Changes

Talk:Weapons:Small

461 bytes added, 03:28, 27 March 2011
/* The whole cannon concept. */
{| cellpadding="3" cellspacing="0" borderCharge Cannon ="1" style="border-collapse: collapse" class="inline"|-! align="centerBy charging you also make the bolt fired larger and slower." colspan="7" | Tunguska Trade Goods| That's not right, is it? No matter how charged it is, it's always the same speed, isn't it? -! align="center" width="125" rowspan="2" | [[Station LocationsUser:Beolach|StationsBeolach]]! align="center" width="90" | ---- It does get larger, but not slower. --[[Trade Goods by Class of Goods#Ores (Premium and Standard)User:Roguelazer|OresRoguelazer]]06:06, 14 Mar 2005 (CST)  ! align="center" width="125" | Flares == Damage/tube is gotten by multiplying the damage per rocket by the number of rockets in a tube. The original values were correct... --[[Trade_Goods_by_Class_of_Goods#Weapon ComponentsUser:Roguelazer|Weapon ComponentsRoguelazer]]19:01, 20 March 2006 (EST)! align="center" width="125" | I felt it was more useful to display damage/tube, since damage/rocket is already present in the stats and damage/tube is a useful way of comparing them. Does nobody else care what the damage/tube is? --[[Trade_Goods_by_Class_of_Goods#Creature ComfortsUser:Roguelazer|Creature ComfortsRoguelazer]]16:35, 9 April 2006 (EDT)! align="center" width="125" |  Damage/tube isn't really a realistic number to compare rockets by, since rarely does one ever use a full tube of rockets on a single enemy(Exceptions being Hive, Capital ships, and pre-nerf Behemoth). One of the reasons one flies rockets is to end a fight as quickly as possible with as few hits as possible. In light of that, it's often better to have a set of rockets that have a high damage/rocket ratio, but a lower damage/tube ration(theoretically). Comparing two rockets by damage/tube is somewhat akin to comparing two cars by the amount of gas they can hold. --[[Trade_Goods_by_Class_of_Goods#Industrial GoodsUser:Calaihm|Industrial GoodsSteve]]! align="center" width="125" | [[Trade_Goods_by_Class_of_Goods#Production Goods|Production Goods]]! alignThe whole cannon concept. ==I don't exactly see the difference between "centercannons" width=and, say, "145blasters" | . They're all energy based, as opposed to ammo-based(Most rockets) and hybrids(Screamers and railguns come to mind), no? And, on that note, I'd like to set a motion for changing Blasters/Cannons/Guns/Missiles/Rockets to Unguided/Guided with the subsections Energy-based/Ammo-based/Hybrid in each as necessary to make it a bit more intuitive overall. --[[Trade_Goods_by_Class_of_Goods#Ship ComponentsUser:Calaihm|Ship ComponentsSteve]]|- ! align="center" valign="top" colspan="2" | I agree with Steve. The left hand Model column might get cluttered, but it would make a much more intuitive weapon selection process. When comparing the energy weapons I shouldn't have to jump around to 7 different tables. --[[WeaponsUser:Smallcalt|S-Portcalt]]! align=:Have to disagree. The page is a bit of a mess and needs reorganization desperately, but pretending there is no difference between Blasters and Cannon just makes weapon choice a murkier decision. Blasters sacrifice damage per shot to obtain a higher rate of fire, in some cases doing more damage in aggregate, whereas Cannon sacrifice rate of fire to obtain greater damage per shot. That's a useful distinction, like choosing between and agile weapon that will hit more often and a slower weapon that does more damage per strike (ex., a dagger or a two-handed sword). There are a number of statements on the page that are entirely subjective and largely untrue, like the statement that an Ion Blaster is "centera better version" valign=of a Plasma Cannon. I'm going to "topfix" colspan="2" | those statements now.[[WeaponsUser:LargeThrendor Mendaris|L-PortThrendor Mendaris]]23:03, 25 March 2011 (UTC)! align="center" valign="top" colspan="2" | ::Speaking of cannons, is everything you said canon? ... --[[Equipment#BatteriesUser:Pointsman|BatteriesPointsman]]|-! align="center" valign="top" rowspan="2" | Fenos Outpost<br><small>03:28, 27 March 2011 (BarracksUTC)</small>| align="center" valign="top" | Aquean Ore<br>Carbonic Ore<br>Ferric Ore<br>Ishik Ore<br>Silicate Ore<br>VanAzek Ore| align="center" valign="top" | | align="center" valign="top" | Food<br>Purified Water| align="center" valign="top" | Volatile Chemicals| align="center" valign="top" | Dyes<br>NanoFeed<br>Synthetic Hydrocarbons<br>SynthWood| align="center" valign="top" | |-| align="center" valign="top" colspan="2" | Mining Scanner<br>Ion Blaster<br>Plasma Cannon MkII<br>Mining Beam<br>Phase Blaster<br>Ion Blaster MkII<br>Plasma Cannon MkIII<br>Phase Blaster MkII<br>Plasma Cannon HX<br>Flechette Cannon<br>Starflare RL<br>Gemini Homing ML<br>Charged Cannon<br>Neutron Blaster<br>Flechette Cannon MkII<br>Rail Gun MkII<br>YelloJacket ML<br>Neutron Blaster MkII<br>Firefly Homing ML<br>Rail Gun MkII<br>Gauss Cannon<br>Gauss Cannon MkII<br>Sunflare RL<br>| alignCannons ="center" valign="top" colspan="2" | Mining Beam<br>Stingray Homing ML<br>Mining Beam MkII<br>Xithricite Mining Beam<br>Jackhammer RL<br>Apicene Mining Beam<br>Concussion ML<br>MagnetoTwin Mining Beam<br>Plasma Devastator MkII<br>Plasma Devastator<br>Repair Module<br>Heliocene Mining Beam<br>Pentric Mining Beam<br>Mega Positron Blaster<br>DeniPhase Mining Beam<br>Gatling Cannon<br>Gatling Turret<br>Lightning ML<br>Locust Swarm ML<br>Chaos Swarm ML| align="center" valign="top" colspan="2" | Free<br>Light<br>Medium<br>Heavy<br>FastCharge|-! align="center" valign="top" rowspan="2" | Station<br><The bit about it firing multiple small>(type)</small>projectiles per shot is incorrect, at least according to the game mechanics. It's just a rapid fire pellet gun.| align="center" valign="top" | Fixed [[User:NerdeVerde| align="center" valign="top" | NerdeVerde]]| align="center" valign="top" | | align="center" valign="top" | | alignTargetting, and the Corvus Widowmaker ="center" valign="top" | | align="center" valign="top" | |Hi. How exactly did you determine the Targetting efficacy (Auto-aim) of each weapon as Okay, Good, Excellent ?{{br}}| align="center" valign="top" colspan="2" | | align="center" valign="top" colspan="2" | | align="center" valign="top" colspan="2" | |And, what auto-aim should we put on the Corvus Widowmaker?! align="center" colspan="7" | All info. comes from [http[User://vendetta.leechbak.nl/ Vendetta Trade Goods DatabaseFoo Fighter|Foo Fighter]] 10:03, info is subject to change.|}19 November 2007 (EST)
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