Weapons:Large

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Chaos Swarm Missile Launcher

Essentially an upgraded version of the Locust Swarm Missiles. Has a 30m splash radius and a 25m proximity instead of 25m and 15m respectively.
- / - / 7 / - / -

Concussion Mine Launcher

This mine does no damage, but instead exerts a large amount of force on whomever or whatever sets it off, be it friend or foe.
5 / - / 5 / 7 / -

Gatling Cannon

Mostly worthless as a spray 'n' pray weapon. The Flechette Cannon is better, cheaper, and fits in a small port. Wait for the Gatling Turret.
1 / - / - / 5 / -

Gatling Turret

In the hands of any pilot, this weapon is amazingly effective on low level robots; a more skilled pilot can take advantage of this weapon's excellent aiming capabilities and use it to great advantage against other players.
5 / - / - / 5 / -

Jackhammer Rocket Launcher

These are good large-port dumb-fire rockets to hold you over until you get the Screamers. High rate of fire, good speed, and great damage make these a threat to slow-moving targets.
- / - / 4 / - / -

Lightning Mine Launcher

This is the ultimate heavy weapons botting weapon when used properly. These mines deal 1000 damage per second through a bolt of lightning within a 100m radius.
8 / - / 7 / 9 / -

Locust Swarm Missile Launcher

The first swarm missile launcher you will have access to, these are decent weapons of terror in the hands of anyone able to buy them. If you really want to cause mass havoc, buy the Chaos Swarms when they become available for their increased proximity and blast radius.
- / - / 6 / - / -

Plasma Devestator

The large-port version of the Gauss Cannon. Does more damage at a faster rate of fire, but uses more energy.
- / - / 3 / - / -

Plasma Devestator MkII

Overclocked version of the Plasma Devestator. Does even more damage and the bolt travels even faster (200m/s from 180m/s) but it requires even more energy than before.
- / - / 4 / - / -

Proximity Mine Launcher

Drops mines that explode when an enemy enters the proximity radius (70m).
5 / - / 4 / 6 / -

Repair Module

This weapon fires a cloud of nanites that repairs the target ship. All principles applied to the Charged Cannon apply here including charging and speed variations.
2 / - / 2 / - / -

Screamer Rocket Launcher

The big daddy of dumb-fire rockets. Does 3000 damage per rocket and travels at 85m/s. Carries more ammo than the Jackhammer.
3 / - / 5 / - / -

Stingray Homing Missile Launcher

The largeport weapon you start with when you create a character. Sadly, you actually have to do some leveling before you're able to use it.
- / - / - / - / -

Mega Positron Blaster

A heavy duty cannon with a good re-fire rate and fairly low energy consumption. Requires the Queen Hunter badge.
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