IUP/Controls/IupCanvas
From Vendetta Lua
Creates an interface element that is a canvas - a working area for your application.
Creation
- iup.canvas{} -> (elem: ihandle)
- This function returns the identifier of the created canvas, or nil if an error occurs.
Attributes
- BGCOLOR: Border color
- SIZE: Size of the canvas. Default: size of one character.
- SCROLLBAR: Associates a horizontal and/or vertical scrollbar to the canvas.
- DX: Size of the thumb in the horizontal scrollbar.
- DY: Size of the thumb in the vertical scrollbar.
- POSX: Position of the thumb in the horizontal scrollbar.
- POSY: Position of the thumb in the vertical scrollbar.
- XMIN: Minimum value of the horizontal scrollbar.
- XMAX: Maximum value of the horizontal scrollbar.
- YMIN: Minimum value of the vertical scrollbar.
- YMAX: Maximum value of the vertical scrollbar.
- BORDER: Shows a border around the canvas. It can only be changed before the element is mapped. Default: "YES".
- EXPAND: The default value is "YES".
Callbacks
- ACTION: Action generated when the canvas needs to be redrawn. Also receives as parameters the scrollbar position:
- elem:action(x, y: number) -> (ret: number)
- x: Thumb position in the horizontal scrollbar.
- y: Thumb position in the vertical scrollbar.
- BUTTON_CB: Action generated when any mouse button is pressed or released.
- ENTERWINDOW_CB: Action generated when the mouse enters the canvas.
- LEAVEWINDOW_CB: Action generated when the mouse leaves the canvas.
- MOTION_CB: Action generated when the mouse is moved.
- KEYPRESS_CB: Action generated when a key is pressed or released.
- SCROLL_CB: Called when the scrollbar is manipulated.
- MAP_CB: Called right after the element is mapped.
Note
- Note that some keys might remove the focus from the canvas. To avoid this, return IGNORE in the K_ANY callback.