IUP/Controls/IupFrame
From Vendetta Lua
Controls |
Dialog |
Creates a Frame interface element, which draws a frame with a title around an interface element.
Creation
iup.frame{element: ihandle} -> (elem: ihandle)
- element: Identifier of an interface element which will receive the frame.
- This function returns the identifier of the created frame, or nil if an error occurs.
Attributes
- BGCOLOR: Frame image color
- SIZE: Frame size.
- BORDER: Margin of the visible element. It's value has the format "left top right bottom", where left, top, right, and bottom are integer values corresponding to margin on the specific sides.
- SEGMENTED: "<NUM> <NUM> <NUM> <NUM>" -- left, top, right, bottom -- value between 0 and 1
- DRAWCENTER: Draws the center part of the IMAGE. "YES" or "NO" (Default: "YES")
Templates
- iup.pdarootframe()
- iup.pdarootframebg()
- iup.pdasubframe_nomargin()
- iup.pdasubframebg()
- iup.pdasubsubframebg()
- iup.pdasubsubsubframe2()
- iup.pdasubsubsubframebg()
- iup.pdasubsubsubframefull2()
- iup.hudchatframe()
- iup.hudleftframe()
- iup.hudrightframe()
- iup.hudchatframe_old()
- iup.hudleftframe_old()
- iup.hudrightframe_old()
- iup.stationmainframe()
- iup.stationmainframebg()
- iup.stationnameframe()
- iup.stationdoubleframe()
- iup.stationbuttonframe()
- iup.stationhighopacityframe()
- iup.stationhighopacityframebg()
- iup.stationhighopacityframebgfiller()
- iup.stationsubframe()
- iup.stationsubframebg()
- iup.stationsubframebgfiller()
- iup.stationsubframe_nomargin()
- iup.stationsubhollowframe()
- iup.stationhighopacitysubframe()
- iup.stationsubframevdivider()
- iup.stationsubframehdivider()
- iup.stationsubsubframe()
- iup.stationsubsubframebg()
- iup.stationsubsubframe2()
- iup.stationsubsubframevdivider()
- iup.stationsubsubframehdivider()
Notes
- Never use IupMap on a frame, or it will crash the game.