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| == Functions ==
| | #REDIRECT [[API Index]] |
| | Page moved. |
|
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|
| === AbortMission ===
| | see [[API_Index]] |
| '''Definition:'''<br>
| |
| AbortMission() -> ??
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| <br><br>
| |
| '''Description:''' <br>
| |
| Abort the currently running mission.
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| <br><br>
| |
| '''Arguments:'''
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| <br><br>
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| '''Returns:'''
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| <br><br>
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| '''Example:'''
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| <br><br>
| |
| | |
| === Article ===
| |
| '''Definition:'''<br>
| |
| Article(string '''word''') -> string '''ret1'''
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| <br><br>
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| '''Description:'''<br>
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| prepends the appropriate article to the string '''word'''
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| <br><br>
| |
| '''Arguments:''' <br>
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| '''word''' string to prepend an article to.
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| <br><br>
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| '''Returns:''' <br>
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| '''ret1''' the string with an article prepended.
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| <br><br>
| |
| '''Example''':<br>
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| Article("apple") -> "an apple"<br>
| |
| <br>
| |
| | |
| === CanUseAddon ===
| |
| '''Definition:''' <br>
| |
| CanUseAddon(string '''itemid''') -> bool '''ret1''' table '''ret2'''
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| <br><br>
| |
| '''Description:'''<br>
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| check if the player can equip the addon '''itemid'''
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| <br><br>
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| '''Arguments:'''<br>
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| '''itemid''' itemid of addon to check
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| <br><br>
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| '''Returns:'''<br>
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| '''ret1''' true or false depending on equipability<br>
| |
| '''ret1''' license requirements of the item at the current station (only returned for local addons and if the player is docked with the station)<br>
| |
| | |
| '''Example:'''<br>
| |
| CanUseAddon(12345) -> true {1, 2, 2, 2, 2}<br>
| |
| <br>
| |
| | |
| === CanUseMerchandise ===
| |
| '''Definition:'''
| |
| <br><br>
| |
| '''Description:'''
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| <br><br>
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| '''Arguments:'''
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| <br><br>
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| '''Returns:'''
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| <br><br>
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| '''Example:'''
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| <br><br>
| |
| | |
| === CancelPurchaseShipLayout ===
| |
| '''Definition:'''
| |
| <br><br>
| |
| '''Description:'''
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| <br><br>
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| '''Arguments:'''
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| <br><br>
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| '''Returns:'''
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| <br><br>
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| '''Example:'''
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| <br><br>
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| | |
| === ClearGeneralChatLog ===
| |
| '''Definition:'''
| |
| <br><br>
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| '''Description:'''<br>
| |
| doesn't seem to do anything ...
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| <br><br>
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| '''Arguments:'''
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| <br><br>
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| '''Returns:'''
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| <br><br>
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| '''Example:'''
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| <br><br>
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| | |
| === ClearLastShipLoadout ===
| |
| '''Definition:'''<br>
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| ClearLastShipLoadout() -> nil
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| <br><br>
| |
| '''Description:''' <br>
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| prevents client from asking to rebuy ship after destruction
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| <br><br>
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| '''Arguments:'''
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| <br><br>
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| '''Returns:'''
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| <br><br>
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| '''Example:'''
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| <br><br>
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| | |
| === ClearMissionChatLog ===
| |
| '''Definition:'''
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| <br><br>
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| '''Description:'''
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| <br><br>
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| '''Arguments:'''
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| <br><br>
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| '''Returns:'''
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| <br><br>
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| '''Example:'''
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| <br><br>
| |
| | |
| === ClearProximityCache ===
| |
| '''Definition:'''
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| <br><br>
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| '''Description:'''<br>
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| I guess it clears the proximity cache?
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| <br><br>
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| '''Arguments:'''
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| <br><br>
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| '''Returns:'''
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| <br><br>
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| '''Example:'''
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| <br><br>
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| | |
| === ClearStationChatLog ===
| |
| '''Definition:'''
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| <br><br>
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| '''Description:'''<br>
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| does nothing...
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| <br><br>
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| '''Arguments:'''
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| <br><br>
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| '''Returns:'''
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| <br><br>
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| '''Example:'''
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| <br><br>
| |
| | |
| === ConfigureMultipleWeaponGroups ===
| |
| '''Definition:''' ConfigureMultipleWeaponGroups{table group1key1, table group1key2 ... table group1key6, table group2key1, table group2key2...}
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| <br><br>
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| '''Description:'''<br>
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| configures weapon groups according to given tables
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| <br><br>
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| '''Arguments:'''<br>
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| '''group*key*''' each table seems to represent one group key to which a group of ports can be assigned. Members of the tables contain boolean values where each index represents a port. the first index seems to switch the whole group on or off depending on its value. that kind of works for the first table at least ..
| |
| <br><br>
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| '''Returns:'''
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| <br><br>
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| '''Example:'''
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| ConfigureMultipleWeaponGroups
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| <br><br>
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| | |
| | |
| === ConfigureWeaponGroup ===
| |
| '''Definition:'''
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| <br><br>
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| '''Description:'''
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| <br><br>
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| '''Arguments:'''
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| <br><br>
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| '''Returns:'''
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| <br><br>
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| '''Example:'''
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| <br><br>
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| | |
| | |
| === ConnectAddon ===
| |
| '''Definition:'''<br>
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| ConnectAddon(int portid, int itemid) -> bool ret1
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| <br><br>
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| '''Description:'''<br>
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| Attaches the addon '''itemid''' to the active ship in port '''portid'''
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| <br><br>
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| '''Arguments:'''<br>
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| '''portid''' portid of the the port<br>
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| 1 = battery<br>
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| 2-n = s-ports<br>
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| n+1-m = l-ports<br>
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| '''itemid''' itemid of the addon
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| <br><br>
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| '''Returns:'''<br>
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| '''ret1''' returns true if the player is docked and has an active ship otherwise nil
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| <br><br>
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| '''Example:'''<br>
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| ConnectAddon(2, 123) -> true<br>
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| put the addon 123 into port 2 while the player is docked to a station
| |
| <br><br>
| |
| | |
| | |
| === CreateCharacter ===
| |
| '''Definition:'''<br>
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| CreateCharacter(int name, int nation) -> nil
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| <br><br>
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| '''Description:'''<br>
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| Creates the character of the given nation
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| <br><br>
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| '''Arguments:'''<br>
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| '''name''' name of character<br>
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| '''nation''' nation of character
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| <br><br>
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| '''Returns:'''
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| <br><br>
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| '''Example:'''
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| <br><br>
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| | |
| === DeleteCharacter ===
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| '''Definition:'''<br>
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| DeleteCharacter(int slot) -> nil
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| <br><br>
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| '''Description:'''<br>
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| Deletes the character in the character slot '''slot'''
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| <br><br>
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| '''Arguments:'''<br>
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| '''slot''' which character to delete
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| <br><br>
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| '''Returns:'''
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| <br><br>
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| '''Example:'''
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| <br><br>
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| | |
| | |
| === DisableProximityWarning ===
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| '''Definition:'''<br>
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| DisableProximityWarning() -> nil
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| <br><br>
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| '''Description:'''<br>
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| disable the proximity warning ...
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| <br><br>
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| '''Arguments:'''
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| <br><br>
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| '''Returns:'''
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| <br><br>
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| '''Example:'''
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| <br><br>
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| | |
| === DisconnectAddon ===
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| '''Definition:'''<br>
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| DisconnectAddon(int '''itemid''') -> bool ret1
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| <br><br>
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| '''Description:'''<br>
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| detaches the addon '''itemid''' and stores it in the station<br>
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| Note: detached items will likely have a different itemid in the station
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| <br><br>
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| '''Arguments:'''<br>
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| '''itemid''' id of the item to detach
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| <br><br>
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| '''Returns:'''<br>
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| '''ret1''' returns true if the player is docked and has an active ship otherwise nil
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| <br><br>
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| '''Example:'''<br>
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| DisconnectAddon(123) -> true
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| remove the item 123 from the active ship while the player is docked to a station
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| <br><br>
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| | |
| | |
| === DisconnectAllAddons ===
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| '''Definition:'''
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| DisconnectAllAddons() -> nil
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| <br><br>
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| '''Description:'''<br>
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| Detach all addons from the active ship and store them in the current station
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| <br><br>
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| '''Arguments:'''
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| <br><br>
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| '''Returns:'''
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| <br><br>
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| '''Example:'''
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| <br><br>
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| | |
| | |
| === EnableProximityWarning ===
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| '''Definition:'''<br>
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| DisableProximityWarning() -> nil
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| <br><br>
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| '''Description:'''<br>
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| enable the proximity warning ...
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| <br><br>
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| '''Arguments:'''
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| <br><br>
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| '''Returns:'''
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| <br><br>
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| '''Example:'''
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| <br><br>
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| | |
| | |
| === FindAndReplaceTags ===
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| '''Definition:'''<br>
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| FindAndReplaceTags(string text, table matches) -> string ret1
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| <br><br>
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| '''Description:'''<br>
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| Replaces all occurances of with < and > enclosed substrings in '''text''' with matching values form the given table
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| <br><br>
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| '''Arguments:'''<br>
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| '''test''' string to replace tags in<br>
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| '''matches''' table tags/replacement pairs
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| <br><br>
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| '''Returns:'''<br>
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| '''ret1''': converted text
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| <br><br>
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| '''Example:'''<br>
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| FindAndReplaceTags("hi this is a <br> linebreak", {br="\n"})<br>
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| -> "hi this is a<br>
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| linebreak"
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| <br><br>
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| | |
| | |
| === FindAndReplaceTagsCB ===
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| '''Definition:'''
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| <br><br>
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| '''Description:'''
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| <br><br>
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| '''Arguments:'''
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| <br><br>
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| '''Returns:'''
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| <br><br>
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| '''Example:'''
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| <br><br>
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| | |
| | |
| === FindMissionByID ===
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| '''Definition:'''
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| <br><br>
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| '''Description:'''
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| <br><br>
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| '''Arguments:'''
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| <br><br>
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| '''Returns:'''
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| <br><br>
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| '''Example:'''
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| <br><br>
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| | |
| | |
| === ForEachBuddy ===
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| '''Definition:'''<br>
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| ForEachBuddy(function func(string name, bool isonline, int pos)) -> nil
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| <br><br>
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| '''Description:'''<br>
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| calls '''func''' with the name, if the player is online for each of your buddies as well as his position if the player is currently online
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| <br><br>
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| '''Arguments:'''<br>
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| '''func''' gets called for each buddy<br>
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| '''name''' name of the buddy<br>
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| '''isonline''' true if the player is online else false<br>
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| '''pos''' id of sector in which the player is located
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| <br><br>
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| '''Returns:'''
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| <br><br>
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| '''Example:'''<br>
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| ForEachBuddy(function (name, isonline, pos) print(name .." "..tostring(isonline).." "..tostring(pos)) end)<br>
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| prints a list with your buddies and their status
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| <br><br>
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| | |
| === ForEachPlayer ===
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| '''Definition:'''<br>
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| ForEachPlayer(function func(int charid)) -> nil
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| <br><br>
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| '''Description:'''<br>
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| calls '''func''' with the character id of each player in the sector. that includes bots and the sector thingy itself
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| <br><br>
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| '''Arguments:'''<br>
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| '''func''' gets called for each buddy<br>
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| '''ncharid''' character id <br>
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| <br><br>
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| '''Returns:'''
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| <br><br>
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| '''Example:'''<br>
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| ForEachPlayer(function (id) print(id) end)<br>
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| prints a list with all players in the sector
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| <br><br>
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| | |
| | |
| === GetAccomplishmentLevels ===
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| '''Definition:'''<br>
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| GetAccomplishmentLevels(int accomid) -> int curlevel int reqlevel
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| <br><br>
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| '''Description:'''<br>
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| returns the current and the required level for the selected accomplishment
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| <br><br>
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| '''Arguments:'''<br>
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| '''accomid''' id of the accomplishment
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| <br><br>
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| '''Returns:'''<br>
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| '''curlevel''' current level of the accomplishment<br>
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| '''reqlevel''' what is required to get the accomplishment<br>
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| <br><br>
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| '''Example:'''
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| GetAccomplishmentLevels(9) -> 34 50<br>
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| assuming 9 is busskills this player has 34 kills of the 500 required
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| <br><br>
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| | |
| | |
| === GetAccomplishmentType ===
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| '''Definition:'''<br>
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| GetAccomplishmentType(int accomid) -> int ret1 int ret2
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| <br><br>
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| '''Description:'''<br>
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| returns some numbers..
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| <br><br>
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| '''Arguments:'''<br>
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| '''accomid''' id of the accomplishment
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| <br><br>
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| '''Returns:'''<br>
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| '''ret1''' same as '''accomid'''?<br>
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| '''ret2''' some number. possibly if it's of the combat/economic class<br>
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| <br><br>
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| '''Example:'''
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| <br><br>
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| | |
| | |
| === GetActiveChatChannel ===
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| '''Definition:'''<br>
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| GetActiveChatChannel() -> int channel
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| <br><br>
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| '''Description:'''<br>
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| returns the active channel
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| <br><br>
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| '''Arguments:'''
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| <br><br>
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| '''Returns:'''<br>
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| '''channel''' active chat channel
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| <br><br>
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| '''Example:'''
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| GetActiveChatChannel() -> 1<br>
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| you are currently in channel 1
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| <br><br>
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| | |
| === GetActiveMissionInfo ===
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| '''Definition:'''<br>
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| GetActiveMissionInfo(int num) -> string mname table mmsg int itemid
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| <br><br>
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| '''Description:'''<br>
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| Get information about the selcted active mission
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| <br><br>
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| '''Arguments:'''<br>
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| '''num''' index of active mission (always 1)
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| <br><br>
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| '''Returns:'''<br>
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| '''mname''' string containing name of active mission<br>
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| '''mmsg''' array where each index contains a mission log entry + optional interface elements and their properties<br>
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| '''itemid''' itemid of the mission
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| <br><br>
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| '''Example:'''
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| GetActiveMissionInfo(1) -> "awesome mission" {1={"awesome mission question" 2={0="button" 1="awesome button text" action=1}}} 1234<br>
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| The active mission is called "awesome mission" and the first mission log entry contains the text "awesome mission question" with a button labaled "awesome button text" which triggers the action 1. item id for this mission is 1234
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| <br><br>
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| | |
| | |
| === GetActiveShipCargoCount ===
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| '''Definition:'''<br>
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| GetActiveChatChannel() -> int cargocount
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| <br><br>
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| '''Description:'''<br>
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| returns amount of cargo in the ship
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| <br><br>
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| '''Arguments:'''
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| <br><br>
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| '''Returns:'''<br>
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| '''cargocount''' amount of cargo in the ship
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| <br><br>
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| '''Example:'''
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| <br><br>
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| | |
| === GetActiveShipEnergy ===
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| '''Definition:'''<br>
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| GetActiveShipEnergy() -> float eng fraction
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| <br><br>
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| '''Description:'''<br>
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| returns the energy level of the active ship
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| <br><br>
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| '''Arguments:'''
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| <br><br>
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| '''Returns:'''<br>
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| '''eng''' energy level in game units 0-<battery capacacity>
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| '''fraction''' energy level as float from 0.0-1.0
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| <br><br>
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| '''Example:'''
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| GetActiveShipEnergy() -> 150.0 0.5<br>
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| the battery of this ship is half empty and has a capacity of 300
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| <br><br>
| |
| | |
| | |
| === GetActiveShipHealth ===
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| '''Definition:'''<br>
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| GetActiveShipHealth() -> int d1 d2 d3 d4 d5 d6 dmg max
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| <br><br>
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| '''Description:'''<br>
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| returns information about the active ships health
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| <br><br>
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| '''Arguments:'''
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| <br><br>
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| '''Returns:'''<br>
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| '''d?''' damage to subsection 0 = no damage
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| '''dmg''' accumulated damage of subsections
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| '''max''' max health of ship
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| <br><br>
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| '''Example:'''
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| GetActiveShipHealth() -> 500 10 10 0 0 0 520 10000<br>
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| ship has 500 damagei n frontal region 520 dmg overall and a max health of 10000
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| <br><br>
| |
| | |
| | |
| | |
| === GetActiveShipID ===
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| '''Definition:'''<br>
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| GetActiveShipID() -> int itemid
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| <br><br>
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| '''Description:'''<br>
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| returns itemid of active ship
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| <br><br>
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| '''Arguments:'''
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| <br><br>
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| '''Returns:'''<br>
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| '''itemid''' item id of active ship
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| <br><br>
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| '''Example:'''
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| <br><br>
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| | |
| | |
| === GetActiveShipItemIDAtPort ===
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| '''Definition:'''<br>
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| GetActiveShipItemIDAtPort(int portid) -> int itemid
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| <br><br>
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| '''Description:'''<br>
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| returns itemid of addon in selected port
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| <br><br>
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| '''Arguments:'''<br>
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| '''portid''' id of port
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| <br><br>
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| '''Returns:'''<br>
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| '''itemid''' itemid of addon in port
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| <br><br>
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| '''Example:'''
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| GetActiveChatChannel(1) -> 1234<br>
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| addon in port 1 has itemid 1234
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| <br><br>
| |
| | |
| | |
| === GetActiveShipMass ===
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| '''Definition:'''<br>
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| GetActiveShipMass() -> int mass
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| <br><br>
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| '''Description:'''<br>
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| returns mass of active ship
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| <br><br>
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| '''Arguments:'''
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| <br><br>
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| '''Returns:'''<br>
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| '''mass''' mass of active ship
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| <br><br>
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| '''Example:'''
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| GetActiveShipMAss() -> 15.0000<br>
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| ship weights 15000kg
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| <br><br>
| |
| | |
| | |
| === GetActiveShipMaxCargo ===
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| '''Definition:'''<br>
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| GetActiveShipMaxCargo() -> int cargo
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| <br><br>
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| '''Description:'''<br>
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| returns amount of cargo space of the active ship in cu
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| <br><br>
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| '''Arguments:'''
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| <br><br>
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| '''Returns:'''<br>
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| '''cargo''' cargospace
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| <br><br>
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| '''Example:'''
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| <br><br>
| |
| | |
| | |
| === GetActiveShipMaxSpeed ===
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| '''Definition:'''<br>
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| GetActiveShipMaxSpeed() -> int speed
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| <br><br>
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| '''Description:'''<br>
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| returns max nonturbo speed of active ship
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| <br><br>
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| '''Arguments:'''
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| <br><br>
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| '''Returns:'''<br>
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| '''speed''' ...
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| <br><br>
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| '''Example:'''
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| <br><br>
| |
| | |
| | |
| === GetActiveShipName ===
| |
| '''Definition:'''<br>
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| GetActiveShipName() -> string name
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| <br><br>
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| '''Description:'''<br>
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| returns a string with the active ships name
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| <br><br>
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| '''Arguments:'''
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| <br><br>
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| '''Returns:'''<br>
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| '''name''' ...
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| <br><br>
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| '''Example:'''
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| <br><br>
| |
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| === GetActiveShipNumAddonPorts ===
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| '''Definition:'''<br>
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| GetActiveShipNumAddonPorts() -> int ports
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| <br><br>
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| '''Description:'''<br>
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| returns number of ports in active ship
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| <br><br>
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| '''Arguments:'''
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| <br><br>
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| '''Returns:'''<br>
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| '''ports''' number of ports, including engine and battery
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| <br><br>
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| '''Example:'''
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| GetActiveShipNumAddonPorts() -> 4
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| this ship has 3 ports
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| <br><br>
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| "GetStationSellableInventoryInfoByID"<br>
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| "GetStationShipList"<br>
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| "GetStationTurretInfo"<br>
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| "GetStorageLocationSector"<br>
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| "GetSurveyChoices"<br>
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| "GetSurveyQuestion"<br>
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| "GetSystemID"<br>
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| "GetTargetDistance"<br>
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| "GetTargetFriendlyStatus"<br>
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| "GetTargetInfo"<br>
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| "GetTip"<br>
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| "GiveMoney"<br>
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| "HasLastShipLoadout"<br>
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| === IsConnected() ===
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| '''Returns:''' wheater you are connected to the game
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| "IsEnemy"<br>
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| "IsStormPresent"<br>
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| === JettisonAll() ===
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| Jettisons the cargo in your hold.
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| === JettisonMultiple ===
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| JettisonMultiple{int itemid = int count; ...}
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| Same as JettisonSingle() but takes a table of '''itemid''' and '''count''' pairs as argument
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| === JettisonSingle ===
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| JettisonSingle(int itemid, int count)
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| Jettisons '''count''' units of the cargo '''itemid'''
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| Script: [[jettison junk]]
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| "JoinChannel"<br>
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| "LeaveChannel"<br>
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| "ListChannels"<br>
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| "LoadCargo"<br>
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| "LoadChannels"<br>
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| "LoadNavpath"<br>
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| "Login"<br>
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| "Logout"<br>
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| "PlayerInStation"<br>
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| "PlayerInventoryIterator"<br>
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| "PrintJoinUsage"<br>
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| "PrintLeaveUsage"<br>
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| "ProcessEvent"<br>
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| "PurchaseMerchandiseItem"<br>
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| "PurchaseShipLoadout"<br>
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| "RegisterEvent"<br>
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| "ReloadInterface"<br>
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| "ReplenishAll"<br>
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| "ReplenishWeapon"<br>
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| "RequestCharacterStats"<br>
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| "RequestLaunch"<br>
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| "RequestMissionDetails"<br>
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| "RequestMissionList"<br>
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| "RequestNewsArticle"<br>
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| "RequestTargetStats"<br>
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| "SaveChannels"<br>
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| "SaveNavpath"<br>
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| "SaveShipLoadout"<br>
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| "SelectActiveShip"<br>
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| "SelectCharacter"<br>
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| "SellInventoryItem"<br>
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| "SendChat"<br>
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| "SendMissionQuestionResponse"<br>
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| "SetCurrentChatTab"<br>
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| "SetHomeStation"<br>
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| "SetShipPurchaseColor"<br>
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| "ShortLocationStr"<br>
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| "SubmitSurvey"<br>
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| "TabCompleteName"<br>
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| "UnloadCargo"<br>
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| "UnloadSellCargo"<br>
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| "UnregisterEvent"<br>
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| "clearscene"<br>
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| "debugprint"<br>
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| "ipairs"<br>
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| "loadscene"<br>
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| "log_print"<br>
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| "next"<br>
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| "pairs"<br>
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| "spickle"<br>
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| "tonumber"<br>
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| "tostring"<br>
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| "type"<br>
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| "unpack"<br>
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| "unspickle"<br>
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| == Variables ==
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| "CLASSTYPE_ADDON": 2 <br>
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| "CLASSTYPE_FLAG": 3<br>
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| "CLASSTYPE_GENERIC": 0<br>
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| "CLASSTYPE_MISSION": 5<br>
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| "CLASSTYPE_SHIP": 1<br>
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| "CLASSTYPE_STORAGE": 4<br>
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| "VO_VERSION": 3<br>
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| "Platform": "Unix"<br>
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| == Tables ==
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| "Buddy"<br>
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| "Duel"<br>
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| "FactionName"<br>
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| "FactionNameFull"<br>
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| "FactionStanding"<br>
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| "Game"<br>
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| "Guild"<br>
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| "Ignore"<br>
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| "InvManager"<br>
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| "Mentor"<br>
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| "NavRoute"<br>
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| "Skills"<br>
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| "Timer"<br>
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| "Vote"<br>
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| "coroutine"<br>
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| "gkini"<br>
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| "gkinterface"<br>
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| [["gkmisc"]]<br>
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| "gvector"<br>
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| [["iup"]]<br>
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| "joystick"<br>
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| "math"<br>
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| "math3d"<br>
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| "quaternion"<br>
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| "radar"<br>
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| "string"<br>
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| "table"<br>
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