Plugins: Difference between revisions
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New page: Plugins are a way to add functionality to Vendetta Online.<br> <br> To create a plugin, create a plugins folder where VO is installed. For MacOS X, you will need to go inside the Vendetta ... |
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Plugins are a way to add functionality to Vendetta Online.<br> | Plugins are a way to add functionality to Vendetta Online.<br> | ||
<br> | <br> | ||
To create a plugin, create a plugins folder where VO is installed. For MacOS X, you will need to go inside the Vendetta Online bundle.<br> | To create a plugin, create a 'plugins' folder where VO is installed. For MacOS X, you will need to go inside the Vendetta Online bundle.<br> | ||
Then create a folder with the name of your plugin.<br> | Then create a folder with the name of your plugin.<br> | ||
Then in that folder, create a main.lua file. This file will be loaded with VO starts up or when ReloadInterface() is called. This will also happen when the resolution is changed.<br> | Then in that folder, create a main.lua file. This file will be loaded with VO starts up or when ReloadInterface() is called. This will also happen when the resolution is changed.<br> |
Revision as of 19:24, 21 September 2007
Plugins are a way to add functionality to Vendetta Online.
To create a plugin, create a 'plugins' folder where VO is installed. For MacOS X, you will need to go inside the Vendetta Online bundle.
Then create a folder with the name of your plugin.
Then in that folder, create a main.lua file. This file will be loaded with VO starts up or when ReloadInterface() is called. This will also happen when the resolution is changed.