IUP/Controls/IupNavmap
From Vendetta Lua
Controls |
Dialog |
navmap{size, expand, scrollbar}
navmap uses 0-based systemids. all systemid inputs/outputs for navmap methods and events will be this way. elsewhere systemids are 1-based
navmap:loadmap(mode,mappath, page)
- mode: 1 or 2; 1 = gridless; 2 = grid mode
- mappath: "/lua/maps/(navmap.universemap.lua | system%02dmap.lua)"
- page: systemid - 1; sets the page for sector ids. start index (upper left) == 1 + (256 * page)
navmap:setpath(GetFullPath())
navmap.currentid = <id>; universe map: values are systemid-1; system map: sectorid range determined by the map page navmap.clickedid = <id>; moves the clicked sector. universe map: values are systemid-1; system map; range determined by the map page
navmap.["color"..number] does not work in mode 1; number is the sectorid. available sector ids are determined by the current page; changing the page resets all colors; changing back to a previous page does not show previous colors
if no mappoint is selected,
- tab will navigate in tab order to other controls
function navmap:k_any(c)
- key presses repeat so long as the key is held down
- ctrl does not repeat, but the combination does.
- no character code for combinations. in a ctrl combo, ctrl only triggers once and the other key triggers repeatedly
- arrows trigger mouseover_cb, not k_any.
- enter triggers click_cb
- space triggers click_cb
keys
- ctrl triggers, but does not repeat
- shift does not trigger
- alt triggers; can't combine with a mouse click on linux
end
navmap:click_cb(index, flags)
- only triggers when clicking on a mappoint, on mouseup
- pressing enter does not set a flag
- pressing space does not set a flag
- in mode 2, if the long-press timeout is met, the callback finishes, not waiting for the button release.
flags "SC1 L " 1: S (shift) 2: C (ctrl) 3: 1 (left mouse click) 16: L (long-press 1 second(?))
- use string.byte() to test for a specific flag
function navmap:getfocus_cb()
- triggers:
- when opening the navmap's dialog
- when pressing escape if the last action was a click
- After this callback has triggered, all keyboard presses will trigger :k_any()
end
function navmap:mouseover_cb(index, str)
- triggers when
- mousing over a map point. nothing happens when moving the mouse over anything else
- pressing arrow keys after a mappoint has been selected; order of system traversal on the universe map is in systemid order
- pressing tab when a mappoint has been clicked on; triggers the mouseover for the active mappoint
end