API Index
WARNING: This index is is mostly based on guesswork and experimentation. A lot of entries may be incomplete or inaccurate.
Functions
AbbrLocationStr
Definition:
AbbrLocationStr(int sectorid) -> string name
Description:
Get abbreviated sector name for sectorid
Arguments:
sectorid sectorid
Returns:
name shortened sector name
Example:
<source lang="lua">AbbrLocationStr(5000) -> "Sed H9"</source>
AbortMission
Definition:
AbortMission() -> nil
Description:
Abort the currently running mission.
Article
Definition:
Article(string word) -> string out
Description:
prepends the appropriate article to the string word
Arguments:
word string to prepend an article to.
Returns:
out the string with an article prepended.
Example:
<source lang="lua">Article("apple") -> "an apple"</source>
CanUseAddon
Definition:
CanUseAddon(string itemid) -> bool ret1 {string l1 ..}
Description:
check if the player can equip the addon itemid
Arguments:
itemid itemid of addon to check
Returns:
ret1 true or false depending on equipability
l1 license requirements of the item at the current station (1-5) (only returned for local addons and if the player is docked with the station)
Example:
<source lang="lua">CanUseAddon(12345) -> true {1, 2, 2, 2, 2}</source>
CanUseMerchandise
Definition:
Description:
CancelPurchaseShipLoadout
Definition:
Description:
CheckCharProximity
Definition:
Description:
CheckProximityWarning
Definition:
Description:
ClearGeneralChatLog
Definition:
Description:
doesn't seem to do anything ...
ClearLastShipLoadout
Definition:
ClearLastShipLoadout() -> nil
Description:
clear last shiploadout. prevents client from asking to rebuy ship after destruction
ClearMissionChatLog
Definition:
Description:
does nothing..
ClearProximityCache
Definition:
Description:
I guess it clears the proximity cache?
ClearStationChatLog
Definition:
Description:
does nothing...
ConfigureMultipleWeaponGroups
Definition: ConfigureMultipleWeaponGroups{table group1key1, table group1key2 ... table group1key6, table group2key1, table group2key2...}
Description:
configures weapon groups according to given tables
Arguments:
group*key* each table seems to represent one group key to which a group of ports can be assigned. Members of the tables contain boolean values where each index represents a port. the first index seems to switch the whole group on or off depending on its value. that kind of works for the first table at least ..
Example:
ConfigureMultipleWeaponGroups
ConfigureWeaponGroup
Definition:
ConfigureWeaponGroup(int id, table port_ids)
Description:
id is number of group (0-17)
ports_ids is list of ports active for that group
Example:
<source lang=lua>ConfigureWeaponGroup(0, {2,3})</source>
ConnectAddon
Definition:
ConnectAddon(int portid, int itemid) -> bool canconnect
Description:
Attaches the addon itemid to the active ship in port portid
Arguments:
portid portid of the the port
itemid itemid of the addon
Returns:
canconnect returns true if the player is docked and has an active ship otherwise nil
Example:
<source lang="lua">ConnectAddon(2, 123) -> true</source>
put the addon 123 into port 2 while the player is docked to a station
CreateCharacter
Definition:
CreateCharacter(int name, int nation) -> nil
Description:
Creates the character of the given nation
Arguments:
name name of character
nation nation of character
DeleteCharacter
Definition:
DeleteCharacter(int slot) -> nil
Description:
Deletes the character in the character slot slot
Arguments:
slot which character to delete
DisableProximityWarning
Definition:
DisableProximityWarning() -> nil
Description:
disable the proximity warning ...
DisconnectAddon
Definition:
DisconnectAddon(int itemid) -> bool ret1
Description:
detaches the addon itemid and stores it in the station
Note: detached items will likely have a different itemid in the station
Arguments:
itemid id of the item to detach
Returns:
ret1 returns true if the player is docked and has an active ship otherwise nil
Example:
<source lang="lua">DisconnectAddon(123) -> true</source>
remove the item 123 from the active ship while the player is docked to a station
DisconnectAllAddons
Definition:
DisconnectAllAddons() -> nil
Description:
Detach all addons from the active ship and store them in the current station
EnableProximityWarning
Definition:
DisableProximityWarning() -> nil
Description:
enable the proximity warning ...
EnableVoiceChat
Definition:
EnableVoiceChat(bool enable) -> nil
Description:
Toggle Voice chat
Arguments:
enable enable voice chat if true
FindAndReplaceTags
Definition:
FindAndReplaceTags(string text, table matches) -> string ret1
Description:
Replaces all occurances of with < and > enclosed substrings in text with matching values from the provided table
Arguments:
test string to replace tags in
matches table with tags/replacement pairs
Returns:
ret1: converted text
Example:
<source lang="lua">FindAndReplaceTags("hi this is a <br> linebreak", {br="\n"})
-> "hi this is a
linebreak"</source>
FindAndReplaceTagsCB
Definition:
Description:
ForEachBuddy
Definition:
ForEachBuddy(function func(string name, bool isonline, int sectorid)) -> nil
Description:
calls func with the name, if the player is online for each of your buddies as well as his position if the player is currently online
Arguments:
func gets called for each buddy
name name of the buddy
isonline true if the player is online else false
sectorid location of player as sectorid
Example:
<source lang="lua">ForEachBuddy(function (name, isonline, pos) print(name .." "..tostring(isonline).." "..tostring(pos)) end)</source>
prints a list with your buddies and their status
ForEachPlayer
Definition:
ForEachPlayer(function func(int charid)) -> nil
Description:
calls func with the character id of each player in the sector. that includes bots and the sector thingy itself
This function is called by the toplist when you open it.
Arguments:
func gets called for each buddy
ncharid character id
Example:
<source lang="lua">ForEachPlayer(function (id) print(id) end)</source>
prints a list with all players in the sector
GeneratePlayerDiedMessage
Definition:
GeneratePlayerDiedMessage(string name1, name2, int weapon) -> string msg
Description:
generate appropiate kill message for the arguments.
Arguments:
name1 character that died
name2 character that killed name1
weapon weaponid of weapon with which the kill was made(?)
Returns:
msg kill message
Example:
<source lang="lua">
GeneratePlayerDiedMessage("foo", "bar", 0) -> "bar destroyed foo"
GeneratePlayerDiedMessage("foo", "foo", 0) -> "foo is having issues"
</source>
GetAccomplishmentLevels
Definition:
GetAccomplishmentLevels(int accomid) -> int curlevel int reqlevel
Description:
returns the current and the required level for the selected accomplishment
Arguments:
accomid id of the accomplishment
Returns:
curlevel current level of the accomplishment
reqlevel what is required to get the accomplishment
Example:
<source lang="lua">GetAccomplishmentLevels(9) -> 34 50</source>
assuming 9 is buskills this player has 34 kills of the 50 required
GetAccomplishmentType
Definition:
GetAccomplishmentType(int accomindex) -> int accomplishmenttype int accomplishmentlevel
Description:
returns some numbers..
Arguments:
accomindex index of the accomplishment
Returns:
accomplishmenttype type of accomplishment
accomplishmentlevel what level the accomplishment is, starting at 1.
Example:
<source lang="lua">local accomtype, accomlevel = GetAccomplishmentType(accomindex)
local description = GetAccomplishmentDescription(accomtype, accomlevel)</source>
GetActiveChatChannel
Definition:
GetActiveChatChannel() -> int channel
Description:
returns the active channel
Returns:
channel active chat channel
Example:
<source lang="lua">GetActiveChatChannel() -> 1</source>
you are currently in channel 1
GetActiveMissionInfo
Definition:
GetActiveMissionInfo(int num) -> string mname table mmsg int itemid
Description:
Get information about the selcted active mission
Arguments:
num index of active mission (always 1)
Returns:
mname string containing name of active mission
mmsg array where each index contains a mission log entry + optional interface elements and their properties
itemid itemid of the mission
Example:
<source lang="lua">GetActiveMissionInfo(1) -> "awesome mission" {1={"awesome mission question" 2={0="button" 1="awesome button text" action=1}}} 1234</source>
The active mission is called "awesome mission" and the first mission log entry contains the text "awesome mission question" with a button labaled "awesome button text" which triggers the action 1. item id for this mission is 1234
GetActiveShipCargoCount
Definition:
GetActiveChatChannel() -> int cargocount
Description:
returns amount of cargo in the ship
Returns:
cargocount amount of cargo in the ship
GetActiveShipEnergy
Definition:
GetActiveShipEnergy() -> float eng fraction
Description:
returns the energy level of the active ship
Returns:
eng energy level in game units 0 .. maxcapacacity
fraction energy level as float from 0.0-1.0
Example:
<source lang="lua">GetActiveShipEnergy() -> 150.0 0.5</source>
the battery of this ship is half empty and has a capacity of 300
GetActiveShipHealth
Definition:
GetActiveShipHealth() -> int d1 d2 d3 d4 d5 d6 dmg max
Description:
returns information about the active ships health
Returns:
d? damage to subsection 0 = no damage
dmg accumulated damage of subsections
max max health of ship
Example:
<source lang="lua">GetActiveShipHealth() -> 500 10 10 0 0 0 520 10000</source>
ship has 500 damagei n frontal region 520 dmg overall and a max health of 10000
GetActiveShipGridPowerAndUsage
Definition:
GetActiveShipGridPowerAndUsage() -> int power usage
Description:
returns the energy grid power and usage of the current ship..
Returns:
power energy grid power
fraction power usage
Example:
<source lang="lua">GetActiveShipGridPowerAndUsage() -> 20 12</source>
the ships power grid has a capacity of 20 and 12 are currently used
GetActiveShipID
Definition:
GetActiveShipID() -> int itemid
Description:
returns itemid of active ship
Returns:
itemid item id of active ship
GetActiveShipItemIDAtPort
Definition:
GetActiveShipItemIDAtPort(int portid) -> int itemid
Description:
returns itemid of addon in selected port
Arguments:
portid portid
Returns:
itemid itemid of addon in port
Example:
<source lang="lua">GetActiveShipItemIDAtPort(1) -> 1234</source>
addon in port 1 has itemid 1234
GetActiveShipMass
Definition:
GetActiveShipMass() -> int mass
Description:
returns mass of active ship
Returns:
mass mass of active ship
Example:
<source lang="lua">GetActiveShipMAss() -> 15.0000</source>
ship weights 15000kg
GetActiveShipMaxCargo
Definition:
GetActiveShipMaxCargo() -> int cargo
Description:
returns amount of cargo space of the active ship in cu
Returns:
cargo cargospace
GetActiveShipMaxSpeed
Definition:
GetActiveShipMaxSpeed() -> int speed
Description:
returns max nonturbo speed of active ship
Returns:
speed ...
GetActiveShipName
Definition:
GetActiveShipName() -> string name
Description:
returns a string with the active ships name
Returns:
name ...
GetActiveShipNumAddonPorts
Definition:
GetActiveShipNumAddonPorts() -> int ports
Description:
returns number of ports in active ship
Returns:
ports number of ports, including engine and battery
Example:
<source lang="lua">GetActiveShipNumAddonPorts() -> 4</source>
this ship has 3 ports
GetActiveShipPortIDOfItem
Definition:
GetActiveShipPortIDOfItem(int itemid) -> int portid
Description:
returns portid of the given addon in active ship
Arguments:
itemid itemid of an addon
Returns:
portid portid of port the addon is in or nil if addon is not on the ship or invalid
Example:
<source lang="lua">GetActiveShipPortIDOfItem(1234) -> 3</source>
GetActiveShipPortInfo
Definition:
GetActiveShipPortInfo(int portid) -> table portinfo
Description:
returns information about the given port
Arguments:
portid portid
Returns:
portinfo table with port info
fields include:
type: int holding the type of port
name string describing port
position: vector with port position on ship
orientation: quaternion holding orientation of port
Example:
<source lang="lua">GetActiveShipPortInfo(1) -> {type=4 name="PowerCell" position=(0, 0, 0) orientation=(0.000 0.000 0.000 1.000)}</source>
portinfo of a ragnaroks battery port
GetActiveShipSelectedWeaponGroupIDs
Definition:
GetActiveShipSelectedWeaponGroupIDs() -> int id1 id2 id3
Description:
returns ids of the selected weapon groups ...
Returns:
id? id's of weapon groups. Probably mapping to those key buttons.
Example:
<source lang="lua">GetActiveShipSelectedWeaponGroupIDs() -> 0 6 12</source>
default mapping
GetActiveShipSpeed
Definition:
GetActiveShipSpeed() -> int speed
Description:
returns current speed of active ship
Returns:
speed ...
GetActiveShipWeaponGroup
Definition:
GetActiveShipWeaponGroup(int id) -> table group
Description:
return which ports are enabled in the provided group
Arguments:
id id of weapon group correspondents to group key[0-5] + (trigger group[0-2] * 6)
Returns:
port table where the indexes are the port ids and values bools that are true when the port is active
Example:
<source lang="lua">GetActiveShipWeaponGroup(6) -> {2=true 3=true}</source>
6 -> 6 % 6 = 1 R 0 thus 6 represents first group key and and second trigger group. port 2 and 3 are active for example this could be the 2 s ports on a vult
GetAddonItemInfo
Definition:
GetAddonItemInfo(int itemid) -> int current maximum
Description:
Returns current and maximum ammo if itemid is a weapon with ammo, or current/maximum armor if itemid is a ship.
Arguments:
itemid itemid of an addon or ship.
Returns:
current Current ammo/armor, or -1.
maximum Maximum ammo/armor, or -1.
GetAvailableMissionInfo
Definition:
GetAvailableMissionInfo(int midx) -> {int itemtype, string name, bool active, int category, string icon, string desc}
Description:
Returns information about the mission with the given index.
Arguments:
midx index of mission in missionlist (1 based)
Returns:
itemtype no idea
name name of mission
active is this mission active
category mission category
icon path to icon
desc mission description
GetBarPatrons
Definition:
GetBarPatrons() -> {[charid1], [charid2]...}
Description:
get people in the current station bar
Returns:
charid? index of returned table are charids of characters in the bar
GetBuddyInfo
Definition:
GetBuddyInfo() -> ???
Description:
not figured out yet
GetCharacterDescription
Definition:
GetCharacterDescription() -> string desc
Description:
Get the character description for your and possibly other chars. It just returns an empty string when an argument is passed to it, which suggests that it accepts one or more unknown arguments.
Arguments:
???
Returns:
desc your character description text whne no argument is provided
GetCharacterID
Definition:
GetCharacterID(int nodeid) -> int charid
Description:
returns character id of the provided node id
Arguments:
nodeid node id of one of the characters in the sector
Returns:
charid character id of the given node if a valid nodeid is valid otherwise the players charid
GetCharacterIDByName
Definition:
GetCharacterIDByName(string name) -> int charid
Description:
get character id by name
Arguments:
name name of a character
Returns:
charid a character id or nil
GetCharacterInfo
Definition:
GetCharacterInfo(int cslot) -> string name faction int money kills deaths loc home cl ll hl tl ml
Description:
Get information about your characters
Arguments:
cslot a character slot (1-6)
Returns:
name
faction
money
kills all kills
deaths
loc sectorid of current location
home sectorid of characters homestation
cl combat level
ll light weapon level
hl heavy weapon level
tl trade level
ml mining level
Example:
<source lang="lua">GetCharacterInfo(1) -> "Dude" "Corvus" 10000 10 100 4444 4444 1 1 1 0 0
</source>
This players first character is called "Dude" is of the "Corvus" faction has 10000c killed 10 things died 100 times is in sector 4444, homed in 4444 and has level 1/1/1/0/0
GetCharacterKillDeaths
Definition:
GetCharacterKillDeaths(int charid) -> int kills deaths pks
Description:
get info about kills and deaths. returns your own info if no charid given or a lua error if an invalid one ...
Arguments:
charid character id or nil
Returns:
kills total kills
deaths total deaths
pks player kills
GetCurrentChatTab
Definition:
Description:
no idea maybe unused. always returns 2 here
GetCurrentSectorid
Definition:
GetCurrentSectorid() -> int sectorid
Description:
get current sector id
Returns:
sectorid sectorid of current sector
GetCurrentStationType
Definition:
GetCurrentStationType() -> int type
Description:
return the current station type..
Returns:
type current station type. seems be usually 0 except when docked to a capship then 1
GetCurrentSystemid
Definition:
GetCurrentSystemid() -> int systemid
Description:
get current system id..
Returns:
systemid id of current system
GetEULA
Definition:
GetEULA() -> string eula
Description:
return eula
Returns:
eula string containing the eula
GetFactionInfo
Definition:
GetFactionInfo(int faction) -> string info
Description:
get faction info text for the provided faction
Arguments:
faction id of a faction
Returns:
info string containing faction info
GetFinishedMissionInfo
Definition:
GetFinishedMissionInfo() -> string name table msg int itemid
Description:
see GetActiveMissionInfo
GetFullPath
Definition:
Description:
sounds obvious but it isn't
GetGeneralChatLog
Definition:
GetGeneralChatLog() -> table log
Description:
returns the chatlog
Returns:
log table containing chatlog
GetGroupMemberID
Definition:
GetGroupMemberID(int index) -> int charid
Description:
get charid of group member with given index
Arguments:
index group member index (1-8)
Returns:
charid character id
GetGroupMemberLocation
Definition:
GetGroupMemberLocation(int charid) -> int loc
Description:
get location of a groupmember
Arguments:
charid character ids of a groupmember
Returns:
loc sectorid of groupmember or 0 for yourself
GetGroupOwnerID
Definition:
GetGroupOwnerID() -> int charid
Description:
get charid of group owner
Returns:
charid character id
GetGuildAcronym
Definition:
GetGuildAcronym() -> string acronym
Description:
get your guilds acronym
Returns:
acronym string containing guild acronym
GetGuildBalance
Definition:
GetGuildBalance() -> int balance
Description:
get amount of money in guild bank
Returns:
balance money in bank
GetGuildBankPrivileges
Definition:
GetGuildBankPrivileges() -> table deposit withdraw logview
Description:
get your guilds bank privileges as three tables. they contain the ranks carrying each privilege.
see [API_Index#Guild]
Returns:
deposit table with ranks that can deposit money
withdraw table with ranks that can withdraw money
logview table with ranks that can view the transfer log
GetGuildBankWithdrawalLimits
Definition:
GetGuildBankWithdrawalLimits() -> int ret1 ret2 ret3
Description:
get withdrawal limits? returns three numbers
Returns:
ret1
ret4
ret3
GetGuildMOTD
Definition:
GetGuildMOTD() -> string motd
Description:
get your guilds message of the day
Returns:
motd string containing the motd
GetGuildMemberInfo
Definition:
GetGuildMemberInfo(int index) -> int charid rank string name
Description:
get information about the guildmember of the given index
Arguments:
index index of online guildmembers 1-n
Returns:
charid character id
rank rank: 0=member, 1=lieutenant, 2=council member, 3=council member and lieutenant, 4=commander
name name of member
Example:
<source lang="lua">
for i=1,GetNumGuildMembers()do
local id, rank, name = GetGuildMemberInfo(i) print("guild member: "..name)
end</source>
GetGuildMemberInfoByCharID
Definition:
GetGuildMemberInfoByCharID(int charid) -> int charid rank string name
Description:
get information about the guildmember
Arguments:
charid charid of online guildmember
Returns:
charid character id
rank rank: 0=member, 1=lieutenant, 2=council member, 3=council member and lieutenant, 4=commander
name name of member
Example:
<source lang="lua">local charid,rank,charname = GetGuildMemberInfoByCharID(GetCharacterID())</source>
GetGuildName
Definition:
GetGuildName() -> string name
Description:
get guild name
Returns:
name string containing guild name
GetGuildTag
Definition:
GetGuildTag(int charid) -> string tag
Description:
get guild tag of self or another character.
Arguments:
charid character id or nil to get self's guild tag.
Returns:
tag string containing guild tag or empty string if character not known or not in a guild.
Example:
local guildtag = GetGuildTag()
if guildtag ~= "" then
print('['..guildtag..'] You are a member of the guild '..(GetGuildName() or guildtag)..'\n')
else
print('Not a member of a guild.\n')
end</source>
GetHomeStation
Definition:
GetHomeStation() -> int sectorid
Description:
get sectorid of home station
Returns:
sectorid sectorid of home station
GetInventoryItemClassSubType
Definition:
GetInventoryItemClassSubType(int itemid) -> int subtype
Description:
get subclass of an item
Arguments:
itemid inventory item
Returns:
subtype sub type of item
known types:
0 = light weapon or ship
1 = heavy weapon
3 = engine
4 = battery
10 = trade goods
GetInventoryItemClassType
Definition:
GetInventoryItemClassType(int itemid) -> int type
Description:
get class of an item
Arguments:
itemid inventory item
Returns:
type class of item. you can use those CLASSTYPE_* constants to identify types
GetInventoryItemContainerID
Definition:
GetInventoryItemContainerID(int itemid) -> int container
Description:
get container of item
Arguments:
itemid inventory item
Returns:
container itemid of container of or null if it's not in one (a ship)
GetInventoryItemExtendedDesc
Definition:
GetInventoryItemExtendedDesc(int itemid) -> string desc
Description:
get description of item
Arguments:
itemid inventory item
Returns:
desc item description text.
GetInventoryItemIcon
Definition:
GetInventoryItemIcon(int itemid) -> string path
Description:
get path to icon of inventory item
Arguments:
itemid inventory item
Returns:
path path to icon
GetInventoryItemInfo
Definition:
GetInventoryItemInfo(int itemid) -> string ipath name int quant float mass string sdesc desc1 desc2 int container class subtype
Description:
get most info about inventory item
Arguments:
itemid inventory item
Returns:
ipath icon path
name name or item
quant amount of items
mass per item mass as float in tons
sdesc short description
desc1 long description
desc2 long description again, sometimes omitted don't know what's the difference
container itemid of container this item is in
class type of item (see GetInventoryItemClassType)
subtype subtype of item (see GetInventoryItemClassSubType)
GetInventoryItemLocation
Definition:
GetInventoryItemLocation(int itemid) -> int stationid
Description:
get location of an inventory item
Arguments:
itemid itemid of an inventory item
Returns:
stationid stationid or nil if itemid is invalid
Example:
<source lang="lua">ShortLocationStr(SplitStationID(GetInventoryItemLocation(1234))) -> "Dau L-10"</source>
get the stationid of the item 1234
get the sectorid part of that stationid
print out the sectors name
GetInventoryItemLongDesc
Definition:
GetInventoryItemLongDesc(int itemid) -> string desc
Description:
get long description of an inventory item
Arguments:
itemid itemid of an inventory item
Returns:
desc long description of an inventory item
Example:
<source lang="lua">GetInventoryItemLongDesc(1234) ->
"Damage: 1100|Velocity: 190m/s|Energy: 30/blast|Delay: 0.4s|Mass: 1000 kg| \
Volume (as cargo): 1 cu|Good auto-targeting||KC-Cannon housing with PR-11 plasma cells"</source>
GetInventoryItemMass
Definition:
GetInventoryItemMass(int itemid) -> float mass
Description:
get mass of inventory item
Arguments:
itemid inventory item
Returns:
path mass of item as float in tons
Example:
<source lang="lua">GetInventoryItemMass(1234) -> 4.000</source>
the mass of item 1234 is 4000kg
GetInventoryItemName
Definition:
GetInventoryItemName(int itemid) -> string name
Description:
get name of inventory item
Arguments:
itemid inventory item
Returns:
name name
GetInventoryItemQuantity
Definition:
GetInventoryItemQuantity(int itemid) -> int quant
Description:
get quantity of inventory item..
Arguments:
itemid inventory item
Returns:
quant quantity
GetInventoryItemType
Definition:
GetInventoryItemType(int itemid) -> int type
Description:
get item type
Arguments:
itemid inventory item
Returns:
type type
GetInventoryItemUnitCost
Definition:
GetInventoryItemUnitCost(int itemid) -> int cost
Description:
get price paid for the given item(?)
Arguments:
itemid itemid of an inventory item
Returns:
cost price of item
GetInventoryItemVolume
Definition:
GetInventoryItemVolume(int itemid) -> int volume
Description:
get per unit volume of item in cu
Arguments:
itemid itemid of an inventory item
Returns:
volume volume in cu
GetLastAggressor
Definition:
GetLastAggressor(int itemid) -> int nodeid ret1
Description:
get node id of last aggressor and some number
Returns:
nodeid node id of last aggressor
ret1 no clue
GetJoinedChannels
Definition:
GetJoinedChannels() -> table channels
Description:
get array with currently joined channels
Returns:
channels array with joined channels
GetLastPrivateSpeaker
Definition:
GetLastPrivateSpeaker(int itemid) -> string name
Description:
get name of last character that pmed you
Returns:
name last messager
GetLastShipLoadout
Definition:
GetLastShipLoadout() -> {groups = {1 = group1 .. 18 = group18}, int ship, ports= {1 = port1 ..}, int shipcolor}
Description:
get last ship loadout, color and weapon groups. this function only works in space
Returns:
groups table containing the weapon group setup
group? group information. array indices correspondent to ports, is the value of an index set to true the port is enabled
ship type of ship
ports array indices correspondent to ports, value of index is the type of addon
shipcolor ship color 1-255(?)
GetLastShipLoadoutPurchaseCost
Definition:
GetLastShipLoadoutPurchaseCost() -> int cost
Description:
what you payed for your last ship(?)
Returns:
cost
GetLicenseLevel
Definition:
GetLicenseLevel(int type) -> int level
Description:
get the level of the provided license
Arguments:
type type of license (1-5)
Returns:
level license level or 0 if invalid type given
GetLicenseRequirement
Definition:
GetLicenseRequirement(int level) -> int xp
Description:
get xp required for given level
Arguments:
level license level
Returns:
xp
GetListOfSeenNames
Definition:
GetListOfSeenNames() -> table names
Description:
get table with names of characters that have been in the same sector as the player or have sent messages
Returns:
names table with names of characters
GetMaxRadarDistance
Definition:
GetMaxRadarDistance() -> int dist
Description:
get current(?) max radar range
Returns:
dist max radar range
GetMinJumpDistance
Definition:
GetMinJumpDistance() -> int dist
Description:
get minimum distance from large objects to jump
Returns:
dist min jump distance
GetMissionChatLog
Definition:
GetMissionChatLog() -> {bool updated, string 1.. }
Description:
get advancement log
Returns:
1-n advancement log
updated no clue
GetMissionTimers
Definition:
GetMissionTimers() -> int time
Description:
get time left on the current mission. may have some functionality for multiple missions
Returns:
time time left on this timer in 1000th seconds
GetMoney
Definition:
GetMoney() -> int money
Description:
get how many credits you own
Returns:
money
GetNationKills
Definition:
GetNationKills(int nation) -> int kills
Description:
get number of player kills for the given nation
Arguments:
nation id of nation (1-3)
Returns:
kills number of player kills or 0 if invalid nation
GetNewsHeadline
Definition:
GetNewsHeadline(int index) -> string title int time ret1
Description:
get headline, post time and some number
Arguments:
index index of headline newest is 1
Returns:
title the headline
time post date in unix time
ret1 no clue, always 1
GetNumAccomplishments
Definition:
GetNumAccomplishments(int charid) -> int accomplishments
Description:
get number of accomplishmeants for given character(?). not well tested, may require caching of the char info
Arguments:
charid character id (?)
Returns:
accomplishments number of accomplishments
GetNumActiveMissions
Definition:
GetNumActiveMissions() -> int missions
Description:
get number of active missions.
Returns:
missions number of active missions
GetNumAvailableMissions
Definition:
GetNumAvailableMissions() -> int missions
Description:
get number of available missions
Returns:
missions
GetNumCharacters
Definition:
GetNumCharacters() -> int chars
Description:
get number of characters you have defined
Returns:
chars
GetNumCompletedMissions
Definition:
GetNumCompletedMissions() -> int missions
Description:
get number of completed missions
Returns:
missions
GetNumFinishedMissions
Definition:
GetNumFinishedMissions() -> int missions
Description:
get number of finished missions. as displayed in the mission log panel
Returns:
missions
GetNumGroupMembers
Definition:
GetNumCharacters() -> int chars
Description:
get number of characters in your group
Returns:
chars number of characters in your group or 0 if player is not in group
GetNumGuildMembers
Definition:
GetNumGuildMembers() -> int numchars
Description:
get number of online guildmembers
Returns:
chars number of guildmembers currently online or 0 if player is not in a guild
Example:
for i=1,GetNumGuildMembers() do
local id, rank, name = GetGuildMemberInfo(i) print("member: "..name)
end</source>
GetNumNewsHeadlines
Definition:
GetNumNewsHeadlines() -> int num
Description:
get number of news headlines..
Returns:
num
GetNumStationDesiredItems
Definition:
GetNumStationDesiredItems() -> int num
Description:
Get number of items this station desires. The names of the items can then be fetched with GetStationDesiredItem.
Returns:
num The number of items the station wants.
Example:
<source lang="lua">
for i = 1, GetNumStationDesiredItems(), 1 do
print("This station wants: "..GetStationDesiredItem(i))
done
</source>
GetNumStationMerch
Definition:
GetNumStationMerch() -> int num
Description:
get number of addons, ships an cargo this station sells
Returns:
num
GetNumStationTurrets
Definition:
GetNumStationTurrets() -> int num
Description:
get number of turrets on this station or ship
Returns:
num number of turrets attached to this station or ship. 0 if not docked
GetNumTips
Definition:
GetNumTips() -> int num
Description:
get size of load screen tips pool
Returns:
num
GetParentHealth
Definition:
GetParentHealth() -> float ret1 ret2
Description:
get health of object this one is attached to (turret to capship). untested!
Returns:
ret1 health in percent(?)
ret2 health as float (1-0)(?)
GetPlayerDistance
Definition:
GetPlayerDistance(int charid) -> float distance
Description:
get distance to another character
Arguments:
charid character id of another character in this sector
Returns:
distance distance to character in m
GetPlayerFaction
Definition:
GetPlayerFaction(int charid) -> int factionid
Description:
get nation of a player
Arguments:
charid character id or nil
Returns:
factionid number representing the faction (1-13, 99)
GetPlayerFactionStanding
Definition:
GetPlayerFactionStanding(int factionid, charid) -> int standing
Description:
get a players standing with a faction
Arguments:
factionid a number representing a faction. Only 1 to 3 work for other players. factionid
charid charid of a player (in the current sector?). nil is equivalent of own id.
Returns:
standing number representing faction standing 0-65535, (0 in-game being -1000, 32768 in-game being 0 and 65535 being 1000 in-game)
Example:
If the player's Itani Faction Standing was 0:
<source lang="lua">print( GetPlayerFactionStanding(1) ) -> "32768"</source>
Or used in conjunction with GetPlayerFaction:
<source lang="lua">print( GetPlayerFactionStanding( GetPlayerFaction(charid) )
-> "Will return the players faction standing of the faction that charid belongs to." )</source>
GetPlayerHealth
Definition:
GetPlayerHealth(int charid) -> float health
Description:
get health of provided character
Arguments:
charid character id
Returns:
health health of character in percent or -1 if character is not in the current sector
GetPlayerName
Definition:
GetPlayerName(int charid) -> string name
Description:
get name of character
Arguments:
charid character id
Returns:
name
GetPlayerNodeID
Definition:
GetPlayerNodeID(int charid) -> int nodeid
Description:
get nodeid of a character in the sector
Arguments:
charid character id
Returns:
nodeid nodeid or nil if charid is invalid
GetPrimaryShipIDOfPlayer
Definition:
GetPrimaryShipIDOfPlayer(int charid) -> int shipid
Description:
get shipid of a character (= objectid?)
Arguments:
charid character id
Returns:
shipid
GetPrimaryShipNameOfPlayer
Definition:
GetPrimaryShipNameOfPlayer(int charid) -> string name
Description:
get ship name (type) of provided character
Arguments:
charid character id
Returns:
name
GetProximityWarningDistance
Definition:
GetProximityWarningDistance() -> int dist
Description:
get proxy warnign distance
Note: even returns the distance when proxy warning is disabled
Returns:
dist proxy distance.
GetSectorAlignment
Definition:
GetSectorAlignment() -> int alignment
Description:
returns the alignment of the current sector
Returns:
alignment int representing alignment of the current sector. see: FactionName
GetSectorMonitoredStatus
Definition:
GetSectorMonitoredStatus() -> int monitor
Description:
returns the monitor status of the current sector (Unmonitored, Guarded ...) see: FactionMonitor and FactionMonitorStr
Returns:
monitor monitor status
GetShipCargoCount
Definition:
GetShipCargoCount(int itemid) -> int num
Description:
get amount of cargo in the ship
Arguments:
itemid item id of a ship
Returns:
num amount of argo in ship in cu
GetShipInventory
Definition:
GetShipInventory(int itemid) -> {cargo = {int cargoitemid ..}, addons = {int addonitemid ..}}
Description:
get itemids of items attached to a ship
Arguments:
itemid item id of a ship
Returns:
cargo array with cargo items
addons array with addons
cargoitemid itemids of cargo items
addonitemid itemids of addons
GetShipList
Definition:
GetShipList() -> {int itemid ..}
Description:
get list of your ships in the current station. produces error when called outside station..
Returns:
itemid itemid of a ship
GetShipMaxCargo
Definition:
GetShipMaxCargo(int itemid) -> int cargo
Description:
get amount of cargo the given ship can hold
Arguments:
itemid itemid of a ship
Returns:
cargo cargo in cu
GetShipMeshInfo
Definition:
GetShipMeshInfo(int itemid) -> string id model int color
Description:
get mesh information about equipment in your inventory. if an invalid itemid is given the info about the current ship is returned
Arguments:
itemid itemid of one of your ships or nil
Returns:
id of the ship
model filename of the model(?)
color colorid of the item see ShipPalette
Example:
<source lang="lua">GetShipMeshInfo(1234) -> "ship_generic_behemoth" "gaf/ship_generic_behemoth.dfs" 166</source>
GetShipPortIDOfItem
Definition:
GetShipPortIDOfItem(int itemid1, int itemid2) -> int portid
Description:
get port of weapon in one of your ships
Arguments:
itemid1 itemid of one of your ships
itemid2 itemid of a weapon or nil
Returns:
portid port of a wweapon or first free port if itemid2 is nil
GetShipPurchaseColor
Definition:
GetShipPurchaseColor() -> int color
Description:
get selected color from the color picker
Returns:
colorid number representing color (0-255)
GetSkillLevel
Definition:
GetSkillLevel(int licenseid) -> int current next
Description:
get current and required xp for next level or provided skill
Arguments:
licenseid type of license (1-5)
Returns:
current current xp
next xp required for next level
GetSkirmishInfo
Definition:
GetSkirmishInfo() -> int crew1 crew2 init1 init2 string name1 name2 bool active
Description:
returns crew info for skirmish missions
Returns:
crew1 crew members left for side 1 (top bar)
crew2 crew members left for side 2 (bottom bar)
init1 initial crew strength for side 1
init2 initial crew strength for side 2
name1 name of side 1
name2 name of side 2
active true if mission active(?)
GetStationAddonList
Definition:
GetStationAddonList() -> {int itemid ..}
Description:
get array with your addons in the station hold
Returns:
itemid itemid of one of your addons
GetStationAmmoInfoByID
Definition:
GetStationAmmoByID(int itemid) -> {bool is_ammorepair, string type, int unitcost, int price, string longdesc, string desc, bool locallyproduced, int itemid, string icon}
Description:
get info about ammo based weapons in the station by item id
Arguments:
itemid itemid
GetStationCargoList
Definition:
GetStationCargoList() -> {int itemid ..}
Description:
get list of cargo items in the current station. produces error when called outside station..
Returns:
itemid itemid of a trade item
GetStationChatLog
Definition:
GetStationChatLog() -> {string msg ..}
Description:
get table with messages in the station chat
Returns:
msg chat message
GetStationCurrentCargo
Definition:
GetStationCurrentCargo() -> int cargo
Description:
get amount of cargo currently in this station. including cargo, equipment, ships ..
Returns:
cargo amount of cargo in cu
GetStationDesiredItem
Definition:
GetStationDesiredItem(int index) -> string ditem
Description:
Get the string name of an item that this station desires. The index ranges from 1 to GetNumStationDesiredItems().
Arguments:
index index in list of strings
Returns:
ditems desired item
GetStationFaction
Definition:
GetStationFaction(int stationid) -> int factionid
Description:
get faction of the given station
Arguments:
stationid stationid
Returns:
factionid factionid or 0 if stationid invalid
GetStationLocation
Definition:
GetStationLocation() -> int stationid
Description:
get the stationid of the current station
Returns:
stationid stationid or nil if not docked to a station
GetStationMaxCargo
Definition:
GetStationMaxCargo() -> int cargo
Description:
return amount of cargo this station can hold.
Returns:
cargo amount of cargo in cu
purchaseable max
purchaseincrement
purchase price
mincargo
rent
GetStationMerchInfo
Definition:
GetStationMerchInfo(int merchid) -> { neededlevels = {int l1 .. l5}, int price, string longdesc, float mass, string sortgroup, int volume, string extendeddesc, string type, string meshfile, bool usable, int itemid, string icon }
Description:
get info about items this station sells
Arguments:
merchid id of sold items (1-n), where n = GetNumStationMerch()
Example:
<source lang="lua">
for item = 1, GetNumStationMerch() do
local haveitem = GetStationMerchInfo(item); console_print("Station has item: ".. haveitem.name);
end
</source>
GetStationMerchInfoByID
Definition:
GetStationMerchInfoByID(int itemid) -> { neededlevels = {int l1 .. l5}, int price, string longdesc, float mass, string sortgroup, int volume, string extendeddesc, string type, string meshfile, bool usable, int itemid, string icon }
Description:
get info about items this station sells by itemid
Arguments:
itemid itemid of sold items
GetStationMerchPriceByID
Definition:
GetStationMerchInfoByID(int itemid) -> int price
Description:
get price of an item this station sells
Arguments:
itemid itemid of sold items
Returns:
price price of an item or 0 if this item isn't sold
GetStationName
Definition:
GetStationName(int stationid) -> string name
Description:
Get the name of a station. If the provided stationid is invalid the function produces a lua error.
Arguments:
- stationid stationid or nil for the current station
Returns:
- name Long name of the current station if no argument is given, otherwise the sector name and coordinates of a station.
Example:
<source lang="lua">
GetStationName(200*256+1) --returns "Sol II H-13" (200 is the sectorid for Sol II, H-13)
GetStationName() -- returns "SkyCommand" when in the station at Sol II, H-13
</source>
GetStationSellableInventoryInfoByID
Definition:
GetStationSellableInventoryInfoByID() -> {bool is_ammorepair, string type, int unitcost, int price, string longdesc, string desc, string name, bool locallyproduced, neededlevels = {string l1 .. l5}, int itemid, string icon }
Description:
get sellable inventory info by id ...
GetStationShipList
Definition:
GetStationShipList(int itemid) -> {int itemid1 ..}
Description:
get array of your ships in the current station
Returns:
itemid? itemid of ship in the current station
GetStationTurretInfo
Definition:
GetStationTurretInfo(int turretid) -> {int objectid, int nodeid, float armorpercent, int itemid}
Description:
get information about a stations or ships turrets
Arguments:
turretid' id of a turret
Returns:
objectid
nodeid
armorpercent armor level
itemid
GetStationType
Definition:
GetStationType() -> string stype
Description:
get station type
Returns:
stype station type. returns "frigate" when docked to a cruiser otherwise nil
GetStorageItemInfo
Definition:
GetStorageItemInfo() -> ??
Description:
no clue. can't make it return anything
GetStorageLocationSector
Definition:
GetStorageLocationSector(int arg1) -> int ret1
Description:
returns some number when fed with an itemid
GetSurveyChoices
Definition:
GetSurveyChoices() -> {}
Description:
returns an empty table!
GetSurveyQuestion
Definition:
GetSurveyQuestion() -> string ret1
Description:
returns an empty string!
Returns:
ret1 an empty string!
GetSystemID
Definition:
GetSystemID(int sectorid) -> int systemid
Description:
get systemid of the given sector. lua error on nil
Arguments:
sectorid sectorid
Returns:
systemid systemid
GetTargetDistance
Definition:
GetTargetDistance() -> float dist
Description:
get distance to target
Returns:
dist distance to target in m
GetTargetFriendlyStatus
Definition:
GetTargetFriendlyStatus() -> int fstatus
Description:
get friendlyness of target
Returns:
fstatus Returns 0 to 3. Target is friendly if 3, unfriendly otherwise
GetTargetInfo
Definition:
GetTargetInfo() -> string name float health dist int factionid string guild ship
Description:
get info about target
Returns:
name
health health in percent
dist distance in m
factionid faction of target
guild guild tag of target
ship name of targets ship
GetTip
Definition:
GetTip(int tipid) -> string tip
Description:
get loading screen with given index
Arguments:
tipid tip id (1-n)
Returns:
tip loading screen tip
GetTurretNamesByStationType
Definition:
GetTurretNamesByStationType(string stype) -> {string tur1 ..}
Description:
get turret name of provided station type
Arguments:
stype station type
Returns:
tur1 turret name (2-n)(?)
Example:
<source lang="lua">GetTurretNameByStationType("frigate") -> {2 = "LeftAft", 3 = "Left Front", 4 = "Left Lower Fin" ..}</source>
GetTutorialLevel
Definition:
GetTutorialLevel() -> int num
Description:
return if the player has done the tutorial(?)
Returns:
num 0 if tutorial wasn'T done -1 if it was, I think ...
GetUserName
Definition:
GetUserName() -> string Name
Description:
Returns the username.
Returns:
Name <test:username> or <dev:username> if you are on the test or dev server, otherwise <username>.
GiveMoney
Definition:
GiveMoney(string char, int amount) -> nil
Description:
transfer money to a character
Arguments:
char name of a character within the sector
amount amount of money to transfer
HasActiveShip
Definition:
HasActiveShip() -> bool aship
Description:
return true if the player has an active ship
Returns:
aship true if the player has an activer ship otherwise false
HasLastShipLoadout
Definition:
HasLastShipLoadout() -> bool loadout
Description:
return true if the player has a last ship loadout saved. (see ClearLastShipLoadout)
Returns:
loadout true if the player has a last shiploadout saved otherwise false
IsConnected
Definition:
IsConnected() -> bool connected
Description:
return true if the player is connected to the game
Returns:
connected true if the player is connected otherwise false
IsEnemy
Definition:
IsEnemy(charid) -> bool enemy
Description:
Part of the base radar functionality. Used in conjunction with GetFriendlyStatus.
Returns:
enemy returns true if someone is an enemy, otherwise false. Totally unreliable.
IsGroupMember
Definition:
IsGroupMember(int charid) -> bool grmember
Description:
tell if the provided character is a group member
Arguments:
charid character id
Returns:
grmember true if character is a groupmember false if not or you aren't member of a group
IsGuildMember
Definition:
IsGuildMember(int charid) -> bool guildmember
Description:
tell if the provided character is a guild member
Arguments:
charid character id
Returns:
gumember true if character is a guildmember false if not or you aren't member of a guild
IsInDuel
Definition:
IsInDuel(charid) -> bool
Description:
Returns true if charid is in a duel, otherwise false.
IsPlayerRequestingBuddy
Definition:
IsPlayerRequestingBuddy(?) -> ?
Description:
not tried. sounds obvious though
IsPlayerRequestingDuel
Definition:
IsPlayerRequestingDuel(?) -> ?
Description:
not tried. sounds obvious though
IsPlayerRequestingGroupInvite
Definition:
IsPlayerRequestingGroupInvite(?) -> ?
Description:
not tried. sounds obvious though
IsProximityWarningEnabled
Definition:
IsProximityWarningEnabled() -> bool isproxy
Description:
tell if proximity warning is enabled
Returns:
isproxy true if proximity warning is enabled otherwise false
IsStormPresent
Definition:
IsStormPresent() -> bool isstorm
Description:
tell if there's a storm in the current sector
Returns:
isstorm true if storm is present otherwise false
IsTransactionInProgress
Definition:
IsTransactionInProgress() -> bool trans
Description:
tell if a transaction is in progress (like selling a ship, items ..)
Returns:
trans true if transaction in progress
IsVoiceChatEnabled
Definition:
IsVoiceChatEnabled() -> bool vc
Description:
tell if voice chat is enabled
Returns:
vc true if voice chat is enabled
JettisonAll
Definition:
JettisonAll() -> nil
Description:
Jettison all of your ships cargo
JettisonMultiple
Definition:
JettisonMultiple{item1 = {int id, int quantity} ..} -> nil
Description:
Jettison cargo items and quantitiss according to the provided table
Arguments:
item1 table containing quantity and itemid of cargo to jettison
id itemid of cargo item
quantity amount of this cargo to jettison
Example:
<source lang="lua">JettisonMultiple{{id=1234, quantity=2}, {id=1235, quantity=3}}</source>
jettison 2 untis of the cargo with the itemid 1234 and 3 with the id 1235
JettisonSingle
Definition:
JettisonSingle(int itemid, int quantity) -> nil
Description:
Jettison provided type and amount of cargo
Arguments:
itemid itemid of cargo item
quantity amount of cargo to jettison
Example:
<source lang="lua">JettisonMultiple(1234, 2)</source>
jettison 2 units of the cargo with the itemid 1234
JoinChannel
Definition:
JoinChannel{channelid1 ..} -> nil
Description:
join the provided channels without leaving existing channels
Arguments:
channelid1 channel number (1 - 2^32) the last index is the active channel
LeaveChannel
Definition:
LeaveChannel{channelid1 ..} -> nil
Description:
leave the provided channels
Arguments:
channelid1 channel number (1 - 2^32)
ListChannels
Definition:
ListChannels() -> nil
Description:
print list of currently joined channels and usage info to the chatarea
LoadCargo
Definition:
LoadCargo{item1 = {int itemid, int quantity} ..} -> nil
Description:
Load cargo items and quantitiss according to the provided table
Arguments:
item1 table containing quantity and itemid of cargo
itemid itemid of cargo item
quantity amount of this cargo to load
Example:
<source lang="lua">LoadCargo{{itemid=1234, quantity=2}, {itemid=1235, quantity=3}}</source>
load 2 units of the cargo with the itemid 1234 and 3 with the id 1235
LoadChannels
Definition:
LoadChannels() -> nil
Description:
restore chat channels from config file(?)
LoadMissionNotes
Definition:
LoadMissionNotes() -> string notes
Description:
read and return players notes from playernotes.txt. See also: Function_Index#SaveMissionNotes
Returns:
notes mission notes text
Definition:
LoadNavpath(string navpath) -> {int sectorid1 ..}
Description:
load navroute by name and return array with hops
Returns:
sectorid1 sectorid of a hop on this navroute first index is first hop (1-n)
LoadSystemNotes
Definition:
LoadSystemNotes(int systemid) -> string notes
Description:
load system notes from settings/<charactername>/system<systemid>notes.txt
Arguments:
sectorid systemid
Returns:
notes string with system notes
LocationStr
Definition:
LocationStr(int sectorid) -> string sname
Description:
translate a sectorid into a sector name. error if no argument provided
Arguments:
sectorid sectorid
Returns:
sname sector name
Example:
<source lang="lua">LocationStr(5000) -> "Sedina System, Sector H-9"</source>
Login
Definition:
Login(string username, string password) -> nil
Description:
Login to the game. crashes game when arguments are missing...
Arguments:
username vendetta account name
password password
Logout
Definition:
Logout() -> nil
Description:
Inititate logout sequence.
MakeBotName
Definition:
MakeBotName(string arg1, int arg2) -> string bname
Description:
no clue. returns the string that's passed to it and requires an int as second argument
Arguments:
arg1: ?
arg2: random seed
NPlural
Definition:
NPlural(string arg1, string arg2) -> string pstring
Description:
concaterates the two provided strings together and pluralizes the result
Arguments:
arg1 first substring
arg2 second substring
Returns:
pstring concaterated and pluralized string
Example:
<source lang="lua">NPlural("Serco", "Cookie") -> "Serco Cookies"</source>
ParseXML
Definition:
ParseXML(string xmlstring) -> {dom}
Description:
returns the provided string as a collection of substrings and nodes as subtables ..see example
Arguments:
xmlstring string containing xml tags
Returns:
dom table with xml nodes and substrings
Example:
<source lang="lua">ParseXML("a <xml>test</xml>woohoo<tag>subtext<bla>subsubtext</bla></tag>") ->
{"a ", {"test", "xml"}, "woohoo", {"subtext", {"subsubtext", "bla" }, "tag"}}</source>
PlayerInStation
Definition:
PlayerInStation() -> bool instation
Description:
tell if the player is in a station or capship
Returns:
instation true if the player is in a station otherwise false
PlayerInventoryPairs
Definition:
PlayerInventoryPairs() -> int itemid table iteminfo
Description:
Iterator function that returns information about an item in the players inventory each time it is called. works like pairs()
Returns:
itemid itemid
iteminfo inventory iteminfo
Example:
<source lang="lua">for i,v in PlayInventoryPairs() do console_print(i) printtable(v) end</source>
prints the info of every item in the players inventory to the console
PrintJoinUsage
Definition:
PrintJoinUsage() -> nil
Description:
prints how to use /join to the chatarea
PrintLeaveUsage
Definition:
PrintLeaveUsage() -> nil
Description:
prints how to use /leave to the chatarea
PrintTransactionTable
Definition:
PrintTransactionTable() -> nil
Description:
print pending transactions.
Returns:
{[x]={trackback="...(tail call): ?", wantcount=0, count=0}}
for current transactions, otherwise returns nil.
ProcessEvent
Definition:
ProcessEvent(string eventtype, data) -> nil
Description:
Processes various events. Trigger a with Function_Index#RegisterEvent defined event
Arguments:
eventtype eventtype
data varies depending on eventtype. Sometimes it's a table, sometimes it's a string.
PurchaseMerchandiseItem
Definition:
PurchaseMerchandiseItem(int itemid, int amount) -> nil
Description:
buy the provided item
Arguments:
itemid itemid of cargo merch item
PurchaseShipLoadout
Definition:
PurchaseShipLoadout(func arg1) -> ??
Description:
no clue takes function as first argument
RegisterEvent
Definition:
RegisterEvent({func OnEvent}, string eventtype) -> nil
Description:
hook up object to event. the obect is a table with a method called OnEvent that is called when the event is triggered
Arguments:
OnEvent function to call when event is triggered
eventtype eventtype
Example:
obj = {}
-- create method in above created table that prints out the name of the event and the data passed to it
function obj:OnEvent(event, ...) print(event) print(...) end
-- Register the event
RegisterEvent(obj, "TEST_EVENT")
-- trigger the event and pass the string "test" to it
ProcessEvent("TEST_EVENT", "test")
-- which should output:
-- TEST_EVENT
-- test
</source>
RegisterUserCommand
Definition:
RegisterUserCommand(string commandname, func callback(dataarg, {arguments1, ..}), data) -> nil
Description:
hook up object to command
Arguments:
commandname string containing the command
callback function accepting two arguments to run when command is executed
dataarg see data
arguments1 arguments of the command (Note: if there are no arguments the table is nil not an empty table.)
data data to pass callback
Example:
<source lang="lua">
-- function to call when the command is entered
local function printfunc(data, args)
-- data contains the third parameter of RegisterUserCommand local str = tostring(data) -- if the command was entered without parameters args is nil otherwise a table containing the parameters if args then str = str..tostring(args[1]) end print(str)
end
RegisterUserCommand("printsomething", printfunc, "test")</source>
Registers the command "printsomething" that calls a function that prints the text "test" and the first argument appended
ReloadInterface
Definition:
ReloadInterface() -> nil
Description:
Reloads everything related to the interface that isn't a texture. This means VO lua scripts as well as scripts in the /plugins directory.
RepairShip
Definition:
RepairShip() -> ??
Description:
not tested
ReplenishAll
Definition:
ReplenishAll(int itemid, func cb) -> nil
Description:
replenish all weapons on provided ship
Arguments:
itemid itemid of ship
cb function to be called once the transaction is complete
ReplenishWeapon
Definition:
ReplenishWeapon() -> ??
Description:
not tested
RequestCharacterStats
Definition:
RequestCharacterStats() -> nil
Description:
no clue
RequestLaunch
Definition:
RequestLaunch() -> bool ret
Description:
Launches from the station. Any issues preventing launch are reported via pop-up window. Otherwise, the player's ship undocks.
Returns:
ret always true (?)
RequestMissionDetails
Definition:
RequestMissionDetails(int missionid) -> nil
Description:
Request information about the given mission (aka the info button) and pop up API_Index#MissionPromptDialog if id is valid
Arguments:
missionid mission id (1-n)
RequestMissionList
Definition:
RequestMissionList() -> nil
Description:
no clue. maybe used by /updatestation
RequestNewsArticle
Definition:
RequestNewsArticle(int newsindex) -> nil
Description:
ask server for news item(?)
fills API_Index#NewsDialog with given news item
Arguments:
newsindex index of news item, newest first
RequestNewsHeadlines
Definition:
RequestNewsHeadlines() -> nil
Description:
ask server for news item list?
RequestTargetStats
Definition:
RequestTargetStats() -> int charid
Description:
get character id of target (considreing the name maybe more?)
Returns:
charid character id of torgat or yours if no target selected
ResetTutorial
Definition:
ResetTutorial() -> nil
Description:
Reset the tutorial flag. the player will have to go through it again after docking.
RunTutorial
Definition:
RunTutorial() -> nil
Description:
launch tutorial
SaveChannels
Definition:
SaveChannels() -> nil
Description:
Save joined channels(?). Kinda useless since trhat's done as soon as you join one
SaveMissionNotes
Definition:
SaveMissionNotes(string notes) -> nil
Description:
Save the provided string to the characters mission notes file. See also: API Index#LoadMissionNotes
Arguments:
notes text to be saved in the notes file
SaveSystemNotes
Definition:
SaveSystemNotes(string notes, int systemid) -> nil
Description:
save system notes to settings/<charactername>/system<systemid>notes.txt
Arguments:
notes Notes to save. Normally a spickled version of an API Index#SystemNotes entry, but it accepts anything
sectorid systemid
Definition:
SaveNavpath({int sectorid1 ..}, string name) -> nil
Description:
Save the provided navroute
Arguments:
sectorid1 sectorid of each hop
name name of this route
Example:
<source lang="lua">SaveNavpath({5000, 5001, 5002}, "sedina") -> nil</source>
a route that hops around in sedina called "sedina"
SaveShipLoadout
Definition:
SaveShipLoadout() -> ??
Description:
save shiploadout? after a ClearLastShipLoadout() this function causes the buy back dialog to pop up again but the ship won't be rebought.. maybe it needs a loadout as arg
Example:
SectorIDFromLocationStr
Definition:
SectorIDFromLocationStr(string location) -> int sectorid
Description:
Convert a location string into a sectorid.
Arguments:
location location string. output of API_Index#ShortLocationStr
Returns:
sectorid sectorid
Example:
<source lang="lua">SectorIDFromLocationStr("Sedina H-9") -> 5000</source>
SelectActiveShip
Definition:
SelectActiveShip(int itemid) -> nil
Description:
Set the given ship active
Arguments:
itemid itemid of ship in the current station
Example:
SelectCharacter
Definition:
SelectCharacter(int charslot) -> nil
Description:
Select characteri in given slot and enter the game with it (only "works" when you haven'T one selected yet)
Arguments:
charslot a character slot (1-5)
SellInventoryItem
Definition:
SellInventoryItem(int itemid, int amount) -> nil
Description:
Sell the provided amount of an inventory item from the current station or ship when docked to a station
Arguments:
itemid itemid of an item at the current station
amount how many to sell
Example:
SendChat
Definition:
SendChat(string msg, string dst, string dstparam) -> nil
Description:
Send a message to the provided destination.
Arguments:
msg the message
dst destination
known destinations:
"SAY" sector chat
"SECTOR" sector chat
"STATION" station chat
"PRIVATE" private chat. requires char parameter
"CHANNEL" chat chat
"SYSTEM" system chat
"GROUP" group chat
"GUILD" guild chat
"MISSION" mission chat. to activate reply buttons in the mission log send numbers. where 1 correspondends to the top most button
dstparam if dst = PRIVATE, the player to send the message, if dst = CHANNEL the channel to send the message (nil for current channel)
Example:
<source lang="lua">SendChat("Hi", "PRIVATE", "dude") -> nil</source>
send the message "Hi" to player dude
SendMissionQuestionResponse
Definition:
SendMissionQuestionResponse(int num) -> nil
Description:
called by the initial info dialog 1 = accept, 0 = decline
Arguments:
num 1 or 0
SetCurrentChatTab
Definition:
SetCurrentChatTab() -> ??
Description:
does nothing. maybe a leftover from the general/mission chat system
SetHomeStation
Definition:
SetHomeStation() -> nil
Description:
set current station as your home station
SetProximityWarningDistance
Definition:
SetProximityWarningDistance(int dist) -> nil
Description:
set proximity warning distance ..
Arguments:
dist proximity distance
SetShipPurchaseColor
Definition:
SetShipPurchaseColor(int color) -> nil
Description:
color of the next ship the player will buy
Arguments:
color color value (0-255)
SHA1
Definition:
SHA1(string text) -> string hash
Description:
generate SHA1 hash of the given string
Arguments:
text text to hash
Returns:
hash hash of text
Example:
<source lang="lua">SHA1("hi there!") -> "a903cda4b5b93d3204af0fd6b7b92d24af1923a5"</source>
ShortLocationStr
Definition:
ShortLocationStr(int sectorid) -> string loc
Description:
string representing the provided sector
Arguments:
sectorid sectorid
Returns:
loc short sector description
Example:
<source lang="lua">ShortLocationStr(5000) -> "Sedina H-9"</source>
ShouldTutorialRun
Definition:
ShouldTutorialRun() -> bool tut
Description:
tell if the player has done the tutorial
Returns:
tut true if the player still has to do the tutorial otherwise false
SplitSectorID
Definition:
SplitSectorID(int sectorid) -> int systemid sectorh sectorv
Description:
split up a sectorid into systemid and axis on the system grid
Arguments:
sectorid sectorid
Returns:
systemid
sectorh horizonatal axis
sectorv vertical axis
Example:
<source lang="lua">SplitSectorID(5000) -> 20 8 9</source>
Sedina h9
SplitStationID
Definition:
SplitStationID(int stationid) -> int systemidl sectorhv
Description:
split up a stationid into systemid -1 and sector in system. this may be totally wrong
Arguments:
stationid a stationid
Returns:
systemidl systemid - 1
secttorhv sector in system
StationPlayerAmmoPairs
Definition:
StationPlayerAmmoPairs() -> int itemid table ammoinfo
Description:
Iterator function that prints information about ammo based weapons in the players inventory at the current station each time it is called. works like pairs()
Returns:
itemid itemid
iteminfo ammoinfo
Example:
<source lang="lua">for i,v in StationPlayerAmmoPairs() do console_print(i) printtable(v) end</source>
prints the ammo info of every ammo based weapon at the current station
StationSellableInventoryPairs
Definition:
StationSellableInventoryPairs() -> int itemid table iteminfo
Description:
Iterator function that prints information about an item in the players inventory at the current station each time it is called. works like pairs()
Returns:
itemid itemid
iteminfo iteminfo
Example:
<source lang="lua">for i,v in StationSellableInventoryPairs() do console_print(i) printtable(v) end</source>
prints the item info of every inventory item at the current station to the console
StopTutorial
Definition:
StopTutorial() -> nil
Description:
does nothing..
StrTable
Definition:
StopTutorial() -> nil
Description:
seems to be another serialisation function. similar (the same?) to splickle
SubmitSurvey
Definition:
SubmitSurvey() -> nil
Description:
does nothing..
SwapAddons
Definition:
SwapAddons(int portid1 itemid1 porid1 itemid2 function cb) -> nil
Description:
Swap two addons equipped to the current ship (crashes client after undocking)
Arguments:
portid1 port of first item
itemid1 itemid of addon that is supposed to go into port with id portid1
portid2 port of second item
itemid2 itemid of addon that is supposed to go into port with id portid2
cb function to call on success
Example:
assuming 1234 is currently in port 3 and 1235 in port 2 this could be used to swap them
<source lang="lua">SwapAddons(2, 1234, 3, 1235)</source>
TabCompleteName
Definition:
TabCompleteName(string name) -> string completename
Description:
Attempts to fill out name with the best match the client has seen since startup. If TabCompleteName cannot find a match for name it returns nil, otherwise, completename will be a string containing the best match.
Arguments:
name name to be completed
Returns:
completename completed name
TutorialEnd
Definition:
TutorialEnd() -> nil
Description:
finish up the tutorial
TutorialPart1
Definition:
TutorialPart1() -> nil
Description:
Launch a tutorial segment
TutorialPart2
Definition:
TutorialPart2() -> nil
Description:
Launch a tutorial segment
TutorialPart3
Definition:
TutorialPart3() -> nil
Description:
Launch a tutorial segment
TutorialPart4
Definition:
TutorialPart4() -> nil
Description:
Launch a tutorial segment
TutorialPart5
Definition:
TutorialPart5() -> nil
Description:
Launch a tutorial segment
TutorialPart6
Definition:
TutorialPart6() -> nil
Description:
Launch a tutorial segment
TutorialPart7
Definition:
TutorialPart7() -> nil
Description:
Launch a tutorial segment
TutorialPart8
Definition:
TutorialPart8() -> nil
Description:
Launch a tutorial segment
TutorialPart9
Definition:
TutorialPart9() -> nil
Description:
Launch a tutorial segment
TutorialPart10
Definition:
TutorialPart10() -> nil
Description:
Launch a tutorial segment
TutorialPart11
Definition:
TutorialPart11() -> nil
Description:
Launch a tutorial segment
TutorialPart12
Definition:
TutorialPart12() -> nil
Description:
Launch a tutorial segment
TutorialPart13
Definition:
TutorialPart13() -> nil
Description:
Launch a tutorial segment
UnloadCargo
Definition:
UnloadCargo{item1 = {int itemid, int quantity} ..} -> nil
Description:
Unload cargo items and quantities according to the provided table
Arguments:
item1 table containing quantity and itemid of cargo
itemid itemid of cargo item
quantity amount of this cargo to unload
Example:
<source lang="lua">UnloadCargo{{itemid=1234, quantity=2}, {itemid=1235, quantity=3}}</source>
unload 2 units of the cargo with the itemid 1234 and 3 with the id 1235
UnloadSellCargo
Definition:
UnloadSellCargo{item1 = {int itemid, int quantity} ..} -> nil
Description:
Unload and sell cargo items and quantities according to the provided table
Arguments:
item1 table containing quantity and itemid of cargo
itemid itemid of cargo item
quantity amount of this cargo to unload and sell
Example:
<source lang="lua">UnloadSellCargo{{itemid=1234, quantity=2}, {itemid=1235, quantity=3}}</source>
unload and sell 2 units of the cargo with the itemid 1234 and 3 with the id 1235
UnregisterEvent
Definition:
UnregisterEvent({func OnEvent}, string eventtype) -> nil
Description:
Unregister an event registered with Function_Index#RegisterEvent
Arguments:
OnEvent function to run when event is triggered
eventtype eventtype
UnregisterUserCommand
Definition:
UnregisterUserCommand(string command) -> nil
Description:
Unregister a command registered with RegisterUserCommand
Arguments:
command command to unregister
XMLTagToString
Definition:
XMLTagToString() -> nil
Description:
might the reverse of ParseXML
_ERRORMESSAGE
Definition:
_ERRORMESSAGE(string msg) -> nil
Description:
creates an error message with the provided string. probably more
Arguments:
msg a message
assert
Definition:
Description:
[1]
bbhash
Definition:
bbhash(string input, int arg2) -> string hash
Description:
Seems to be some kind of hash function
Arguments:
input string from which to generate hash
arg2 initializer(?)
Arguments:
hash generated hash
clearscene
Definition:
clearscene() -> nil
Description:
removes al objects from the game world
collectgarbage
Definition:
Description:
[2]
comma_value
Definition:
comma_value(float number) -> string formatted_number
Description:
returns a formatted version of the provided number according to API_Index#SI_unit
Arguments:
number: unformatted number
Returns:
formatted_number: formatted number
Example:
assuming SI_unit is 3:
<source lang="lua">comma_value(1000.00) -> "1,000.00"</source>
console_clear
Definition:
console_clear() -> nil
Description:
clear console on the next API_Index#ReloadInterface
console_print
Definition:
console_print(string text) -> nil
Description:
print the given string to the ingame console
Arguments:
text string to print
debugprint
Definition:
debugprint() -> ??
Description:
does nothing..
declare
Definition:
declare(string name, value) -> nil
Description:
declare a variable and assign a value
Arguments:
name name of the variable
value it's value. can be any type
deviceByMode
Definition:
deviceByMode(table arg1, mode) -> table ret
Description:
not sure. possibly to find audio devices by capability
error
Definition:
Description:
[3]
fillModesDropdown
Definition:
fillModesDropdown() -> ?
Description:
no clue. fill some kind of drop down menu(?)
filter_colorcodes
Definition:
filter_colorcodes(string in) -> string out
Description:
strips colorcodes from the provided string
Arguments:
in inputstring
Returns:
out outputstring
format_time
Definition:
format_time(int msecs) -> string tstring
Description:
get string representation of the provided time
Arguments:
msecs time in microseconds
Returns:
tstring time string
Example:
<source lang="lua">format_time(60001) -> "01:00.001" </source>
generalprint
Definition:
generalprint(string str) -> nil
Description:
print given string to the chat area via CHAT_MSG_PRINT event. Results is printed in the active channel text color.
Arguments:
str string to print
hextorgb
Definition:
hextorgb(string hexcolors) -> string deccolors
Description:
Convert hexadecimal formated color string into a decimal one used by iup
Arguments:
hexcolors hexadecimal color string
Returns:
deccolors decimal color string
Example:
<source lang="lua">hextorgb("ff00ff") -> "255 0 255"</source>
ipairs
Definition:
Description:
[4]
load
Definition:
Description:
[5]
loadscene
Definition:
loadscene(string scene) -> ??
Description:
load a scene(?). don't know how it works though
Arguments:
scene filename of a scene
loadstring
Definition:
Description:
[6]
log_chat
Definition:
log_chat(string str) -> nil
Description:
Writes current time and given string to the errors.log
Arguments:
str string to write to log
log_print
Definition:
log_print(string str) -> nil
Description:
Writes string to the errors.log
Arguments:
str string to write to log
next
Definition:
Description:
[7]
oper
Definition:
Description:
not gonna bother
pairs
Definition:
Description:
[8]
pcall
Definition:
Description:
[9]
Definition:
print(string str) -> nil
Description:
print given string to the chat area
Arguments:
str string to print
printtable
Definition:
printtable{in} -> nil
Description:
print contents of a table to the console
Arguments:
in table to print
purchaseprint
Definition:
purchaseprint(string str) -> nil
Description:
print given string to the chat area via CHAT_MSG_CONFIRMATION event. Results in white text by default. Same as when buying or selling things.
Arguments:
str string to print
rawequal
Definition:
Description:
[10]
rawget
Definition:
Description:
[11]
rawset
Definition:
Description:
[12]
rgbtohex
Definition:
rgbtohex(string deccolor) -> string hexcolor
Description:
Returns string containing escaped hexadecimal version of the in decimal given color
Arguments:
deccolor string with color in decimal format (format: "r g b")
Returns:
hexcolor string starting with ascii code 127 followed by the color in hexadecimal format. (format: '\127RRGGBB') on failure it returns your input value
Example:
The following prints "hi!" in red to the chat area. The by rgbtohex() returned string is the equivalent of "\127ff0000"
<source lang="lua">print(rgbtohex("255 0 0").."hi!")</source>
roper
Definition:
Description:
not gonna bother
sectorprint
Definition:
sectorprint(string str) -> nil
Description:
print given string to the chat area via CHAT_MSG_SERVER_SECTOR event. Results in white text by default.
Arguments:
str string to print
select
Definition:
Description:
[13]
spickle
Definition:
spickle(table intab) -> string
Description:
Converts a table into a string roughly of the format "value","value",{"tablevalue","tablevalue";tablekey="value"};key="value",key="value"
Arguments:
intab input table
Returns:
The spickled string
Example:
Given table blah with index 1 and 3 containing strings, index 2 containing an empty table, key "apple" containing the string "orange", and key fulltable containing a table with two ints and a string
<source lang="lua">spickle(blah) returns "string1",{},"string2";apple="orange",fulltable={3,4,"string3"}</source>
strip_whitespace
Definition:
strip_whitespace(string in) -> string out
Description:
strip whitespace from beginning and end of string
Arguments:
int input string
Returns:
out output string
substitute_vars
Definition:
substitute_vars(string in) -> string out
Description:
replace variables like %target% in input with their corresponding value
Arguments:
int input string
Returns:
out output string
tabcomplete
Definition:
Description:
produces lua error..
Example:
tonumber
Definition:
Description:
[14]
Example:
tostring
Definition:
Description:
[15]
Example:
type
Definition:
Description:
[16]
unpack
Definition:
Description:
[17]
Example:
undeclare
Definition:
undeclare(string name) -> nil
Description:
undeclare a variable created with Function_Index#declare
Arguments:
name name of a variable
unspickle
Definition:
unspickle(string in) -> table outtab
Description:
Converts a spickled string into a table
Arguments:
in input string
Returns:
outtab The unspickled table
xpcall
Definition:
Description:
[18]
Tables
Bitlib
Description:
functions to manipulate the bitwise operations
Details:
Bitlib
Buddy
Description:
functions to manipulate the characters buddylist
Details:
Buddy
CapShipLog
Description:
table with parts of a cap ship chat area.
Details:
CapShipLog
Duel
Description:
Duel related methods
Details:
Duel
FactionColor
Description:
table with faction colors. indices represent factionid
Details:
FactionColor
FactionColor_RGB
Description:
table that maps factionid's to colors in RGB format
Details:
FactionColor_RGB
FactionMonitor
Description:
table with monitoring types. indices represent numeric monitoring types and values, string representations of that type
Details:
FactionMontor
FactionMonitorStr
Description:
table with monitoring types. values represent numeric monitoring types and indices, string representations of that type
Details:
FactionMontorStr
FactionName
Description:
Array with short names of the ingame faction
Details:
FactionName
FactionNameFull
Description:
Array with long names of the ingame faction
Details:
FactionNameFull
FactionStanding
Description:
table for mapping names of standing levels to it#s int value
Details:
FactionStanding
Font
Description:
table that maps font names to sizes
Details:
Font
Font1
Description:
table that maps font names to sizes
Details:
Font1
Font2
Description:
table that maps font names to sizes
Details:
Font2
Game
Description:
functions to control a few game features ..
Details:
Game
GeneralChatPanel
Description:
table with parts of a chat area.
seems to point to PDA or HUD chat panel depending on what is visible(?)
Details:
GeneralChatPanel
Group
Description:
Group related functions
Details:
Group
Guild
Description:
Guild related functions
Details:
Guild
HUD
Description:
table with HUD all hud releted functions and parts
Details:
HUD
Ignore
Description:
Ignorelist related functions
Details:
Ignore
InterfaceManager
Description:
table with event handler for some interface related events and function initialize the interface
Details:
InterfaceManager
InvManager
Description:
functions to get information about inventory items
Details:
InvManager
ListColors
Description:
colors for list widgets
Details:
ListColors
Mentor
Description:
Mentor related functions
Details:
Mentor
MissionLogPanel
Description:
table with parts of the mission log
Details:
MissionLogPanel
Description:
functions to manipulate your NavRoute
Details:
NavRoute
ShipOrder
Description:
table containing the ordering of ships in lists(?)
Details:
ShipOrder
ShipPalette
Description:
array that maps palette color values to rgb values
Details:
ShipPalette_strings
Description:
array that maps palette color values to string representations of rgb values
Details:
ShipPalette_string
ShipPresets
Description:
array with properties of ship presets
Details:
ShipPresets
Skills
Description:
table to translate skillid's into skill names and back
Details:
Skills
StationLog
Description:
table with parts of a stations chat area.
Details:
StationLog
StationLogPanel
Description:
table with parts of a chat area.
points to API_Index#StationLogPanel or API_Index#CapShipLogPanel depending on what is currently visible
Details:
StationLogPanel
SystemNames
Description:
Table to translate systemid's into system names and back. Note that the "ID to name" translation returns names with capital letters, but the "name to ID" translation only works with all lower-case names.
Example <source lang="lua"> print(SystemNames[4079]) -- Prints the name of the system with ID 4079, "Pelatus" print(SystemNames["pelatus"]) -- Prints 4079 print(SystemNames["Pelatus"]) -- Prints "nil" (note the capital P) </source>
Details:
SystemNames
SystemNotes
Description:
System Notes public table. Used for adding notes to the navmap.
Example1 <source lang="lua"> SystemNotes = { [system_id1] = {name='system name note',
[id1]='sector id1 note', [id2]='sector id2 note', ....},
[system_id2] = {name='system name note',
[id3]='sector id1 note', [id4]='sector id2 note', ....},
[system_id3] = {name='system name note',
[id5]='sector id1 note', [id6]='sector id2 note', ....},
} </source>
Example2
<source lang="lua">
SystemNotes[systemid].name -- the notes for system names.
SystemNotes[systemid][sectorid] -- the notes for sectors.
-- or --
SystemNotes[systemid].error -- any errors found during loading will show up here.
--also on the list matrix with a (*) and the error count in red.
-- .error will override .name and [id]
</source>
Details:
SystemNotes
TagFuncs
Description:
Text markup callbacks(?)
Details:
TagFuncs
TCPSocket
Description:
socket class
Details:
TCPSocket
Thread
Description:
Thread library
Details:
Thread
Timer
Description:
Timer class
Details:
Timer
VoiceChat
Description:
voice chat related functions
Details:
VoiceChat
Vote
Description:
functions to use the voting feature
Details:
Vote
_generalchatlog
Description:
array with log with chatlog
Details:
_generalchatlog
_missionlog
Description:
array with mission log
Details:
_missionlog
_stationlog
Description:
array with log of visisted stations
Details:
_stationlog
accomthing
Description:
no clue
Details:
accomthing
chatinfo
Description:
table with display options for each chat event
Details:
chatinfo
chatreceiver
Description:
event handler for chat events
Details:
chatreceiver
command_pretty_names
Description:
table that maps commands to their descriptions
Details:
command_pretty_names
coroutine
Description:
coroutine class
Details:
coroutine
debug
Description:
debugging helpers
Details:
debug
gkini
Description:
functions to manipulate the games config file
Details:
gkini
gkinterface
Description:
interface related functions..
Details:
gkinterface
gkmisc
Description:
misc functions ..
Details:
gkmisc
gknet
Description:
network related functions
Details:
gknet
gksound
Description:
audio related functions
Details:
gksound
gvector
Description:
gvector class. to create and manipulate vectors
Details:
gvector
ignore_time
Description:
array with with ignored name and period entries
Details:
ignore_time
iup
Description:
functions realted to iup. create and manipulate ui elements
Details:
iup
joystick
Description:
functions to change joystick settings
Details:
joystick
math3d
Description:
functions to do some vector math
Details:
math3d
math
Description:
standard math library
Details:
math
os
Description:
functions to interface with the operating system
Details:
os
quaternion
Description:
quaternion class. to create and manipulate quats
Details:
quaternion
preset_buttons
Description:
table with preset button controls
Details:
preset_buttons
radar
Description:
functions to query and set radar parameters
Details:
radar
string
Description:
string manipulation functions
Details:
string
table
Description:
the standard table library
Details:
table
Variables
CLASSTYPE_ADDON
Description
constant with inventory item class of addons
Value
2
CLASSTYPE_FLAG
Description
constant with inventory item class of flags(?)
Value
3
CLASSTYPE_GENERIC
Description
constant with inventory item class of generic items
Value
0
CLASSTYPE_MISSION
Description
constant with inventory item class of missions
Value
5
CLASSTYPE_SHIP
Description
constant with inventory item class of ships
Value
1
CLASSTYPE_STORAGE
Description
constant with inventory item class of storage containers (station hold)
value
4
ColorChatInput
Description
Boolean that controls coloring
DEFAULT_LICENSE_WATCH
Description
license to display in the HUD if not set by player
Value
2
FlashIntensity
Description
Alpha value of the Bloodflash
Value
1
FontScale
Description
font scaling
Value
1
HUD_SCALE
Description
HUD scaling. set via rHUDxscale cvar. 1 means 640. the higher the resolution the lower the value
Value
1
IMAGE_DIR
Description
subdirectory in the game directory where to look for images (skin option in config.ini)
MAX_ACCOMICON_COLUMNS
Description
number of ribbons per column to show in the char info screen(?)
Value
5
MAX_ACCOMICON2_COLUMNS
Description
number of ribbons per column to show in pda accomplishments tab(?)
Value
4
MAX_ACCOMICONS
Description
number of ribbons to show in char info(?)
Value
20
Platform
Description
Constant with string representing the platform the game is running on
Value
"Unix", "MacOS" or "Windows"
SI_unit
Description
Number format
Value
1: unformatted
2: space as thousands separator, comma as decimal separator
3: comma as thousands separator, point as decimal separator
ShowLogoffDialog
Description
Show logoff confirmation dialog if true
ShowSetHomeDialog
Description
Show homing confirmation dialog if true
SortItems
Description
Sort order for lists
Value
1: Name
2: Price
3: Group>Name>Price
4: Group>Price>Name
VO_VERSION
Description
constant with the games major version.
Value
3
_VERSION
Description
lua version.
Value
"Lua 5.1"
defaulttutorialbgcolor
Description
color of the not highlighted parts while the tutorial is active(?)
Value
"0 0 0 64 *"
lcd
Description
no clue
tabseltextcolor
Description
color of unselected tab
Value
"1 241 255"
tabunseltextcolor
Description
text color of unselected tab
Value
"0 185 199"
Userdata
Mostly UI componoents
Big3DViewDialog
Description
dialog that is shown after clicking on the maximize button in the "Ship"->"Buy->"Buy Ship" tab
BuybackQuestionPrompt
Description
dialog that is shown when arriving at the home station after dieing
CancelLoadoutPurchaseDialog
Description
"Purchasing ..." dialog that is shown while buying a preset
CapShipChatArea
Description
vbox with contents the cap ship interface chat area (entry, log, radios ...)
CapShipChatTab
Description
vbox with contents of the "Commerce"->"Ship Com" tab
StationCurrentLocationInfo
Description
label in the top right corner of the cap ship interface with the current system and sector name
StationDialog
Description
the base dialog of the cap ship interface
CapShipFactionInfo
Description
vbox in the cap ship interface with faction information. contains API_Index#CapShipNameLabel and API_Index#CapShipNameInfo
CapShipFactionLabel
Description
label in the cap ship interface with the name of the faction that owns the current cap ship ("a ... ship")
CapShipLaunchButton
Description
button in the cap ship interface that launches the ship
CapShipNameLabel
Description
label in the cap ship interface with the name of the current cap ship (top right)
CapShipOptionsButton
Description
button in the cap ship interface that opens the options dialog
CapShipPDACharacterTab
Description
hbox with contents of the PDAs "Your PDA"->"Character"->"Statistics" tab
CapShipPDACharacterTab
Description
frame with contents of the PDAs "Your PDA"->"Character" tab
CapShipPDACommTab
Description
frame with contents of the PDAs "Your PDA"->"Comm" tab
CapShipPDAInventoryInventoryTab
Description
hbox with contents of the PDAs "Your PDA"->"Inventory"->"Inventory" tab
CapShipPDAInventoryJettisonTab
Description
vbox with contents of the PDAs "Your PDA"->"Inventory"->"Cargo" tab
CapShipPDAInventoryTab
Description
frame with contents of the PDAs "Your PDA"->"Inventory" tab
CapShipPDAMissionAdvancementTab
Description
hbox with contents of the PDAs "Your PDA"->"Missions"->"Advancement Logs" tab
CapShipPDAMissionBoardTab
Description
frame with contents of the PDAs "Your PDA"->"Missions"->"Mission Board" tab
CapShipPDAMissionBoardTabInfoButton
Description
button in the cap ship interface "Your PDA"->"Missions"->"Mission Board" tab to request mission info
CapShipPDAMissionLogTab
Description
hbox with contents of the cap ship interface "Your PDA"->"Missions"->"Mission Logs" tab
CapShipPDAMissionNotesTab
Description
vbox with contents of the cap ship interface "Your PDA"->"Missions"->"Mission Notes" tab
CapShipPDAMissionsTab
Description
frame with contents of the cap ship interface "Your PDA"->"Missions" tab
CapShipPDASensorNearbyTab
Description
vbox with contents of the cap ship interface "Your PDA"->"Sensor Log"->"Nearby Ships" tab
CapShipPDASensorTab
Description
frame with contents of the cap ship interface "Your PDA"->"Sensor Log" tab
Description
hbox with contents of the cap ship interface "Your PDA"->"Navigation"->"Navigation" tab
CapShipPDAShipTab
Description
frame with contents of the cap ship interface "Your PDA"->"Navigation" tab
CapShipRepairTab
Description
frame with contents of the cap ship interface "Tactical"->"Repair/Refill" tab
CapShipSecondaryInfo
Description
label with character info (Money, Ship, Licenses ...) displayed in the bottom right of the cap ship interface
CapShipTabPDA
Description
framehbox with contents of the cap ship interface "Your PDA" tab
CapShipTabs
Description
vbox with contents of the cap ship interface tabs
CapShipTacticalTab
Description
frame with contents of the cap ship interface "Tactical" tab
CapShipTurretTab
Description
frame with contents of the cap ship interface "Tactical"->"Turrets" tab
CharCreateDialog
Description
the character creation dialog
CharCreateFailedDialog
Description
error dialog that is shown the character creation failed
CharDeleteVerifierConfirmButton
Description
continue button in API_Index#CharDeleteVerifierDialog
CharDeleteVerifierDialog
Description
the verification dialog that shown by the "Delete Character" button
CharDeleteVerifierEditbox
Description
entry in API_Index#CharDeleteVerifierDialog
CharInfoDialog
Description
the character info dialog. opened with k in space.
CharSelectDialog
Description
the character selection dialog
CharSelectFailedDialog
Description
error dialog with title "Character selection failed"
ChatColorOptionsDialog
Description
dialog opened via "Options"->"Interface"->"Chat Color Settings"
ConfirmationDialog
Description
dialog with an ok button. no clue where it's used
ConnectingDialog
Description
"Connecting..." dialog shown during login
CreditsDialog
Description
dialog with credits. opened with the credits button at the log in prompt
EULADialog
Description
dialog that with the Eula shown at login
HUDHelpMenu
Description
dialog with common keybindings. opened with the F1 key while in space
HUDInterfaceOptionsDialog
Description
dialog with the HUD options, opened with the "HUD Settings" buttons in the Interface options dialog
InterfaceOptionsDialog
Description
dialog with the interface options
InvalidAmountDialog
Description
error dialog with the text "Invalud Amount". no idea where it's used
LoadingDialog
Description
dialog with the loading screen that is shown during sector load
LoginHelpDialog
Description
dialog with help text that is shown by the "Help" button in the login screen
LowGridPowerDialog
Description
error dialog that is shown when trying to connect an that requires more grid power than the ship can provide
MaximizedCapShipChat
Description
dialog with the maximized cap ship chat
MaximizedSpaceChat
Description
dialog with the maximized space chat
MaximizedStationChat
Description
dialog with the maximized station chat
MissionAbortDialog
Description
dialog to confirm abortion of missions
MissionPromptDialog
Description
dialog with mission description and buttons to accept or decline
NewsDialog
Description
dialog showing a news article
NotEnoughStorageDialog
Description
error dialog that pops when trying to put more than the storage limit into a station
NotificationDialog
Description
A borderless iup dialog with a message. It's displayed during non interruptible processes, like launching.
Details:
NotificationDialog
OptionsDialog
Description
the Options dialog
PDACharacterAccomTab
Description
hbox with contents of the PDAs "Your PDA"->"Character"->"Accomplishments" tab
PDACharacterFactionTab
Description
hbox with contents of the PDAs "Your PDA"->"Character"->"Faction Standings" tab
PDACharacterStatsTab
Description
hbox with contents of the PDAs "Your PDA"->"Character"->"Statistics" tab
PDACharacterTab
Description
frame with contents of the PDAs "Your PDA"->"Character" tab
PDAChatArea
Description
vbox with contents a the PDA chat area (entry, log, radios ...)
PDACloseButton
Description
button to close the PDA
PDACommTab
Description
frame with contents of the PDAs "Your PDA"->"Comm" tab
PDACurrentLocationInfo
Description
label in the top right corner of the PDA with the current system and sector name
PDADialog
Description
the base dialog of the PDA
PDAInventoryInventoryTab
Description
hbox with contents of the PDAs "Your PDA"->"Inventory"->"Inventory" tab
PDAInventoryJettisonTab
Description
vbox with contents of the PDAs "Your PDA"->"Inventory"->"Cargo" tab
PDAInventoryTab
Description
frame with contents of the PDAs "Your PDA"->"Inventory" tab
PDAMissionAdvancementTab
Description
hbox with contents of the PDAs "Your PDA"->"Missions"->"Advancement Logs" tab
PDAMissionBoardTab
Description
frame with contents of the PDAs "Your PDA"->"Missions"->"Mission Board" tab
PDAMissionBoardTabInfoButton
Description
button in the PDAs "Your PDA"->"Missions"->"Mission Board" tab to request mission info
PDAMissionLogTab
Description
hbox with contents of the PDAs "Your PDA"->"Missions"->"Mission Logs" tab
PDAMissionNotesTab
Description
vbox with contents of the PDAs "Your PDA"->"Missions"->"Mission Notes" tab
PDAMissionsTab
Description
frame with contents of the PDAs "Your PDA"->"Missions" tab
PDASecondaryInfo
Description
label with character info (Money, Ship, Licenses ...) displayed in the bottom right of the PDA
PDASensorNearbyTab
Description
vbox with contents of the PDAs "Your PDA"->"Sensor Log"->"Nearby Ships" tab
PDASensorTab
Description
frame with contents of the PDAs "Your PDA"->"Sensor Log" tab
Description
hbox with contents of the PDAs "Your PDA"->"Navigation"->"Navigation" tab
PDAShipTab
Description
frame with contents of the PDAs "Your PDA"->"Navigation" tab
PDATab1
Description
not sure
PDATabs
Description
vbox with contents of the PDAs "Your PDA" tab
PDATargetInfo
Description
vbox with contents of the target info in the top right of the PDA (name, health, faction ...)
QuestionDialog
Description
A dialog with two buttons and a message
Details:
QuestionDialog
QuestionWithCheckDialog
Description
A dialog with two buttons, check box and a message
StationChatArea
Description
vbox with contents a stations chat area (entry, log, radios ...)
StationChatTab
Description
vbox with contents of the "Commerce"->"The Bar" tab
StationCommerceCommoditiesTab
Description
vbox with contents of the "Commerce"->"Commodities" tab
StationCommerceTab
Description
frame with contents of the "Commerce" tab
StationCommerceWelcomeTab
Description
vbox with contents of the "Commerce"->"Welcome" tab
StationCommoditiesBuyTab
Description
frame with contents of the "Commerce"->"Commodities"->"Buy" tab
StationCommoditiesLoadTab
Description
vbox with contents of the "Commerce"->"Load/Unload" tab
StationCommoditiesSellTab
Description
vbox with contents of the "Commerce"->"Commodities"->"Sell" tab
StationCurrentLocationInfo
Description
label in the top right corner of the station dialog with the current system and sector name
StationDialog
Description
the base dialog of the station interface
StationEquipmentBuyLargeTab
Description
frame with contents of the "Ship"->"Buy"->"Large" tab
StationEquipmentBuyOtherPurchaseButton
Description
"Purchase Selected" button in the "Ship"->"Buy"->"Other" tab
StationEquipmentBuyOtherTab
Description
frame with contents of the "Ship"->"Buy"->"Other" tab
StationEquipmentBuyShipPurchaseButton
Description
"Purchase Selected" button in the "Ship"->"Buy"->"Buy Ship" tab
StationEquipmentBuyShipTab
Description
frame with contents of the "Ship"->"Buy"->"Buy Ship" tab
StationEquipmentBuySmallPurchaseButton
Description
"Purchase Selected" button in the "Ship"->"Buy"->"Small Addons" tab
StationEquipmentBuySmallTab
Description
frame with contents of the "Ship"->"Buy"->"Small Addons" tab
StationEquipmentBuyTab
Description
frame with contents of the "Ship"->"Buy" tab
StationEquipmentManagePortConfigTab
Description
hbox with contents of the "Ship"->"Manage"->"Configure Ship" tab
StationEquipmentManageShipSelectionTab
Description
frame with contents of the "Ship"->"Manage"->"Select Ship" tab
StationEquipmentManageTab
Description
frame with contents of the "Ship"->"Manage" tab
StationEquipmentSellTab
Description
frame with contents of the "Ship"->"Sell" tab
StationEquipmentTab
Description
frame with contents of the "Ship" tab
StationFactionInfo
Description
vbox in the station window with faction information. contains API_Index#StationNameLabel and API_Index#StationNameInfo
StationFactionLabel
Description
label in the station window with the name of the faction that owns the current station ("a ... station")
StationHelpDialog
Description
dialog shown via help buttons that contains a help text
StationHomeButton
Description
button in the station window that sets the current station as home station
StationLaunchButton
Description
button in the station window that launches the ship
StationNameLabel
Description
label in the station window with the name of the current station (top right)
StationOptionsButton
Description
button in the station window that opens the options dialog
StationPDACharacterStatsTab
Description
hbox with contents of the "Your PDA"->"Character"->"Statistics" tab
StationPDACharacterTab
Description
frame with contents of the "Your PDA"->"Character" tab
StationPDACommTab
Description
frame with contents of the "Your PDA"->"Comm" tab
StationPDAInventoryInventoryTab
Description
hbox with contents of the "Your PDA"->"Inventory"->"Inventory" tab
StationPDAInventoryJettisonTab
Description
vbox with contents of the "Your PDA"->"Inventory"->"Cargo" tab
StationPDAInventoryTab
Description
frame with contents of the "Your PDA"->"Inventory" tab
StationPDAMissionAdvancementTab
Description
hbox with contents of the "Your PDA"->"Missions"->"Advancement Logs" tab
StationPDAMissionBoardTab
Description
frame with contents of the "Your PDA"->"Missions"->"Mission Board" tab
StationPDAMissionBoardTabInfoButton
Description
info button displayed in the "Your PDA"->"Missions"->"Mission Board" tab
StationPDAMissionLogTab
Description
hbox with contents of the "Your PDA"->"Missions"->"Mission Logs" tab
StationPDAMissionNotesTab
Description
vbox with contents of the "Your PDA"->"Missions"->"Mission Notes" tab
StationPDAMissionsTab
Description
frame with contents of the "Your PDA"->"Missions" tab
StationPDASensorNearbyTab
Description
vbox with contents of the "Your PDA"->"Sensor Log"->"Nearby Ships" tab
StationPDASensorTab
Description
frame with contents of the "Your PDA"->"Sensor Log" tab
Description
hbox with contents of the "Your PDA"->"Navigation"->"Navigation" tab
StationPDAShipTab
Description
frame with contents of the "Your PDA"->"Navigation" tab
StationSecondaryInfo
Description
label with character info (Money, Ship, Licenses ...) displayed in the
bottom right of the station interface
StationTabPDA
Description
frame with contents of the "You PDA" tab
StationTabs
Description
vbox housing the main station tabs ("Commerce", "Ship" and "You PDA")
SurveyDialog
Description
A survey dialog. probably unused
ToolTip
Description
dialog with the current/last tooltip
VoiceChatOptions
Description
dialog with voice chat options
shipcargolabel
Description
label in the "Load/Unload" tab with number of cu and mass of cargo on the ship
sandbox
ColorName: true
Show3000mNavpoint: true
ShowBarUpdateNotification: false
ShowGroupKillNotification: true
ShowLowGridPowerDialog: true
ShowTooltips: true
UseFontScaling: false
AccomplishmentTemplate: function
AccomplishmentTemplate2: function
ChatLogTemplate: function
CreateBig3DViewMenu: function
CreateCancelLoadoutMenu: function
CreateCapShipChatTab: function
CreateCapShipFactionInfo: function
CreateCapShipPDATab: function
CreateCapShipRepairTab: function
CreateCapShipTacticalTab: function
CreateCapShipTurretTab: function
CreateCharCreateFailedMenu: function
CreateCharCreateMenu: function
CreateCharSelectFailedMenu: function
CreateCharSelectMenu: function
CreateCharacterPDATab: function
CreateCommPDATab: function
CreateConnectingMenu: function
CreateCreditsDialog: function
CreateEULAMenu: function
CreateInvalidAmountMenu: function
CreateInventoryPDATab: function
CreateKilledByPDATab: function
CreateKilledPDATab: function
CreateLoadingMenu: function
CreateLoginDialog: function
CreateLoginHelpDialog: function
CreateLowGridPowerDialog: function
CreateMissionAbortMenu: function
CreateMissionPromptMenu: function
CreateMissionsPDATab: function
CreateNavigationPDATab: function
CreateNearbyShipsPDATab: function
CreateNewsMenu: function
CreateNotEnoughStorageMenu: function
CreateNotificationMenu: function
CreateOptionsMenu: function
CreatePDA: function
CreatePDATab1: function
CreatePVPTab: function
CreateSensorPDATab: function
CreateShipCargoPDATab: function
CreateShipPDATab: function
CreateStation: function
CreateStationBlankTab: function
CreateStationChatTab: function
CreateStationCommerceTab: function
CreateStationCommoditiesBuyTab: function
CreateStationCommoditiesLoadTab: function
CreateStationCommoditiesSellTab: function
CreateStationCommoditiesTab: function
CreateStationEquipmentBuyTab: function
CreateStationEquipmentManageTab: function
CreateStationEquipmentSellTab: function
CreateStationEquipmentTab: function
CreateStationFactionInfo: function
CreateStationHelpMenu: function
CreateStationMissionBuyTab: function
CreateStationPDATab: function
CreateStationPortConfigTab: function
CreateStationShipPurchaseTab: function
CreateStationShipSelectionTab: function
CreateStationShipStatusTab: function
CreateStationVisitsPDATab: function
CreateStationWelcomeTab: function
CreateSurveyMenu: function
CreateTargetInfo: function
CreateVoiceChatOptions: function
FactionStandingTemplate: function
FactionStandingWithInfoTemplate: function
FadeControl: function
FadeLookup: function
FadeStop: function
FillInObjectInfo: function
FillInPlayerInfo: function
GetAccomplishmentBigSize: function
GetAccomplishmentBigTexture: function
GetAccomplishmentBigUV: function
GetAccomplishmentCategory: function
GetAccomplishmentDescription: function
GetAccomplishmentName: function
GetAccomplishmentSize: function
GetAccomplishmentTexture: function
GetAccomplishmentTitle: function
GetAccomplishmentUV: function
GetCargoValue: function
GetChatLogReadState: function
GetFriendlyStatus: function
GetItemFullDesc: function
GetItemPartialDesc: function
GetMissionLogReadState: function
GetProfitColor: function
GetProfitHexColor: function
GetShipAmmoPrices: function
GetStationLogReadState: function
HelpCharAccom: function
HelpCharFaction: function
HelpCharGuild: function
HelpCharInventory: function
HelpCharStats: function
HelpCommoditiesAction: function
HelpGridPower: function
HelpIgnore: function
HelpLargeAddonsAction: function
HelpOtherAddonsAction: function
HelpPDAAdvancementLog: function
HelpPDAJettison: function
HelpPDAKilledByList: function
HelpPDAKilledList: function
HelpPDAMissionLog: function
HelpPDAMissionNotes: function
HelpPDANearbyShips: function
HelpPDAPVPList: function
HelpPDAStationVisitsList: function
HelpSellAction: function
HelpSellAddons: function
HelpSellCommodities: function
HelpShipAmmo: function
HelpShipCargo: function
HelpShipEquip: function
HelpShipGroup: function
HelpShipPurchase: function
HelpShipSelect: function
HelpShipStatus: function
HelpSmallAddonsAction: function
HelpStationAddonEquip: function
HelpStationAddonGroups: function
HelpStationBuddies: function
HelpStationMission: function
HelpStationNav: function
HelpStationNews: function
HelpStationWelcome: function
HelpSystemNotes: function
HelpVoiceChat: function
HideAllDialogs: function
HideDialog: function
HideTooltip: function
LoadShipPresets: function
MakeBuyBackQuestionDlg: function
OnIdle: function
OpenAlarm: function
OverlapPrevention: function
PopupDialog: function
PrintPurchaseTransaction: function
ReinitIconPositions: function
SaveShipPresets: function
SetChatLogRead: function
SetChatLogReceiver: function
SetMissionLogRead: function
SetMissionLogReceiver: function
SetStationLogRead: function
SetStationLogReceiver: function
SetViewObject: function
ShowDialog: function
ShowTooltip: function
StationSellItem: function
UpdateFade: function
calc_health_color: function
chatareatemplate: function
chatareatemplate2: function
clear_accomlistbox: function
clear_listbox: function
create_char_guild_tab: function
create_char_inventory_tab: function
create_jettison_control: function
create_ship_group_template: function
dofile: function
factioncontroltemplate3: function
factionfriendlyness: function
factionfriendlynesscolor: function
factionfriendlynessrange: function
fill_accomlistbox: function
fill_listbox: function
get_itemdlg: function
get_jettisonitemdlg: function
getheight: function
getwidth: function
guildaccessdialogtemplate: function
guildactivitylogdialogtemplate: function
guildbanklogdialogtemplate: function
loadfile: function
msgdlgtemplate1: function
msgdlgtemplate1a: function
msgdlgtemplate1aDone: function
msgdlgtemplate1aNext: function
msgdlgtemplate2: function
msgdlgtemplate2withcheck: function
msgpromptdlgtemplate2: function
msgpromptdlgtemplate2lines: function
multidlgtemplate2: function
navmenu_template: function
require: function
setup_accomrow: function
singletab_template: function
sort_commodities: function
sort_sellable_commodities: function
storagelocationcompare: function
store_itemdlg: function
store_jettisonitemdlg: function
testsurvey: function