Plugins: Difference between revisions

From Vendetta Lua
Jump to navigationJump to search
Drazed (talk | contribs)
No edit summary
Rubin427 (talk | contribs)
No edit summary
Line 5: Line 5:
Then in that folder, create a main.lua file. This file will be loaded with VO starts up or when ReloadInterface() is called. This will also happen when the resolution is changed.<br>
Then in that folder, create a main.lua file. This file will be loaded with VO starts up or when ReloadInterface() is called. This will also happen when the resolution is changed.<br>
<br>
<br>
Links:<br>
Links:<br>
[http://www.vo-wiki.com/wiki/Plug-ins] "vo-wiki plugins" list of active plugins.<br>
[http://www.vo-wiki.com/wiki/Plug-ins] "vo-wiki plugins" list of active plugins.<br>
[http://www.vendetta-online.com/x/msgboard/9] "Community Projects" vendetta forum<br>
[http://www.vendetta-online.com/x/msgboard/9] "Community Projects" vendetta forum<br>
[http://www.vendetta-online.com/x/msgboard/1/17439] "Plugins" thread on General vendetta forum.<br>
[http://www.vendetta-online.com/x/msgboard/1/17439] "Plugins" thread on General vendetta forum.<br>
[http://www.vo-wiki.com/racecar/index.php?title=Plug-in_scripting_tutorial] Plug-in scripting tutorial<BR>

Revision as of 16:55, 19 June 2009

Plugins are a way to add functionality to Vendetta Online.

To create a plugin, create a 'plugins' folder where VO is installed. For MacOS X, you will need to go inside the Vendetta Online bundle.
Then create a folder with the name of your plugin.
Then in that folder, create a main.lua file. This file will be loaded with VO starts up or when ReloadInterface() is called. This will also happen when the resolution is changed.

Links:

[1] "vo-wiki plugins" list of active plugins.
[2] "Community Projects" vendetta forum
[3] "Plugins" thread on General vendetta forum.
[4] Plug-in scripting tutorial