Game: Difference between revisions

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Mick (talk | contribs)
→‎GetCVar: changed examples, as i think they should be actually runnable code
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=== GetCVar ===
=== GetCVar ===
'''Definition:'''<br>
'''Definition:'''<br>
GetCVar(string name) => result<br>
GetCVar(string name) -> result<br>
<br>
<br>
'''Description:''' <br>
'''Description:''' <br>
Line 48: Line 48:
<br>
<br>
'''Returns:''' <br>
'''Returns:''' <br>
The value or nil(?)
The value or nil
<br>
<br>
'''Example:'''
'''Example:'''
<source lang="lua">
<source lang="lua">
Game.GetCVar('rRenderStationInMenu') = 1
print(Game.GetCVar("rRenderStationInMenu")) -- output: 1 or 0, ie. true/false
Game.GetCVar('autoaim') = 1
if Game.GetCVar("autoaim") == 1 then print("autoaim is on") end
</source>
</source>



Revision as of 19:39, 2 March 2009

Functions

DisableInput

Definition:
DisableInput() -> ?

Description:



Arguments:
?

Returns:
?

Example:


EnableInput

Definition:
EnableInput() -> ?

Description:



Arguments:
?

Returns:
?

Example:


GetCVar

Definition:
GetCVar(string name) -> result

Description:
Returns the value of a C variable(?)
I'm assuming that the term CVar refers to an ingame variable not directly accessible by Lua

Arguments:
name name of the variable.

Returns:
The value or nil
Example: <source lang="lua"> print(Game.GetCVar("rRenderStationInMenu")) -- output: 1 or 0, ie. true/false if Game.GetCVar("autoaim") == 1 then print("autoaim is on") end </source>

GetClientBuildNumber

Definition:
GetClientBuildNumber() -> ?

Description:



Arguments:
?

Returns:
?

Example:


GetDesiredSpeed

Definition:
GetDesiredSpeed() -> ?

Description:



Arguments:
?

Returns:
?

Example:


GetFlightMode

Definition:
GetFlightMode() -> ?

Description:



Arguments:
?

Returns:
?

Example:


GetNFZMode

Definition:
GetNFZMode() -> ?

Description:



Arguments:
?

Returns:
?

Example:


GetObjectAtScreenPos

Definition:
GetObjectAtScreenPos() -> ?

Description:



Arguments:
?

Returns:
?

Example:


GetTurretHealth

Definition:
GetTurretHealth() -> ?

Description:



Arguments:
?

Returns:
?

Example:


GetTurretObjectID

Definition:
GetTurretObjectID() -> ?

Description:



Arguments:
?

Returns:
?

Example:


Quit

Definition:
Quit() -> ?

Description:



Arguments:
?

Returns:
?

Example:


SetCVar

Definition:
SetCVar() -> ?

Description:



Arguments:
?

Returns:
?

Example:


SetDesiredSpeed

Definition:
SetDesiredSpeed() -> ?

Description:



Arguments:
?

Returns:
?

Example:


SetInputMode

Definition:
SetInputMode() -> ?

Description:



Arguments:
?

Returns:
?

Example:


SetJumpDest

Definition:
SetJumpDest() -> ?

Description:



Arguments:
?

Returns:
?

Example:


StartLoginCinematic

Definition:
StartLoginCinematic() -> ?

Description:



Arguments:
?

Returns:
?

Example:


StopLoginCinematic

Definition:
StopLoginCinematic() -> ?

Description:



Arguments:
?

Returns:
?

Example: