Function Index: Difference between revisions

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== Functions ==
#REDIRECT [[API Index]]
Page moved.


=== AbortMission ===
see [[API_Index]]
'''Definition:'''<br>
AbortMission() -> ??
<br><br>
'''Description:''' <br>
Abort the currently running mission.
<br><br>
'''Arguments:'''
<br><br>
'''Returns:'''
<br><br>
'''Example:'''
<br><br>
 
=== Article ===
'''Definition:'''<br>
Article(string '''word''') -> string '''ret1'''
<br><br>
'''Description:'''<br>
prepends the appropriate article to the string '''word'''
<br><br>
'''Arguments:''' <br>
'''word''' string to prepend an article to.
<br><br>
'''Returns:''' <br>
'''ret1''' the string with an article prepended.
<br><br>
'''Example''':<br>
Article("apple") -> "an apple"<br>
<br>
 
=== CanUseAddon ===
'''Definition:''' <br>
CanUseAddon(string '''itemid''') -> bool '''ret1''' table '''ret2'''
<br><br>
'''Description:'''<br>
check if the player can equip the addon '''itemid'''
<br><br>
'''Arguments:'''<br>
'''itemid''' itemid of addon to check
<br><br>
'''Returns:'''<br>
'''ret1''' true or false depending on equipability<br>
'''ret1''' license requirements of the item at the current station (only returned for local addons and if the player is docked with the station)<br>
 
'''Example:'''<br>
CanUseAddon(12345) -> true {1, 2, 2, 2, 2}<br>
<br>
 
=== CanUseMerchandise ===
'''Definition:'''
<br><br>
'''Description:'''
<br><br>
'''Arguments:'''
<br><br>
'''Returns:'''
<br><br>
'''Example:'''
<br><br>
 
=== CancelPurchaseShipLayout ===
'''Definition:'''
<br><br>
'''Description:'''
<br><br>
'''Arguments:'''
<br><br>
'''Returns:'''
<br><br>
'''Example:'''
<br><br>
 
=== ClearGeneralChatLog ===
'''Definition:'''
<br><br>
'''Description:'''<br>
doesn't seem to do anything ...
<br><br>
'''Arguments:'''
<br><br>
'''Returns:'''
<br><br>
'''Example:'''
<br><br>
 
=== ClearLastShipLoadout ===
'''Definition:'''<br>
ClearLastShipLoadout() -> nil
<br><br>
'''Description:''' <br>
prevents client from asking to rebuy ship after destruction
<br><br>
'''Arguments:'''
<br><br>
'''Returns:'''
<br><br>
'''Example:'''
<br><br>
 
=== ClearMissionChatLog ===
'''Definition:'''
<br><br>
'''Description:'''
<br><br>
'''Arguments:'''
<br><br>
'''Returns:'''
<br><br>
'''Example:'''
<br><br>
 
=== ClearProximityCache ===
'''Definition:'''
<br><br>
'''Description:'''<br>
I guess it clears the proximity cache?
<br><br>
'''Arguments:'''
<br><br>
'''Returns:'''
<br><br>
'''Example:'''
<br><br>
 
=== ClearStationChatLog ===
'''Definition:'''
<br><br>
'''Description:'''<br>
does nothing...
<br><br>
'''Arguments:'''
<br><br>
'''Returns:'''
<br><br>
'''Example:'''
<br><br>
 
=== ConfigureMultipleWeaponGroups ===
'''Definition:''' ConfigureMultipleWeaponGroups{table group1key1, table group1key2 ... table group1key6, table group2key1, table group2key2...}
<br><br>
'''Description:'''<br>
configures weapon groups according to given tables
<br><br>
'''Arguments:'''<br>
'''group*key*''' each table seems to represent one group key to which a group of ports can be assigned. Members of the tables contain boolean values where each index represents a port. the first index seems to switch the whole group on or off depending on its value. that kind of works for the first table at least ..
<br><br>
'''Returns:'''
<br><br>
'''Example:'''
ConfigureMultipleWeaponGroups
<br><br>
 
 
=== ConfigureWeaponGroup ===
'''Definition:'''
<br><br>
'''Description:'''
<br><br>
'''Arguments:'''
<br><br>
'''Returns:'''
<br><br>
'''Example:'''
<br><br>
 
 
=== ConnectAddon ===
'''Definition:'''<br>
ConnectAddon(int portid, int itemid) -> bool ret1
<br><br>
'''Description:'''<br>
Attaches the addon '''itemid''' to the active ship in port '''portid'''
<br><br>
'''Arguments:'''<br>
'''portid''' portid of the the port<br>
1 = battery<br>
2-n = s-ports<br>
n+1-m = l-ports<br>
'''itemid''' itemid of the addon
<br><br>
'''Returns:'''<br>
'''ret1''' returns true if the player is docked and has an active ship otherwise nil
<br><br>
'''Example:'''<br>
ConnectAddon(2, 123) -> true<br>
put the addon 123 into port 2 while the player is docked to a station
<br><br>
 
 
=== CreateCharacter ===
'''Definition:'''<br>
CreateCharacter(int name, int nation) -> nil
<br><br>
'''Description:'''<br>
Creates the character of the given nation
<br><br>
'''Arguments:'''<br>
'''name''' name of character<br>
'''nation''' nation of character
<br><br>
'''Returns:'''
<br><br>
'''Example:'''
<br><br>
 
=== DeleteCharacter ===
'''Definition:'''<br>
DeleteCharacter(int slot) -> nil
<br><br>
'''Description:'''<br>
Deletes the character in the character slot '''slot'''
<br><br>
'''Arguments:'''<br>
'''slot''' which character to delete
<br><br>
'''Returns:'''
<br><br>
'''Example:'''
<br><br>
 
 
=== DisableProximityWarning ===
'''Definition:'''<br>
DisableProximityWarning() -> nil
<br><br>
'''Description:'''<br>
disable the proximity warning ...
<br><br>
'''Arguments:'''
<br><br>
'''Returns:'''
<br><br>
'''Example:'''
<br><br>
 
=== DisconnectAddon ===
'''Definition:'''<br>
DisconnectAddon(int '''itemid''') -> bool ret1
<br><br>
'''Description:'''<br>
detaches the addon '''itemid''' and stores it in the station<br>
Note: detached items will likely have a different itemid in the station
<br><br>
'''Arguments:'''<br>
'''itemid''' id of the item to detach
<br><br>
'''Returns:'''<br>
'''ret1''' returns true if the player is docked and has an active ship otherwise nil
<br><br>
'''Example:'''<br>
DisconnectAddon(123) -> true
remove the item 123 from the active ship while the player is docked to a station
<br><br>
 
 
=== DisconnectAllAddons ===
'''Definition:'''
DisconnectAllAddons() -> nil
<br><br>
'''Description:'''<br>
Detach all addons from the active ship and store them in the current station
<br><br>
'''Arguments:'''
<br><br>
'''Returns:'''
<br><br>
'''Example:'''
<br><br>
 
 
=== EnableProximityWarning ===
'''Definition:'''<br>
DisableProximityWarning() -> nil
<br><br>
'''Description:'''<br>
enable the proximity warning ...
<br><br>
'''Arguments:'''
<br><br>
'''Returns:'''
<br><br>
'''Example:'''
<br><br>
 
 
=== FindAndReplaceTags ===
'''Definition:'''<br>
FindAndReplaceTags(string text, table matches) -> string ret1
<br><br>
'''Description:'''<br>
Replaces all occurances of with &lt; and &gt; enclosed substrings in '''text''' with matching values form the given table
<br><br>
'''Arguments:'''<br>
'''test''' string to replace tags in<br>
'''matches''' table tags/replacement pairs
<br><br>
'''Returns:'''<br>
'''ret1''': converted text
<br><br>
'''Example:'''<br>
FindAndReplaceTags("hi this is a &lt;br&gt; linebreak", {br="\n"})<br>
-> "hi this is a<br>
linebreak"
<br><br>
 
 
=== FindAndReplaceTagsCB ===
'''Definition:'''
<br><br>
'''Description:'''
<br><br>
'''Arguments:'''
<br><br>
'''Returns:'''
<br><br>
'''Example:'''
<br><br>
 
 
=== FindMissionByID ===
'''Definition:'''
<br><br>
'''Description:'''
<br><br>
'''Arguments:'''
<br><br>
'''Returns:'''
<br><br>
'''Example:'''
<br><br>
 
 
=== ForEachBuddy ===
'''Definition:'''<br>
ForEachBuddy(function func(string name, bool isonline, int pos)) -> nil
<br><br>
'''Description:'''<br>
calls '''func''' with the name, if the player is online for each of your buddies as well as his position if the player is currently online
<br><br>
'''Arguments:'''<br>
'''func''' gets called for each buddy<br>
'''name''' name of the buddy<br>
'''isonline''' true if the player is online else false<br>
'''pos''' id of sector in which the player is located
<br><br>
'''Returns:'''
<br><br>
'''Example:'''<br>
ForEachBuddy(function (name, isonline, pos) print(name .." "..tostring(isonline).." "..tostring(pos)) end)<br>
prints a list with your buddies and their status
<br><br>
 
=== ForEachPlayer ===
'''Definition:'''<br>
ForEachPlayer(function func(int charid)) -> nil
<br><br>
'''Description:'''<br>
calls '''func''' with the character id of each player in the sector. that includes bots and the sector thingy itself
<br><br>
'''Arguments:'''<br>
'''func''' gets called for each buddy<br>
'''ncharid''' character id <br>
<br><br>
'''Returns:'''
<br><br>
'''Example:'''<br>
ForEachPlayer(function (id) print(id) end)<br>
prints a list with all players in the sector
<br><br>
 
 
=== GetAccomplishmentLevels ===
'''Definition:'''<br>
GetAccomplishmentLevels(int accomid) -> int curlevel int reqlevel
<br><br>
'''Description:'''<br>
returns the current and the required level for the selected accomplishment
<br><br>
'''Arguments:'''<br>
'''accomid''' id of the accomplishment
<br><br>
'''Returns:'''<br>
'''curlevel''' current level of the accomplishment<br>
'''reqlevel''' what is required to get the accomplishment<br>
<br><br>
'''Example:'''
GetAccomplishmentLevels(9) -> 34 50<br>
assuming 9 is busskills this player has 34 kills of the 500 required
<br><br>
 
 
=== GetAccomplishmentType ===
'''Definition:'''<br>
GetAccomplishmentType(int accomid) -> int ret1 int ret2
<br><br>
'''Description:'''<br>
returns some numbers..
<br><br>
'''Arguments:'''<br>
'''accomid''' id of the accomplishment
<br><br>
'''Returns:'''<br>
'''ret1''' same as '''accomid'''?<br>
'''ret2''' some number. possibly if it's of the combat/economic class<br>
<br><br>
'''Example:'''
<br><br>
 
 
=== GetActiveChatChannel ===
'''Definition:'''<br>
GetActiveChatChannel() -> int channel
<br><br>
'''Description:'''<br>
returns the active channel
<br><br>
'''Arguments:'''
<br><br>
'''Returns:'''<br>
'''channel''' active chat channel
<br><br>
'''Example:'''
GetActiveChatChannel() -> 1<br>
you are currently in channel 1
<br><br>
 
=== GetActiveMissionInfo ===
'''Definition:'''<br>
GetActiveMissionInfo(int num) -> string mname table mmsg int itemid
<br><br>
'''Description:'''<br>
Get information about the selcted active mission
<br><br>
'''Arguments:'''<br>
'''num''' index of active mission (always 1)
<br><br>
'''Returns:'''<br>
'''mname''' string containing name of active mission<br>
'''mmsg''' array where each index contains a mission log entry + optional interface elements and their properties<br>
'''itemid''' itemid of the mission
<br><br>
'''Example:'''
GetActiveMissionInfo(1) -> "awesome mission" {1={"awesome mission question" 2={0="button" 1="awesome button text" action=1}}} 1234<br>
The active mission is called "awesome mission" and the first mission log entry contains the text "awesome mission question" with a button labaled "awesome button text" it triggers the action 1. item id for this mission is 1234
<br><br>
 
"GetStationSellableInventoryInfoByID"<br>
"GetStationShipList"<br>
"GetStationTurretInfo"<br>
"GetStorageLocationSector"<br>
"GetSurveyChoices"<br>
"GetSurveyQuestion"<br>
"GetSystemID"<br>
"GetTargetDistance"<br>
"GetTargetFriendlyStatus"<br>
"GetTargetInfo"<br>
"GetTip"<br>
"GiveMoney"<br>
"HasLastShipLoadout"<br>
=== IsConnected() ===
 
'''Returns:''' wheater you are connected to the game
 
"IsEnemy"<br>
"IsStormPresent"<br>
=== JettisonAll() ===
 
Jettisons the cargo in your hold.
 
=== JettisonMultiple ===
JettisonMultiple{int itemid = int count; ...}
 
Same as JettisonSingle() but takes a table of '''itemid''' and '''count''' pairs as argument
 
=== JettisonSingle ===
JettisonSingle(int itemid, int count)
 
Jettisons '''count''' units of the cargo '''itemid'''
 
Script: [[jettison junk]]
 
 
"JoinChannel"<br>
"LeaveChannel"<br>
"ListChannels"<br>
"LoadCargo"<br>
"LoadChannels"<br>
"LoadNavpath"<br>
"Login"<br>
"Logout"<br>
"PlayerInStation"<br>
"PlayerInventoryIterator"<br>
"PrintJoinUsage"<br>
"PrintLeaveUsage"<br>
"ProcessEvent"<br>
"PurchaseMerchandiseItem"<br>
"PurchaseShipLoadout"<br>
"RegisterEvent"<br>
"ReloadInterface"<br>
"ReplenishAll"<br>
"ReplenishWeapon"<br>
"RequestCharacterStats"<br>
"RequestLaunch"<br>
"RequestMissionDetails"<br>
"RequestMissionList"<br>
"RequestNewsArticle"<br>
"RequestTargetStats"<br>
"SaveChannels"<br>
"SaveNavpath"<br>
"SaveShipLoadout"<br>
"SelectActiveShip"<br>
"SelectCharacter"<br>
"SellInventoryItem"<br>
"SendChat"<br>
"SendMissionQuestionResponse"<br>
"SetCurrentChatTab"<br>
"SetHomeStation"<br>
"SetShipPurchaseColor"<br>
"ShortLocationStr"<br>
"SubmitSurvey"<br>
"TabCompleteName"<br>
"UnloadCargo"<br>
"UnloadSellCargo"<br>
"UnregisterEvent"<br>
"clearscene"<br>
"debugprint"<br>
"ipairs"<br>
"loadscene"<br>
"log_print"<br>
"next"<br>
"pairs"<br>
"spickle"<br>
"tonumber"<br>
"tostring"<br>
"type"<br>
"unpack"<br>
"unspickle"<br>
 
== Variables ==
 
"CLASSTYPE_ADDON": 2 <br>
"CLASSTYPE_FLAG": 3<br>
"CLASSTYPE_GENERIC": 0<br>
"CLASSTYPE_MISSION": 5<br>
"CLASSTYPE_SHIP": 1<br>
"CLASSTYPE_STORAGE": 4<br>
"VO_VERSION": 3<br>
"Platform": "Unix"<br>
 
== Tables ==
 
"Buddy"<br>
"Duel"<br>
"FactionName"<br>
"FactionNameFull"<br>
"FactionStanding"<br>
"Game"<br>
"Guild"<br>
"Ignore"<br>
"InvManager"<br>
"Mentor"<br>
"NavRoute"<br>
"Skills"<br>
"Timer"<br>
"Vote"<br>
"coroutine"<br>
"gkini"<br>
"gkinterface"<br>
[["gkmisc"]]<br>
"gvector"<br>
[["iup"]]<br>
"joystick"<br>
"math"<br>
"math3d"<br>
"quaternion"<br>
"radar"<br>
"string"<br>
"table"<br>

Latest revision as of 17:05, 2 February 2008

Redirect to:

Page moved.

see API_Index