NavRoute: Difference between revisions

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=== clear ===
=== clear ===
'''Definition:'''<br>
'''Definition:'''<br>
clear() -> ?
clear() -> Clear the current route
<br><br>
<br><br>
'''Description:''' <br>
'''Description:''' <br>
Will clear any route if one exists


<br><br>
<br><br>
'''Arguments:''' <br>
'''Arguments:''' <br>
?
None
 
<br><br>
<br><br>
'''Returns:''' <br>
'''Returns:''' <br>
?
Nil
 
<br><br>
<br><br>
'''Example:'''
'''Example:'''
<br><br>
<br><br>


=== GetCurrentRoute ===
=== GetCurrentRoute ===
'''Definition:'''<br>
'''Definition:'''<br>
GetCurrentRoute() -> ?
GetCurrentRoute() -> table route
<br><br>
<br><br>
'''Description:''' <br>
'''Description:''' <br>
 
Returns current nav route. Note: The return value is a reference to the navroute not a copy. That means the returned table is updated as the route changes and the route can be edited by modifying the table elements.
<br><br>
'''Arguments:''' <br>
?
<br><br>
<br><br>
'''Returns:''' <br>
'''Returns:''' <br>
?
'''route''' reference to navroute table
<br><br>
'''Example:'''
<br><br>
<br><br>


=== GetFinalDestination ===
=== GetFinalDestination ===
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<br><br>
<br><br>
'''Returns:''' <br>
'''Returns:''' <br>
?
 
sector-id of route end
 
<br><br>
<br><br>
'''Example:'''
'''Example:'''
<br><br>
<br><br>


=== GetNextHop ===
=== GetNextHop ===
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<br>
<br>
<source lang="lua">
<source lang="lua">
NavRoute.SetFinalDestination(SectorIDFromLocationStr'Dau A1')
NavRoute.SetFinalDestination(SectorIDFromLocationStr"Dau A1")
</source>
</source>


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'''Example:'''
'''Example:'''
<br><br>
<br><br>
[[Category:Tables]]

Latest revision as of 05:11, 13 July 2009

Functions

add

Definition:
add() -> ?

Description:



Arguments:
?

Returns:
?

Example:


addbyid

Definition:
addbyid(int sectorid) -> true

Description:
Add a waypoint to the navigation route.
sectorid equal or lower than 0 generates an error.

Arguments:
sectorid - sector to plot a route to

Returns:
Seems to always return true.

Example: <source lang="lua"> local sectorid = SectorIDFromLocationStr("Bractus C-5") NavRoute.addbyid(sectorid) </source>


clear

Definition:
clear() -> Clear the current route

Description:
Will clear any route if one exists



Arguments:
None



Returns:
Nil



Example:

GetCurrentRoute

Definition:
GetCurrentRoute() -> table route

Description:
Returns current nav route. Note: The return value is a reference to the navroute not a copy. That means the returned table is updated as the route changes and the route can be edited by modifying the table elements.

Returns:
route reference to navroute table

GetFinalDestination

Definition:
GetFinalDestination() -> ?

Description:



Arguments:
?

Returns:

sector-id of route end



Example:

GetNextHop

Definition:
GetNextHop() -> ?

Description:



Arguments:
?

Returns:
?

Example:


list

Definition:
list() -> ?

Description:



Arguments:
?

Returns:
?

Example:


load

Definition:
load() -> ?

Description:



Arguments:
?

Returns:
?

Example:


OnEvent

Definition:
OnEvent() -> ?

Description:



Arguments:
?

Returns:
?

Example:


save

Definition:
save() -> ?

Description:



Arguments:
?

Returns:
?

Example:


SetFinalDestination

Definition:
SetFinalDestination(int destination) -> nil

Description:
Plot navroute to specified sector.

Arguments:
destination - sectorid of destination sector.

Example:
<source lang="lua"> NavRoute.SetFinalDestination(SectorIDFromLocationStr"Dau A1") </source>

SetFullRoute

Definition:
SetFullRoute(table route) -> nil

Description:
Set the navigation route by specifying all it's points.

Arguments:
route - list containing sectorid's describing the navroute.
Calling it with arguments of wrong type (not table) causes Lua errors that cripple the HUD.

Example: <source lang="lua"> local sectorid = SectorIDFromLocationStr("Bractus C-5") NavRoute.SetFullRoute({sectorid, sectorid+1, 1234}) </source>

undo

Definition:
undo() -> ?

Description:



Arguments:
?

Returns:
?

Example: