Gkinterface: Difference between revisions

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'''Description'''
'''Description'''
Sets the Field of View angle in degrees (from 1 to 179). Note that this value is reset each time the player warps to another sector.
Sets the Field of View angle in degrees (from 1 to 179). Note that this value is reset each time the player warps to another sector. It's not saved when the game is exited either. If you want to save this, you need to use Game.SetCVar


'''Arguments'''
'''Arguments'''

Revision as of 20:20, 29 June 2009

Interface related functions.

Mouse related Functions

Those of these which come in Get/Set pairs are combined into a single entry below.

GetMouseLookMode/SetMouseLookMode

These relate to the mouselook mode. "True" with these refers to mouselook being on, false to mouselook being disabled. <source lang="lua"> gkinterface.SetMouseLookMode(true) -- enables mouselook mode gkinterface.GetMouseLookMode() -- would return "true" now gkinterface.SetMouseLookMode(false) -- disables mouselook mode gkinterface.GetMouseLookMode() -- would return "false" now </source>


GetMouseOptions/SetMouseOptions

I'm not sure what this does. The Get option returns the following data structure (on my machine) <source lang="lua"> {

   1 = {
       "name" = "X Axis",
       "value" = 1
   },
   2 = {
       "name" = "Y Axis",
       "value" = 1
   }

} </source>

GetMousePosition

Definition: gkinterface.GetMousePosition() -> float percent_x, float percent_y

Description Returns two floats which designate how far across the screen the mouse pointer is in percent, as seen from the top left. E.g., if the mouse pointer is dead centre of the screen, this would return "0.5, 0.5" while if it were at the top left, this would return 0,0.


GetMouseSensitivity/SetMouseSensitivity

Get or set the mouse sensitivity. This can be set to values from 1-20 via the Controls menu, but really can go quite a bit higher. Negative values invert mouse movement (for both axis, so this is not a way to get "invert mouse" behaviour).

SetMouseCursor

to do

SetMouseCursorIndexImage

Definition:

Description:

Arguments:

Returns:
nothing

Example:
<source lang="lua"> gkinterface.SetMouseCursorIndexImage(0, 'images/station/int_mouse_pointer.png', 0, 0) gkinterface.SetMouseCursorIndexImage(1, 'images/station/int_mouse_pointer_no.png', 0.25, 0.25) gkinterface.SetMouseCursorIndexImage(2, 'images/station/int_mouse_pointer_copy.png', 0, 0) gkinterface.SetMouseCursorIndexImage(3, 'images/station/int_mouse_pointer.png', 0, 0) gkinterface.SetMouseCursorIndexImage(4, 'images/station/int_mouse_pointer.png', 0, 0) </source>

SetMouseHotspot

to do

Uncategorized Functions

AddDirectionalLight

BindCommand

BindJoystickCommand

CaptureMouse

Draw3DScene

Definition:
Draw3DScene(boolean draw)

Description:

Arguments:
draw - if true then draw 3D scene.

Returns:
nothing

Example:
<source lang="lua">gkinterface.Draw3DScene(false)</source>

EvictTextures

GetAudioDrivers

GetAudioOptions

GetBindsForCommand

GetCommandForKeyboardBind

Definition:
GetCommandForKeyboardBind(number keycode) -> string command_down, command_up
Description:
Returns the commands bound to the keycode.

Arguments:
keycode - keycode of key.

Returns:
command_down - command bound to key down or nil
command_up - command bound to key release or nil (optional)

Example:
<source lang="lua"> if gkinterface.GetCommandForKeyboardBind(65513) then print("key has a bind") end print( gkinterface.GetCommandForKeyboardBind(116) ) -- returned say_channel </source>

GetCurrentAudioDriverName

GetCurrentVideoDriverName

GetGameOptions

GetGraphicsOptions

GetInputCodeByName

GetNameForInputCode

GetVideoDrivers

GetVideoOptions

GetXResolution

Definition: gkinterface.GetXResolution -> int width

Description Returns the width of the current game resolution

Arguments None

Returns An int containing the current game screen width (e.g. 800)

GetYResolution

Definition: gkinterface.GetYResolution -> int width

Description Returns the height of the current game resolution

Arguments None

Returns An int containing the current game screen height (e.g. 600)

GKLoadCommands

GKPoll

GKProcessCommand

* list of the Vendetta commands
* detailed explanation of the commands

GKRenderFrame

GKUpdateFrame

HideMouse

InitializeLevelGfx

Definition:
InitializeLevelGfx(sectorid)

Description:

Arguments:
sectorid - sectorid of level to initialise

Returns:
nothing

Example:
<source lang="lua"> gkinterface.InitializeLevelGfx(200) gkinterface.InitializeLevelGfx(2859) </source>

IsAltKeyDown

Definition: gkinterface.IsAltKeyDown() -> bool pressed

Description Test if the Alt key is currently pressed.

Arguments None

Returns True if the either of the alt keys is currently pressed, false otherwise.

IsCtrlKeyDown

Definition: gkinterface.IsCtrlKeyDown() -> bool pressed

Description Test if the Ctrl key is currently pressed.

Arguments None

Returns True if the either of the ctrl keys is currently pressed, false otherwise.

IsShiftKeyDown

Definition: gkinterface.IsShiftKeyDown() -> bool pressed

Description Test if the shift key is currently pressed.

Arguments None

Returns True if the either of the shift keys is currently pressed, false otherwise.

LoadDefaults

QueryAudio

QueryVideo

SetAudioDriver

SetAudioOptions

SetCamera

SetFOV

Definition: gkinterface.SetFOV(int angle) -> nil

Description Sets the Field of View angle in degrees (from 1 to 179). Note that this value is reset each time the player warps to another sector. It's not saved when the game is exited either. If you want to save this, you need to use Game.SetCVar

Arguments int angle -> the new angle for the field of view.

Returns nil

SetGameOptions

SetGraphicsOptions

SetVideoDriver

SetVideoOptions

SetVisualQuality

ShowMouse

UnbindCommand

UninitializeLevelGfx

Definition:
UninitializeLevelGfx()

Description:

Arguments:
none

Returns:
nothing

Example:
<source lang="lua">gkinterface.UninitializeLevelGfx()</source>