User:HPenguin: Difference between revisions
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| colspan=2 | This is the Itani's most maneuverable fighter. It also supports | | colspan=2 | This is the Itani's most maneuverable fighter. It also supports 3 small weapons ports making it the strongest arms carrier. | ||
3 small weapons ports making it the strongest arms carrier. | | colspan=2 | This is one of the fastest fighters. It has the advantage of a very narrow front profile. If you can keep your guns pointed at the victim it is very hard to hit. But makes a darn large target if they can get above or below you. | ||
| colspan=2 | This is one of the fastest fighters. | | colspan=2 | This is the best of both worlds. It has a smaller average profile then the Valkyrie and Vulture. This is a great ship when you are pron to be snipped at during firefight. | ||
It has the advantage of a very narrow front profile. | |||
If you can keep your guns pointed at the victim it is very hard to hit. | |||
But makes a darn large target if they can get above or below you. | |||
| colspan=2 | This is the best of both worlds. It has a smaller | |||
average profile then the Valkyrie and Vulture. This is a great ship when | |||
you are pron to be snipped at during firefight. | |||
|- | |- | ||
! colspan=2 | Weapons Choice | ! colspan=2 | Weapons Choice | ||
| colspan=12 | I usually load with 1-2 Gauss Cannons and/or 1-2 Positron Blasters. <br> | | colspan=12 | I usually load with 1-2 Gauss Cannons and/or 1-2 Positron Blasters. <br> | ||
The Gauss Cannons can take most things out with 2 or 3 hits. But have the | The Gauss Cannons can take most things out with 2 or 3 hits. But have the disadvantage of draining a lot of power. As such they take carful power management. Only fire when you know you have a hit.<br> Positron Blaster are great for keeping the fire going. | ||
disadvantage of draining a lot of power. As such they take carful power | |||
management. Only fire when you know you have a hit.<br> | |||
Positron Blaster are great for keeping the fire going. | |||
They use very little energy for there damage. This allows me to be more liberal with the shots | They use very little energy for there damage. This allows me to be more liberal with the shots | ||
This is great for bots or Players who like to get in real close and make aiming difficult. You can | This is great for bots or Players who like to get in real close and make aiming difficult. You can keep a volley going as you turn and hunt. several smacks from one of these will usually get them to back away. Or kill them. I occasionally use the popcorn gun for this as well. | ||
keep a volley going as you turn and hunt. several smacks from one of these will usually get | |||
them to back away. Or kill them. I occasionally use the popcorn gun for this as well. | |||
|} | |} |
Latest revision as of 05:08, 24 November 2007
Game Name: | Esandis Prosos | Preffered Ships | |||||||||||||||||||
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Nation: | Itani | Valkyrie | Vulture | Centurion Border Guardian | |||||||||||||||||
Licenses: |
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Player Kills: |
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This is the Itani's most maneuverable fighter. It also supports 3 small weapons ports making it the strongest arms carrier. | This is one of the fastest fighters. It has the advantage of a very narrow front profile. If you can keep your guns pointed at the victim it is very hard to hit. But makes a darn large target if they can get above or below you. | This is the best of both worlds. It has a smaller average profile then the Valkyrie and Vulture. This is a great ship when you are pron to be snipped at during firefight. | |||||||||||||||||
Weapons Choice | I usually load with 1-2 Gauss Cannons and/or 1-2 Positron Blasters. The Gauss Cannons can take most things out with 2 or 3 hits. But have the disadvantage of draining a lot of power. As such they take carful power management. Only fire when you know you have a hit. |