Difference between revisions of "Race tracks"

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[[image:RaceTrack_B5.png|right|thumb|One of the several race tracks.]]
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There are several race tracks in the Vendetta universe. These race tracks require the most agile of ships and a very talented pilot, one wrong move and your time won't score, or your ship will explode. Most pilots use the [[Centurion]] and [[Vulture]] class ships. Those that use the Centurion will most likely use the Itani and Orion variants. Those using the Vulture will most likely choose the Serco variant. While the Vulture provides better handling than the Centurion it has a higher chance of damage upon collisions due to the large wingspan. The current set of race tracks are located in Sedina [[#Sedina_B-5|B-5]], [[#Sedina_D-5|D-5]], [[#Sedina_E-5|E-5]], [[#Sedina_F-5|F-5]], [[#Sedina_G-5|G-5]], [[#Sedina_H-5|H-5]].
| align="justify" | [[image:RaceTrack_B5.png|left|thumb|One of the several race tracks.]] There are several race tracks in the Vendetta universe. These race tracks require the most agile of ships and a very talented pilot, one wrong move and your time won't score, or your ship will explode. Most pilots use the [[Centurion]] and [[Vulture]] ships. Pilots using Centurions choose the Itani and Orion variants, those using Vultures choose the Serco variant. The Vulture provides better handling than the Centurion, but due to the large wingspan it is vulnerable to deadly collisions with the race track walls.
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=Layout=
<br>
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[[image:race entrance.png|thumb|left|Entrance to Race Track.]]
The race tracks can be found in: Sedina [[#Sedina_B-5|B-5]], [[#Sedina_D-5|D-5]], [[#Sedina_E-5|E-5]], [[#Sedina_F-5|F-5]], [[#Sedina_G-5|G-5]], [[#Sedina_H-5|H-5]].
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This is the first thing that you see when you enter any of the race tracks, the entrance. The entrance is distinguished by its three green lines on either of its sides. Once you enter the race track you will see a message on your screen saying "Go!" but with more exclamation points. From there on it is a race to get the fastest time.
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[[image:race checkpoint.png|thumb|left|Checkpoint.]]
= Race Track Layout =
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Every race track has several of these checkpoints. When you pass through one you are told your time and the checkpoint's number. This information is good to gauge your progress while traveling through the race tracks.
 
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| align="justify" | [[image:race entrance.png|thumb|left|Entrance to Race Track.]][[image:race exit.png|thumb|left|Exit of Race Track.]]
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Every race track begins with an entrance, marked by the three green lines on either side, and end with an exit, marked by the shield and the three red lines on either side. Upon entering a track the sector will begin to track your time, once you exit the track successfully your ship will be repaired, your time, your best time and the sectors 5 top times will be given to you. If your time is one of the top 5 the list will be updated to reflect that. If your score places first it will be broadcasted to everyone in the sector. If your score was in the top 5 and you got a higher time, the list will update but your score will not be broadcasted to the sector.
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|[[image:race checkpoint.png|thumb|left|Checkpoint.]][[image:race loop.png|thumb|left|Curvy Race Track Section.]]
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Every race track has several checkpoints, upon passing through one of these points your current time will be given to you along with the checkpoint's number, which is good to see your progress through the track. Most of the tracks are simply a curvy path with no turns, but a couple of them have a few turns, and one of them is a maze. The tracks that are constructed as a maze are constructed of several turns and many loops that will send you in circles. Some loops are simple and short while others are long and elaborate.
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[[image:race loop.png|thumb|left|Curvy Race Track Section.]]
= Race Tracks =
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Most of the race tracks are of a simple design involving very few or no splits in the track. This is not true for a couple of them, these contain several decisions the pilot must make and most of the possible decisions are the wrong one and will remove the pilot's chance of success. These decisions are always a loop that will bring you back to where you entered it, the simplest of which is pictured. Several of these loops are very long and may contain more loops to further confuse the pilot.
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[[image:race exit.png|thumb|left|Exit of Race Track.]]
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Here you see the end of any of the race tracks, which looks very similar to the entrance except it has three red lines on either side and an opening that appears to have a force field. Upon crossing the finish 'line' you will be told the top five times for this track ever and the top five times for the ship you used. You will also be told your best time and your current time along with a message congratulating you if you did better. Also, your ship will be fully repaired for your next attempt at scoring a record.
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=Locations=
 
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Revision as of 02:10, 30 June 2005

One of the several race tracks.

There are several race tracks in the Vendetta universe. These race tracks require the most agile of ships and a very talented pilot, one wrong move and your time won't score, or your ship will explode. Most pilots use the Centurion and Vulture class ships. Those that use the Centurion will most likely use the Itani and Orion variants. Those using the Vulture will most likely choose the Serco variant. While the Vulture provides better handling than the Centurion it has a higher chance of damage upon collisions due to the large wingspan. The current set of race tracks are located in Sedina B-5, D-5, E-5, F-5, G-5, H-5.

Layout

Entrance to Race Track.

This is the first thing that you see when you enter any of the race tracks, the entrance. The entrance is distinguished by its three green lines on either of its sides. Once you enter the race track you will see a message on your screen saying "Go!" but with more exclamation points. From there on it is a race to get the fastest time.

Checkpoint.

Every race track has several of these checkpoints. When you pass through one you are told your time and the checkpoint's number. This information is good to gauge your progress while traveling through the race tracks.

Curvy Race Track Section.

Most of the race tracks are of a simple design involving very few or no splits in the track. This is not true for a couple of them, these contain several decisions the pilot must make and most of the possible decisions are the wrong one and will remove the pilot's chance of success. These decisions are always a loop that will bring you back to where you entered it, the simplest of which is pictured. Several of these loops are very long and may contain more loops to further confuse the pilot.

Exit of Race Track.

Here you see the end of any of the race tracks, which looks very similar to the entrance except it has three red lines on either side and an opening that appears to have a force field. Upon crossing the finish 'line' you will be told the top five times for this track ever and the top five times for the ship you used. You will also be told your best time and your current time along with a message congratulating you if you did better. Also, your ship will be fully repaired for your next attempt at scoring a record.

Locations



Sedina B-5

Click to Enlarge
Top 5 Racers
Seconds Pilot Ship
50.624 silentsuicide IBG
50.751 Solra Bizna SVG
51.072 Gavan IBG
51.583 Kixkizzle RevC
51.711 Millennium Blackhawk IBG


Sedina D-5

Click to Enlarge
Top 5 Racers
Seconds Pilot Ship
73.023 Niki IBG
74.369 silentsuicide IBG
74.496 Apex Azimuth IBG
75.648 Kixkizzle RevC
76.032 Gavan IBG


Sedina E-5

Click to Enlarge
Top 5 Racers
Seconds Pilot Ship
87.744 Gavan IBG
88.128 Apex Azimuth IBG
88.129 Kixkizzle RevC
90.240 a1K0n IBG
90.303 silentsuicide IBG


Sedina F-5

Click to Enlarge
Top 5 Racers
Seconds Pilot Ship
84.032 Apex Azimuth IBG
84.480 Niki IBG
84.554 Gavan IBG
85.120 Kixkizzle RevC
85.568 silentsuicide IBG


Sedina G-5

Click to Enlarge
Top 5 Racers
Seconds Pilot Ship
46.207 Niki IBG
46.207 Gavan RevC
48.768 Trapp RevC
49.984 a1K0n IBG
51.520 Martin IDF Valk Vigilant


Sedina H-5

Click to Enlarge
Top 5 Racers
Seconds Pilot Ship
83.457 Gavan IBG
84.863 Kixkizzle RevC
84.991 a1K0n IBG
85.696 Niki IBG
85.824 silentsuicide IBG


Vendetta Racing League

Founded by: Apex Azimuth

"Pure Race" Class Formulas

  • Racing on a selected track with up to 6 racers.
  • Weapon usage is restricted entirely.
  • The pilot with the fastest lap time is the winner.
  • All racers must line up at the gate before the race starts, and hit the boost as soon as "GO!" is called by the race official.


Pure Stock EC

  • Qualifying ships: "Out of the box" stock EC-88.
  • NO removing of ANY equipment from the ship once its purchased.
  • The EC-88 must have the free battery and gov-issued plasma cannon equipped.
  • Shooting is allowed in Pure Stock EC, though it will likely not be done since all energy in the small battery will be needed for racing.


Pure Super EC

  • Qualifying ships: EC-88, EC-98, EC-101
  • Any equipment configuration is allowed


Pure Melange

  • Qualifying ships: Centurion MkI, MkII; Vulture MkI, MkII
  • Any equipment configuration is allowed


Pure X-TREEM

  • By invitation only
  • Unrestricted


"Full-Contact" Race Formulas

  • Racing on a selected track with up to 10 racers.
  • Weaponry is restricted per-class.
  • Racer with the fastest lap time is the winner, All racers must line up at the gate before the race starts, and hit the boost as soon as "GO!" is called by the race official.
  • Combat 'class' and 'formula' is preselected.
  • Each pilot MUST equip a qualifying weapon for the race. No empty ships!


  • Weapon Formulas:
    1. Formula A "Energy-limited"
      • Qualifying weaponry:
        • All Ion Blasters, Phase Blasters, Plasma Cannons, Flechette Cannons
    2. Formula B "Energy-Unlimited"
      • Qualifying weaponry:
        • All Energy Weapons allowed EXCEPT the Gatling Turret
    3. Formula C "Fireworks"
      • Qualifying Weaponry:
        • YellowJacket, Firefly, Stingray


  • Classes:
    1. Full-Contact EC:
      • Qualifying ships:
        • EC-88, EC-98, EC-101
    2. Full-Contact Melange:
      • Qualifying ships:
        • Centurion MkI, MkII; Vulture MkI, MkII
    3. Full-Contact Extreme:
      • Qualifying Ship Classes:
        • Warthog, Hornet, Wraith, Atlas