Timer

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Revision as of 22:21, 23 September 2007 by Miharu (talk | contribs) (added GeSHi)
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Timer class.

Similar to iup.Timer

Example

<source lang="lua"> timer1 = Timer() -- instantiate timer1 timer1:SetTimeout(10000, function() print("test") end) -- tell timer1 to print "test" after 10 seconds timer2 = Timer() -- instantiate timer2 timer2:SetTimeout(1000, function() if timer1:IsActive() then timer1:Kill() timer2:SetTimeout(2000) end end) -- tell timer2 to kill timer1 and reset itself to 2 seconds if timer1 is active. </source>


Functions

IsActive

Definition: IsActive() -> boolean isactive

Description:
method to tell if the timer is currently running

Arguments:

Returns:
isactive true if the timer is running otherwise false

Example:


Kill

Definition: Kill() -> nil

Description:
method to stop a running timer

Arguments:

Returns:

Example:


SetTimeout

Definition: SetTimeout(int time, func callback) -> nil

Description:
method to set the timeout and function to call when the time is up

Arguments:
time timeout of timer in msecs
callback function to call when time is up. if nil the previously with SetTimeout assigned function will be called and the timeout reset to the with time supplied value

Returns:

Example:
<source lang="lua">timer:SetTimeout(2000, function() print("test") end)</source>
tell the timer "timer" to print the text "test" after two seconds