API GetStationTurretInfo: Difference between revisions

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=== GetStationTurretInfo ===
=== GetStationTurretInfo ===
'''Definition:'''
'''Definition:'''
GetStationTurretInfo(int turretid) -> {int objectid, int nodeid, float armorpercent, int itemid}
GetStationTurretInfo(int turretid) -> {...}
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<br>
'''Description:'''<br>
'''Description:'''<br>
get information about a stations or ships turrets
get information about a stations or ships turrets. Return table has different members for occupied vs unoccupied turrets.
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<br>
'''Arguments:'''<br>
'''Arguments:'''<br>
''turretid''' id of a turret
''turretid''' id of a turret
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<br>
'''Returns:'''<br>
'''Returns when unoccupied:'''<br>
''ammo'' Remaining ammo. -1 for unlimited fire weapons<br>
''armorpercent'' armor level<br>
''itemid''<br>
''itemtype''<br>
''nodeid''<br>
''objectid''<br>
''objectid''<br>
''nodeid''<br>
'''Additional data when occupied:'''<br>
''armorpercent'' armor level<br>
''controller'' charid of the player who is controlling the turret.<br>
''itemid''
''_controller'' nodeid of the player who is controlling the turret?
 
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Latest revision as of 02:33, 23 August 2013

GetStationTurretInfo

Definition: GetStationTurretInfo(int turretid) -> {...}
Description:
get information about a stations or ships turrets. Return table has different members for occupied vs unoccupied turrets.
Arguments:
turretid' id of a turret
Returns when unoccupied:
ammo Remaining ammo. -1 for unlimited fire weapons
armorpercent armor level
itemid
itemtype
nodeid
objectid
Additional data when occupied:
controller charid of the player who is controlling the turret.
_controller nodeid of the player who is controlling the turret?