Capital ships, such as the Trident and Goliath, as well as some versions of the Atlas and Behemoth ships have player-controllable turrets. When the port is left empty, these turrets come with a Neutron Blaster, but these other addons can be fitted to upgrade it.
These turrets are only "Energy" weapons in the sense that they are essentially turret-port versions of the normal weapons of the same name. The built-in Neutron Blaster and these turrets have the advantage of being able to fire indefinitely without draining any energy from the host ship's power cell. The Shield Turret is more of a counter-measure than a weapon. It fires transparent hexagonal shields that block incoming weapons fire.
|Neutron MkII||600||195||0.14s||built-in||Okay||0||4286||Built-in turret when no other is installed|
|Gatling Turret MkII||400||180||0.1s||2000kg||Excellent||4||4000||-/-/-/-/-/|
|Gauss Cannon MkII||1100||190||0.4s||1000kg||Very Good||4||2750||6/6/5/-/-|
|Power Cell Blaster||0 ||215||0.15s||100kg||Excellent||4||0||Mission|
|Capital Swarm||3000||80m/s||10s||2500||30m||Proximity (25m)||120||30s||2400m||25||-/-/-/-/-|
Capital Rail Cannon
Fires high-velocity xithricite rounds (requires Leviathan Hunter II)
|Capital||10000||400 m/s||1000/blast||2.5 s||25000 kg||None||300||4000m||80|| 5/6/-/-/-|
- The Neutron MkIII, FireCracker Missile, and Power Cell Blaster turrets are obtained by doing manufacturing missions at the Conquerable Stations.
- The Shield Turret does no damage directly, but instead fires flat, hexagonal shields that move with your ship. However, ships can be damaged by colliding with the shields.
- The Power Cell Blaster Turret drains the power cell at a rate of 60 per blast.