Game
Functions
DisableInput
Definition:
DisableInput() -> ?
Description:
Arguments:
?
Returns:
?
Example:
EnableInput
Definition:
EnableInput() -> ?
Description:
Arguments:
?
Returns:
?
Example:
GetCVar
Definition:
GetCVar() -> ?
Description:
Arguments:
?
Returns:
?
Example:
GetClientBuildNumber
Definition:
GetClientBuildNumber() -> ?
Description:
Arguments:
?
Returns:
?
Example:
GetDesiredSpeed
Definition:
GetDesiredSpeed() -> ?
Description:
Arguments:
?
Returns:
?
Example:
GetFlightMode
Definition:
GetFlightMode() -> ?
Description:
Arguments:
?
Returns:
?
Example:
GetNFZMode
Definition:
GetNFZMode() -> ?
Description:
Arguments:
?
Returns:
?
Example:
GetObjectAtScreenPos
Definition:
GetObjectAtScreenPos() -> ?
Description:
Arguments:
?
Returns:
?
Example:
GetTurretHealth
Definition:
GetTurretHealth() -> ?
Description:
Arguments:
?
Returns:
?
Example:
GetTurretObjectID
Definition:
GetTurretObjectID() -> ?
Description:
Arguments:
?
Returns:
?
Example:
Quit
Definition:
Quit() -> ?
Description:
Arguments:
?
Returns:
?
Example:
SetCVar
Definition:
SetCVar() -> ?
Description:
Arguments:
?
Returns:
?
Example:
SetDesiredSpeed
Definition:
SetDesiredSpeed() -> ?
Description:
Arguments:
?
Returns:
?
Example:
SetInputMode
Definition:
SetInputMode() -> ?
Description:
Arguments:
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Returns:
?
Example:
SetJumpDest
Definition:
SetJumpDest() -> ?
Description:
Arguments:
?
Returns:
?
Example:
StartLoginCinematic
Definition:
StartLoginCinematic() -> ?
Description:
Arguments:
?
Returns:
?
Example:
StopLoginCinematic
Definition:
StopLoginCinematic() -> ?
Description:
Arguments:
?
Returns:
?
Example: