Changes

Weapons:Large

1,662 bytes removed, 29 April
==Energy Weapons==
===[[Image:gatling.png]] Gatling ===
There are two main varieties of the gatling weapon, the Gatling Cannon and Gatling Turret, Cannon MkII. The Gatling Cannon is mostly worthless as a spray 'n' pray rarely-used weaponwhich is most useful for close-range encounters. It is very similar to the [[Weapons:Small|flechette cannon]]. The Flechette Gatling Cannon is better, cheaper, MkII (and fits in its NPC variants) is a small portmuch more commonly-used weapon. Wait Even for the Gatling Turret. The Gatling Turret in the hands of any an unskilled pilot, this weapon is can be amazingly effective on low level [[Bots|robots]]; a more skilled pilot can take advantage of this weapon's excellent aiming capabilities and use it to great advantage against other players, especially on heavier ships where manuevering a good shot can become difficult.<br> {| cellpadding="1" cellspacing="0" border="1" style="bordertext-collapsealign: collapsecenter" class="inlinewikitable sortable"
|-
! align="center" bgcolor="aec6d6" | GatlingType! align="center" bgcolor="aec6d6" | CannonDamage! alignVelocity! Energy! Delay! Mass! Targeting! Grid Energy! DPE! DPS! EPS! class="center" bgcolor="aec6d6unsortable" | TurretLevel|-! align="center" bgcolor="aec6d6" Gatling Cannon| 300| 180| 8/blast| 0.075s| 800kg| 5.7| 4| 37.50| 4000| 106.67| Frigate Turret1/-/5/-/-
|-
! align="center" bgcolor="aec6d6" Gatling Cannon MkII| Damage400| align="center" 180| 30012/blast| align="center" 0.100s| 4002000kg| align="center" 31.8| 4| 33.33| 4000| 120| 600?5/-/5/-/-
|-
! align="center" bgcolor="aec6d6" Gatling Cannon HV| Velocity400| align="center" 200| 18010/blast| align="center" 0.075s| 180800kg| align="center" 5.7| 8| 40| 5333.33| 133.33| 3806/-/-/-/-
|-
! align="center" bgcolor="aec6d6" Hive Queen Gatling Cannon| Energy415| align="center" | 8/blast180 | align="center" | 12/blast| align="center" | n/a|- ! align="center" bgcolor="aec6d6" | Delay| align="center" | 0.017s100s | align="center" | 0.100s2000kg| align="center" | 031.100s8|- ! align="center" bgcolor="aec6d6" | Mass| align="center" | 800kg| align="center" | 1400kg| align="center" | n/a|- ! align="center" bgcolor="aec6d6" | Port| align="center" | L| align="center" | L| align="center" | n/a|- ! align="center" bgcolor="aec6d6" | Level| align="center" | 5/4/4/-/-| align="center" | 5/-/5/-/-34.6| align="center" | n/a4150|-120! align="center" bgcolor="aec6d6" | Targeting| align="center" | Little| align="center" | Excellent| align="center" | Moderate|-! align="center" bgcolor="aec6d6" | DPE| align="center" | 37.50| align="center" | 33.33| align="center" | n/aBot Drop
|}
{{br}}
===[[Image:Allgauss-devestator.png]] Plasma Devastator Weapons ===The Plasma Devastator is weapons are the large-port version equivalents of the [[Weapons:Small#Gauss_Cannon|Gauss Cannon]]. Does They do more damage at a faster rate of fire, but uses more energy. The Plasma Devestator MkII is an overclocked version of the Plasma Devestator. It does even more damage and the bolt travels even faster (200m/s from 180m/s) but it requires even use more energy than before.
{| border="1" style="text-align: center" class="wikitable sortable"
|-
! align="center" bgcolor="aec6d6" | Plasma DevastatorVariant! align="center" bgcolor="aec6d6" | MkIDamage! align="center" bgcolor="aec6d6" | MkIIVelocity|- ! Energy! align="center" bgcolor="aec6d6" | DamageDelay| align="center" | 1450! Mass| align! Targeting! Grid Energy! DPE! DPS! EPS! class="centerunsortable" | 1600Level
|-
! align="center" bgcolor="aec6d6" Eliminator MkI| Velocity1000| align="center" 170| 18060/blast| align="center" 0.4s| 2001400kg|- 11.5! align="center" bgcolor="aec6d6" | Energy4| align="center" 16.67| 50/blast2500| align="center" 150| 60-/blast-/1/-/-|- ! align="center" bgcolor="aec6d6" Eliminator MkII| Delay1200| align="center" 175| 60/blast| 0.4s| align="center" 1400kg| 011.4s5|- 4! align="center" bgcolor="aec6d6" | Mass20.00| align="center" 3000| 1200kg150| align="center" | 1200kg-/-/2/-/-|- ! align="center" bgcolor="aec6d6" Devastator MkI| Port1450| align="center" 180| L50/blast| align="center" 0.4s| L1200kg|- 11.5! align="center" bgcolor="aec6d6" | Level4| align="center" 29.00| -/-/3/-/-3625| align="center" 125| -/-/43/-/-
|-
! align="center" bgcolor="aec6d6" Devastator MkII| Targeting1600| align="center" 200| Good60/blast| align="center" 0.4s | 1200kg| 11.5| 4| 26.67| 4000| 150| Good-/-/4/-/-
|-
! align="center" bgcolor="aec6d6" Annihilator | DPE1800| align="center" 205| 2965/blast| 0.004s| align="center" 1300kg| 2611.675| 8| 27.69| 4500| 163| -/-/7/-/-<br />[[Image:Ribbon_queen_25.png|50px]]
|}
{{br}}
===[[Image:Allpositron-neutron.png]] Mega Positron Blaster ===
A heavy duty cannon blaster with a good re-fire rate and fairly low energy consumption. Requires This is the large-port version of the [[Weapons:badgesSmall|Positron Blaster]]. Requires the [[Badges#hive killsCombat|Hive Queen HunterI]] badge.<br>{| cellpadding="1" cellspacing="0" border="1" style="bordertext-collapsealign: collapsecenter" class="inlinewikitable sortable"
|-
! align="center" bgcolor="aec6d6" | Variant! align="center" bgcolor="aec6d6" | Mega Positron Blaster|- ! align="center" bgcolor="aec6d6" | Damage| align="center" | 1200|-! align="center" bgcolor="aec6d6" | Velocity| align="center" | 210|- ! align="center" bgcolor="aec6d6" | Energy| align="center" | 18/blast|- ! align="center" bgcolor="aec6d6" | Delay| align="center" | 0.25s|- ! align="center" bgcolor="aec6d6" | Mass| align="center" | 500kg! Targeting|- ! Grid Energy! align="center" bgcolor="aec6d6" | PortDPE| align="center" | L! DPS|- ! EPS! align="center" bgcolor="aec6d6" | Level| align="center" | [[:badges#hive kills|badge]]|-! align="center" bgcolor="aec6d6" | Targeting| align="center" | Okay
|-
! align="center" bgcolor="aec6d6" Mega Positron Blaster| DPE1200| align="center" 205| 18/blast| 0.25s| 500kg| 5.7| 4| 66.67| 4800| 72| 2/-/2/-/-<br />[[Image:Ribbon_queen_10.png|50px]]
|}
{{br}}
==[[Image:Allmine launchers.png]] Mine Launchers==
There are three six (36) types of mine launchers, ConcussionConcussionm, Drain, Proximity and , Lightning, Gravity and Teller-Ulam. The Concussion does no damage, but instead exerts a large amount of force on whomever or whatever sets it off, be it friend or foe, sending them flying off course. The Drain mine saps energy from all ships Power Cells within the blast radius. The Proximity drops mines that explodes explode when an enemy enters the proximity radius (70m). The [[media:mines_lightning.png|Lightning]] mines damage all ships within a 100m radius with a devastating arc of lighting. It is considered by some to be the ultimate heavy weapons large port botting weapon when used properly, as well as offering an excellent deterrent to pirates and even, with the right pilots, offing capships. These mines deal 1000 damage per second through a bolt of lightning within a 100m radius.<br> {| cellpadding="1" cellspacing="0" border="1" style="bordertext-collapsealign: collapsecenter" class="inlinewikitable sortable"
|-
! align="center" bgcolor="aec6d6" | Mine LauncherVariant! align="center" bgcolor="aec6d6" | ConcussionDamage! align="center" bgcolor="aec6d6" | ProximityVelocity! align="center" bgcolor="aec6d6" | [[media:mines_lightning.png|Lightning]]Energy|- ! Delay! align="center" bgcolor="aec6d6" | DamageMass| align="center" | 6000! Splash Radius| align="center" | 2500! Detonation| align! Ammo! Lifetime! class="centerunsortable" | 1000/sLevel
|-
! align="center" bgcolor="aec6d6" | VelocityConcussion| align="center" | 0m/s10000 N (0 damage)| align="center" | 0m0 m/s| align="center" | 0m/s|- ! align="center" bgcolor="aec6d6" | Energy| align="center" | 0| align="center" | 0| align="center" | 0|- ! align="center" bgcolor="aec6d6" | Delay| align="center" | 2s| align="center" | 2s1200 kg| align="center" | 2s|- ! align="center" bgcolor="aec6d6" | Mass| align="center" | 1200kg| align="center" | 1500kg| align="center" | 2400kg|- ! align="center" bgcolor="aec6d6" | Splash Radius| align="center" | 200m| align="center" | 80m| align="center" | 100m|- ! align="center" bgcolor="aec6d6" | Detonation| align="center" | Proximity (70m)| align="center" 6| Proximity (70m)30 min| align="center" | Proximity (70m)5/-/5/7/-
|-
! align="center" bgcolor="aec6d6" Drain| Ammo1500 energy (25 damage)| align="center" 0 m/s| 60| align="center" 2s| 1200 kg| 80m| Proximity (70m)| 10| align="center" 30 min| 42/-/-/-/-
|-
! align="center" bgcolor="aec6d6" Gravity| 4000(?) energy (1 damage)| Fuel0 m/Lifetimes| align="center" 0| 15min2s| align="center" 1500 kg| 15min200m| align="center" Proximity (70m)| 15min5| 480 min| -/-/-/-/-
|-
! align="center" bgcolor="aec6d6" Proximity| Level2500| align="center" 0 m/s| 0| 2s| 1500 kg| 80m| Proximity (70m)| 10| 30 min| 5/-/54/76/-| align="center" -! Lightning| 5Arc: 1500/-sExplosion:1800| 0 m/s| 0| 2s| 2400 kg| Explosion: 30m| Arc Proximity(100m)| 4/6/-| align="center" 30 min| 78/-/?7/?9/-||-! BioCom Miniature Teller-Ulam| 15000| 0 m/s| 500| 2s| 15000kg| 550m| Proximity (120m)| 2| 240 min| [[Manufacturing#BioCom_Miniature_Tellar-Ulam_Mine|mission]]
|}
{{br}}
==[[Image:Allmissiles.png]] Missile Launchers==
There are three (3) types of missile launchers, Chaos Swarms, Locust Swarms and Stingray Homing.The Chaos Swarms are essentially an upgraded version of the Locust Swarm Missiles. Has The have a 30m splash radius and a 25m proximity instead of 25m and 15m , respectively.The Locust Swarms are the first swarm missile launcher you will have access to, these are decent weapons of terror in the hands of anyone able to buy them. If you really want to cause mass havoc, buy the Chaos Swarms when they become available for their increased proximity and blast radius. The Stingray is the largeport large port weapon you start with when you create a character. Sadly, you actually have to do some leveling before you're able to use it.<br> {| cellpadding="1" cellspacing="0" border="1" style="bordertext-collapsealign: collapsecenter" class="inlinewikitable sortable"
|-
! align="center" bgcolor="aec6d6" | Missle Missile Launcher! align="center" bgcolor="aec6d6" | Chaos SwarmsDamage! align="center" bgcolor="aec6d6" | Locust SwarmsVelocity! align="center" bgcolor="aec6d6" | Stingray HomingEnergy|- ! Delay! align="center" bgcolor="aec6d6" | DamageMass| align="center" | 750! Splash Radius| align="center" | 750! Detonation| align! Ammo! Lifetime! Range! class="centerunsortable" | 2800Level
|-
! align="center" bgcolor="aec6d6" | VelocityStingray Homing| align="center" | 85m/s2800| align="center" | 75m95 m/s| align="center" | 95m/s|- ! align="center" bgcolor="aec6d6" | Energy| align="center" | 0| align="center" | 0| align="center" | 0|- ! align="center" bgcolor="aec6d6" | Delay| align="center" | 1.5s5 s| align="center" | 1.5s400 kg| align="center" | 1.5s40m|- Contact! align="center" bgcolor="aec6d6" | Mass14| align="center" | 2500kg20 s| align="center" | 2500kg| align="center" | 400kg1900 m|- ! align="center" bgcolor="aec6d6" | Splash Radius| align="center" | 30m| align="center" | 25m| align="center" | 40m|/-/-/-/- ! align="center" bgcolor="aec6d6" | Detonation| align="center" | Proximity (20m)| align="center" | Proximity (15m)| align="center" | Contact
|-
! align="center" bgcolor="aec6d6" Locust Swarms| Ammo750| align="center" 75 m/s| 400| align="center" 1.5 s| 2500 kg| 25m| Proximity (15m)| 40<ref>Swarms are fired in salvos of 8; this ammo level indicates that there are 5 total shots per launcher</ref>| align="center" 25 s| 1875 m| 14-/-/6/-/-
|-
! align="center" bgcolor="aec6d6" Chaos Swarms| 850| Fuel80 m/Lifetimes| align="center" | 25sec0| align="center" | 25sec1.5 s| align="center" | 20sec2500 kg|-30m! align="center" bgcolor="aec6d6" | LevelProximity (20m)| align="center" | -40<ref>Swarms are fired in salvos of 8</-/7/-/-ref>| align="center" 25 s| -/-/6/-/-2000 m| align="center" | -/-/-7/-/-
|}
{{br}}
==[[Image:Allrockets.png]] Rocket Launchers==
There are two (2) types of large-port rocket launchers, Screamers and Jackhammers. The At 48,000 damage per tube <ref>the same as the original Avalon Torpedo Launcher</ref> (roughly half a [[Trident|Trident]]'s shield strength) the Screamers are the big daddy of dumb-fire rockets. Does 3000 damage per rocket and travels at 85m/s Screamers are very effective when engaging smaller bots or catching an enemy player off guard. Carries more ammo than Two disadvantages of Screamers are their narrow proximity detonation (20m) and the Jackhammerfact that they require energy to fire (reduced to 0 in VO 1.8.556). The Jackhammers are good large-port dumb-fire rockets to hold you over until you get the Screamers. High rate of firerapid firing, good speedmaking them ideal for rocket netting light fighters, and great damage make these a threat to slowthey can also be 'stack-moving targetsfired' while boosting to rapidly take down a capital vessel's shields.<br> {| cellpadding="1" cellspacing="0" border="1" style="bordertext-collapsealign: collapsecenter" class="inlinewikitable sortable"! Rocket Launcher! Damage! Velocity! Energy! Delay! Mass! Splash Radius! Detonation! Ammo! Lifetime! class="unsortable" | Level
|-
! align="center" bgcolor="aec6d6" Screamer| Rocket Launcher3000! align="center" bgcolor="aec6d6" | Screamer95 m/s! align="center" bgcolor="aec6d6" | Jackhammer0|- 0.7 s! align="center" bgcolor="aec6d6" | Damage1200 kg| align="center" 35m| 3000Proximity (20m)| align="center" 16| 200015s| 3/-/5/-/-
|-
! align="center" bgcolor="aec6d6" Jackhammer| Velocity2000| align="center" | 85m90 m/s| align="center" 0| 75m/0.5 s|- 1200 kg! align="center" bgcolor="aec6d6" | Energy60m| align="center" Proximity (30m)| 60/blast12| align="center" | 020s|-/-/4/-/- ! align="center" bgcolor="aec6d6" | Delay}| align=="center" | 0[[Image:Allrockets.7spng]] Torpedo Launchers==| align="center" | 0Torpedo Launchers are very similar in mechanics to the dumb-fire Rocket Launchers, but fire slower, longer-lasting projectiles. Their slow speed and small proximity fuse makes them most useful against large immobile capital ships or smaller ships near a fixed structure like asteroids or station/capship docking bays. Currently, there is only one type in the game, the Avalon.5s{|- ! alignborder="center1" bgcolorstyle="aec6d6" | Mass| text-align=": center" | 1200kg| alignclass="centerwikitable sortable" | 1200kg|- ! Torpedo Launcher! align="center" bgcolor="aec6d6" | Splash RadiusDamage| align="center" | 35m! Velocity| align="center" | 60m! Energy|- ! Delay! Mass! Splash Radius! align="center" bgcolor="aec6d6" | Detonation| align="center" | Proximity (20m)! Ammo| align! Lifetime! class="centerunsortable" | Proximity (30m)Level
|-
! alignAvalon| 15000| 35 m/s| 60| 2.0 s| 1600 kg| 245m| Proximity (10m)| 4| 120s| Hive Drop|} ==[[Image:All mining beams.png]] Concussion Railgun="center" bgcolor="aec6d6" | AmmoThe Concussion Railgun is currently available as a prototype weapon through a mission tree available at commercial stations from Combat 3. The Concussion Railgun is unique in that it does not require energy to fire, however this advantage is offset by its large mass. The shot size of the ConcRail is also larger than other railguns, making it easier to score hits. The Concussion Railgun deals a concussive blast to targets, and may cause them to spin. {| alignborder="center1" | 16| alignstyle="text-align: center" | 12class="wikitable sortable"
|-
! alignRail Gun! Damage! Speed! Energy! Delay! Mass! Targeting! Ammo! Range! class="center" bgcolor="aec6d6unsortable" | FuelLevel|-! Concussion| 1400| 400 m/Lifetimes| align="center" 0/blast| NA2 s| align="center" 2000 kg| 2.6| 10| ?| [[Manufacturing#Concussion_Railgun| NAmission]]
|-
! align="center" bgcolor="aec6d6" | Level
| align="center" | 3/-/5/-/-
| align="center" | -/-/4/-/-
|}
 
== Notes ==
<references />
 
== See Also ==
* [[Weapons:Small]]
* [[Equipment]]
[[Category:Equipment]]
1,900
edits