API GetActiveShipHealth: Difference between revisions

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returns include current value of shields and shields max
 
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=== GetActiveShipHealth ===
=== GetActiveShipHealth ===
'''Definition:'''<br>
'''Definition:'''<br>
GetActiveShipHealth() -> int d1 d2 d3 d4 d5 d6 dmg max  
GetActiveShipHealth() -> int d1 d2 d3 d4 d5 d6 dmg max shields shields_max
<br>
<br>
'''Description:'''<br>
'''Description:'''<br>
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''d?'' damage to subsection 0 = no damage<br>
''d?'' damage to subsection 0 = no damage<br>
''dmg'' accumulated damage of subsections<br>
''dmg'' accumulated damage of subsections<br>
''max'' max health of ship
''max'' max health of ship<br>
''shields'' current value of ship shields (nil if doesn't have shields)<br>
''shields_max'' max value of ship shields (nil if doesn't have shields)
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<br>
'''Example:'''<br>
'''Example:'''<br>
<source lang="lua">GetActiveShipHealth() -> 500 10 10 0 0 0 520 10000</source><br>
<source lang="lua">GetActiveShipHealth() -> 500 10 10 0 0 0 520 1000000 30000 40000</source><br>
ship has 500 damagei n frontal region 520 dmg overall and a max health of 10000
ship has 500 damage in frontal region, 520 dmg overall, a max health of 1000000, 75% shields, and 40000 shields max
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Latest revision as of 04:20, 18 January 2016

GetActiveShipHealth

Definition:
GetActiveShipHealth() -> int d1 d2 d3 d4 d5 d6 dmg max shields shields_max
Description:
returns information about the active ships health
Returns:
d? damage to subsection 0 = no damage
dmg accumulated damage of subsections
max max health of ship
shields current value of ship shields (nil if doesn't have shields)
shields_max max value of ship shields (nil if doesn't have shields)
Example:
<source lang="lua">GetActiveShipHealth() -> 500 10 10 0 0 0 520 1000000 30000 40000</source>
ship has 500 damage in frontal region, 520 dmg overall, a max health of 1000000, 75% shields, and 40000 shields max