Game: Difference between revisions

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m Added to category.
Kihjin (talk | contribs)
Line 204: Line 204:
=== SetCVar ===
=== SetCVar ===
'''Definition:'''<br>
'''Definition:'''<br>
SetCVar() -> ?
SetCVar(string name, string value) -> ?
<br><br>
<br><br>
'''Description:''' <br>
'''Description:''' <br>
Line 210: Line 210:
<br><br>
<br><br>
'''Arguments:''' <br>
'''Arguments:''' <br>
?
 
string name - name of existing cvar
string value - value to set it to
 
<br><br>
<br><br>
'''Returns:''' <br>
'''Returns:''' <br>
?
 
true - if the cvar is valid, false otherwise
 
<br><br>
<br><br>
'''Example:'''
'''Example:'''
<br><br>


<source lang="lua">
if(Game.SetCVar("fov", "95") == true) then print "fov set to 95" end
</source>


<br><br>


=== SetDesiredSpeed ===
=== SetDesiredSpeed ===

Revision as of 04:39, 29 June 2009

Functions

DisableInput

Definition:
DisableInput() -> ?

Description:



Arguments:
?

Returns:
?

Example:


EnableInput

Definition:
EnableInput()

Description:



Arguments:
none

Returns:
nothing

Example:
<source lang="lua">Game.EnableInput()</source>

GetCVar

Definition:
GetCVar(string name) -> result

Description:
Returns the value of a C variable(?)
I'm assuming that the term CVar refers to an ingame variable not directly accessible by Lua

Arguments:
name name of the variable.

Returns:
The value or nil
Example: <source lang="lua"> print(Game.GetCVar("rRenderStationInMenu")) -- output: 1 or 0, ie. true/false if Game.GetCVar("autoaim") == 1 then print("autoaim is on") end print(Game.GetCVar("rHUDxscale")) -- output: 900 if Game.GetCVar("filterchannelmsgs") == 1 then print("Channel Messages are being filtered") end </source>

GetClientBuildNumber

Definition:
GetClientBuildNumber() -> ?

Description:



Arguments:
?

Returns:
?

Example:


GetDesiredSpeed

Definition:
GetDesiredSpeed() -> ?

Description:



Arguments:
?

Returns:
?

Example:


GetFlightMode

Definition:
GetFlightMode() -> boolean

Description:



Arguments:
?

Returns:
?

Example:
<source lang="lua"> local a = Game.GetFlightMode() print tostring(a).." ("..type(a)..")" -- outputs: true (boolean) </source>

GetNFZMode

Definition:
GetNFZMode() -> ?

Description:



Arguments:
?

Returns:
?

Example:


GetObjectAtScreenPos

Definition:
GetObjectAtScreenPos() -> ?

Description:



Arguments:
?

Returns:
?

Example:


GetTurretHealth

Definition:
GetTurretHealth() -> ?

Description:



Arguments:
?

Returns:
?

Example:


GetTurretObjectID

Definition:
GetTurretObjectID() -> ?

Description:



Arguments:
?

Returns:
?

Example:


Quit

Definition:
Quit()

Description:



Arguments:
none

Returns:
nothing

Example:
<source lang="lua">Game.Quit()</source>

SetCVar

Definition:
SetCVar(string name, string value) -> ?

Description:



Arguments:

string name - name of existing cvar string value - value to set it to



Returns:

true - if the cvar is valid, false otherwise



Example:

<source lang="lua"> if(Game.SetCVar("fov", "95") == true) then print "fov set to 95" end </source>



SetDesiredSpeed

Definition:
SetDesiredSpeed() -> ?

Description:



Arguments:
?

Returns:
?

Example:


SetInputMode

Definition:
SetInputMode() -> ?

Description:



Arguments:
?

Returns:
?

Example:


SetJumpDest

Definition:
SetJumpDest(sectorid)

Description:



Arguments:
sectorid -- sectorid of jump destination.

Returns:
nothing

Example:
<source lang="lua">Game.SetJumpDest(2902)</source>

StartLoginCinematic

Definition:
StartLoginCinematic()

Description:



Arguments:
none

Returns:
none

Example:
<source lang="lua">Game.StartLoginCinematic()</source>

StopLoginCinematic

Definition:
StopLoginCinematic()

Description:



Arguments:
none

Returns:
none

Example:
<source lang="lua">Game.StopLoginCinematic()</source>