Gksound: Difference between revisions

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== Functions ==
== Functions ==
=== GKUnloadSound ===
'''Definition:'''<br>
GKUnloadSound()
<br><br>
'''Description:''' <br>
Unloads a sound when a sound is specified.<br>
<br><br>
'''Arguments:'''<br>
'''Soundname'''
<br><br>
'''Returns:'''
<br><br>
'''Example:'''
<source lang="lua">gksound.GKUnloadSound{'billboard.buzz'}</source>
<br><br>


=== GKLoadSound ===
=== GKLoadSound ===

Latest revision as of 00:42, 16 June 2024

Functions to control audio playback. Audio files read from disk must be in ogg vorbis format.

Functions

GKUnloadSound

Definition:
GKUnloadSound()

Description:
Unloads a sound when a sound is specified.


Arguments:
Soundname

Returns:

Example: <source lang="lua">gksound.GKUnloadSound{'billboard.buzz'}</source>

GKLoadSound

Definition:
GKLoadSound() -> boolean

Description:
Load an audio file and assign it to a sound effect name to be played by GKPlaySound.
Files supported: wav, ogg, raw. When loading raw files, be sure to specify valid channel size and count.

Arguments:<source lang="lua"> table: {

 soundname = "soundeffect",
 filename = "filename", -- must be a filepath relative to the Vendetta directory, e.g., "plugins/lies2/lies2.ogg"
 samplerate = 44100,  -- optional, defaults to 44100 KHz
 preload = boolean, -- optional, defaults to true, defines whether to load immediately or load when first played
 stream = boolean, -- optional, defaults to false. defines whether to load entire file or stream.
 channels = 2, -- optional, defaults to whatever is in the file. needed for raw files.
 biasdist = 3000, -- optional, defaults to 3000, attenuates to 0 volume when this far from the listener when played as a 3D sound.
 width = 0, -- optional, defaults to 0 which means to use whatever the file specifies. Otherwise either 8 or 16. defines how big each channel is.
 loop = nil, -- optional, defaults to no loop. defined loop point in number of samples. the sound will play the entire sound and then loop back to the loop
             -- point until it is stopped, which you can't stop right now, heh, so use at your own risk.

}</source>

Returns: boolean true if load succeeded, false if load failed.

Example: <source lang="lua">gksound.GKLoadSound{soundname='fart',filename='sound/warp_1.ogg'}</source>


GKPlaylist

Definition:
GKPlaylist(string playlist) -> nil

Description:
Play playlist file as background music.

Arguments:
playlist filename playlist file

Returns:

Example:


GKPlayMusic

Definition:
GKPlayMusic(string filename, boolean loop, forceplay, number looppoint, volume) -> nil

Description:
Playback the provided file as background music in a loop

Arguments:
filename filename of an audiofile

Returns:

Example:

GKPlaySound

Definition:
GKPlaySound(string soundeffect, float volume) -> nil

Description:
Playback a soundeffect at the given volume

Arguments:
soundeffect name of a soundeffect
volume playback volume (0-1)

Returns:

Example:
<source lang="lua">GKPlaySound("explosion", 0.5) -> nil -- play explosion sound effect at half volume</source>

GKStopMusic

Definition:
GKStopMusic() -> nil

Description:
Stop playing background music

Arguments:

Returns:

Example:

MuteSound

Definition:
MuteSound(boolean mute) -> nil

Description:
Set volume to level set with Gksound#SetSoundDuckingLevel

Arguments:
mute mute sound if true

Returns:

Example:


GetSoundDuckingLevel

Definition:
GetSoundDuckingLevel() -> float level

Description:
Get volume level when receiving or sending voice chat

Arguments:

Returns:
level volume level (0-1)

Example:


SetSoundDuckingLevel

Definition:
SetSoundDuckingLevel(float level) -> nil

Description:
Set volume level when receiving or sending voice chat

Arguments:
level volume level (0-1)

Returns:

Example: