Radar

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Revision as of 15:57, 27 July 2007 by Miharu (talk | contribs) (Don't know anything about these functions, but the descriptions are my best guess.)
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Functions for miscellaneous radar stuffs.

Functions

SetNavDestinationArrowIconSize

Definition:
SetNavDestinationArrowIconSize() -> nil

Description:
Set the size of the arrows on the wormhole indicator on the HUD.

Arguments: ?

Returns: ?

Example:


SetSelColor

Definition:
SetSelColor() -> nil

Description:
(Presumably) changes the color of the circle shown around your selected target.

Arguments: ?

Returns: ?

Example:


HideRadar

Definition:
HideRadar() -> nil

Description:
Hide the radar.

Arguments: ?

Returns: ?

Example:

ShowRadar

Definition:
ShowRadar() -> nil

Description:
Show the radar.

Arguments: ?

Returns: ?

Example:

SetRadarSelection

Definition:
SetRadarSelection() -> nil

Description:
(Presumably) change targets.

Arguments: ?

Returns: ?

Example:

SetAimDirIconSize

Definition:
SetAimDirIconSize() -> nil

Description:
(Presumably) change size of the mouselook reticle.

Arguments: ?

Returns: ?

Example:

GetNearestObjectDistance

Definition:
GetNearestObjectDistance() -> nil

Description:
Get distance to the nearest "large" object.

Arguments: ?

Returns: ?

Example:

SetAimDirIconColor

Definition:
SetAimDirIconColor() -> nil

Description:
Change the color of the mouselook reticle?

Arguments: ?

Returns: ?

Example:

SetNavpointFontHeight

Definition:
SetNavpointFontHeight() -> nil

Description:
(Presumably) change the size of the green + on the radar in ion storms.

Arguments: ?

Returns: ?

Example:

SetWormholeIconSize

Definition:
SetWormholeIconSize() -> nil

Description:
(Presumably) change the size of the wormhole icon on the radar.

Arguments: ?

Returns: ?

Example:

SetDestArrows

Definition:
SetDestArrows() -> nil

Description:
(Presumably) change some aspect of the nav destination arrows on the HUD.

Arguments: ?

Returns: ?

Example:

GetRadarSelectionID

Definition:
GetRadarSelectionID() -> nil

Description:
(Presumably) get the ID (probably the charID) of your selected target.

Arguments: ?

Returns: ?

Example:

SetAimDirIcon

Definition:
SetAimDirIcon() -> nil

Description:
(Presumably) set the icon for hud_new_aimdir.png (mouselook reticle).

Arguments: ?

Returns: ?

Example: