Function Index: Difference between revisions
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=== ConnectAddon === | === ConnectAddon === | ||
'''Definition:''' | '''Definition:'''<br> | ||
ConnectAddon(int portid, int itemid) -> bool ret1 | |||
<br><br> | <br><br> | ||
'''Description:''' | '''Description:'''<br> | ||
Attaches the addon '''itemid''' to the active ship in port '''portid''' | |||
<br><br> | <br><br> | ||
'''Arguments:''' | '''Arguments:'''<br> | ||
'''portid''' portid of the the port<br> | |||
1 = battery<br> | |||
2-n = s-ports<br> | |||
n+1-m = l-ports<br> | |||
'''itemid''' itemid of the addon | |||
<br><br> | <br><br> | ||
'''Returns:''' | '''Returns:'''<br> | ||
'''ret1''' returns true if the player is docked and has an active ship otherwise nil | |||
<br><br> | <br><br> | ||
'''Example:''' | '''Example:'''<br> | ||
ConnectAddon(2, 123) -> true<br> | |||
put the addon 123 into port 2 while the player is docked to a station | |||
<br><br> | <br><br> | ||
Line 194: | Line 204: | ||
=== DisconnectAddon === | === DisconnectAddon === | ||
'''Definition:'''<br> | '''Definition:'''<br> | ||
DisconnectAddon(int ''' | DisconnectAddon(int '''itemid''') -> bool ret1 | ||
<br><br> | <br><br> | ||
'''Description:'''<br> | '''Description:'''<br> | ||
detaches the addon from the | detaches the addon '''itemid''' and stores it in the station<br> | ||
Note: detached items will likely have a different itemid in the station | |||
<br><br> | |||
'''Arguments:'''<br> | |||
'''itemid''' id of the item to detach | |||
<br><br> | |||
'''Returns:'''<br> | |||
'''ret1''' returns true if the player is docked and has an active ship otherwise nil | |||
<br><br> | |||
'''Example:'''<br> | |||
DisconnectAddon(123) -> true | |||
remove the item 123 from the active ship while the player is docked to a station | |||
<br><br> | |||
=== DisconnectAllAddons === | |||
'''Definition:''' | |||
DisconnectAllAddons() -> nil | |||
<br><br> | |||
'''Description:'''<br> | |||
Detach all addons from the active ship and store them in the current station | |||
<br><br> | <br><br> | ||
'''Arguments:''' | '''Arguments:''' | ||
<br><br> | <br><br> | ||
'''Returns:''' | '''Returns:''' | ||
<br><br> | <br><br> | ||
'''Example:''' | '''Example:''' | ||
<br><br> | <br><br> | ||
=== DisableProximityWarning === | |||
=== | |||
'''Definition:''' | '''Definition:''' | ||
<br><br> | <br><br> | ||
Line 224: | Line 248: | ||
'''Example:''' | '''Example:''' | ||
<br><br> | <br><br> | ||
"GetStationSellableInventoryInfoByID"<br> | "GetStationSellableInventoryInfoByID"<br> |
Revision as of 20:42, 27 June 2007
Functions
AbortMission
Definition:
AbortMission() -> ??
Description:
Abort the currently running mission.
Arguments:
Returns:
Example:
Article
Definition:
Article(string word) -> string ret1
Description:
prepends the appropriate article to the string word
Arguments:
word string to prepend an article to.
Returns:
ret1 the string with an article prepended.
Example:
Article("apple") -> "an apple"
CanUseAddon
Definition:
CanUseAddon(string itemid) -> bool ret1 table ret2
Description:
check if the player can equip the addon itemid
Arguments:
itemid itemid of addon to check
Returns:
ret1 true or false depending on equipability
ret1 license requirements of the item at the current station (only returned for local addons and if the player is docked with the station)
Example:
CanUseAddon(12345) -> true {1, 2, 2, 2, 2}
CanUseMerchandise
Definition:
Description:
Arguments:
Returns:
Example:
CancelPurchaseShipLayout
Definition:
Description:
Arguments:
Returns:
Example:
ClearGeneralChatLog
Definition:
Description:
doesn't seem to do anything ...
Arguments:
Returns:
Example:
ClearLastShipLoadout
Definition:
ClearLastShipLoadout() -> nil
Description:
prevents client from asking to rebuy ship after destruction
Arguments:
Returns:
Example:
ClearMissionChatLog
Definition:
Description:
Arguments:
Returns:
Example:
ClearProximityCache
Definition:
Description:
I guess it clears the proximity cache?
Arguments:
Returns:
Example:
ClearStationChatLog
Definition:
Description:
does nothing...
Arguments:
Returns:
Example:
ConfigureMultipleWeaponGroups
Definition: ConfigureMultipleWeaponGroups{table group1key1, table group1key2 ... table group1key6, table group2key1, table group2key2...}
Description:
configures weapon groups according to given tables
Arguments:
group*key* each table seems to represent one group key to which a group of ports can be assigned. Members of the tables contain boolean values where each index represents a port. the first index seems to switch the whole group on or off depending on its value. that kind of works for the first table at least ..
Returns:
Example:
ConfigureMultipleWeaponGroups
ConfigureWeaponGroup
Definition:
Description:
Arguments:
Returns:
Example:
ConnectAddon
Definition:
ConnectAddon(int portid, int itemid) -> bool ret1
Description:
Attaches the addon itemid to the active ship in port portid
Arguments:
portid portid of the the port
1 = battery
2-n = s-ports
n+1-m = l-ports
itemid itemid of the addon
Returns:
ret1 returns true if the player is docked and has an active ship otherwise nil
Example:
ConnectAddon(2, 123) -> true
put the addon 123 into port 2 while the player is docked to a station
DeleteCharacter
Definition:
Description:
Arguments:
Returns:
Example:
DisconnectAddon
Definition:
DisconnectAddon(int itemid) -> bool ret1
Description:
detaches the addon itemid and stores it in the station
Note: detached items will likely have a different itemid in the station
Arguments:
itemid id of the item to detach
Returns:
ret1 returns true if the player is docked and has an active ship otherwise nil
Example:
DisconnectAddon(123) -> true
remove the item 123 from the active ship while the player is docked to a station
DisconnectAllAddons
Definition:
DisconnectAllAddons() -> nil
Description:
Detach all addons from the active ship and store them in the current station
Arguments:
Returns:
Example:
DisableProximityWarning
Definition:
Description:
not tried but looks obvious
Arguments:
Returns:
Example:
"GetStationSellableInventoryInfoByID"
"GetStationShipList"
"GetStationTurretInfo"
"GetStorageLocationSector"
"GetSurveyChoices"
"GetSurveyQuestion"
"GetSystemID"
"GetTargetDistance"
"GetTargetFriendlyStatus"
"GetTargetInfo"
"GetTip"
"GiveMoney"
"HasLastShipLoadout"
IsConnected()
Returns: wheater you are connected to the game
"IsEnemy"
"IsStormPresent"
JettisonAll()
Jettisons the cargo in your hold.
JettisonMultiple
JettisonMultiple{int itemid = int count; ...}
Same as JettisonSingle() but takes a table of itemid and count pairs as argument
JettisonSingle
JettisonSingle(int itemid, int count)
Jettisons count units of the cargo itemid
Script: jettison junk
"JoinChannel"
"LeaveChannel"
"ListChannels"
"LoadCargo"
"LoadChannels"
"LoadNavpath"
"Login"
"Logout"
"PlayerInStation"
"PlayerInventoryIterator"
"PrintJoinUsage"
"PrintLeaveUsage"
"ProcessEvent"
"PurchaseMerchandiseItem"
"PurchaseShipLoadout"
"RegisterEvent"
"ReloadInterface"
"ReplenishAll"
"ReplenishWeapon"
"RequestCharacterStats"
"RequestLaunch"
"RequestMissionDetails"
"RequestMissionList"
"RequestNewsArticle"
"RequestTargetStats"
"SaveChannels"
"SaveNavpath"
"SaveShipLoadout"
"SelectActiveShip"
"SelectCharacter"
"SellInventoryItem"
"SendChat"
"SendMissionQuestionResponse"
"SetCurrentChatTab"
"SetHomeStation"
"SetShipPurchaseColor"
"ShortLocationStr"
"SubmitSurvey"
"TabCompleteName"
"UnloadCargo"
"UnloadSellCargo"
"UnregisterEvent"
"clearscene"
"debugprint"
"ipairs"
"loadscene"
"log_print"
"next"
"pairs"
"spickle"
"tonumber"
"tostring"
"type"
"unpack"
"unspickle"
Variables
"CLASSTYPE_ADDON": 2
"CLASSTYPE_FLAG": 3
"CLASSTYPE_GENERIC": 0
"CLASSTYPE_MISSION": 5
"CLASSTYPE_SHIP": 1
"CLASSTYPE_STORAGE": 4
"VO_VERSION": 3
"Platform": "Unix"
Tables
"Buddy"
"Duel"
"FactionName"
"FactionNameFull"
"FactionStanding"
"Game"
"Guild"
"Ignore"
"InvManager"
"Mentor"
"NavRoute"
"Skills"
"Timer"
"Vote"
"coroutine"
"gkini"
"gkinterface"
"gkmisc"
"gvector"
"iup"
"joystick"
"math"
"math3d"
"quaternion"
"radar"
"string"
"table"