Radar

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Functions for miscellaneous radar stuffs.

Functions

GetNearestObjectDistance

Definition:
GetNearestObjectDistance() -> nil

Description:
Get distance to the nearest "large" object.

Arguments: ?

Returns: ?

Example:

GetRadarSelectionID

Definition:
GetRadarSelectionID() -> int nodeid objectid

Description:
Get nodeid and objectid of targeted object

Arguments:


Returns:
nodeid nodeid of targeted object
objectid objectid of targeted object

Example:

HideRadar

Definition:
HideRadar() -> nil

Description:
Hide the radar.

Arguments: ?

Returns: ?

Example:

Hide3000mNavpoint

Definition:
Hide3000mNavpoint() -> ?

Description:

Arguments: ?

Returns: ?

Example:

IsObjectOccluded

Definition:
IsObjectOccluded() -> ?

Description:

Arguments: ?

Returns: ?

Example:

SetAimDirIcon

Definition:
SetAimDirIcon() -> nil

Description:
(Presumably) set the icon for hud_new_aimdir.png (mouselook reticle).

Arguments: ?

Returns: ?

Example:

SetAimDirIconColor

Definition:
SetAimDirIconColor() -> nil

Description:
Change the color of the mouselook reticle?

Arguments: ?

Returns: ?

Example:

SetAimDirIconSize

Definition:
SetAimDirIconSize() -> nil

Description:
(Presumably) change size of the mouselook reticle.

Arguments: ?

Returns: ?

Example:

SetDestArrows

Definition:
SetDestArrows() -> nil

Description:
(Presumably) change some aspect of the nav destination arrows on the HUD.

Arguments: ?

Returns: ?

Example:

SetHUDIcon

Definition:
SetHUDIcon() -> ?

Description:

Arguments: ?

Returns: ?

Example:

SetNavDestinationArrowIconSize

Definition:
SetNavDestinationArrowIconSize() -> nil

Description:
Set the size of the arrows on the wormhole indicator on the HUD.

Arguments: ?

Returns: ?

Example:

SetNavpointFontHeight

Definition:
SetNavpointFontHeight() -> nil

Description:
(Presumably) change the size of the green + on the radar in ion storms.

Arguments: ?

Returns: ?

Example:

SetRadarSelection

Definition:
SetRadarSelection(int nodeid, int objectid) -> nil

Description:
Change targets.

Arguments:
nodeid nodeid of the object you want to target (2 for most things except ships).
objectid objectid of the object you want to target.

Returns:

Example:

SetRadarSelectionByPoint

Definition:
SetRadarSelectionByPoint(float percentW, float percentH, string targetcommand) -> nil

Description:
Change targets based on a given point on the screen and a specified targeting command.

Arguments:
percentW a float ranging from 0 to 1 indicating what percentage of the screen width the point is located at
percentH a float ranging from 0 to 1 indicating what percentage of the screen height the point is located at
targetcommand VO targeting command (eg RadarNextFront)

Returns:

Example: <source lang="lua">radar.SetRadarSelectionByPoint(0.3837, 0.9927, "RadarNextFront")</source>

SetSelColor

Definition:
SetSelColor(int r, g, b) -> nil

Description:
Set targetbox color of the currently selected object.

Arguments:
r red component of color (0-255). nil is interpreted as 0
g green component
b blue component

Returns:

Example: <source lang="lua">radar.SetSelColor(255, 0, 0) -- turns the target box red</source>

SetViewPort

Definition:
SetViewPort() -> ?

Description:

Arguments: ?

Returns: ?

Example:

SetWormholeIconSize

Definition:
SetWormholeIconSize() -> nil

Description:
(Presumably) change the size of the wormhole icon on the radar.

Arguments: ?

Returns: ?

Example:

Show3000mNavpoint

Definition:
Show3000mNavpoint() -> ?

Description:

Arguments: ?

Returns: ?

Example:

ShowRadar

Definition:
ShowRadar() -> nil

Description:
Show the radar.

Arguments: ?

Returns: ?

Example: