Gkini
These are functions to manipulate the games config file config.ini.
The format of the file looks like this:
[section]
key=value
.
.
value can either be a string or an integer all identifiers are case sensitive
Functions
ReadInt
Definition:
ReadInt(string section, string key, int default) -> int value
Description:
Read an integer from the given section and key
Arguments:
section a section of the config file
key key within a section
default value to return if key not found
Returns:
Example:
<source lang="lua">gkini.ReadInt("Vendetta", "showhelpstring", 1) -> 0 -- showhelpstring is ccurrently set to 0</source>
ReadString
Definition:
ReadString(string section, string key, string default) -> string value
Description:
Read a string from the given section and key
Arguments:
section a section of the config file
key key within a section
default value to return if key not found
Returns:
Example:
<source lang="lua">gkini.ReadString("Vendetta", "Username", "dude") -> "hans" -- get the default username from the config file</source>
WriteInt
Definition:
WriteInt(string section, string key, int value) -> nil
Description:
Write an integer to the given section and key
Arguments:
section a section of the config file
key key within a section
value value of a key as an integer
Returns:
Example:
<source lang="lua">gkini.WriteInt("Vendetta", "showhelpstring", 1) -- change the showhelpstring option to 1</source>
WriteString
Definition:
WriteString(string section, string key, string value) -> nil
Description:
Write a string to the given section and key. The entire entry must be <= 767 characters in total, including the key, equals sign, and value. If the entry is longer than this, then it will be truncated to 767 characters.
Arguments:
section a section of the config file
key key within a section
value value of a key as a string
Returns:
Example:
<source lang="lua">gkini.WriteString("Vendetta", "Username", "dude") -- change the Username option to dude</source>