Order of Events
Some events don't always occur in the same order. These have been marked with an asterisk (*).
Load sequence to Login Screen
PLUGINS_LOADED => CHAT_MSG_PRINT => FLIGHT_MODE_CHANGED => CHAT_MSG_PRINT => AUTOAIM_MODE_CHANGED => rHUDxscale => START
Login to Character select
CHAT_MSG_PRINT => LOGIN_SUCCCESSFUL => CHAT_MSG_MOTD => UPDATE_CHARACTER_LIST
Character select to Ingame
PLAYER_ENTERED_GAME => CHAT_MSG_SERVER_CHANNEL => NAVROUTE_CHANGED => SECTOR_CHANGED => CHAT_MSG_SERVER_SECTOR => CONQUERED_SECTORS_UPDATED => UPDATE_FRIENDKEY_LIST => CHAT_MSG_SERVER => UPDATE_BUDDY_LIST => GUILD_MOTD_UPDATED => CHAT_MSG_GUILD_MOTD => GUILD_PRIVILEGES_UPDATED => GUILD_MEMBERS_UPDATED => PLAYER_ENTERED_SECTOR* => UPDATE_CHARINFO* => PLAYER_GUILD_TAG_UPDATED* => INVENTORY_ADD => SHIP_CHANGED => INVENTORY_RECEIVED => SYSTEM_BEST_PRICE => KEYADDED => PLAYER_UPDATE_STATS => STORM_STOPPED => SECTOR_LOADING => SECTOR_LOADED => UPDATE_NEWS_HEADLINES* => HUD_HIDE => SHIP_SPAWNED => SHIP_SPAWN_CINEMATIC_FINISHED => HUD_SHOW => PLAYER_STATS_UPDATED
Notes
One INVENTORY_ADD event triggers for every item you own within the game, regardless of where it is located. The SHIP_CHANGED event triggers only after your active ship has been added in this manner. Similarly, a KEYADDED event triggers for each key on your keychain.