IUP/Dialogs/IupDialog
From Vendetta Lua
IupDialog
- Creates a dialog element. It manages user interaction with the interface elements. For any interface element to be shown, it must be encapsulated in a dialog.
Creation
- iup.dialog{element: ihandle} -> (elem: ihandle)
- element: Identifier of an interface element.
- This function returns the identifier of the created dialog, or NULL if an error occurs.
Attributes
- BORDER: Shows a thick border around the dialog. Default: "YES". Used only in the creation. Can not be changed after that.
- MAXBOX: Requires a maximize button from the window manager. Creation-only attribute.
- MINBOX: Requires a minimize button from the window manager. Creation-only attribute.
- RESIZE: Allows interactively changing the dialog’s size. Creation-only attribute.
- SIZE: Dialog’s size. Differently from other interface elements, the following values can be defined for width and height:
- "FULL": Defines the dialog’s width (or height) equal to the screen's width (or height)
- "HALF": Defines the dialog’s width (or height) equal to half the screen's width (or height)
- "THIRD": Defines the dialog’s width (or height) equal to 1/3 the screen's width (or height)
- "QUARTER": Defines the dialog’s width (or height) equal to 1/4 of the screen's width (or height)
- "EIGHTH": Defines the dialog’s width (or height) equal to 1/8 of the screen's width (or height)
- Default: the smallest size that allows viewing the dialog.
- The dialog’s size has precedence over the smallest size required by its children (either if it was specified in its creation or in run-time). Attributing a NULL value to SIZE or RASTERSIZE (in C) in a dialog will recompute its size according to its children.
- TITLE: Dialog’s title.
- STARTFOCUS: Name of the dialog element that must receive the focus right after the dialog is opened.
- DEFAULTENTER: Name of the button activated when Enter is hit.
- DEFAULTESC: Name of the button activated when Esc is hit.
- X: Dialog’s horizontal position on the screen, in pixels.
- Y: Dialog’s vertical position on the screen, in pixels.
- SHRINK: Allows changing the elements’ distribution when the dialog is smaller than the minimum size.
- FULLSCREEN
- Makes the dialog occupy the whole screen. All dialog details, such as border, maximize button, etc, are removed. Possible values: YES, NO. In Motif you may have to click in the dialog to set its focus.
- TOPMOST
- This attribute puts the dialog always in front of all other dialogs in all applications. Default: NO.
Callbacks
- SHOW_CB: Called right after the dialog is opened, minimized or restored from a minimization.
- MAP_CB: Called right after the element is mapped.
- CLOSE_CB: Called right before the dialog is closed.
Notes
- Except for the menu, all other elements must be inside a dialog to interact with the user. Therefore, an interface element will only be visible when its VISIBLE attribute and that of the dialog are "YES".
- A menu that is not associated to a dialog can interact with the user by means of the IupPopup function.
- Values attributed to the SIZE attribute of a dialog are always accepted, regardless of the minimum size required by its children. For a dialog to have the minimum necessary size to fit all elements contained in it, simply define NULL (in C) to SIZE. In the case of partial dimensions, a specified dimension is always used, while a non-defined dimension uses the smallest necessary size for the elements in the corresponding direction.
Example
<source lang=lua> --IupDialog Example in IupLua --Creates a simple dialog.
vbox = iup.vbox { iup.label {title="Label"}, iup.button { title="Test" } } dlg = iup.dialog{vbox; title="Dialog"} dlg:show() </source>