Difference between revisions of "Sectorid"
From Vendetta Lua
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sectorid = (s-1)*256 + (x-1)*16 + y | sectorid = (s-1)*256 + (x-1)*16 + y | ||
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* [[API Index#GetCurrentSectorid|GetCurrentSectorid]] | * [[API Index#GetCurrentSectorid|GetCurrentSectorid]] | ||
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* [[API Index#LocationStr|LocationStr]] | * [[API Index#LocationStr|LocationStr]] | ||
* [[API Index#ShortLocationStr|ShortLocationStr]] | * [[API Index#ShortLocationStr|ShortLocationStr]] | ||
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Revision as of 18:54, 20 November 2010
The sectorid is a numeric value representing a sector in the universe. Currently it's ranging from 1 (Sol II A-1) to 7680 (Dantia P-16)
Given systemid (s), and coordinates (x, y), you could determine the sectorid mathematically using the following formula
sectorid = (s-1)*256 + (x-1)*16 + y