Function Index: Difference between revisions
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== Functions == | == Functions == | ||
=== AbortMission === | |||
'''Definition:''' AbortMission()<br> | |||
'''Description:''' Abort the currently running mission.<br> | |||
'''Arguments:''' -<br> | |||
'''Returns:''' -<br> | |||
<br> | |||
=== Article === | |||
'''Definition:''' Article(string word)<br> | |||
'''Description:''' prepends the apropriate article to the string '''word'''<br> | |||
'''Arguments:''' '''word''' string to prepend an article to.<br> | |||
'''Returns:''' string with an article prepended. <br> | |||
'''Example''': Article("apple") -> "an apple"<br> | |||
<br> | |||
=== CanUseAddon === | |||
'''Definition:''' Article(string word)<br> | |||
'''Description:''' prepends the apropriate article to the string '''word'''<br> | |||
'''Arguments:''' '''word''' string to prepend an article to.<br> | |||
'''Returns:''' string with an article prepended. <br> | |||
'''Example''': Article("apple") -> "an apple"<br> | |||
<br> | |||
"GetStationSellableInventoryInfoByID"<br> | "GetStationSellableInventoryInfoByID"<br> |
Revision as of 21:48, 26 June 2007
Functions
AbortMission
Definition: AbortMission()
Description: Abort the currently running mission.
Arguments: -
Returns: -
Article
Definition: Article(string word)
Description: prepends the apropriate article to the string word
Arguments: word string to prepend an article to.
Returns: string with an article prepended.
Example: Article("apple") -> "an apple"
CanUseAddon
Definition: Article(string word)
Description: prepends the apropriate article to the string word
Arguments: word string to prepend an article to.
Returns: string with an article prepended.
Example: Article("apple") -> "an apple"
"GetStationSellableInventoryInfoByID"
"GetStationShipList"
"GetStationTurretInfo"
"GetStorageLocationSector"
"GetSurveyChoices"
"GetSurveyQuestion"
"GetSystemID"
"GetTargetDistance"
"GetTargetFriendlyStatus"
"GetTargetInfo"
"GetTip"
"GiveMoney"
"HasLastShipLoadout"
IsConnected()
Returns: wheater you are connected to the game
"IsEnemy"
"IsStormPresent"
JettisonAll()
Jettisons the cargo in your hold.
JettisonMultiple
JettisonMultiple{int itemid = int count; ...}
Same as JettisonSingle() but takes a table of itemid and count pairs as argument
JettisonSingle
JettisonSingle(int itemid, int count)
Jettisons count units of the cargo itemid
Script: jettison junk
"JoinChannel"
"LeaveChannel"
"ListChannels"
"LoadCargo"
"LoadChannels"
"LoadNavpath"
"Login"
"Logout"
"PlayerInStation"
"PlayerInventoryIterator"
"PrintJoinUsage"
"PrintLeaveUsage"
"ProcessEvent"
"PurchaseMerchandiseItem"
"PurchaseShipLoadout"
"RegisterEvent"
"ReloadInterface"
"ReplenishAll"
"ReplenishWeapon"
"RequestCharacterStats"
"RequestLaunch"
"RequestMissionDetails"
"RequestMissionList"
"RequestNewsArticle"
"RequestTargetStats"
"SaveChannels"
"SaveNavpath"
"SaveShipLoadout"
"SelectActiveShip"
"SelectCharacter"
"SellInventoryItem"
"SendChat"
"SendMissionQuestionResponse"
"SetCurrentChatTab"
"SetHomeStation"
"SetShipPurchaseColor"
"ShortLocationStr"
"SubmitSurvey"
"TabCompleteName"
"UnloadCargo"
"UnloadSellCargo"
"UnregisterEvent"
"clearscene"
"debugprint"
"ipairs"
"loadscene"
"log_print"
"next"
"pairs"
"spickle"
"tonumber"
"tostring"
"type"
"unpack"
"unspickle"
Variables
"CLASSTYPE_ADDON": 2
"CLASSTYPE_FLAG": 3
"CLASSTYPE_GENERIC": 0
"CLASSTYPE_MISSION": 5
"CLASSTYPE_SHIP": 1
"CLASSTYPE_STORAGE": 4
"VO_VERSION": 3
"Platform": "Unix"
Tables
"Buddy"
"Duel"
"FactionName"
"FactionNameFull"
"FactionStanding"
"Game"
"Guild"
"Ignore"
"InvManager"
"Mentor"
"NavRoute"
"Skills"
"Timer"
"Vote"
"coroutine"
"gkini"
"gkinterface"
"gkmisc"
"gvector"
"iup"
"joystick"
"math"
"math3d"
"quaternion"
"radar"
"string"
"table"