API GetPlayerFactionStanding: Difference between revisions

From Vendetta Lua
Jump to navigationJump to search
split
 
 
Line 7: Line 7:
<br>
<br>
'''Arguments:'''<br>
'''Arguments:'''<br>
''factionid'' a number representing a faction. Only 1 to 3 work for other players. [[factionid]]<br>
''factionid'' a number representing a faction. All faction numbers, 1-13, will work for other players. [[factionid]]<br>
''charid'' [[charid]] of a player (in the current sector?). nil is equivalent of own id.
''charid'' [[charid]] of a player (in the current sector?). nil is equivalent of own id.
<br>
<br>

Latest revision as of 18:46, 8 September 2009

GetPlayerFactionStanding

Definition: GetPlayerFactionStanding(int factionid, charid) -> int standing
Description:
get a players standing with a faction
Arguments:
factionid a number representing a faction. All faction numbers, 1-13, will work for other players. factionid
charid charid of a player (in the current sector?). nil is equivalent of own id.
Returns:
standing number representing faction standing 0-65535, (0 in-game being -1000, 32768 in-game being 0 and 65535 being 1000 in-game)
Example:
If the player's Itani Faction Standing was 0: <source lang="lua">print( GetPlayerFactionStanding(1) ) -> "32768"</source> Or used in conjunction with GetPlayerFaction: <source lang="lua">print( GetPlayerFactionStanding( GetPlayerFaction(charid) ) -> "Will return the players faction standing of the faction that charid belongs to." )</source>