Function Index

From Vendetta Lua
Revision as of 05:38, 27 June 2007 by Chefkoch (talk | contribs)
Jump to navigationJump to search

Functions

AbortMission

Definition:
AbortMission() -> ??

Description:
Abort the currently running mission.

Arguments:

Returns:

Example:

Article

Definition:
Article(string word) -> string ret1

Description:
prepends the appropriate article to the string word

Arguments:
word string to prepend an article to.

Returns:
ret1 the string with an article prepended.

Example:
Article("apple") -> "an apple"

CanUseAddon

Definition:
CanUseAddon(string itemid) -> bool ret1 table ret2

Description:
check if the player can equip the addon itemid

Arguments:
itemid itemid of addon to check

Returns:
ret1 true or false depending on equipability
ret1 license requirements of the item at the current station (only returned for local addons and if the player is docked with the station)

Example:
CanUseAddon(12345) -> true {1, 2, 2, 2, 2}

CanUseMerchandise

Definition:

Description:

Arguments:

Returns:

Example:

CancelPurchaseShipLayout

Definition:

Description:

Arguments:

Returns:

Example:

ClearGeneralChatLog

Definition:

Description:
doesn't seem to do anything ...

Arguments:

Returns:

Example:

ClearLastShipLoadout

Definition:
ClearLastShipLoadout() -> nil

Description:
prevents client from asking to rebuy ship after destruction

Arguments:

Returns:

Example:

ClearMissionChatLog

Definition:

Description:

Arguments:

Returns:

Example:

ClearProximityCache

Definition:

Description:
I guess it clears the proximity cache?

Arguments:

Returns:

Example:

ClearStationChatLog

Definition:

Description:
does nothing...

Arguments:

Returns:

Example:

ConfigureMultipleWeaponGroups

Definition: ConfigureMultipleWeaponGroups{table group1key1, table group1key2 ... table group1key6, table group2key1, table group2key2...}

Description:
configures weapon groups according to given tables

Arguments:
group*key* each table seems to represent one group key to which a group of ports can be assigned. Members of the tables contain boolean values where each index represents a port. the first index seems to switch the whole group on or off depending on its value. that kind of works for the first table at least ..

Returns:

Example: ConfigureMultipleWeaponGroups


ConfigureWeaponGroup

Definition:

Description:

Arguments:

Returns:

Example:


ConnectAddon

Definition:

Description:

Arguments:

Returns:

Example:

DeleteCharacter

Definition:

Description:

Arguments:

Returns:

Example:

DisconnectAddon

Definition:
DisconnectAddon(int portid) -> nil

Description:
detaches the addon from the with portid given port (or was that the itemid?) and stores it in the station

Arguments: portid id of the port from which to detach an addon. 1 = battery 1-n = s-ports n+1 - m = l-ports

Returns:

Example: DisconnectAddon(1) wil store your ships current battery in the station


DisconnectAllAddons

Definition:

Description: not tried but looks obvious

Arguments:

Returns:

Example:

"GetStationSellableInventoryInfoByID"
"GetStationShipList"
"GetStationTurretInfo"
"GetStorageLocationSector"
"GetSurveyChoices"
"GetSurveyQuestion"
"GetSystemID"
"GetTargetDistance"
"GetTargetFriendlyStatus"
"GetTargetInfo"
"GetTip"
"GiveMoney"
"HasLastShipLoadout"

IsConnected()

Returns: wheater you are connected to the game

"IsEnemy"
"IsStormPresent"

JettisonAll()

Jettisons the cargo in your hold.

JettisonMultiple

JettisonMultiple{int itemid = int count; ...}

Same as JettisonSingle() but takes a table of itemid and count pairs as argument

JettisonSingle

JettisonSingle(int itemid, int count)

Jettisons count units of the cargo itemid

Script: jettison junk


"JoinChannel"
"LeaveChannel"
"ListChannels"
"LoadCargo"
"LoadChannels"
"LoadNavpath"
"Login"
"Logout"
"PlayerInStation"
"PlayerInventoryIterator"
"PrintJoinUsage"
"PrintLeaveUsage"
"ProcessEvent"
"PurchaseMerchandiseItem"
"PurchaseShipLoadout"
"RegisterEvent"
"ReloadInterface"
"ReplenishAll"
"ReplenishWeapon"
"RequestCharacterStats"
"RequestLaunch"
"RequestMissionDetails"
"RequestMissionList"
"RequestNewsArticle"
"RequestTargetStats"
"SaveChannels"
"SaveNavpath"
"SaveShipLoadout"
"SelectActiveShip"
"SelectCharacter"
"SellInventoryItem"
"SendChat"
"SendMissionQuestionResponse"
"SetCurrentChatTab"
"SetHomeStation"
"SetShipPurchaseColor"
"ShortLocationStr"
"SubmitSurvey"
"TabCompleteName"
"UnloadCargo"
"UnloadSellCargo"
"UnregisterEvent"
"clearscene"
"debugprint"
"ipairs"
"loadscene"
"log_print"
"next"
"pairs"
"spickle"
"tonumber"
"tostring"
"type"
"unpack"
"unspickle"

Variables

"CLASSTYPE_ADDON": 2
"CLASSTYPE_FLAG": 3
"CLASSTYPE_GENERIC": 0
"CLASSTYPE_MISSION": 5
"CLASSTYPE_SHIP": 1
"CLASSTYPE_STORAGE": 4
"VO_VERSION": 3
"Platform": "Unix"

Tables

"Buddy"
"Duel"
"FactionName"
"FactionNameFull"
"FactionStanding"
"Game"
"Guild"
"Ignore"
"InvManager"
"Mentor"
"NavRoute"
"Skills"
"Timer"
"Vote"
"coroutine"
"gkini"
"gkinterface"
"gkmisc"
"gvector"
"iup"
"joystick"
"math"
"math3d"
"quaternion"
"radar"
"string"
"table"