Difference between revisions of "Order of Events"
(New page: Some events don't always occur in the same order. These have been marked with an asterisk (*). ==Load sequence to Login Screen== PLUGINS_LOADED => [[Eventty...) |
Chocolateer (Talk | contribs) (→Character select to Ingame: Added note about PLAYER_STATS_UPDATED order) |
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− | Some events don't always occur in the same order. These have been marked with an asterisk (*). | + | Some events don't always occur in the same order. These have been marked with an asterisk (*).<br> |
+ | Some events don't occur under some circumstances. These have been enclosed in parentheses (). | ||
==Load sequence to Login Screen== | ==Load sequence to Login Screen== | ||
Line 9: | Line 10: | ||
[[Eventtype#rHUDxscale|rHUDxscale]] => | [[Eventtype#rHUDxscale|rHUDxscale]] => | ||
[[Eventtype#START|START]] | [[Eventtype#START|START]] | ||
− | + | <br> | |
==Login to Character select== | ==Login to Character select== | ||
[[Eventtype#CHAT_MSG_PRINT|CHAT_MSG_PRINT]] => | [[Eventtype#CHAT_MSG_PRINT|CHAT_MSG_PRINT]] => | ||
Line 15: | Line 16: | ||
[[Eventtype#CHAT_MSG_MOTD|CHAT_MSG_MOTD]] => | [[Eventtype#CHAT_MSG_MOTD|CHAT_MSG_MOTD]] => | ||
[[Eventtype#UPDATE_CHARACTER_LIST|UPDATE_CHARACTER_LIST]] | [[Eventtype#UPDATE_CHARACTER_LIST|UPDATE_CHARACTER_LIST]] | ||
− | + | <br> | |
==Character select to Ingame== | ==Character select to Ingame== | ||
[[Eventtype#PLAYER_ENTERED_GAME|PLAYER_ENTERED_GAME]] => | [[Eventtype#PLAYER_ENTERED_GAME|PLAYER_ENTERED_GAME]] => | ||
− | [[Eventtype# | + | [[Eventtype#CHAT_MSG_SERVER_CHANNEL_ACTIVE|CHAT_MSG_SERVER_CHANNEL_ACTIVE]] => |
[[Eventtype#NAVROUTE_CHANGED|NAVROUTE_CHANGED]] => | [[Eventtype#NAVROUTE_CHANGED|NAVROUTE_CHANGED]] => | ||
[[Eventtype#SECTOR_CHANGED|SECTOR_CHANGED]] => | [[Eventtype#SECTOR_CHANGED|SECTOR_CHANGED]] => | ||
[[Eventtype#CHAT_MSG_SERVER_SECTOR|CHAT_MSG_SERVER_SECTOR]] => | [[Eventtype#CHAT_MSG_SERVER_SECTOR|CHAT_MSG_SERVER_SECTOR]] => | ||
− | [[Eventtype#CONQUERED_SECTORS_UPDATED|CONQUERED_SECTORS_UPDATED]] => | + | ([[Eventtype#CONQUERED_SECTORS_UPDATED|CONQUERED_SECTORS_UPDATED]]) => |
[[Eventtype#UPDATE_FRIENDKEY_LIST|UPDATE_FRIENDKEY_LIST]] => | [[Eventtype#UPDATE_FRIENDKEY_LIST|UPDATE_FRIENDKEY_LIST]] => | ||
− | [[Eventtype#CHAT_MSG_SERVER|CHAT_MSG_SERVER]] => | + | ([[Eventtype#CHAT_MSG_SERVER|CHAT_MSG_SERVER]]) => |
− | [[Eventtype#UPDATE_BUDDY_LIST|UPDATE_BUDDY_LIST]] => | + | ([[Eventtype#UPDATE_BUDDY_LIST|UPDATE_BUDDY_LIST]]) => |
− | [[Eventtype#GUILD_MOTD_UPDATED|GUILD_MOTD_UPDATED]] => | + | ([[Eventtype#GUILD_MOTD_UPDATED|GUILD_MOTD_UPDATED]]) => |
− | [[Eventtype#CHAT_MSG_GUILD_MOTD|CHAT_MSG_GUILD_MOTD]] => | + | ([[Eventtype#CHAT_MSG_GUILD_MOTD|CHAT_MSG_GUILD_MOTD]]) => |
− | [[Eventtype#GUILD_PRIVILEGES_UPDATED|GUILD_PRIVILEGES_UPDATED]] => | + | ([[Eventtype#GUILD_PRIVILEGES_UPDATED|GUILD_PRIVILEGES_UPDATED]]) => |
− | [[Eventtype#GUILD_MEMBERS_UPDATED|GUILD_MEMBERS_UPDATED]] => | + | ([[Eventtype#GUILD_MEMBERS_UPDATED|GUILD_MEMBERS_UPDATED]]) => |
[[Eventtype#PLAYER_ENTERED_SECTOR|PLAYER_ENTERED_SECTOR]]* => | [[Eventtype#PLAYER_ENTERED_SECTOR|PLAYER_ENTERED_SECTOR]]* => | ||
[[Eventtype#UPDATE_CHARINFO|UPDATE_CHARINFO]]* => | [[Eventtype#UPDATE_CHARINFO|UPDATE_CHARINFO]]* => | ||
[[Eventtype#PLAYER_GUILD_TAG_UPDATED|PLAYER_GUILD_TAG_UPDATED]]* => | [[Eventtype#PLAYER_GUILD_TAG_UPDATED|PLAYER_GUILD_TAG_UPDATED]]* => | ||
− | [[Eventtype#INVENTORY_ADD|INVENTORY_ADD]] => | + | ([[Eventtype#INVENTORY_ADD|INVENTORY_ADD]]) => |
− | [[Eventtype# | + | ([[Eventtype#MISSION_ADDED|MISSION_ADDED]]) => |
− | [[Eventtype#SHIP_CHANGED|SHIP_CHANGED]] => | + | ([[Eventtype#SHIP_CHANGED|SHIP_CHANGED]]) => |
[[Eventtype#INVENTORY_RECEIVED|INVENTORY_RECEIVED]] => | [[Eventtype#INVENTORY_RECEIVED|INVENTORY_RECEIVED]] => | ||
− | + | ([[Eventtype#KEYADDED|KEYADDED]]) => | |
− | [[Eventtype#KEYADDED|KEYADDED]] => | + | |
[[Eventtype#PLAYER_UPDATE_STATS|PLAYER_UPDATE_STATS]] => | [[Eventtype#PLAYER_UPDATE_STATS|PLAYER_UPDATE_STATS]] => | ||
[[Eventtype#STORM_STOPPED|STORM_STOPPED]] => | [[Eventtype#STORM_STOPPED|STORM_STOPPED]] => | ||
[[Eventtype#SECTOR_LOADING|SECTOR_LOADING]] => | [[Eventtype#SECTOR_LOADING|SECTOR_LOADING]] => | ||
− | |||
[[Eventtype#UPDATE_NEWS_HEADLINES|UPDATE_NEWS_HEADLINES]]* => | [[Eventtype#UPDATE_NEWS_HEADLINES|UPDATE_NEWS_HEADLINES]]* => | ||
+ | [[Eventtype#SECTOR_LOADED|SECTOR_LOADED]] => | ||
+ | [[Eventtype#PLAYER_STATS_UPDATED|PLAYER_STATS_UPDATED]]* => | ||
+ | |||
+ | Continuation of sequence in space:<br> | ||
[[Eventtype#HUD_HIDE|HUD_HIDE]] => | [[Eventtype#HUD_HIDE|HUD_HIDE]] => | ||
[[Eventtype#SHIP_SPAWNED|SHIP_SPAWNED]] => | [[Eventtype#SHIP_SPAWNED|SHIP_SPAWNED]] => | ||
[[Eventtype#SHIP_SPAWN_CINEMATIC_FINISHED|SHIP_SPAWN_CINEMATIC_FINISHED]] => | [[Eventtype#SHIP_SPAWN_CINEMATIC_FINISHED|SHIP_SPAWN_CINEMATIC_FINISHED]] => | ||
− | [[Eventtype#HUD_SHOW|HUD_SHOW]] => | + | [[Eventtype#HUD_SHOW|HUD_SHOW]] |
− | [[Eventtype#PLAYER_STATS_UPDATED|PLAYER_STATS_UPDATED]] | + | |
+ | Continuation of sequence in station:<br> | ||
+ | [[Eventtype#CHAT_MSG_BARLIST|CHAT_MSG_BARLIST]] => | ||
+ | [[Eventtype#ENTERING_STATION|ENTERING_STATION]] => | ||
+ | [[Eventtype#HUD_HIDE|HUD_HIDE]] => | ||
+ | [[Eventtype#CHAT_MSG_BARENTER|CHAT_MSG_BARENTER]] => | ||
+ | [[Eventtype#SHOW_STATION|SHOW_STATION]] => | ||
+ | [[Eventtype#ENTERED_STATION|ENTERED_STATION]] => | ||
+ | [[Eventtype#TRANSACTION_COMPLETED|TRANSACTION_COMPLETED]] | ||
+ | |||
+ | '''Notes'''<br> | ||
+ | The CONQUERED_SECTORS_UPDATED event will not occur if there are no conquered sectors in Deneb. The UPDATE_BUDDY_LIST and CHAT_MSG_SERVER events only occur if you have at least one buddy. The GUILD_MOTD_UPDATED, CHAT_MSG_GUILD_MOTD, GUILD_PRIVILEGES_UPDATED, and GUILD_MEMBERS_UPDATED events only occur if you are a member of a guild. One INVENTORY_ADD event triggers for every item you own within the game, regardless of where it is located. The MISSION_ADDED event only triggers if you have an active mission. The SHIP_CHANGED event triggers only after your active ship has been added in this manner. Similarly, a KEYADDED event triggers for each key on your keychain. UPDATE_NEWS_HEADLINES will trigger during the time the SECTOR_LOADING events are triggering, if the sector needs to be loaded. Otherwise it will trigger after SECTOR_LOADED. PLAYER_STATS_UPDATED sometimes will trigger after HUD_SHOW. | ||
+ | <br> | ||
+ | |||
+ | ==Logoff Sequence== | ||
+ | [[Eventtype#MSG_LOGOFF_TIMER|MSG_LOGOFF_TIMER]] => | ||
+ | [[Eventtype#CHAT_MSG_SERVER|CHAT_MSG_SERVER]] => | ||
+ | [[Eventtype#COMMAND|COMMAND]] => | ||
+ | [[Eventtype#PLAYER_LEFT_SECTOR|PLAYER_LEFT_SECTOR]] => | ||
+ | [[Eventtype#PLAYER_LOGGED_OUT|PLAYER_LOGGED_OUT]] | ||
+ | |||
+ | '''Notes'''<br> | ||
+ | The events MSG_LOGOFF_TIMER and CHAT_MSG_SERVER both print messages counting down the time to logoff. | ||
+ | <br> | ||
+ | ==Sector-to-Sector Jump sequence== | ||
+ | [[Eventtype#HUD_HIDE|HUD_HIDE]] => | ||
+ | [[Eventtype#CINEMATIC_START|CINEMATIC_START]] => | ||
+ | [[Eventtype#PLAYER_LEFT_SECTOR|PLAYER_LEFT_SECTOR]] => | ||
+ | [[Eventtype#NAVROUTE_CHANGED|NAVROUTE_CHANGED]] => | ||
+ | [[Eventtype#SECTOR_CHANGED|SECTOR_CHANGED]] => | ||
+ | [[Eventtype#CHAT_MSG_SERVER_SECTOR|CHAT_MSG_SERVER_SECTOR]] => | ||
+ | [[Eventtype#WARP_OUT_CINEMATIC_FINISHED|WARP_OUT_CINEMATIC_FINISHED]] => | ||
+ | [[Eventtype#PLAYER_ENTERED_SECTOR|PLAYER_ENTERED_SECTOR]]* => | ||
+ | [[Eventtype#PLAYER_UPDATE|PLAYER_UPDATE]] => | ||
+ | [[Eventtype#PLAYER_UPDATE_STATS|PLAYER_UPDATE_STATS]] => | ||
+ | [[Eventtype#STORM_STOPPED|STORM_STOPPED]] => | ||
+ | [[Eventtype#SECTOR_LOADING|SECTOR_LOADING]] => | ||
+ | [[Eventtype#SECTOR_LOADED|SECTOR_LOADED]] => | ||
+ | [[Eventtype#UPDATE_NEWS_HEADLINES|UPDATE_NEWS_HEADLINES]]* => | ||
+ | [[Eventtype#HUD_HIDE|HUD_HIDE]] => | ||
+ | [[Eventtype#SHIP_SPAWNED|SHIP_SPAWNED]] => | ||
+ | [[Eventtype#CINEMATIC_START|CINEMATIC_START]] => | ||
+ | [[Eventtype#PLAYER_ENTERED_SECTOR|PLAYER_ENTERED_SECTOR]] => | ||
+ | [[Eventtype#PLAYER_STATS_UPDATED|PLAYER_STATS_UPDATED]]* => | ||
+ | [[Eventtype#SHIP_SPAWN_CINEMATIC_FINISHED|SHIP_SPAWN_CINEMATIC_FINISHED]] => | ||
+ | [[Eventtype#HUD_SHOW|HUD_SHOW]] | ||
+ | |||
+ | '''Notes'''<br> | ||
+ | PLAYER_LEFT_SECTOR triggers for each (N)PC in the sector that is within the sector list range (15km). Similarly, PLAYER_ENTERED_SECTOR triggers for every (N)PC, excluding the active player, after the CINEMATIC_START event. UPDATE_NEWS_HEADLINES will trigger during the time the SECTOR_LOADING events are triggering, if the sector needs to be loaded. Otherwise it will trigger after SECTOR_LOADED. | ||
+ | <br> | ||
+ | ==Wormhole Jump Sequence== | ||
+ | [[Eventtype#ENTER_ZONE_wormhole|ENTER_ZONE_wormhole]] => | ||
+ | [[Eventtype#HUD_HIDE|HUD_HIDE]] => | ||
+ | [[Eventtype#CINEMATIC_START|CINEMATIC_START]] => | ||
+ | [[Eventtype#PLAYER_LEFT_SECTOR|PLAYER_LEFT_SECTOR]] => | ||
+ | [[Eventtype#SECTOR_CHANGED|SECTOR_CHANGED]] => | ||
+ | [[Eventtype#CHAT_MSG_SERVER_SECTOR|CHAT_MSG_SERVER_SECTOR]] => | ||
+ | [[Eventtype#WARP_OUT_CINEMATIC_FINISHED|WARP_OUT_CINEMATIC_FINISHED]] => | ||
+ | [[Eventtype#PLAYER_ENTERED_SECTOR|PLAYER_ENTERED_SECTOR]] => | ||
+ | [[Eventtype#PLAYER_UPDATE_STATS|PLAYER_UPDATE_STATS]] => | ||
+ | [[Eventtype#STORM_STOPPED|STORM_STOPPED]] => | ||
+ | [[Eventtype#SECTOR_LOADING|SECTOR_LOADING]] => | ||
+ | [[Eventtype#UPDATE_NEWS_HEADLINES|UPDATE_NEWS_HEADLINES]]* => | ||
+ | [[Eventtype#SECTOR_LOADED|SECTOR_LOADED]] => | ||
+ | [[Eventtype#HUD_HIDE|HUD_HIDE]] => | ||
+ | [[Eventtype#SHIP_SPAWNED|SHIP_SPAWNED]] => | ||
+ | [[Eventtype#CINEMATIC_START|CINEMATIC_START]] => | ||
+ | [[Eventtype#PLAYER_ENTERED_SECTOR|PLAYER_ENTERED_SECTOR]] => | ||
+ | [[Eventtype#PLAYER_STATS_UPDATED|PLAYER_STATS_UPDATED]] => | ||
+ | [[Eventtype#MSG_NOTIFICATION|MSG_NOTIFICATION]] => | ||
+ | [[Eventtype#ENTER_ZONE_wormhole|ENTER_ZONE_wormhole]] => | ||
+ | [[Eventtype#SHIP_SPAWN_CINEMATIC_FINISHED|SHIP_SPAWN_CINEMATIC_FINISHED]] => | ||
+ | [[Eventtype#HUD_SHOW|HUD_SHOW]] | ||
+ | |||
+ | '''Notes'''<br> | ||
+ | See notes from Sector-to-Sector Jump Sequence. | ||
+ | <br> | ||
+ | |||
+ | ==Station Docking Sequence== | ||
+ | [[Eventtype#MSG_NOTIFICATION|MSG_NOTIFICATION]] => | ||
+ | [[Eventtype#ENTER_ZONE_dock|ENTER_ZONE_dock]] => | ||
+ | [[Eventtype#CHAT_MSG_BARLIST|CHAT_MSG_BARLIST]] => | ||
+ | [[Eventtype#ENTERING_STATION|ENTERING_STATION]] => | ||
+ | [[Eventtype#HUD_HIDE|HUD_HIDE]] => | ||
+ | [[Eventtype#CHAT_MSG_BARENTER|CHAT_MSG_BARENTER]] => | ||
+ | [[Eventtype#LEAVE_ZONE_dock|LEAVE_ZONE_dock]]* => | ||
+ | [[Eventtype#LEAVE_ZONE_NFZ|LEAVE_ZONE_NFZ]]* => | ||
+ | [[Eventtype#SHOW_STATION|SHOW_STATION]] => | ||
+ | [[Eventtype#ENTERED_STATION|ENTERED_STATION]] => | ||
+ | [[Eventtype#TRANSACTION_COMPLETED|TRANSACTION_COMPLETED]] | ||
+ | |||
+ | '''Notes'''<br> | ||
+ | With Auto-Dock turned on, it is possible for ENTER_ZONE_dock to trigger out of order before LEAVE_ZONE_dock triggers. | ||
+ | <br> | ||
+ | |||
+ | ==Station Launching Sequence== | ||
+ | [[Eventtype#HUD_HIDE|HUD_HIDE]] => | ||
+ | [[Eventtype#LEAVING_STATION|LEAVING_STATION]] => | ||
+ | [[Eventtype#SHIP_SPAWNED|SHIP_SPAWNED]] => | ||
+ | [[Eventtype#CINEMATIC_START|CINEMATIC_START]] => | ||
+ | [[Eventtype#ENTER_ZONE_NFZ|ENTER_ZONE_NFZ]] => | ||
+ | [[Eventtype#SHIP_SPAWN_CINEMATIC_FINISHED|SHIP_SPAWN_CINEMATIC_FINISHED]] => | ||
+ | [[Eventtype#HUD_SHOW|HUD_SHOW]] | ||
+ | |||
+ | ==ReloadInterface() (Ingame)== | ||
+ | [[Eventtype#UNLOAD_INTERFACE|UNLOAD_INTERFACE]] => | ||
+ | [[Eventtype#PLUGINS_LOADED|PLUGINS_LOADED]] => | ||
+ | [[Eventtype#PLAYER_ENTERED_GAME|PLAYER_ENTERED_GAME]] => | ||
+ | [[Eventtype#CHAT_MSG_SERVER_CHANNEL_ACTIVE|CHAT_MSG_SERVER_CHANNEL_ACTIVE]] => | ||
+ | [[Eventtype#NAVROUTE_CHANGED|NAVROUTE_CHANGED]] => | ||
+ | [[Eventtype#SHOW_STATION|SHOW_STATION]] or [[Eventtype#HUD_SHOW|HUD_SHOW]] | ||
+ | |||
+ | '''Notes'''<br> | ||
+ | Depending on whether you are docked will determine whether the SHOW_STATION event or the HUD_SHOW event triggers at the end of the sequence. |
Latest revision as of 21:03, 4 March 2012
Some events don't always occur in the same order. These have been marked with an asterisk (*).
Some events don't occur under some circumstances. These have been enclosed in parentheses ().
Contents
Load sequence to Login Screen
PLUGINS_LOADED =>
CHAT_MSG_PRINT =>
FLIGHT_MODE_CHANGED =>
CHAT_MSG_PRINT =>
AUTOAIM_MODE_CHANGED =>
rHUDxscale =>
START
Login to Character select
CHAT_MSG_PRINT =>
LOGIN_SUCCCESSFUL =>
CHAT_MSG_MOTD =>
UPDATE_CHARACTER_LIST
Character select to Ingame
PLAYER_ENTERED_GAME => CHAT_MSG_SERVER_CHANNEL_ACTIVE => NAVROUTE_CHANGED => SECTOR_CHANGED => CHAT_MSG_SERVER_SECTOR => (CONQUERED_SECTORS_UPDATED) => UPDATE_FRIENDKEY_LIST => (CHAT_MSG_SERVER) => (UPDATE_BUDDY_LIST) => (GUILD_MOTD_UPDATED) => (CHAT_MSG_GUILD_MOTD) => (GUILD_PRIVILEGES_UPDATED) => (GUILD_MEMBERS_UPDATED) => PLAYER_ENTERED_SECTOR* => UPDATE_CHARINFO* => PLAYER_GUILD_TAG_UPDATED* => (INVENTORY_ADD) => (MISSION_ADDED) => (SHIP_CHANGED) => INVENTORY_RECEIVED => (KEYADDED) => PLAYER_UPDATE_STATS => STORM_STOPPED => SECTOR_LOADING => UPDATE_NEWS_HEADLINES* => SECTOR_LOADED => PLAYER_STATS_UPDATED* =>
Continuation of sequence in space:
HUD_HIDE =>
SHIP_SPAWNED =>
SHIP_SPAWN_CINEMATIC_FINISHED =>
HUD_SHOW
Continuation of sequence in station:
CHAT_MSG_BARLIST =>
ENTERING_STATION =>
HUD_HIDE =>
CHAT_MSG_BARENTER =>
SHOW_STATION =>
ENTERED_STATION =>
TRANSACTION_COMPLETED
Notes
The CONQUERED_SECTORS_UPDATED event will not occur if there are no conquered sectors in Deneb. The UPDATE_BUDDY_LIST and CHAT_MSG_SERVER events only occur if you have at least one buddy. The GUILD_MOTD_UPDATED, CHAT_MSG_GUILD_MOTD, GUILD_PRIVILEGES_UPDATED, and GUILD_MEMBERS_UPDATED events only occur if you are a member of a guild. One INVENTORY_ADD event triggers for every item you own within the game, regardless of where it is located. The MISSION_ADDED event only triggers if you have an active mission. The SHIP_CHANGED event triggers only after your active ship has been added in this manner. Similarly, a KEYADDED event triggers for each key on your keychain. UPDATE_NEWS_HEADLINES will trigger during the time the SECTOR_LOADING events are triggering, if the sector needs to be loaded. Otherwise it will trigger after SECTOR_LOADED. PLAYER_STATS_UPDATED sometimes will trigger after HUD_SHOW.
Logoff Sequence
MSG_LOGOFF_TIMER => CHAT_MSG_SERVER => COMMAND => PLAYER_LEFT_SECTOR => PLAYER_LOGGED_OUT
Notes
The events MSG_LOGOFF_TIMER and CHAT_MSG_SERVER both print messages counting down the time to logoff.
Sector-to-Sector Jump sequence
HUD_HIDE => CINEMATIC_START => PLAYER_LEFT_SECTOR => NAVROUTE_CHANGED => SECTOR_CHANGED => CHAT_MSG_SERVER_SECTOR => WARP_OUT_CINEMATIC_FINISHED => PLAYER_ENTERED_SECTOR* => PLAYER_UPDATE => PLAYER_UPDATE_STATS => STORM_STOPPED => SECTOR_LOADING => SECTOR_LOADED => UPDATE_NEWS_HEADLINES* => HUD_HIDE => SHIP_SPAWNED => CINEMATIC_START => PLAYER_ENTERED_SECTOR => PLAYER_STATS_UPDATED* => SHIP_SPAWN_CINEMATIC_FINISHED => HUD_SHOW
Notes
PLAYER_LEFT_SECTOR triggers for each (N)PC in the sector that is within the sector list range (15km). Similarly, PLAYER_ENTERED_SECTOR triggers for every (N)PC, excluding the active player, after the CINEMATIC_START event. UPDATE_NEWS_HEADLINES will trigger during the time the SECTOR_LOADING events are triggering, if the sector needs to be loaded. Otherwise it will trigger after SECTOR_LOADED.
Wormhole Jump Sequence
ENTER_ZONE_wormhole => HUD_HIDE => CINEMATIC_START => PLAYER_LEFT_SECTOR => SECTOR_CHANGED => CHAT_MSG_SERVER_SECTOR => WARP_OUT_CINEMATIC_FINISHED => PLAYER_ENTERED_SECTOR => PLAYER_UPDATE_STATS => STORM_STOPPED => SECTOR_LOADING => UPDATE_NEWS_HEADLINES* => SECTOR_LOADED => HUD_HIDE => SHIP_SPAWNED => CINEMATIC_START => PLAYER_ENTERED_SECTOR => PLAYER_STATS_UPDATED => MSG_NOTIFICATION => ENTER_ZONE_wormhole => SHIP_SPAWN_CINEMATIC_FINISHED => HUD_SHOW
Notes
See notes from Sector-to-Sector Jump Sequence.
Station Docking Sequence
MSG_NOTIFICATION => ENTER_ZONE_dock => CHAT_MSG_BARLIST => ENTERING_STATION => HUD_HIDE => CHAT_MSG_BARENTER => LEAVE_ZONE_dock* => LEAVE_ZONE_NFZ* => SHOW_STATION => ENTERED_STATION => TRANSACTION_COMPLETED
Notes
With Auto-Dock turned on, it is possible for ENTER_ZONE_dock to trigger out of order before LEAVE_ZONE_dock triggers.
Station Launching Sequence
HUD_HIDE => LEAVING_STATION => SHIP_SPAWNED => CINEMATIC_START => ENTER_ZONE_NFZ => SHIP_SPAWN_CINEMATIC_FINISHED => HUD_SHOW
ReloadInterface() (Ingame)
UNLOAD_INTERFACE => PLUGINS_LOADED => PLAYER_ENTERED_GAME => CHAT_MSG_SERVER_CHANNEL_ACTIVE => NAVROUTE_CHANGED => SHOW_STATION or HUD_SHOW
Notes
Depending on whether you are docked will determine whether the SHOW_STATION event or the HUD_SHOW event triggers at the end of the sequence.