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ChangeLog/1.8

1,964 bytes added, 19:21, 8 June 2019
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== Vendetta 1.8.487 ==
* Fixed issue with Android version choosing the wrong screen size and clipping off half the view.
* Save Password setting defaults to checked for mobile versions.
* Target Ping latency indicator for currently selected target is displayed by color of the word "Ping" to the right of the Distance field. The color Green for < 150 ms, yellow for 150 to 300 ms, red for 300 to 500 ms, and blue for over 500 ms.
* Your own Ping latency is indicated underneath your ship's Health percentage on the right-hand side of the HUD (PC/mobile), the same colors are used.
* Windows version has a new experimental feature that displays selection boxes and names on other ships. Type <code>/set rAllTargetBoxes 0</code> to turn it off. There are 4 modes, and the default setting is 3:
# Only boxes around every ship
# Boxes and name around every ship
# Boxes around every ship and names for players only
# Boxes around every ship and name for only the selected ship
* The box and name fade out between 500 and 1000 meters away. Configurable settings are rAllTargetBoxFontSize defaulting to 6, rAllTargetBoxFontAlpha defaulting to 0.25, rAllTargetBoxFontFadeMinDistance defaulting to 500, and rAllTargetBoxFontFadeMaxDistance defaulting to 1000.
 
== Vendetta 1.8.486.1 ==
* Capship hulks no longer prevent you from jumping out of the sector.
* Fixed issue with Android Updater on old devices.
 
== Vendetta 1.8.486 ==
* Fixed issue with hybrid monoscopic not showing leadoff targets or other positional radar elements in Daydream.
* Fixed black boxes in background on Windows.
* Anisotropic setting in DirectX 11 are now applied immediately and default to 8x.
 
== Vendetta 1.8.485 ==
* No-Fire-Zone TempKoS is now applied to players who self-destruct and damage others.
* Added options to enable dynamic lights and shadows for OpenGL ES 3, currently disabled by default.
* Improved performance in Daydream VR using a hybrid monoscopic rendering technique.
== Vendetta 1.8.484 ==