that most pilots follow.
Duels can range from standard issue buses to pilots preference.

Rules

The accepted rule of thumb when dueling includes the following:

  1. Opponents must have a starting distance of 1000m. Premature starts can result in a resetting of distance or a forfit of duel.
  2. Any requests as to ship type/weapon loadout from either side must be honored.
  3. Docking to rearm/repair and warping out of a sector are regarded as a loss for that pilot.
  4. An issue in any form, be it from collision or self inflicted damage is regarded as a loss for that pilot.
  5. If at any point a ship not involved in the duel fires on or damages any ship, that ship should be destroyed (if possible) by the duelists.


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Etiquette

When approaching a duel in progress, some things to keep in mind:

  1. Before engaging, make sure that the pilot is not already engaged in a duel.
    (Pilots that are normally green will appear red on your radar)
  2. When watching a duel, it is good to give the pilots at least 1000m of space for manuvering, as well as for "friendly fire"


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