Changes

Weapons:Large

6,035 bytes added, 29 April
== Chaos Swarm Missile Launcher Energy Weapons==Essentially an upgraded version ===[[Image:gatling.png]] Gatling ===There are two main varieties of the Locust Swarm Missilesgatling weapon, the Gatling Cannon and Gatling Cannon MkII. Has The Gatling Cannon a 30m splash radius rarely-used weapon which is most useful for close-range encounters. It is very similar to the [[Weapons:Small|flechette cannon]]. The Gatling Cannon MkII (and its NPC variants) is a 25m proximity instead much more commonly-used weapon. Even for an unskilled pilot, this weapon can be amazingly effective on low level [[Bots|robots]]; a more skilled pilot can take advantage of 25m this weapon's excellent aiming capabilities and 15m respectivelyuse it to great advantage against other players, especially on heavier ships where manuevering a good shot can become difficult.<br>- / - / 7 / - / -
{| border="1" style= Concussion Mine Launcher "text-align:center" class="wikitable sortable"|-! Type! Damage! Velocity! Energy! Delay! Mass! Targeting! Grid Energy! DPE! DPS! EPS! class="unsortable" | LevelThis mine does no damage, but instead exerts a large amount of force on whomever or whatever sets it off, be it friend or foe|-! Gatling Cannon| 300| 180| 8/blast| 0.<br>075s| 800kg| 5 .7| 4| 37.50| 4000| 106.67| 1/ - / 5 / -/-|- ! Gatling Cannon MkII| 400| 180| 12/blast| 0.100s| 2000kg| 31.8| 4| 33.33| 4000| 120| 5/-/5/-/-|-! Gatling Cannon HV| 400| 200| 10/blast| 0.075s| 800kg| 5.7 | 8| 40| 5333.33| 133.33| 6/ -/-/-/-|- ! Hive Queen Gatling Cannon| 415| 180 | 12/blast | 0.100s | 2000kg| 31.8| 4| 34.6| 4150| 120| Bot Drop|}
== Gatling Cannon =[[Image:Allgauss-devestator.png]] Plasma Weapons ===Mostly worthless as Plasma weapons are the large-port equivalents of the [[Weapons:Small#Gauss_Cannon|Gauss Cannon]]. They do more damage at a spray 'n' pray weapon. The Flechette Cannon is betterfaster rate of fire, cheaper, and fits in a small portbut use more energy. Wait for the Gatling Turret.<br>1 / - / - / 5 / -
{| border="1" style= Gatling Turret "text-align: center" class="wikitable sortable"|-! Variant! Damage! Velocity! Energy! Delay! Mass! Targeting! Grid Energy! DPE! DPS! EPS! class="unsortable" | LevelIn the hands of any pilot, this weapon is amazingly effective on low level robots; a more skilled pilot can take advantage of this weapon's excellent aiming capabilities and use it to great advantage against other players|-! Eliminator MkI| 1000| 170| 60/blast| 0.<br>4s| 1400kg| 11.5 | 4| 16.67| 2500| 150| -/ - /1/ - / -|-! Eliminator MkII| 1200| 175| 60/blast| 0.4s| 1400kg| 11.5 | 4| 20.00| 3000| 150| -/ -/2/-/-|-! Devastator MkI| 1450| 180| 50/blast| 0.4s| 1200kg| 11.5| 4| 29.00| 3625| 125| -/-/3/-/-|-! Devastator MkII| 1600| 200| 60/blast| 0.4s | 1200kg| 11.5| 4| 26.67| 4000| 150| -/-/4/-/-|-! Annihilator | 1800| 205| 65/blast| 0.4s| 1300kg| 11.5| 8| 27.69| 4500| 163| -/-/7/-/-<br />[[Image:Ribbon_queen_25.png|50px]]|}
== Jackhammer Rocket Launcher =[[Image:Allpositron-neutron.png]] Mega Positron Blaster ===These are A heavy duty blaster with a good large-port dumbre-fire rockets to hold you over until you get the Screamers. High rate of fire, good speed, and great damage make these a threat to slowfairly low energy consumption. This is the large-moving targetsport version of the [[Weapons:Small|Positron Blaster]]. Requires the [[Badges#Combat|Hive Queen Hunter I]] badge.<br>{| border="1" style="text- / align: center" class="wikitable sortable"|- ! Variant! Damage! Velocity! Energy! Delay! Mass! Targeting! Grid Energy! DPE! DPS! EPS! Level|-! Mega Positron Blaster| 1200| 205| 18/ blast| 0.25s| 500kg| 5.7| 4 | 66.67| 4800| 72| 2/ - /2/ -/-<br />[[Image:Ribbon_queen_10.png|50px]]|}
== Lightning [[Image:Allmine launchers.png]] Mine Launcher Launchers==This is the ultimate heavy weapons botting weapon when used properly. These mines deal 1000 damage per second through a bolt of lightning within a 100m radius.<br>8 / - / 7 / 9 / -
== Locust Swarm Missile Launcher ==There are six (6) types of mine launchers, Concussionm, Drain, Proximity, Lightning, Gravity and Teller-Ulam. The first swarm missile launcher you will have access toConcussion does no damage, these are decent weapons but instead exerts a large amount of terror in force on whomever or whatever sets it off, be it friend or foe, sending them flying off course. The Drain mine saps energy from all ships Power Cells within the hands blast radius. The Proximity drops mines that explode when an enemy enters the proximity radius. The [[media:mines_lightning.png|Lightning]] mines damage all ships within a 100m radius with a devastating arc of anyone able to buy themlighting. If you really want It is considered by some to cause mass havoc, buy be the Chaos Swarms ultimate large port botting weapon when they become available for their increased proximity used properly, as well as offering an excellent deterrent to pirates and blast radiuseven, with the right pilots, offing capships.<br>- / - / 6 / - / -
{| border="1" style= Plasma Devestator "text-align: center" class="wikitable sortable"|-! Variant! Damage! Velocity! Energy! Delay! Mass! Splash Radius! Detonation! Ammo! Lifetime! class="unsortable" | LevelThe large|-port version of the Gauss Cannon. Does more ! Concussion| 10000 N (0 damage at a faster rate of fire, but uses more )| 0 m/s| 0| 2s| 1200 kg| 200m| Proximity (70m)| 6| 30 min| 5/-/5/7/-|-! Drain| 1500 energy.<br>(25 damage)| 0 m/s| 0| 2s| 1200 kg| 80m| Proximity (70m)| 10| 30 min| 2/- / - / 3 -/ - |-! Gravity| 4000(?) energy (1 damage)| 0 m/ s| 0| 2s| 1500 kg| 200m| Proximity (70m)| 5| 480 min| -/-/-/-/-|-! Proximity| 2500| 0 m/s| 0| 2s| 1500 kg| 80m| Proximity (70m)| 10| 30 min| 5/-/4/6/-|-! Lightning| Arc: 1500/sExplosion:1800| 0 m/s| 0| 2s| 2400 kg| Explosion: 30m| Arc Proximity(100m)| 4| 30 min| 8/-/7/9/-||-! BioCom Miniature Teller-Ulam| 15000| 0 m/s| 500| 2s| 15000kg| 550m| Proximity (120m)| 2| 240 min| [[Manufacturing#BioCom_Miniature_Tellar-Ulam_Mine|mission]]|}
== Plasma Devestator MkII [[Image:Allmissiles.png]] Missile Launchers==Overclocked There are three (3) types of missile launchers, Chaos Swarms, Locust Swarms and Stingray Homing.The Chaos Swarms are essentially an upgraded version of the Plasma DevestatorLocust Swarm Missiles. Does even more damage The have a 30m splash radius and a 25m proximity instead of 25m and 15m, respectively.The Locust Swarms are the bolt travels even faster (200m/s from 180m/s) but it requires even more energy than beforefirst swarm missile launcher you will have access to, these are decent weapons of terror in the hands of anyone able to buy them. If you really want to cause mass havoc, buy the Chaos Swarms when they become available for their increased proximity and blast radius. The Stingray is the large port weapon you start with when you create a character.<br>- / - / 4 / - / -
{| border="1" style= Proximity Mine "text-align: center" class="wikitable sortable"|-! Missile Launcher ! Damage! Velocity! Energy! Delay! Mass! Splash Radius! Detonation! Ammo! Lifetime! Range! class=="unsortable" | LevelDrops mines that explode when an enemy enters the proximity radius |-! Stingray Homing| 2800| 95 m/s| 0| 1.5 s| 400 kg| 40m| Contact| 14| 20 s| 1900 m| -/-/-/-/-|-! Locust Swarms| 750| 75 m/s| 0| 1.5 s| 2500 kg| 25m| Proximity (70m15m).| 40<brref>Swarms are fired in salvos of 8; this ammo level indicates that there are 5 total shots per launcher</ ref>| 25 s| 1875 m| - / 4 -/ 6 / -/-|-! Chaos Swarms| 850| 80 m/s| 0| 1.5 s| 2500 kg| 30m| Proximity (20m)| 40<ref>Swarms are fired in salvos of 8</ref>| 25 s| 2000 m| -/-/7/-/-|}
== Repair Module [[Image:Allrockets.png]] Rocket Launchers==This weapon fires a cloud There are two (2) types of nanites that repairs the target ship. All principles applied to the Charged Cannon apply here including charging large-port rocket launchers, Screamers and speed variationsJackhammers. At 48,000 damage per tube <brref>2 the same as the original Avalon Torpedo Launcher</ ref> (roughly half a [[Trident|Trident]]'s shield strength) the Screamers are the big daddy of dumb- / 2 / - / fire rockets. Screamers are very effective when engaging smaller bots or catching an enemy player off guard. Two disadvantages of Screamers are their narrow proximity detonation (20m) and the fact that they require energy to fire (reduced to 0 in VO 1.8.556). The Jackhammers are rapid firing, making them ideal for rocket netting light fighters, they can also be 'stack-fired' while boosting to rapidly take down a capital vessel's shields.
{| border="1" style= Screamer "text-align: center" class="wikitable sortable"! Rocket Launcher ! Damage! Velocity! Energy! Delay! Mass! Splash Radius! Detonation! Ammo! Lifetime! class=="unsortable" | LevelThe big daddy of dumb|-fire rockets. Does ! Screamer| 3000 damage per rocket and travels at 85m| 95 m/s| 0| 0. Carries more ammo than the Jackhammer.<br>7 s| 1200 kg| 35m| Proximity (20m)| 16| 15s| 3 / - / 5 / - / -|-! Jackhammer| 2000| 90 m/s| 0| 0.5 s| 1200 kg| 60m| Proximity (30m)| 12| 20s| -/-/4/-/-|}
== Stingray Homing Missile Launcher [[Image:Allrockets.png]] Torpedo Launchers==The largeport weapon you start with when you create Torpedo Launchers are very similar in mechanics to the dumb-fire Rocket Launchers, but fire slower, longer-lasting projectiles. Their slow speed and small proximity fuse makes them most useful against large immobile capital ships or smaller ships near a characterfixed structure like asteroids or station/capship docking bays. SadlyCurrently, you actually have to do some leveling before you're able to use itthere is only one type in the game, the Avalon.<br>{| border="1" style="text- / align: center" class="wikitable sortable"! Torpedo Launcher! Damage! Velocity! Energy! Delay! Mass! Splash Radius! Detonation! Ammo! Lifetime! class="unsortable" | Level|- ! Avalon| 15000| 35 m/ - / - / -s| 60| 2.0 s| 1600 kg| 245m| Proximity (10m)| 4| 120s| Hive Drop|}
== Mega Positron Blaster [[Image:All mining beams.png]] Concussion Railgun==A heavy duty cannon with The Concussion Railgun is currently available as a good re-fire rate and fairly low prototype weapon through a mission tree available at commercial stations from Combat 3. The Concussion Railgun is unique in that it does not require energy consumptionto fire, however this advantage is offset by its large mass. Requires The shot size of the ConcRail is also larger than other railguns, making it easier to score hits. The Concussion Railgun deals a concussive blast to targets, and may cause them to spin. {| border="1" style="text-align: center" class="wikitable sortable"|-! Rail Gun! Damage! Speed! Energy! Delay! Mass! Targeting! Ammo! Range! class="unsortable" | Level|-! Concussion| 1400| 400 m/s| 0/blast| 2 s| 2000 kg| 2.6| 10| ?| [[:badgesManufacturing#hive killsConcussion_Railgun|Queen Huntermission]] badge.|-|} == Notes ==<brreferences />? / ? / ? / ? / ?== See Also ==* [[Weapons:Small]]* [[Equipment]] [[Category:Equipment]]
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