IUP
Alarm
Definition:
Description:
[1]
The ICON and PARENTDIALOG globals seem to be ignored
Animate
Definition:
Animate(userdate element, float xstart, ystart, wstart, hstart, xend, yend, wend, hend, length, int type) -> userdata dialog
Description:
Move and resize a control or dialog according to given parameters.
Arguments:
element control or dialog to animate. The animation of controls is clipped to their parent dialog
xstart initial horizontal position. value is relative to the screen. if nil the current position is used (0 - screenwidth)
ystart initial vertical position
wstart initial width
hstart initial height
xend final horizontal position
yend final vertical position
wend final width
hend final height
length animation time in milliseconds
type animation type. if 1 bounce between initial and final state otherwise transform lineary from initial to final state
Example
<source lang="lua">
-- make a dialog and resize it to a size of 200x200 do
local d = iup.dialog{iup.label{title="bla"}} d:show() iup.Animate(d, nil, nil, nil, nil, nil, nil, 200, 200, 1000, 0)
end
-- make a dialog and bounce between the positions 10,10 and 200,10 do
local d = iup.dialog{iup.label{title="bla"}} d:show() iup.Animate(d, 10, 10, nil, nil, 200, 10, nil, nil, 1000, 1)
end </source>
Appand
Definition:
Description:
[2]
Button
Definition:
Button(string title) -> userdata button
Description:
Create a button.
Note: iup.button is normally used to create this element.
Arguments:
title button title
Returns:
button button
CancelDragDrop
Definition:
CancelDragDrop() -> nil
Description:
DragDrop
Canvas
Definition:
Canvas() -> userdata canvas
Description:
Create a canvas.
Note: iup.canvas is normally used to create this element.
Returns:
canvas canvas
Cboxv
Definition:
Cboxv(table elements) -> userdata cbox
Description:
Create a cbox.
Note: iup.cbox is normally used to create this element.
Arguments:
elements table with children of the box (optional)
Returns:
cbox cbox
Destroy
Definition:
Description:
[3]
Detach
Definition:
Description:
[4]
Dialog
Definition:
Dialog(userdata element) -> userdata dialog
Description:
Create a dialog.
Note: iup.dialog is normally used to create this element.
Arguments:
element child of the dialog
Returns:
dialog dialog
DoDragDrop
Definition:
DoDragDrop(dataobject, datasource, effectsallowed) -> nil
Description:
DragDrop
FileDlg
Definition:
FileDlg() -> nil
Description:
does nothing
Fill
Definition:
Fill() -> userdata fill
Description:
Create a fill.
Note: iup.fill is normally used to create this element.
Returns:
fill fill
Flush
Definition:
Description:
[5]
Frame
Definition:
Frame(userdata element) -> userdata frame
Description:
Create a frame.
Note: iup.frame is normally used to create this element.
Arguments:
element child of the frame
Returns:
frame frame
GetAttribute
Definition:
Description:
[6]
Accessing globals doesn't work as described.
GetAttributeData
Definition:
Description:
[7]
GetAttributes
Definition:
Description:
[8]
The docs suggest iup.GetAllAttributes, which doesn't exist in the game.
GetBrother
Definition:
Description:
[9]
GetBrother
Definition:
Description:
[10]
GetCapture
Definition:
Description:
no clue
GetDialog
Definition:
Description:
[11]
GetFocus
Definition:
Description:
[12]
GetFromC
Definition:
Description:
no idea
GetGlobal
Definition:
Description:
[13]
GetHandle
Definition:
Description:
[14]
GetLanguage
Definition:
Description:
[15]
It seems to return garbage in the game.
GetName
Definition:
Description:
[16]
GetNextChild
Definition:
Description:
[17]
GetParent
Definition:
Description:
[18]
GetText
Definition:
GetBrother(string title, deftext) -> string text
Description:
Shows a modal dialog to edit a multiline text. See iup2 docs.
It doesn't seem to work properly.
GetType
Definition:
GetType(userdata element) -> string type
Description:
Returns the type of an interface element.
Arguments:
element an interface element
Returns:
type type of element