Function Index: Difference between revisions
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'''Example:''' | '''Example:''' | ||
GetActiveMissionInfo(1) -> "awesome mission" {1={"awesome mission question" 2={0="button" 1="awesome button text" action=1}}} 1234<br> | GetActiveMissionInfo(1) -> "awesome mission" {1={"awesome mission question" 2={0="button" 1="awesome button text" action=1}}} 1234<br> | ||
The active mission is called "awesome mission" and the first mission log entry contains the text "awesome mission question" with a button labaled "awesome button text" | The active mission is called "awesome mission" and the first mission log entry contains the text "awesome mission question" with a button labaled "awesome button text" which triggers the action 1. item id for this mission is 1234 | ||
<br><br> | <br><br> | ||
=== GetActiveShipCargoCount === | |||
'''Definition:'''<br> | |||
GetActiveChatChannel() -> int cargocount | |||
<br><br> | |||
'''Description:'''<br> | |||
returns amount of cargo in the ship | |||
<br><br> | |||
'''Arguments:''' | |||
<br><br> | |||
'''Returns:'''<br> | |||
'''cargocount''' amount of cargo in the ship | |||
<br><br> | |||
'''Example:''' | |||
<br><br> | |||
=== GetActiveShipEnergy === | |||
'''Definition:'''<br> | |||
GetActiveShipEnergy() -> float eng fraction | |||
<br><br> | |||
'''Description:'''<br> | |||
returns the energy level of the active ship | |||
<br><br> | |||
'''Arguments:''' | |||
<br><br> | |||
'''Returns:'''<br> | |||
'''eng''' energy level in game units 0-<battery capacacity> | |||
'''fraction''' energy level as float from 0.0-1.0 | |||
<br><br> | |||
'''Example:''' | |||
GetActiveShipEnergy() -> 150.0 0.5<br> | |||
the battery of this ship is half empty and has a capacity of 300 | |||
<br><br> | |||
=== GetActiveShipHealth === | |||
'''Definition:'''<br> | |||
GetActiveShipHealth() -> int d1 d2 d3 d4 d5 d6 dmg max | |||
<br><br> | |||
'''Description:'''<br> | |||
returns information about the active ships health | |||
<br><br> | |||
'''Arguments:''' | |||
<br><br> | |||
'''Returns:'''<br> | |||
'''d?''' damage to subsection 0 = no damage | |||
'''dmg''' accumulated damage of subsections | |||
'''max''' max health of ship | |||
<br><br> | |||
'''Example:''' | |||
GetActiveShipHealth() -> 500 10 10 0 0 0 520 10000<br> | |||
ship has 500 damagei n frontal region 520 dmg overall and a max health of 10000 | |||
<br><br> | |||
=== GetActiveShipID === | |||
'''Definition:'''<br> | |||
GetActiveShipID() -> int itemid | |||
<br><br> | |||
'''Description:'''<br> | |||
returns itemid of active ship | |||
<br><br> | |||
'''Arguments:''' | |||
<br><br> | |||
'''Returns:'''<br> | |||
'''itemid''' item id of active ship | |||
<br><br> | |||
'''Example:''' | |||
<br><br> | |||
=== GetActiveShipItemIDAtPort === | |||
'''Definition:'''<br> | |||
GetActiveShipItemIDAtPort(int portid) -> int itemid | |||
<br><br> | |||
'''Description:'''<br> | |||
returns itemid of addon in selected port | |||
<br><br> | |||
'''Arguments:'''<br> | |||
'''portid''' id of port | |||
<br><br> | |||
'''Returns:'''<br> | |||
'''itemid''' itemid of addon in port | |||
<br><br> | |||
'''Example:''' | |||
GetActiveChatChannel(1) -> 1234<br> | |||
addon in port 1 has itemid 1234 | |||
<br><br> | |||
=== GetActiveShipMass === | |||
'''Definition:'''<br> | |||
GetActiveShipMass() -> int mass | |||
<br><br> | |||
'''Description:'''<br> | |||
returns mass of active ship | |||
<br><br> | |||
'''Arguments:''' | |||
<br><br> | |||
'''Returns:'''<br> | |||
'''mass''' mass of active ship | |||
<br><br> | |||
'''Example:''' | |||
GetActiveShipMAss() -> 15.0000<br> | |||
ship weights 15000kg | |||
<br><br> | |||
=== GetActiveShipMaxCargo === | |||
'''Definition:'''<br> | |||
GetActiveShipMaxCargo() -> int cargo | |||
<br><br> | |||
'''Description:'''<br> | |||
returns amount of cargo space of the active ship in cu | |||
<br><br> | |||
'''Arguments:''' | |||
<br><br> | |||
'''Returns:'''<br> | |||
'''cargo''' cargospace | |||
<br><br> | |||
'''Example:''' | |||
<br><br> | |||
=== GetActiveShipMaxSpeed === | |||
'''Definition:'''<br> | |||
GetActiveShipMaxSpeed() -> int speed | |||
<br><br> | |||
'''Description:'''<br> | |||
returns max nonturbo speed of active ship | |||
<br><br> | |||
'''Arguments:''' | |||
<br><br> | |||
'''Returns:'''<br> | |||
'''speed''' ... | |||
<br><br> | |||
'''Example:''' | |||
<br><br> | |||
=== GetActiveShipName === | |||
'''Definition:'''<br> | |||
GetActiveShipName() -> string name | |||
<br><br> | |||
'''Description:'''<br> | |||
returns a string with the active ships name | |||
<br><br> | |||
'''Arguments:''' | |||
<br><br> | |||
'''Returns:'''<br> | |||
'''name''' ... | |||
<br><br> | |||
'''Example:''' | |||
<br><br> | |||
=== GetActiveShipNumAddonPorts === | |||
'''Definition:'''<br> | |||
GetActiveShipNumAddonPorts() -> int ports | |||
<br><br> | |||
'''Description:'''<br> | |||
returns number of ports in active ship | |||
<br><br> | |||
'''Arguments:''' | |||
<br><br> | |||
'''Returns:'''<br> | |||
'''ports''' number of ports, including engine and battery | |||
<br><br> | |||
'''Example:''' | |||
GetActiveShipNumAddonPorts() -> 4 | |||
this ship has 3 ports | |||
<br><br> | |||
"GetStationSellableInventoryInfoByID"<br> | "GetStationSellableInventoryInfoByID"<br> |
Revision as of 21:07, 29 June 2007
Functions
AbortMission
Definition:
AbortMission() -> ??
Description:
Abort the currently running mission.
Arguments:
Returns:
Example:
Article
Definition:
Article(string word) -> string ret1
Description:
prepends the appropriate article to the string word
Arguments:
word string to prepend an article to.
Returns:
ret1 the string with an article prepended.
Example:
Article("apple") -> "an apple"
CanUseAddon
Definition:
CanUseAddon(string itemid) -> bool ret1 table ret2
Description:
check if the player can equip the addon itemid
Arguments:
itemid itemid of addon to check
Returns:
ret1 true or false depending on equipability
ret1 license requirements of the item at the current station (only returned for local addons and if the player is docked with the station)
Example:
CanUseAddon(12345) -> true {1, 2, 2, 2, 2}
CanUseMerchandise
Definition:
Description:
Arguments:
Returns:
Example:
CancelPurchaseShipLayout
Definition:
Description:
Arguments:
Returns:
Example:
ClearGeneralChatLog
Definition:
Description:
doesn't seem to do anything ...
Arguments:
Returns:
Example:
ClearLastShipLoadout
Definition:
ClearLastShipLoadout() -> nil
Description:
prevents client from asking to rebuy ship after destruction
Arguments:
Returns:
Example:
ClearMissionChatLog
Definition:
Description:
Arguments:
Returns:
Example:
ClearProximityCache
Definition:
Description:
I guess it clears the proximity cache?
Arguments:
Returns:
Example:
ClearStationChatLog
Definition:
Description:
does nothing...
Arguments:
Returns:
Example:
ConfigureMultipleWeaponGroups
Definition: ConfigureMultipleWeaponGroups{table group1key1, table group1key2 ... table group1key6, table group2key1, table group2key2...}
Description:
configures weapon groups according to given tables
Arguments:
group*key* each table seems to represent one group key to which a group of ports can be assigned. Members of the tables contain boolean values where each index represents a port. the first index seems to switch the whole group on or off depending on its value. that kind of works for the first table at least ..
Returns:
Example:
ConfigureMultipleWeaponGroups
ConfigureWeaponGroup
Definition:
Description:
Arguments:
Returns:
Example:
ConnectAddon
Definition:
ConnectAddon(int portid, int itemid) -> bool ret1
Description:
Attaches the addon itemid to the active ship in port portid
Arguments:
portid portid of the the port
1 = battery
2-n = s-ports
n+1-m = l-ports
itemid itemid of the addon
Returns:
ret1 returns true if the player is docked and has an active ship otherwise nil
Example:
ConnectAddon(2, 123) -> true
put the addon 123 into port 2 while the player is docked to a station
CreateCharacter
Definition:
CreateCharacter(int name, int nation) -> nil
Description:
Creates the character of the given nation
Arguments:
name name of character
nation nation of character
Returns:
Example:
DeleteCharacter
Definition:
DeleteCharacter(int slot) -> nil
Description:
Deletes the character in the character slot slot
Arguments:
slot which character to delete
Returns:
Example:
DisableProximityWarning
Definition:
DisableProximityWarning() -> nil
Description:
disable the proximity warning ...
Arguments:
Returns:
Example:
DisconnectAddon
Definition:
DisconnectAddon(int itemid) -> bool ret1
Description:
detaches the addon itemid and stores it in the station
Note: detached items will likely have a different itemid in the station
Arguments:
itemid id of the item to detach
Returns:
ret1 returns true if the player is docked and has an active ship otherwise nil
Example:
DisconnectAddon(123) -> true
remove the item 123 from the active ship while the player is docked to a station
DisconnectAllAddons
Definition:
DisconnectAllAddons() -> nil
Description:
Detach all addons from the active ship and store them in the current station
Arguments:
Returns:
Example:
EnableProximityWarning
Definition:
DisableProximityWarning() -> nil
Description:
enable the proximity warning ...
Arguments:
Returns:
Example:
FindAndReplaceTags
Definition:
FindAndReplaceTags(string text, table matches) -> string ret1
Description:
Replaces all occurances of with < and > enclosed substrings in text with matching values form the given table
Arguments:
test string to replace tags in
matches table tags/replacement pairs
Returns:
ret1: converted text
Example:
FindAndReplaceTags("hi this is a <br> linebreak", {br="\n"})
-> "hi this is a
linebreak"
FindAndReplaceTagsCB
Definition:
Description:
Arguments:
Returns:
Example:
FindMissionByID
Definition:
Description:
Arguments:
Returns:
Example:
ForEachBuddy
Definition:
ForEachBuddy(function func(string name, bool isonline, int pos)) -> nil
Description:
calls func with the name, if the player is online for each of your buddies as well as his position if the player is currently online
Arguments:
func gets called for each buddy
name name of the buddy
isonline true if the player is online else false
pos id of sector in which the player is located
Returns:
Example:
ForEachBuddy(function (name, isonline, pos) print(name .." "..tostring(isonline).." "..tostring(pos)) end)
prints a list with your buddies and their status
ForEachPlayer
Definition:
ForEachPlayer(function func(int charid)) -> nil
Description:
calls func with the character id of each player in the sector. that includes bots and the sector thingy itself
Arguments:
func gets called for each buddy
ncharid character id
Returns:
Example:
ForEachPlayer(function (id) print(id) end)
prints a list with all players in the sector
GetAccomplishmentLevels
Definition:
GetAccomplishmentLevels(int accomid) -> int curlevel int reqlevel
Description:
returns the current and the required level for the selected accomplishment
Arguments:
accomid id of the accomplishment
Returns:
curlevel current level of the accomplishment
reqlevel what is required to get the accomplishment
Example:
GetAccomplishmentLevels(9) -> 34 50
assuming 9 is busskills this player has 34 kills of the 500 required
GetAccomplishmentType
Definition:
GetAccomplishmentType(int accomid) -> int ret1 int ret2
Description:
returns some numbers..
Arguments:
accomid id of the accomplishment
Returns:
ret1 same as accomid?
ret2 some number. possibly if it's of the combat/economic class
Example:
GetActiveChatChannel
Definition:
GetActiveChatChannel() -> int channel
Description:
returns the active channel
Arguments:
Returns:
channel active chat channel
Example:
GetActiveChatChannel() -> 1
you are currently in channel 1
GetActiveMissionInfo
Definition:
GetActiveMissionInfo(int num) -> string mname table mmsg int itemid
Description:
Get information about the selcted active mission
Arguments:
num index of active mission (always 1)
Returns:
mname string containing name of active mission
mmsg array where each index contains a mission log entry + optional interface elements and their properties
itemid itemid of the mission
Example:
GetActiveMissionInfo(1) -> "awesome mission" {1={"awesome mission question" 2={0="button" 1="awesome button text" action=1}}} 1234
The active mission is called "awesome mission" and the first mission log entry contains the text "awesome mission question" with a button labaled "awesome button text" which triggers the action 1. item id for this mission is 1234
GetActiveShipCargoCount
Definition:
GetActiveChatChannel() -> int cargocount
Description:
returns amount of cargo in the ship
Arguments:
Returns:
cargocount amount of cargo in the ship
Example:
GetActiveShipEnergy
Definition:
GetActiveShipEnergy() -> float eng fraction
Description:
returns the energy level of the active ship
Arguments:
Returns:
eng energy level in game units 0-<battery capacacity>
fraction energy level as float from 0.0-1.0
Example:
GetActiveShipEnergy() -> 150.0 0.5
the battery of this ship is half empty and has a capacity of 300
GetActiveShipHealth
Definition:
GetActiveShipHealth() -> int d1 d2 d3 d4 d5 d6 dmg max
Description:
returns information about the active ships health
Arguments:
Returns:
d? damage to subsection 0 = no damage
dmg accumulated damage of subsections
max max health of ship
Example:
GetActiveShipHealth() -> 500 10 10 0 0 0 520 10000
ship has 500 damagei n frontal region 520 dmg overall and a max health of 10000
GetActiveShipID
Definition:
GetActiveShipID() -> int itemid
Description:
returns itemid of active ship
Arguments:
Returns:
itemid item id of active ship
Example:
GetActiveShipItemIDAtPort
Definition:
GetActiveShipItemIDAtPort(int portid) -> int itemid
Description:
returns itemid of addon in selected port
Arguments:
portid id of port
Returns:
itemid itemid of addon in port
Example:
GetActiveChatChannel(1) -> 1234
addon in port 1 has itemid 1234
GetActiveShipMass
Definition:
GetActiveShipMass() -> int mass
Description:
returns mass of active ship
Arguments:
Returns:
mass mass of active ship
Example:
GetActiveShipMAss() -> 15.0000
ship weights 15000kg
GetActiveShipMaxCargo
Definition:
GetActiveShipMaxCargo() -> int cargo
Description:
returns amount of cargo space of the active ship in cu
Arguments:
Returns:
cargo cargospace
Example:
GetActiveShipMaxSpeed
Definition:
GetActiveShipMaxSpeed() -> int speed
Description:
returns max nonturbo speed of active ship
Arguments:
Returns:
speed ...
Example:
GetActiveShipName
Definition:
GetActiveShipName() -> string name
Description:
returns a string with the active ships name
Arguments:
Returns:
name ...
Example:
GetActiveShipNumAddonPorts
Definition:
GetActiveShipNumAddonPorts() -> int ports
Description:
returns number of ports in active ship
Arguments:
Returns:
ports number of ports, including engine and battery
Example:
GetActiveShipNumAddonPorts() -> 4
this ship has 3 ports
"GetStationSellableInventoryInfoByID"
"GetStationShipList"
"GetStationTurretInfo"
"GetStorageLocationSector"
"GetSurveyChoices"
"GetSurveyQuestion"
"GetSystemID"
"GetTargetDistance"
"GetTargetFriendlyStatus"
"GetTargetInfo"
"GetTip"
"GiveMoney"
"HasLastShipLoadout"
IsConnected()
Returns: wheater you are connected to the game
"IsEnemy"
"IsStormPresent"
JettisonAll()
Jettisons the cargo in your hold.
JettisonMultiple
JettisonMultiple{int itemid = int count; ...}
Same as JettisonSingle() but takes a table of itemid and count pairs as argument
JettisonSingle
JettisonSingle(int itemid, int count)
Jettisons count units of the cargo itemid
Script: jettison junk
"JoinChannel"
"LeaveChannel"
"ListChannels"
"LoadCargo"
"LoadChannels"
"LoadNavpath"
"Login"
"Logout"
"PlayerInStation"
"PlayerInventoryIterator"
"PrintJoinUsage"
"PrintLeaveUsage"
"ProcessEvent"
"PurchaseMerchandiseItem"
"PurchaseShipLoadout"
"RegisterEvent"
"ReloadInterface"
"ReplenishAll"
"ReplenishWeapon"
"RequestCharacterStats"
"RequestLaunch"
"RequestMissionDetails"
"RequestMissionList"
"RequestNewsArticle"
"RequestTargetStats"
"SaveChannels"
"SaveNavpath"
"SaveShipLoadout"
"SelectActiveShip"
"SelectCharacter"
"SellInventoryItem"
"SendChat"
"SendMissionQuestionResponse"
"SetCurrentChatTab"
"SetHomeStation"
"SetShipPurchaseColor"
"ShortLocationStr"
"SubmitSurvey"
"TabCompleteName"
"UnloadCargo"
"UnloadSellCargo"
"UnregisterEvent"
"clearscene"
"debugprint"
"ipairs"
"loadscene"
"log_print"
"next"
"pairs"
"spickle"
"tonumber"
"tostring"
"type"
"unpack"
"unspickle"
Variables
"CLASSTYPE_ADDON": 2
"CLASSTYPE_FLAG": 3
"CLASSTYPE_GENERIC": 0
"CLASSTYPE_MISSION": 5
"CLASSTYPE_SHIP": 1
"CLASSTYPE_STORAGE": 4
"VO_VERSION": 3
"Platform": "Unix"
Tables
"Buddy"
"Duel"
"FactionName"
"FactionNameFull"
"FactionStanding"
"Game"
"Guild"
"Ignore"
"InvManager"
"Mentor"
"NavRoute"
"Skills"
"Timer"
"Vote"
"coroutine"
"gkini"
"gkinterface"
"gkmisc"
"gvector"
"iup"
"joystick"
"math"
"math3d"
"quaternion"
"radar"
"string"
"table"