Game: Difference between revisions
Line 96: | Line 96: | ||
=== GetFlightMode === | === GetFlightMode === | ||
'''Definition:'''<br> | '''Definition:'''<br> | ||
GetFlightMode() -> | GetFlightMode() -> boolean | ||
<br><br> | <br><br> | ||
'''Description:''' <br> | '''Description:''' <br> | ||
Line 107: | Line 107: | ||
? | ? | ||
<br><br> | <br><br> | ||
'''Example:''' | '''Example:'''<br> | ||
<source lang="lua"> | |||
local a = Game.GetFlightMode() | |||
print tostring(a).." ("..type(a)..")" -- outputs: true (boolean) | |||
</source> | |||
<br><br> | <br><br> | ||
=== GetNFZMode === | === GetNFZMode === |
Revision as of 10:26, 3 March 2009
Functions
DisableInput
Definition:
DisableInput() -> ?
Description:
Arguments:
?
Returns:
?
Example:
EnableInput
Definition:
EnableInput() -> ?
Description:
Arguments:
?
Returns:
?
Example:
GetCVar
Definition:
GetCVar(string name) -> result
Description:
Returns the value of a C variable(?)
I'm assuming that the term CVar refers to an ingame variable not directly accessible by Lua
Arguments:
name name of the variable.
Returns:
The value or nil
Example:
<source lang="lua">
print(Game.GetCVar("rRenderStationInMenu")) -- output: 1 or 0, ie. true/false
if Game.GetCVar("autoaim") == 1 then print("autoaim is on") end
print(Game.GetCVar("rHUDxscale")) -- output: 900
if Game.GetCVar("filterchannelmsgs") == 1 then print("Channel Messages are being filtered") end
</source>
GetClientBuildNumber
Definition:
GetClientBuildNumber() -> ?
Description:
Arguments:
?
Returns:
?
Example:
GetDesiredSpeed
Definition:
GetDesiredSpeed() -> ?
Description:
Arguments:
?
Returns:
?
Example:
GetFlightMode
Definition:
GetFlightMode() -> boolean
Description:
Arguments:
?
Returns:
?
Example:
<source lang="lua">
local a = Game.GetFlightMode()
print tostring(a).." ("..type(a)..")" -- outputs: true (boolean)
</source>
GetNFZMode
Definition:
GetNFZMode() -> ?
Description:
Arguments:
?
Returns:
?
Example:
GetObjectAtScreenPos
Definition:
GetObjectAtScreenPos() -> ?
Description:
Arguments:
?
Returns:
?
Example:
GetTurretHealth
Definition:
GetTurretHealth() -> ?
Description:
Arguments:
?
Returns:
?
Example:
GetTurretObjectID
Definition:
GetTurretObjectID() -> ?
Description:
Arguments:
?
Returns:
?
Example:
Quit
Definition:
Quit() -> ?
Description:
Arguments:
?
Returns:
?
Example:
SetCVar
Definition:
SetCVar() -> ?
Description:
Arguments:
?
Returns:
?
Example:
SetDesiredSpeed
Definition:
SetDesiredSpeed() -> ?
Description:
Arguments:
?
Returns:
?
Example:
SetInputMode
Definition:
SetInputMode() -> ?
Description:
Arguments:
?
Returns:
?
Example:
SetJumpDest
Definition:
SetJumpDest() -> ?
Description:
Arguments:
?
Returns:
?
Example:
StartLoginCinematic
Definition:
StartLoginCinematic() -> ?
Description:
Arguments:
?
Returns:
?
Example:
StopLoginCinematic
Definition:
StopLoginCinematic() -> ?
Description:
Arguments:
?
Returns:
?
Example: