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==Controlling Your Ship==
==Controlling Your Ship==
Vendetta uses a very powerful dual-flight model. By default, your ship is configured to fly in the direction it is facing, like a fighter jet. You can use the throttle controls to set your desired speed, and the ship's computer will automatically calculate thrust so that you move in the direction that you're facing, at the correct speed.
Vendetta uses a very powerful dual-flight model. By default, your ship is configured to fly in the direction it is facing like a fighter jet. You can use the throttle controls to set your desired speed, and the ship's computer will automatically calculate thrust so that you move in the direction that you're facing at the correct speed.


This mode, "Flight Assist Mode", allows a great deal of maneuverability, but for even greater control, you can turn it off and control your ship's movement directly. This disables your ship's auto-thrusters, causing it to behave more like a true space ship. With Flight Assist off, you are not necessarily moving in the direction you're facing. Some people find this disorienting at first -- it is a bit like sliding around on wet ice. Once you get going, you keep moving until you thrust in a different direction. This is invaluable in a dogfight, since you can easily turn around and fire at someone who is chasing you without worrying about them catching up with you.
This mode, "Flight Assist Mode", allows a great deal of maneuverability, but for even greater control you can turn it off and control your ship's movement directly. This disables your ship's auto-thrusters, causing it to behave more like a true space ship. With Flight Assist off, you are not necessarily moving in the direction you're facing. Some people find this disorienting at first -- it is a bit like sliding around on wet ice. Once you get going, you keep moving until you thrust in a different direction. This is invaluable in a dogfight since you can easily turn around and fire at someone who is chasing you without worrying about them catching up with you.


To help make flight easier in this mode, you can bring your ship to a complete halt by using the auto-brakes. Your computer will automatically calculate the thrust needed to stop your ship.
To help make flight easier in this mode, you can bring your ship to a complete halt by using the auto-brakes (Default: spacebar). Your computer will automatically calculate the thrust needed to stop your ship.


You can change flight modes in the "Controls" menu, or by pressing the "Toggle Flight Assist" key. Press "F1" while within the game to find out the current key bindings.
You can change flight modes in the "Controls" menu, or by pressing the "Toggle Flight Assist" key. Press "F1" while within the game to find out the current key bindings.


==Combat==
==Combat==
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Flight
====Flight====
First and foremost, to become an expert at combat, you'll need to learn to control your ship. The basics, like using your leadoff target, are a given. But more advanced techniques like strafing and rolling will make your movement less predictable, which in turn will make it harder for your enemy to hit you. Reference the Flight section of this tutorial for more information, or challenge another player to a duel next time you're online.
First and foremost, to become an expert at combat, you'll need to learn to control your ship. The basics, like using your leadoff target, are a given. But more advanced techniques like strafing and rolling will make your movement less predictable, which in turn will make it harder for your enemy to hit you. Reference the Flight section of this tutorial for more information, or challenge another player to a duel next time you're online.


Weapons
====Weapons====
You'll have four basic types of weapons at your disposal.
You'll have four basic types of weapons at your disposal.


Energy weapons will be your primary choices for most situations. They require no ammunition, which can be a lifesaver when in the depths of space. Energy weapons come in all configurations and price ranges, from wimpy ion blasters to powerful auto-aiming gatling turrets.
Energy weapons will be your primary choices for most situations. They require no ammunition, which can be a lifesaver when in the depths of space. Energy weapons come in all configurations and price ranges, from wimpy ion blasters to powerful auto-aiming gatling turrets.


Straight-fire rockets pack a powerful kick, but usually require ammunition. Most go off on proximity to their target (so a direct hit isn't strictly necessary), and do area-effect damage.
Straight-fire rockets pack a powerful kick, but usually require ammunition. Most go off on proximity to their target (so a direct hit isn't strictly necessary) and do area-effect damage.


Homing missiles are also available - these weapons lock onto their targets and track their position, however, they generally don't carry as large a payload as straight-fire rockets do.
Homing missiles are also available - these weapons lock onto their targets and track their position. However, they generally don't carry as large a payload as straight-fire rockets do.


Mines come in a variety of configurations, and are useful for traders trying to lose a pirate who's close on their tail.
Mines come in a variety of configurations and are useful for traders trying to lose a pirate who's close on their tail.


Other addons, like a repair module or scanner, can be very useful for pilots who are fighting in a group.
Other addons, like a repair module or scanner, can be very useful for pilots who are fighting in a group.


Targeting
====Targeting====
You can keep track of your enemies by targeting them. This will help you keep track of their positions, as well as enabling auto-aim and missile tracking on their ships. For more information, refer to the Tactical Display section of this manual.
You can keep track of your enemies by targeting them. This will help you keep track of their positions, as well as enabling auto-aim and missile tracking on their ships. For more information, refer to the Tactical Display section of this manual.


==Trading==
==Trading==
The major methods for making money are scavenging, taking missions, and trading. Though any of these methods will yield sufficient credits to keep your ship upgraded, trading is by far the most lucrative.
Three major methods for making money in Vendetta Online are scavenging, taking missions, and trading. Though any of these methods will yield sufficient credits to keep your ship upgraded, trading is by far the most lucrative.


Different space stations produce different items based on the facilities that the station has installed, and the resources available. A mining station will output a steady stream of refined ores. A barracks will produce more weapons and ships, manufacturing stations will make consumer goods, and commercial stations will tend to have a little bit of everything. Also, some stations are bigger than others, and will produce a wider variety of goods.
Different space stations produce different items based on the facilities that the station has installed and the resources available. A mining station will output a steady stream of refined ores. A barracks will produce more weapons and ships, manufacturing stations will make consumer goods, and commercial stations will tend to have a little bit of everything. Also, some stations are bigger than others and will produce a wider variety of goods.


Stations will pay the most money for items that they don't produce. Mining stations will often pay well for consumer goods, for instance. However, certain items, like common unrefined ores, are traded openly. All stations buy and sell these items, and the price will never fluctuate, but different stations have wildly varying base prices. Once you have a rough idea of the prices for these goods, it's easy to set up a consistently profitable trade route.
Stations will pay the most money for items that they don't produce. For instance, mining stations will often pay well for consumer goods. Certain items, like common unrefined ores, are traded openly-- all stations buy and sell these items and the price will never fluctuate, but different stations have wildly varying base prices. Once you have a rough idea of the prices for these goods, it's easy to set up a consistently profitable trade route.
 
One thing to keep in mind, don’t oversaturate the market. Consistently selling the same item to a station will drive down the price, cutting into your profits. Vary your trade route, and you'll see a consistent influx of credits.


Be careful not to oversaturate the market! Consistently selling the same item to a station will drive down the price and cut into your profits. Vary your trade route and you'll see a consistent influx of credits.


==Navigation==
==Navigation==




The Known Universe
====The Known Universe====
Thirty solar systems make up the world of Vendetta Online. These systems are connected by wormholes, through which all manner of space ships can travel.
Thirty solar systems make up the world of Vendetta Online. These systems are connected by wormholes, through which all manner of space ships can travel.


As indicated on the map above, each nation has a number of systems under its control. The Itani Nation, marked in blue, controls a long chain of colonized space at the top of the map. The Serco Dominion controls the Sol II system and the systems immediately surrounding it. UIT space is a loosely defined cluster of systems surrounding the Dau system, though many UIT corporations hold territory in unclaimed space (marked in gray.)
As indicated on the map above, each nation has a number of systems under its control. The Itani Nation, marked in blue, controls a long chain of colonized space at the top of the map. The Serco Dominion controls the Sol II system and the systems immediately surrounding it. UIT space is a loosely defined cluster of systems surrounding the Dau system, though many UIT corporations hold territory in unclaimed space (marked in gray).


Solar Systems
====Solar Systems====
Each solar system is divided by your nav computer into a 16x16 grid of sectors, which contain all the space you will explore. Asteroid chains, ice fields, space stations, and the wormholes that connect systems will appear depending on the sector you're in. Check your nav map for more detailed information before jumping. You can reference the Navigation Interface page for more information.  
Each solar system is divided into a 16x16 grid of sectors by your nav computer which contain all the space you will explore. Asteroid chains, ice fields, space stations, and the wormholes that connect systems will appear depending on the sector you're in. Check your nav map for more detailed information before jumping. You can reference the Navigation Interface page for more information.


==Missions==
==Missions==
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In addition to these job postings, you'll also find tutorials and license tests listed with the missions.
In addition to these job postings, you'll also find tutorials and license tests listed with the missions.


Most missions will give you some sort of reward. Often this will be monetary, but you will also earn more skill points when participating in missions than you would otherwise, and sometimes you can earn special rewards or medals.
Most missions will give you some sort of reward. Often this will be monetary, but you will also earn more skill points when participating in missions than you would when not and sometimes you can earn special rewards or medals.


More information on interacting with missions is available at the Mission Interface page.  
More information on interacting with missions is available at the Mission Interface page.


==Mining==
==Mining==
Mining is a skill in Vendetta Online, which allows a player to extract various minerals and ores from asteroids and crystals in the universe. These ores can then be sold to stations for profit, or potentially used for other purposes. Minerals are extracted through the use of a Mining Beam, which is equipped exactly like a weapon. Mining Beams come in both Small and Large port sizes, but most are designed for Large Port usage. Once the Beam is equipped, you may leave the station and find an asteroid or crystal. Point your ship at it and select it using the lowercase "b" key. Once you close to within 100 meters of the selected object, you may press the fire button you have associated with the Mining Beam to begin mining. The beam will continue mining until you fly outside of mining range (100m) or press the fire button again to abort mining. A progress bar on your HUD displays the filled percentage of the current crate you are mining. If you abort mining in the midst of filling a crate, you lose however much you had mined into that crate. Only completed crates are retained in your hold after the mining beam is aborted.
Mining is a skill in Vendetta Online, which allows a player to extract various minerals and ores from asteroids and crystals in the universe. These ores can then be sold to stations for profit, or potentially used for other purposes. Minerals are extracted through the use of a Mining Beam, which is equipped exactly like a weapon. Mining Beams come in both Small and Large port sizes, but most are designed for Large Port usage. Once the Beam is equipped, you may leave the station and find an asteroid or crystal. Point your ship at it and select it using the lowercase "b" key. Once you close to within 100 meters of the selected object, you may press the fire button you have associated with the Mining Beam to begin mining. The beam will continue mining until you fly outside of mining range or press the fire button again to abort mining. A progress bar on your HUD displays the filled percentage of the current crate you are mining. If you abort mining in the midst of filling a crate, you lose however much you had mined into that crate. Only completed crates are retained in your hold after the mining beam is aborted.


Mining Heat - The act of mining heats up the object being mined. As the object increases in heat, it becomes less efficient to extract minerals or ores from the object. Larger objects heat more slowly than smaller ones, but also take longer to cool (days, even weeks). The heat of the object is displayed on the HUD after being selected. It is possible to continually mine any object, but the process of mining will become very slow. It is best to then find another object suitable for mining.
'''Mining Heat''' - The act of mining heats up the object being mined. As the object increases in heat, it becomes less efficient to extract minerals or ores from the object. Larger objects heat more slowly than smaller ones, but also take longer to cool (days, even weeks). The heat of the object is displayed on the HUD after being selected. It is possible to continually mine any object, but the process of mining will become very slow. It is best to then find another object suitable for mining.


Mineral Scanning - A Mineral Scanner addon is also available, which can be equipped to display information on the contents of the individual asteroid or other object. Different objects can contain varied percentages of ores and minerals. Certain minerals are much more valuable on the open market, and are much rarer. The percentage of a given ore in an asteroid demonstrates the chance of mining that ore, assuming you have a generic Mining Beam. For instance, if an asteroid has 42% of ferric ore, and 58% of xithricite, you will have a 42% chance of receiving ferric ore in each individual crate you mine. These chances can be improved by purchasing a special Mining Beam that is tuned to a particular type of mineral or ore. Mineral and ore deposits are spread throughout the galaxy, and their locations are affected by a number of factors. The only way to find certain types of these resources is to explore, scanning various objects and noting their location (or asking other players what they have found).
'''Mineral Scanning''' - A Mineral Scanner addon is also available, which can be equipped to display information on the contents of the individual asteroid or other object. Different objects can contain varied percentages of ores and minerals. Certain minerals are much more valuable on the open market and are much rarer. The percentage of a given ore in an asteroid demonstrates the chance of mining that ore, assuming you have a generic Mining Beam. For instance, if an asteroid has 42% of ferric ore, and 58% of xithricite, you will have a 42% chance of receiving ferric ore in each individual crate you mine. These chances can be improved by purchasing a special Mining Beam that is tuned to a particular type of mineral or ore. Mineral and ore deposits are spread throughout the galaxy, and their locations are affected by a number of factors. The only way to find certain types of these resources is to explore, scanning various objects and noting their location, or asking other players what they have found.
 
Group Mining - Mining with friends is more efficient than mining alone. If you group with other players to mine a specific asteroid, your Mining Beams will operate In Phase and reduce the overall heating of the object, allowing you all to mine more quickly and effectively. Equipping multiple Mining Beams on a single ship also gives an efficiency benefit, but not as great as with multiple players.


'''Group Mining''' - Mining with friends is more efficient than mining alone. If you group with other players to mine a specific asteroid, your Mining Beams will operate in phase and reduce the overall heating of the object, allowing you all to mine more quickly and effectively. Equipping multiple Mining Beams on a single ship also gives an efficiency benefit, but it is not as great as with multiple players.


=Space Stations=
=Space Stations=




Space stations are the commercial and military hubs of the galaxy. In fact, the entire population of the Union of Independent Territories has no homeworld, and their entire population lives and works in space. As a pilot, you'll use stations as your launch point for missions, as a place to repair or upgrade your ship, as a golden opportunity to profit via trade, or simply as a safe haven from the dangers of space.
Space stations are the commercial and military hubs of the galaxy. In fact, the entire population of the Union of Independent Territories has no homeworld; they live and work exclusively in space. As a pilot, you'll use stations as your launch point for missions, as a place to repair, re-arm, or upgrade your ship, as a golden opportunity to profit via trade, or simply as a safe haven from the dangers of space.


This section will cover the basics of the station interface.
This section will cover the basics of the station interface.
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==Cargo==
==Cargo==
The station interface offers a variety of menus for managing your cargo. The Buy menu will be of primary interest for pilots who need to configure their ship and get out into combat quickly. The Cargo menu is convenient for traders or scavengers, as you can unload and sell cargo directly from your ship's cargo hold. The Sell menu will let you sell anything in the station's cargo hold, including your ship, provided the ship's cargo hold is empty and no addons are attached. The Character Info screen contains, among other things, a listing of all the cargo and equipment you have stored in stations all over the galaxy.
The station interface offers a variety of menus for managing your cargo. The '''Buy''' menu will be of primary interest for pilots who need to configure their ship and get out into combat quickly. The '''Cargo''' menu is convenient for traders or scavengers, as you can unload and sell cargo directly from your ship's cargo hold. The '''Sell''' menu will let you sell anything in the station's cargo hold, including your ship, provided the ship's cargo hold is empty and no addons are attached. The '''Character Info''' screen contains, among other things, a listing of all the cargo and equipment you have stored in stations all over the galaxy.


Detailed information on some of these menus follows.
Detailed information on some of these menus follows.


Buy Menu
====Buy Menu====


Items that are for sale at a station can be viewed on this menu. Ship addons (for which you have sufficient standing and license levels) are listed first, with trade goods following. Any addons that are purchased are automatically fitted to your ship, assuming an appropriate port is available.
Items that are for sale at a station can be viewed on this menu. Ship addons (for which you have sufficient standing and license levels) are listed first, with trade goods following. Any addons that are purchased are automatically fitted to your ship, assuming an appropriate port is available.
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For more information, visit the trading section of this manual.
For more information, visit the trading section of this manual.


Cargo Menu
====Cargo Menu====


Selling cargo is very easy. Select the "Cargo" tab from the top of the menu to see what is currently in your ship and station cargo holds. "Ship Cargo" can be unloaded to your station inventory, or sold all at once. "Unloaded Cargo" can either be sold to the station or loaded onto your ship. Clicking any of the cargo will also display its description on the lower-right part of the panel.
Selling cargo is very easy. Select the "Cargo" tab from the top of the menu to see what is currently in your ship and station cargo holds. "Ship Cargo" can be unloaded to your station inventory, or sold all at once. "Unloaded Cargo" can either be sold to the station or loaded onto your ship. Clicking any of the cargo will also display its description on the lower-right part of the panel.
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Detailed information follows.
Detailed information follows.


Ammunition
====Ammunition====


Purchasing ammunition is important for all non-energy-based weapons. This includes rockets, homing missiles, swarm missiles, mines, repair modules, and the like. To purchase ammo for a weapon, click the "Ammo" tab, then select the weapon which you wish to purchase ammo for, then click the "Buy Ammo" button. On the left bar it will show how much ammo is currently left and the weapon's information. The "Replenish All" button will purchase the maximum ammo for all configured weapons, which should be used with care for weapons that require expensive ammo.
Purchasing ammunition is important for all non-energy-based weapons. This includes rockets, homing missiles, swarm missiles, mines, repair modules, and the like. To purchase ammo for a weapon, click the "Ammo" tab, then select the weapon which you wish to purchase ammo for, then click the "Buy Ammo" button. On the left bar it will show how much ammo is currently left and the weapon's information. The "Replenish All" button will purchase the maximum ammo for all configured weapons, which should be used with care for weapons that require expensive ammo.


Equipment
====Equipment====


Each ship has a power cell port and one or more weapon ports. When you purchase one of these addons from the "Buy" menu, it is automatically installed into the appropriate port. However, you can use the "Ship" menu to swap out existing addons, as shown above.
Each ship has a power cell port and one or more weapon ports. When you purchase one of these addons from the '''Buy''' menu, it is automatically installed into the appropriate port. However, you can use the '''Ship''' menu to swap out existing addons, as shown above.


Weapon Groups
====Weapon Groups====


Weapon groups are automatically configured for your ship when you purchase it. Default groups bind all small weapon ports to your primary fire button, and all large ports to your secondary button. You can change this, if you wish, to have different combinations of weapons fire when different weapon groups are selected.
Weapon groups are automatically configured for your ship when you purchase it. Default groups bind all small weapon ports to your primary fire button, and all large ports to your secondary button. You can change this, if you wish, to have different combinations of weapons fire when different weapon groups are selected.
<INSERT PICTURE HERE>


The picture above shows that "Group 1" will fire both gauss cannons simultaneously. When in-ship, groups 1-7 can be selected by numbers 1-7 on your keyboard. The three firing modes are "Primary Fire(Left Mouse Button)", "Secondary Fire(Right Mouse Button)", and "Tertiary Fire(v)".
The picture above shows that "Group 1" will fire both gauss cannons simultaneously. When in-ship, groups 1-7 can be selected by numbers 1-7 on your keyboard. The three firing modes are "Primary Fire(Left Mouse Button)", "Secondary Fire(Right Mouse Button)", and "Tertiary Fire(v)".
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For more information on the different types of missions available, go here.
For more information on the different types of missions available, go here.


=Heads Up Display=
=Heads Up Display=

Latest revision as of 00:26, 12 May 2011

Language [[::Manual|English]]  • [[::Manual/de|Deutsch]] • [[::Manual/pt|português]]


Introduction

Vendetta Online is a massively multiplayer game which permits thousands of players to interact as space ship pilots in a vast universe. You'll take on the role of explorer, trader, or stalwart defender of your nation's borders as you grow your character and hone your piloting skills.

This manual provides an in-depth description of Vendetta Online and the ways in which you will interact with the game, the universe, and the players within it. Use the menu bar above left to navigate.

Your Character

In Vendetta Online, you take on the role of a space ship pilot. There are many possible paths you can follow during your career, and this section will explain some of the mechanisms by which you will progress.

Character Creation

Before you can begin to play Vendetta Online, you'll need to create a character. The Character Create screen is fairly straightforward, but we'll give you a bit of an overview here.


Three nations control most of the territory in the Vendetta Online universe, and as a beginning pilot, you'll ally yourself with one of these races. Your race determines your starting location, faction alignments, and indirectly, the equipment available to you when you begin the game.

There's an in-depth history of the Vendetta Universe and the three races available here. For a brief profile of the factions, read on.

The Itani Nation

The Itani are an advanced people, having the longest history of space travel among the three races. Their civilization, living in isolation and peace for a thousand years, has made great developments in science, the arts, and spiritual, mental, and martial powers. However, a darkness lingers in their past. The Serco, once fellow colonists on Terra II, suffered countless atrocities commanded by the purist Itani leaders. The climactic battle of this war drove the Itani people near to extinction, and they fled the planet in search of a new life. Though the culture as a whole has moved beyond their bloody past, the Serco seem committed to reviving old hatreds, and the Itani have had no choice but to fight back.

The Serco Dominion

The Serco Dominion is a proud nation, valuing personal strength and honor in combat above all else. They were once a peaceful people, scientists and thinkers whose advanced research methods proved crucial for the Exiles' survival. However, philosophical and cultural differences with the other Terra II colonists quickly began to alienate the Serco people, eventually leading to all-out war. Their enemies, the Itani, were driven off the planet, and Serco military leaders instated a provisional government to protect its people against any future attacks. This government, and the culture of war it fostered, have persisted for over a thousand years, leaving the Serco with the largest military in known space.

The Union of Independent Territories

The Union of Independent Territories is a loosely knit union of corporations, merchants and explorers clinging to life in deep space. They are widely revered as innovators, as life without a homeworld has called for truly unique advances in space station and ship construction technology. However, this societal structure has also made UIT space a haven for pirates, unscrupulus merchants, and the results of autonomous technological experiments gone awry. Like the Itani, the UIT has occasionally fallen under the ill graces of the Serco. However, many UIT merchants have highly advantageous trade agreements with the Serco government, so past affronts are often overlooked.

Character Progression

License Levels

As you participate in the world of Vendetta Online, you will gain skill points in five categories: Combat, Light Weapons, Heavy Weapons, Commerce, and Mining. Your government will monitor your skill progression, and once you've reached a high enough proficiency in a skill category, you will be granted a new license. Higher license levels give you access to better equipment and more advanced missions.

Once you've gained license levels, you can never lose them. There are no penalties for having your ship destroyed beyond the monetary cost to replace it. However, you can lose skill points within a license level by attacking a player who has much lower license levels than you. You will be warned before any penalties are applied.

Faction Standing

There are thirteen factions in the Vendetta Online universe. Beyond the three major nation factions, there are nine corporations loosely affiliated with the UIT, and one pirate faction, Corvus Prime. The nation you start out with determines your standing with these nations; Itani and Serco pilots will not be allowed into each others' territory, though either can travel into UIT space. You can improve your standing with any faction by completing tasks such as missions for them.

Unlike license levels, however, faction standing can go down. Most factions have zero tolerance for combat within the 'No-Fire Zone' of their stations and you will temporarily lose standing if you attack anyone in this space. You will permanently lose standing with a faction if you manage to destroy the ship of a player or NPC that faction holds in high regard within space they monitor or control. You may also lose standing if you fail or abort certain missions, but this will be minor compared to the penalties for attacking or killing someone.

Accomplishments

Accomplishment medals may be awarded to you for exemplary behavior. Many statistics, such as the number of players you've killed or the number of users you've mentored, may merit an award once you've proven yourself worthy.

Other Statistics

Many other statistics about your character are recorded and available to view either in-game on your Character Information screen or on the Vendetta Online web page.

Equipment

A great variety of equipment is available to Vendetta Online players. Every pilot needs a space ship, of course, though it's important to carefully choose your weapons, power cells, and other custom addons for the situation at hand.

A number of things determine which equipment you can purchase. Not every station carries every item - some stations are larger than others, and have a greater inventory. A Barracks-class station will carry more weapons than a mining station will.

Your character's stats will ultimately decide what a station will be willing to sell to you. You need to have earned enough credits to afford the item, but most equipment requires that you've reached a sufficient license level before buying it. Your standing with the local faction also affects what you can buy. If you have low standing, you'll only be able to buy generic equipment and you'll be charged an escalated price. If your standing with the station owner is high, you may be granted access to rare equipment. It's up to you to explore and see what's offered where.

Addons

Power Cells

Every ship needs a power cell to supply energy to its engine and weapon systems. There are a number of different models available, with varying storage capacities and charge rates.

Weapons

Ships come configured with varying numbers of weapon ports. Small weapon ports generally allow you to attach lighter weapons to your ship (energy weapons and some light rockets and missiles.) Large ports allow you to attach heavy weapons, such as gatling turrets, swarm missile launchers, and mine launchers. Other non-weapon addons, such as scanners or repair modules, can also be attached to these ports.

Ship Selection

There are twelve basic ship types available, each of which has several variants.

Nation exclusive special ships:

  • Itani Valkyrie
    • Advanced Fighter, small and extremely agile
    • Length: 12m


  • Serco Prometheus
    • Advanced Bomber/Transport, heavily armored behemoth
    • Length: 21m


  • UIT Marauder
    • Advanced Transport, agile with excellent cargo capacity
    • Length: 12m

Common ships:

  • EC-88
    • Small Fighter/Transport, standard variant is provided free to the nation's pilots.
    • Length: 10m


  • Centurion
    • Light Fighter, high maneuverability and basic weapons capabilities
    • Length: 10m


  • Warthog
    • Small Attack Ship, mixed weapon ports and decent armor
    • Length: 15m


  • Wraith
    • Assault/Transport, good mix of cargo capacity and weapon loadout
    • Length: 13m


  • Vulture
    • Light Fighter, light and agile with a small front profile
    • Length: 12m


  • Atlas
    • Medium Transport, good mix of maneuverability and cargo capacity
    • Length: 14m


  • Hornet
    • Heavy Attack Ship, powerful and well-equipped for weapon support
    • Length: 17m


  • Ragnarok
    • Heavy Bomber, high armor and excellent weapon capabilities
    • Length: 19m


  • Centaur
    • Heavy Transport, best cargo capacity of any mass-produced ship
    • Length: 18m

Playing Vendetta Online

Vendetta Online is a space MMORPG, including major gameplay elements of combat, trading, piracy, scavenging, and a variety of missions. As a pilot for one of the three major nations, you will control various space craft depending on the task at hand. An Atlas-class ship will allow you to carry large shipments of cargo to the best-paying customer, though you'd make easy prey for a pirate in a much lighter Vulture.

This section of the manual covers major aspects of gameplay, including flight, combat, trading, and navigation. When you begin the game a brief tutorial will go over each of these concepts, but you may refer to this manual for more complete information.

To go through the tutorial, follow the prompts at the bottom of the screen:



Controlling Your Ship

Vendetta uses a very powerful dual-flight model. By default, your ship is configured to fly in the direction it is facing like a fighter jet. You can use the throttle controls to set your desired speed, and the ship's computer will automatically calculate thrust so that you move in the direction that you're facing at the correct speed.

This mode, "Flight Assist Mode", allows a great deal of maneuverability, but for even greater control you can turn it off and control your ship's movement directly. This disables your ship's auto-thrusters, causing it to behave more like a true space ship. With Flight Assist off, you are not necessarily moving in the direction you're facing. Some people find this disorienting at first -- it is a bit like sliding around on wet ice. Once you get going, you keep moving until you thrust in a different direction. This is invaluable in a dogfight since you can easily turn around and fire at someone who is chasing you without worrying about them catching up with you.

To help make flight easier in this mode, you can bring your ship to a complete halt by using the auto-brakes (Default: spacebar). Your computer will automatically calculate the thrust needed to stop your ship.

You can change flight modes in the "Controls" menu, or by pressing the "Toggle Flight Assist" key. Press "F1" while within the game to find out the current key bindings.

Combat

Combat in the Vendetta Online universe is a very common occurrence. The Itani and Serco nations are at war, and rogue AI-controlled bots swarm through every mineral-rich asteroid field. Even the UIT corporations frequently attack each others' holdings. You will undoubtedly encounter enemy ships soon after you begin play, so we'll go over some of the basics of combat in this section.


Flight

First and foremost, to become an expert at combat, you'll need to learn to control your ship. The basics, like using your leadoff target, are a given. But more advanced techniques like strafing and rolling will make your movement less predictable, which in turn will make it harder for your enemy to hit you. Reference the Flight section of this tutorial for more information, or challenge another player to a duel next time you're online.

Weapons

You'll have four basic types of weapons at your disposal.

Energy weapons will be your primary choices for most situations. They require no ammunition, which can be a lifesaver when in the depths of space. Energy weapons come in all configurations and price ranges, from wimpy ion blasters to powerful auto-aiming gatling turrets.

Straight-fire rockets pack a powerful kick, but usually require ammunition. Most go off on proximity to their target (so a direct hit isn't strictly necessary) and do area-effect damage.

Homing missiles are also available - these weapons lock onto their targets and track their position. However, they generally don't carry as large a payload as straight-fire rockets do.

Mines come in a variety of configurations and are useful for traders trying to lose a pirate who's close on their tail.

Other addons, like a repair module or scanner, can be very useful for pilots who are fighting in a group.

Targeting

You can keep track of your enemies by targeting them. This will help you keep track of their positions, as well as enabling auto-aim and missile tracking on their ships. For more information, refer to the Tactical Display section of this manual.

Trading

Three major methods for making money in Vendetta Online are scavenging, taking missions, and trading. Though any of these methods will yield sufficient credits to keep your ship upgraded, trading is by far the most lucrative.

Different space stations produce different items based on the facilities that the station has installed and the resources available. A mining station will output a steady stream of refined ores. A barracks will produce more weapons and ships, manufacturing stations will make consumer goods, and commercial stations will tend to have a little bit of everything. Also, some stations are bigger than others and will produce a wider variety of goods.

Stations will pay the most money for items that they don't produce. For instance, mining stations will often pay well for consumer goods. Certain items, like common unrefined ores, are traded openly-- all stations buy and sell these items and the price will never fluctuate, but different stations have wildly varying base prices. Once you have a rough idea of the prices for these goods, it's easy to set up a consistently profitable trade route.

Be careful not to oversaturate the market! Consistently selling the same item to a station will drive down the price and cut into your profits. Vary your trade route and you'll see a consistent influx of credits.

Navigation

The Known Universe

Thirty solar systems make up the world of Vendetta Online. These systems are connected by wormholes, through which all manner of space ships can travel.

As indicated on the map above, each nation has a number of systems under its control. The Itani Nation, marked in blue, controls a long chain of colonized space at the top of the map. The Serco Dominion controls the Sol II system and the systems immediately surrounding it. UIT space is a loosely defined cluster of systems surrounding the Dau system, though many UIT corporations hold territory in unclaimed space (marked in gray).

Solar Systems

Each solar system is divided into a 16x16 grid of sectors by your nav computer which contain all the space you will explore. Asteroid chains, ice fields, space stations, and the wormholes that connect systems will appear depending on the sector you're in. Check your nav map for more detailed information before jumping. You can reference the Navigation Interface page for more information.

Missions

A "mission" is a generic term for work offered by a station, as well as a few other interactive tasks. Trade missions can be found at nearly every station - one of the trading guilds with offices at the local station may have cargo that needs to be delivered or retrieved. Your nation may offer you combat practice missions, where you'll be asked to kill rogue AI bots in the station's vicinity. Border patrol missions, spy missions, prospecting missions, and a number of other mission types are available depending on the station, your license levels, and your faction standing. Also, some missions will be available to groups of players that single players don't have access to.

In addition to these job postings, you'll also find tutorials and license tests listed with the missions.

Most missions will give you some sort of reward. Often this will be monetary, but you will also earn more skill points when participating in missions than you would when not and sometimes you can earn special rewards or medals.

More information on interacting with missions is available at the Mission Interface page.

Mining

Mining is a skill in Vendetta Online, which allows a player to extract various minerals and ores from asteroids and crystals in the universe. These ores can then be sold to stations for profit, or potentially used for other purposes. Minerals are extracted through the use of a Mining Beam, which is equipped exactly like a weapon. Mining Beams come in both Small and Large port sizes, but most are designed for Large Port usage. Once the Beam is equipped, you may leave the station and find an asteroid or crystal. Point your ship at it and select it using the lowercase "b" key. Once you close to within 100 meters of the selected object, you may press the fire button you have associated with the Mining Beam to begin mining. The beam will continue mining until you fly outside of mining range or press the fire button again to abort mining. A progress bar on your HUD displays the filled percentage of the current crate you are mining. If you abort mining in the midst of filling a crate, you lose however much you had mined into that crate. Only completed crates are retained in your hold after the mining beam is aborted.

Mining Heat - The act of mining heats up the object being mined. As the object increases in heat, it becomes less efficient to extract minerals or ores from the object. Larger objects heat more slowly than smaller ones, but also take longer to cool (days, even weeks). The heat of the object is displayed on the HUD after being selected. It is possible to continually mine any object, but the process of mining will become very slow. It is best to then find another object suitable for mining.

Mineral Scanning - A Mineral Scanner addon is also available, which can be equipped to display information on the contents of the individual asteroid or other object. Different objects can contain varied percentages of ores and minerals. Certain minerals are much more valuable on the open market and are much rarer. The percentage of a given ore in an asteroid demonstrates the chance of mining that ore, assuming you have a generic Mining Beam. For instance, if an asteroid has 42% of ferric ore, and 58% of xithricite, you will have a 42% chance of receiving ferric ore in each individual crate you mine. These chances can be improved by purchasing a special Mining Beam that is tuned to a particular type of mineral or ore. Mineral and ore deposits are spread throughout the galaxy, and their locations are affected by a number of factors. The only way to find certain types of these resources is to explore, scanning various objects and noting their location, or asking other players what they have found.

Group Mining - Mining with friends is more efficient than mining alone. If you group with other players to mine a specific asteroid, your Mining Beams will operate in phase and reduce the overall heating of the object, allowing you all to mine more quickly and effectively. Equipping multiple Mining Beams on a single ship also gives an efficiency benefit, but it is not as great as with multiple players.

Space Stations

Space stations are the commercial and military hubs of the galaxy. In fact, the entire population of the Union of Independent Territories has no homeworld; they live and work exclusively in space. As a pilot, you'll use stations as your launch point for missions, as a place to repair, re-arm, or upgrade your ship, as a golden opportunity to profit via trade, or simply as a safe haven from the dangers of space.

This section will cover the basics of the station interface.


Cargo

The station interface offers a variety of menus for managing your cargo. The Buy menu will be of primary interest for pilots who need to configure their ship and get out into combat quickly. The Cargo menu is convenient for traders or scavengers, as you can unload and sell cargo directly from your ship's cargo hold. The Sell menu will let you sell anything in the station's cargo hold, including your ship, provided the ship's cargo hold is empty and no addons are attached. The Character Info screen contains, among other things, a listing of all the cargo and equipment you have stored in stations all over the galaxy.

Detailed information on some of these menus follows.

Buy Menu

Items that are for sale at a station can be viewed on this menu. Ship addons (for which you have sufficient standing and license levels) are listed first, with trade goods following. Any addons that are purchased are automatically fitted to your ship, assuming an appropriate port is available.

For more information, visit the trading section of this manual.

Cargo Menu

Selling cargo is very easy. Select the "Cargo" tab from the top of the menu to see what is currently in your ship and station cargo holds. "Ship Cargo" can be unloaded to your station inventory, or sold all at once. "Unloaded Cargo" can either be sold to the station or loaded onto your ship. Clicking any of the cargo will also display its description on the lower-right part of the panel.


Maintenance

Ship maintenance and upgrading is an integral part of being a successful pilot. When docked with a station, you can replenish ammunition, attach or detach equipment from your ship, configure your ship's weapon groups, and more. Your ship is automatically repaired on docking.

Detailed information follows.

Ammunition

Purchasing ammunition is important for all non-energy-based weapons. This includes rockets, homing missiles, swarm missiles, mines, repair modules, and the like. To purchase ammo for a weapon, click the "Ammo" tab, then select the weapon which you wish to purchase ammo for, then click the "Buy Ammo" button. On the left bar it will show how much ammo is currently left and the weapon's information. The "Replenish All" button will purchase the maximum ammo for all configured weapons, which should be used with care for weapons that require expensive ammo.

Equipment

Each ship has a power cell port and one or more weapon ports. When you purchase one of these addons from the Buy menu, it is automatically installed into the appropriate port. However, you can use the Ship menu to swap out existing addons, as shown above.

Weapon Groups

Weapon groups are automatically configured for your ship when you purchase it. Default groups bind all small weapon ports to your primary fire button, and all large ports to your secondary button. You can change this, if you wish, to have different combinations of weapons fire when different weapon groups are selected.

<INSERT PICTURE HERE>

The picture above shows that "Group 1" will fire both gauss cannons simultaneously. When in-ship, groups 1-7 can be selected by numbers 1-7 on your keyboard. The three firing modes are "Primary Fire(Left Mouse Button)", "Secondary Fire(Right Mouse Button)", and "Tertiary Fire(v)".


Missions

A variety of missions will be offered to you depending on the station you're docked with and your standing with the local faction. To view the current station's list of missions, click on the mission tab at the top of the screen. All available missions, and a brief description of each, will be listed in the main menu. Select a mission and click on Info for a complete mission description - you will also be able to sign up for the mission from this screen.


For more information on the different types of missions available, go here.

Heads Up Display

Message Window This displays any game or network related messages. This includes public chat messages from other players, private chat messages from individuals, channel chat messages, and game-relevant status updates such as scores and deaths. The Mission tab contains any mission-related messages you receive. Since only one tab is active at a time, any messages from the inactive tab will be flashed briefly underneath this panel. (details)

Target Information This displays data about the enemy or object you currently have selected. On the top line you will see the enemy's name. The second line shows the distance to the selected object in meters. The third line displays their distance and faction alignment.

Damage Indicator The Damage Indicator displays the present state of your ship. The hull-display shows which areas of your ship have taken damage, from green (undamaged) through red (heavily damaged). The percentage meter shows the overall percentage of remaining hull integrity across your entire ship.

The top of this window also displays how many credits you have and your ship's current mass.

Radar (front and rear) The Radar displays what is currently around you in space. This can include asteroids, other players, missiles, stations, etc. The "front" or forward radar displays the hemisphere of space in front of your ship, the "rear" or stern radar displays the hemisphere behind. (details)


Tactical Display

The tactical area of the HUD shows your current speed, amount of available turbo / weapons energy, as well as your targeting crosshairs. See details for a more in-depth description of this important display. (details)

Equipment The Equipment window shows which addons are configured on your ship. If you have different weapon groups configured, the currently-selected weapons will be highlighted. (details)

Navigation The Navigation system displays your current sector location and the distance to the nearest object. (details)


Tactical Display The Tactical Display is the core of combat and general gameplay in Vendetta. Your crosshairs are flanked by a pair of graphs which display your current speed (left) and your available energy (right). In this example, the ship's current speed is 78 meters/second, with 123 units of energy remaining. Energy is used to fire weapons such as blasters or energy cannons, and is also drained by using your ship's turbo thrusters. Your energy reserves will recharge over time.

Joystick and Keyboard mode The small crosshair in the center indicates the direction your ship and weapons are facing.

Mouselook mode only The smaller crosshair in the center indicates the direction of your camera, NOT your ship or weapons. The larger round crosshair moves depending on the direction your ship is actually facing. The ship will always attempt to come around to face whichever direction you point your camera, unless you are using Turbo (which prevents turning). The speed with which the ship turns to face your view depends on the maneuverability of your ship.

Target Direction Indicator The blue arrow just outside the tactical display points in the direction of your selected object/target. If your selected target is offscreen, the blue arrow will point in the direction you need to turn to find it. If the selected target comes within a short distance of your small central crosshair, the blue arrow will disappear, as the target's position should then be obvious.

Target Selection Box When an object is selected, a box will appear around the object. A red box denotes a hostile target, a green box denotes a teammate, and a yellow box denotes an innocuous world object (dropped cargo, asteroid, etc). In addition to the selection box, you will see a Leadoff Target. This target displays the direction in which you must shoot or travel to intercept your current target. In this example, an enemy has been selected, and a leadoff target appears above him to the right. This target will shift in position depending on your trajectory and velocity with respect to the object you have selected.

Autoaim If you rotate your ship so that your crosshairs are over the leadoff target, your shots will be more likely to hit the target. With auto-aiming enabled (default), if your crosshairs are within a certain small radius of the leadoff target, the target will turn yellow, and your shots will automatically be fired as accurately as possibly towards the target. Note that other players will be able to take evasive maneuvers to avoid your shots, so the auto-aim target does not guarantee a hit. Under medium/low velocity conditions, in reasonably close proximity to the target, it is fairly effective.

Targeting and Selection To help keep track of your enemies, your ship has been equipped with an extensive target selection system. There are a number of different methods for targeting an enemy ship, but once locked on, your enemy will be marked on your radar, any guided missiles you fire will automatically home in on it, and the "target" display will tell you its name, distance, health, and faction alignment. Also, as explained above, some energy-based weapons will automatically aim at whatever you have selected, as long as your aiming crosshair is near the selected enemy's leadoff target.

Your ship's computer has built-in features which allow you to select different types of objects automatically. These include selecting the nearest enemy (default: "x"), the object or player directly in front of you (default: "b"), the nearest cargo crate, etc. Press "F1" while in the game to see a complete list of selection methods.


Radar

The Radar is the all-important way of determining what objects surround you in space. The left radar displays objects in front of you, while the right radar displays objects behind you. The closer a radar blip gets to the center of the display, the closer it is to being directly in front of you or behind you. The color and shape of the icons on the radar display determine what type of object they represent. As objects get farther away and eventually pass out of your radar range, they gradually become darker.

A red dot represents an enemy ship A green dot represents a friendly ship A dot with a red circle around it represents an object you have selected A green S represents a station's docking bay A cyan swirl represents a wormhole A green + represents a warp storm exit point A purple dot represents a cargo crate floating in space A gray dot represents an asteroid, ice crystal, or other sector object A yellow dot represents an enemy straight-fire rocket or a mine A flashing red/yellow dot represents an enemy homing missile that is targeted on you A blue dot or flashing blue dot represents a friendly rocket or homing missile or a mine you have placed



Chat Window

The Chat Window displays all chat messages, including local sector chat, private messages, channel chat, and status updates. The Mission tab shows mission-related updates. Any messages from the unselected tab will be flashed briefly underneath the message panel.


To send a channel chat message hit the lowercase "t" key. This will bring up a small entry box where you can type your message.

To send a sector message to other pilots in the same sector as you, hit the uppercase "T" key.

To send a private message to another user, open a chat box by pressing the "t" key, and type "/msg username message" where "username" is the user you're trying to reach and the "message" is your message content. If the username has a space or other kind of symbols you will need to put the username in quotation marks. Any username in quotation marks must EXACTLY match the username of the person you are messaging. Example: /msg "Player" Hello There. You can press the tab key to auto-complete names of players you've seen.

More information on chatting, including some more advanced chat commands, can be found in the Chatting section of this manual.



Equipment Panel

The Equipment panel displays all of the addon modules currently installed on your ship, as well as any cargo you're carrying.

Cargo crates that you pick up mid-flight will be automatically be displayed here, and the icon will give you some idea of what type of item it is. Carrying cargo can add a lot of mass to your ship. You can jettison all of your cargo by pressing the jettison key (default: "j"). This can significantly lighten your ship's load, making combat easier.

You will also see a listing of all your weapons, and some information about their states. If the weapon has limited ammunition, a number representing how much ammo is left is displayed to the right of the icon. Weapons that are currently selected have a cyan border around their icons. (By default, all weapons are assigned to either a primary or secondary fire group, but you can configure this to your liking when docked with a station.)

The equipment panel will resize if you're carrying a lot of cargo, however, you can save space on your HUD by minimizing it (default: "o").


Navigation

The Vendetta Online universe is made up of a number of solar systems within our galaxy. These solar systems are connected to each other by spacial anomalies called wormholes, which allow a space ship to travel from one system to another. Each solar system is in turn divided into a 16x16 grid of sectors.


Proximity Indicator When you start the game, you'll be in a sector with a space station. To visit other sectors in your system, the first thing you'll need to do is travel 3000 meters away from the nearest massive object (asteroids, ice crystals, space stations, or wormholes.) This is pretty easy to do - just look for a clearing in the surrounding asteroids and turbo towards it. The proximity indicator on the bottom of your screen will tell you when you have enough clearance to jump.

In-system Jumps To select your jump destination, bring up the navigation panel (default: hit "n"). This will show a map of the system you're located in, and give a bit of information on each sector. To jump somewhere, make sure you have 3000m of clearance, select the sector you want to jump to, then click on "Jump". Or, if your jump destination has already been set, simply press the activate key (default: enter)

You can also set multiple jump waypoints if, for instance, you want to avoid running into ion storms in an asteroid chain. Shift-click to set sectors as waypoints. (Your waypoint list can be cleared by selecting a sector normally.)


Ion Storms "Ion Storms" are the curse of pilots everywhere. Limited in duration and always on the move, a storm can pull you out of your jump course at any time. If you do get caught in a storm, your computer will plot a point at which you can safely exit the sector. To continue on your course, fly to this point (marked on your radar with a green "+" and on your HUD with a storm jump indicator.) When you're close enough, press enter to jump to your original destination.

Intra-System Navigation and Wormholes Finally, to warp to another system, you'll need to jump to a sector with a wormhole in it, then fly to the wormhole location as you would a storm jump point. Wormholes are marked on your radar with a cyan swirl, as seen in the image to the right.

Plotting a Course In the nav menu, you can also select a sector in another system as your destination, and your nav computer will automatically plot a course to it, marking appropriate waypoints on your HUD along the way. Arrows on your hud (like in the Storm Exit Jump Point image above) will tell you if your next nav point is a wormhole, a storm jump point, or an in-system jump. (The arrows will point at your distance indicator if your next jump is in-system.)



Multiplayer Features

Vendetta Online is a massively-multiplayer game. As such, interacting with other players is an integral part of your gameplay experience. There are a number of mechanisms in place to facilitate this type of interaction.

Chat Interface Whether in-station or in your ship, there are a variety of ways in which you can communicate with other players. Visit the Chatting section for more information.

Grouping If you and some friends decide you want to join together to achieve some goal, you can form a group. You'll have an easier interface for chatting with each other, you'll earn more skill points, and you'll be able to see the health status of any group members who are in the sector with you.

Dueling Not all combat is unfriendly. If you'd like to challenge another player to a fight without worrying about angering the local law enforcement, you can issue a duel.

Guilds Guilds provide a more long-term solution for large groups of players to band together to achieve a common goal, or simply to have fun. See the guilds section of this manual for more information, or visit the Player Guilds section of the Vendetta Online web site for information on existing guilds. (Note: You muse be logged on to the site to view the Player Guilds page.)

Buddy System The buddy system helps you keep track of players who you've befriended. You will be notified when any of your buddies log in, and you can leave messages for buddies who are currently offline. See the Buddy System section of this manual for more information.


Chatting

There are six different chat commands you can use to communicate with other players.

Channel Chat broadcasts your message to everyone in the universe who is tuned in to the channel you broadcast on. To send a channel message, press "t" while in-ship, or select the appropriate tab in the station interface. You may use "/join " to join a new channel, or "/leave " to leave one. You will always broadcast to the last channel you joined. By default, messages from your active channel will be colored light blue, and messages from inactive channels will be colored dark blue.

Many players use channel 100 as a default meeting place, though the channel can get cluttered very quickly.

Sector Chat sends your message to all other players in the current sector. Press "T" to send a sector chat message, or select the appropriate tab in- station.

Private Messages allow you to send a message to a specific player. Bring up any chat window (sector, channel, or any of the others), then type "/msg ". You may tab-complete any person's name by typing the first few letters of their name and then pressing the tab key. You can also respond to the last person who sent you a private message by pressing the tab key at the beginning of a line.

Group Chat sends a message to all other memebers of your group. Default key is "g". See the grouping section of this manual for more information.

Guild Chat sends a message to all memebers of your guild. Default key is "G". See the guild section of this manual for more information.

Bar Chat is available only when you're docked with a station. All players currently docked with that station will be able to see messages you type in the bar.

Mission Computer Chat works similarly to normal chat. When in- ship, press the "m" key to send a response to your mission computer, or in- station, select the appropriate tab and type your response there.


When in-station, most of these chat commands will be available via the station chat panel, shown above. In-flight, the commands are accessible via the hotkeys noted above.

For more information on in-ship communication, see the Chat Window section of this manual.


Grouping

Forming a group with other players gives you numerous benefits. You can easily communicate with your groupmates using the Group Chat command (default: "g"). You can see the amount of damage your group members have taken, and you share rewards from missions. There are also certain missions that are only available to players who are grouped together.

/group create forms a new group. /group invite invites a player to your group. Only the group leader can invite people. /group join accepts an invitation to join the specified player's group. /group leave returns you to solo status. If you were the group leader, a new leader is appointed. /group view lists all members of your group.

Also note, if you log off, you will automatically be removed from your group, and you'll need to be re-invited if you wish to rejoin.



Dueling

To challenge another player to a contest of skill in battle, you can issue a duel. Killing a player who you are in a duel with incurs no penalties (though keep in mind, combat of any kind is outlawed in the vicinity of most stations.)

/duel challenge challenges another player to a duel. /duel accept accepts someone's challenge. The duel begins immediately. /duel decline declines someone's challenge. /duel abort requests to call a truce. No victor is recorded. /duel forfeit forfeits the duel. The other player is recorded as the winner.

Guilds

Guilds are self-organized user groups that have special gameplay benefits. Guild members can communicate with each other easily through a private chat channel, guild stats are stored and reported on the Vendetta Online web site, and all members have their names prefaced with the guild's tag in-game.

To join an existing guild, you must be invited by the guild's Commander or one of its Lieutenants. Forming a new guild is a little bit trickier. Guilds need to have a minimum of ten members to stay active, so when you create the guild, you'll need to have at least nine friends online who will join your guild immediately. For more information, reference the appropriate commands below.

Guild Heirarchy Commander - The person who initially founded the guild, or the person elected to the position.

Lieutenant - Up to two individuals, appointed by the Commander. May or may not also be council members.

Council - The nine founders who helped create the guild, or members elected to the Council position.

General Commands /guild join "username"

Accepts the invitation from "username" to join the guild.

/guild resign member

Leaves the guild.

/guild list

Lists all guild members who are currently online.

Commander-Only Commands /guild appoint "name"

Appoints the specified member to Lieutenant status.

/guild resign commander

Steps down from the position of Commander. Other status (member, council member) is unaffected.

Council-Only Commands /guild vote commander "name" yes|no

Votes on a commander. An existing commander can be voted out with five "no" votes, or if the position is vacant, a member can be appointed as a new commander with five "yes" votes. If a council member is promoted to Commander status, the council seat is opened up.

/guild vote council "name" yes|no

Votes on a council member. Like voting for a commander, a player can be voted out with five "no" votes, or in with five "yes" votes.

/guild vote member "name" no

A guild member can be voted out of the guild with five "no" votes. Council members or the Commander must be voted out of their position before they can be voted out of the guild. Lieutenants can be voted out of the guild directly.

/guild resign council

Steps down from the position of council member. Guild membership is unaffected.

Creation Commands /guild create [ACRONYM] "Long Name"

Form a new guild. You have ten minutes to "/guild invite" nine guild council members or the guild creation process will abort.

/guild invite "name"

Invite someone to join your guild. Only a guild's commander and lieutenants can invite members. The player that was just invited may accept or decline the invitation.

/guild expel "name"

Removes a player from your guild. Only a guild's commander and lieutenants can reject members. Council members, the Commander and Lieutenants are immune to rejections, except for those issued by council vote (see above.)


Buddy System

Vendetta Online's buddy system allows you to keep track of and communicate with other players who you've made friends with online. You will be notified when any of your buddies come online, and you can leave messages for buddies who aren't currently logged in.

Buddy Commands /buddy invite "name"

Invite another player to be your buddy.

/buddy accept "name"

Accept an invitation to be a player's buddy.

/buddy decline "name"

Decline an invitation to be a player's buddy.

/buddy remove "name"

Remove the specified player from your buddy list.

/buddy list

Lists all of your buddies, both online and off.

/buddy online

Lists all buddies currently online.

/buddy note "name" message

Leaves a message for the specified player.

/buddy last "name"

Reports when the player was last online.

/buddy notify [on|off]

Enables/disables buddy login notification.


Bounty System

When a nation decides that an enemy pilot has become a particularly grave threat, they will place a bounty on that pilot's head. From that point onward, any registered bounty hunters will be paid well for killing that pilot.

A nation will place a bounty on any enemy pilot who has killed 10 pilots from that nation (excluding duels), and whose standing with that faction is in the "Hate" range. A bounty will also be applied for killing 25 strike team or station defense bots, or for killing 100 automated traders. Once the bounty has been collected, no nation will place a new bounty on that pilot for a period of one week.

If you are killed by a bounty hunter when you have a bounty on your head, you will lose 1% of your skill points from all categories. However, before this happens, you can buy off your own bounty for a value of 10 times the posted amount. You will then be placed in a seven day probationary period, where you will not be allowed to enter enemy territory or attack any of their pilots. To find out more information about your own bounties, or to pay reparations, speak to one of your nation's marshals (see below.)

Marshals Marshals can be found in any nation capitol sector, usually patrolling the space around the station. To initiate conversation with martials, either [h]ail them, or send a private message to them. They will send you a private message in response, highlighting any keywords in [brackets]. If you respond to their message with one of the keywords, they'll give you more information, such as a list of the top bounties for that area, or the requirements for becoming a bounty hunter.

You can easily respond to any private message, such as one from a marshal, by opening a chat window and pressing [tab].

News Posts Check the news tab in any station for updates on claimed bounties and other bounty-related information.


Configuration

All of the game configuration you will need to do can be reached via the "Options" menu. This menu can be reached from the login menu by clicking on "options", or from within the game by pressing the "escape" key. There are five sub-menus, each of which gives you a variety of configuration options. These menus are: Controls, Game, Audio, Graphics, and Video. You may also click on Close to return to the previous menu, or Quit to disconnect.

Controls The controls menu allows you to configure which keys perform which actions. There are also sub-menus for mouse and joysick specific options (including the ability to turn them on or off.) A comprehensive list of commands and their default key bindings can be found by pressing "F1" within the game.

Game The game menu allows you to change a number of gameplay settings and message options.

Audio The audio menu allows you to change audio drivers, adjust volume, and turn on and off other sound-related features such as environmental audio.

Graphics The graphics menu contains a basic set of toggleable video options. These have a significant impact on your game's speed, so be careful when adjusting them. See below for more information.

Video The video menu contains additional video options. The topmost option allows easy configuration of visual quality based on your video card. Select presets from Low, Medium, High, or Very High. Other options are toggleable on this menu if you're more familiar with your video card's features. See below for more information.


Graphics Options You can change the following options in the Graphics menu:

Background Detail - This allows you to decrease the detail in sector backgrounds (containing the planets, starfields, etc), or turn off the background entirely. Decreasing the detail will conserve texture memory and increase framerates, but will look considerably worse.

Effects Detail - This determines how detailed you want special effects (such as explosions and rocket exhaust) to be. Turn this option down if you are experiencing slow frame rates.

Space Junk Detail - The amount of debris floating around in space. Has a small effect on frame rate.

Scene Level of Detail and Distance Level of Detail - These settings allow you to change the amount of detail displayed in solid objects like ships, asteroids, and stations. 20 is the highest level of detail, 1 is the lowest. This has a significant impact on the number of polygons displayed on your screen, so adjust these settings if you're experiencing slow framerates.

Full Scene Glow Effect - Turning this off will disable the full-scene glow effect, greatly increasing frame rates.

Show Station In Menu - Determines whether or not the local space station is shown behind the in-game station menu, and in the loading screen.


Video Options The following options may be available in the Video menu. Please note that the availability of various options is dependent on your hardware, as well as your 3D API (DirectX or OpenGL):

Change Driver - This allows the use of either DirectX or OpenGL 3D APIs. This option is currently only available in Windows, as Linux and MacOS only support OpenGL. In Windows we recommend using DirectX (the default). There is no performance advantage to OpenGL in our engine, and a number of features are not supported in that API.

Visual Quality - This is a set of presets which alter most of the performance-affecting Video and Graphics options. The first time you run Vendetta, a preset is selected for you depending on your available video memory (8mb, 16mb, 32mb, or 64mb). This preset should allow Vendetta to function adequately, but may not be optimally configured for the performance of your system. For instance, the 32mb settings are optimized for use with an Nvidia Geforce. However, a user with an older 32mb Nvidia TNT2 or 32mb Matrox G400 will be auto-configured for the same settings, and may wish to disable trilinear filtering or alter their Level of Detail settings to increase performance.

Resolution - You can change the resolution to get more detail on the screen. Higher resolutions will look better, but run slower. The resolution will be followed by either "16bpp" or "32bpp" - this is the color depth of the video mode. 32bpp looks better, but requires more video memory and may run slower.

Illumination Maps - This setting allows you to turn on and off illumination maps. Unless you are experiencing extremely low frame rates, it is recommended you leave this option on.

Antialiasing - This setting allows you to turn on and off full-screen hardware antialiasing. This slows down frame rates considerably, but will soften the jagged edges around objects. A number of antialiasing methods may be available, usually ranging from worst to best.

Window Mode - Vendetta can be run in either full-screen or window mode. In most cases, window mode should be off.

Texture Resolution - You can specify how detailed you want object textures to be. You should only need to turn this setting down if you are low on video memory, or if you are experiencing low frame rates.

Texture Depth - You can also specify the color depth of the game's texture maps. Once again, you should only need to turn this setting down if you are low on video memory, or if you are experiencing low frame rates.

VSync - This setting allows you to turn on or off VSync. Vendetta will run slightly faster if VSync is off, but you may notice some flickering.

MipMap Filtering - This setting determines how smoothly texture detail fades out as objects get farther away. The default setting is usually fine.

Texture Filtering - This setting determines the texture filtering mode. Generally, anisotropic filtering looks best, but not all video cards support it. Setting this option to linear should work with most computers.

Environment Maps - This setting allows you to turn on and off environment maps. Unless you are experiencing low frame rates, you should leave this option on.

Bump Maps - This setting allows you to turn on and off DOT3 bumpmapping. This feature is supported on some recent cards, such as the Nvidia Geforce and ATI Radeon series. Bumpmapped objects, such as asteroids have much more realistic lighting. However, this graphical enhancement does come at a performance cost.

Multipass rendering - This setting allows your card to use multipass rendering techniques. On some cards, this will have a significant impact on the visual quality of the game, but at a noticable performance cost.

Gamma Correction - Gamma correction allows you to change the brightness of the screen. 9 is the default brightness. If Vendetta appears too dark, turn this up to a higher number. (You must click on "Apply" to see the changes - this option does not update automatically.)

Use Texture Compression - This option enables or disables the use of S3 Texture Compression (S3TC), also known as DirectX Texture Compression, a feature of some recent cards. Turning on S3TC will dramatically reduce the video memory used by textures, but will also noticably decrease their visual quality. This option is off by default, but may prove useful for owners of recent video chipsets with little memory (such as the 16mb Radeon Mobility found on many recent laptops).


Vendetta Appendicies

This area covers a variety of topics related to Vendetta, such as a description of the written language used on signage in the game, and more.


Vendetta Online FAQ

This FAQ was compiled off of the Vendetta Online message board. It is meant to be a supplement to the rest of the manual - it is by no means complete, but many common user questions are answered here.

Basically, if you don't find your answers elsewhere in the manual, look here.


<<<< MOVING ABOUT THE UNIVERSE >>>> HOW DO I DOCK? HOW DO I JUMP/WARP? WHAT IS THE BLUE BAR AT THE BOTTOM OF MY SCREEN SHOWING? HELP I’M UNABLE TO JUMP! WHY DO I HAVE TO GET TO 3000m? WHAT IS AN ION STORM AND WHY DO I KEEP ENDING UP IN THEM? HOW DO YOU KNOW IF YOU ARE IN A STORM? HOW DO YOU AVOID STORMS AND STAY SAFE WHEN IN A STORM? HELP I’M UNABLE TO JUMP OUT OF A STORM! HOW DO I BACKUP/FLY BACKWARDS? HOW DO I AVOID GETTING SHOT? HOW DO I PICK UP CARGO? HOW DO I KNOW WHAT THE CARGO IS? HOW DO I DROP CARGO?

<<<< ECONOMY >>>> HOW DO I MAKE/GET MONEY? WHERE SHOULD I SET MY HOME STATION? WHAT DO STATIONS REALLY WANT TO TRADE? WHAT ARE STATIONS BUYING? WHAT ARE STATIONS SELLING? HOW DOES THE ECONOMY WORK?

<<<< COMBAT >>>> IS PVP ALLOWED? HOW DO I DUEL A MEMBER OF MY OWN FACTION?

<<<< EQUIPMENT AND SHIPS >>>> WHAT NATION/SHIP/WEAPON IS BEST? HOW/WHEN DO I GET WEAPON/SHIP? HOW DO I BUY AND EQUIP NEW EQUIPMENT? HOW DO I ADD NEW EQUIPMENT? HOW DO I SWAP EQUIPMENT? WHERE DO I GET SHIP OR EQUIPMENT? WHAT IS THE BLACKMARKET? HOW DO I GET MORE MISSILES FOR MY LAUNCHER? HOW DO I REPAIR MY SHIP? HOW DOES THE MASS OF MY SHIP CHANGE HOW IT FLIES?


<<<< LICENSES AND EXPERIENCE >>>> HOW DO I GET EXPERIENCE/SKILL POINTS? WHERE CAN I GET A MISSION? WHAT DOES 0/0/0/0 MEAN? WHAT DOES LICENSE REQUIREMENTS MEAN? HOW DO I LEVEL UP? HOW MUCH XP DO I NEED? HOW DO I FIND OUT MY CHARACTER INFO?

<<<< MISSIONS >>>> HOW DO I TAKE A MISSION? HOW DO I FIND OUT INFORMATION ABOUT MY ACTIVE MISSION? HOW DO I DO THE PROSPECTING MISSION? WHERE CAN I FIND ORE? WHERE DO I FIND EASY BOTS? HOW DO I KNOW HOW MUCH TIME HAS PASSED SINCE I STARTED A TIMED TRADE MISSION? HOW DO I DO THE CEO ESPIONAGE MISSION? WHERE DO I FIND SCRAP METAL?

<<<< CHAT >>>> HOW DO I CHAT WITH PEOPLE? HOW DO I SEND A PRIVATE MESSAGE? HOW DO I SWITCH CHAT TABS? HOW DO I HAIL A PLAYER?

<<<< MISC >>>> DOES PIRATING WORK IN THIS GAME? WHY DOES THE FIRST SHIP LOOK LIKE A BUS? CAN YOU LAND ON PLANETS? CAN YOU MINE ORE? WHAT HAPPENS WHEN YOU REACH THE EDGE OF THE SECTOR?

<<<< MOVING ABOUT THE UNIVERSE >>>>

HOW DO I DOCK? Look for the S on the HUD and fly toward that. When you get to the station look for the docking bay indicated by the blue triangles at the entrance. Slowly approach the bay and when you are in the opening you will be given the command to dock “Press the activate key” to dock

The dock thing with the solid blue force field is NOT the dock you enter to get into the station. It is the dock you come out of the station, NOT the dock you get into the station

HOW DO I JUMP/WARP? There are 2 different types of jumps, in system jumps and out of system warps

In system jumps These jumps are made between sectors and require 3000m of distance between your ship and any large gravitational object in the area. At the bottom of your HUD you will see a distance readout that will turn blue when you are at a safe jumping distance. Please be aware that other ships in the area won’t affect your 3000m requirements Go to the Navigation map (“n” for most players). Click on the sector you wish to jump into When you are at 3000m select “Jump”. If you are not at 3000m close the nav map and fly your ship to a spot that has 3000m of clearance. You can then press the “activate key” to complete the jump

Out of System warps These warps are made between systems and require a wormhole and a fully charged battery. In the 'sector' section of the navigation screen, find a square with a swirly blue circle. The swirly blue circle is the symbol that indicates there is a wormhole in that sector

Go to the Navigation map (“n” for most players). Click on the Universe Map to show the different systems. Click on the system you wish to jump into. Select “zoom to system” Click on the sector you want to go to in the new system. The Navigation computer will automatically enter the wormhole sequence you will have to follow to reach the selected system. This will be marked for you as a moving green line on the map. Jump to a sector with the proper wormhole. Fly to the wormhole in the sector. The wormhole appears as crosshairs on the HUD. Under the crosshairs is a distance indicator that shows how close you are to the wormhole jump area. Once you enter the warp area you will be told to press the “activate key” to complete the warp. You must have a full battery in order to complete the warp. You will be reminded if you try to warp on a discharged battery.

WHAT IS THE BLUE BAR AT THE BOTTOM OF MY SCREEN SHOWING? The bar at the bottom on the screen is a visual representation of the location of large objects around your ship. Think of a large bubble surrounding your ship. The bar shows the diameter of that bubble. When the diameter is at least 3000m it is safe for you ship to jump.

HELP I’M UNABLE TO JUMP! There are three things to check if you are unable to jump. Are you at least 3000m away from any gravitational objects? When you reach 3000m you should have a message near the bottom of your HUD. Have you selected a location to jump to? Check you navigation map to see if you have a new sector selected. You should see a flashing green line pointing to the sector you want to jump into. If there is not another sector selected check to see if you’ve already jumped into the desired sector. You are in an ion storm and have to reach the storm exit before you can jump out of the sector.

WHY DO I HAVE TO GET TO 3000m? According to the Vendetta back story you need to be at least 3000m away from all large objects. Flying towards a dark area is usually a good idea but sometimes you will need to make several course adjustments. Remember dark asteroids blend into the background of space so what appears to be empty space may actually contain asteroids.

WHAT IS AN ION STORM AND WHY DO I KEEP ENDING UP IN THEM? Ion storms are a daily hazard for all space pilots. These storms interfere with the normal operation of the engines. To jump out of a storm you must find the “storm exit” Indicated by a green “+” on your HUD.

HOW DO YOU KNOW IF YOU ARE IN A STORM? Ion storms interfere with the jump computer and you will be notified when your ship is pulled into an ion storm. If no matter how much you fly around the meter thing reads a solid 0m you are either flying in circles around an asteroid, or you're in a storm! There will also be ions everywhere giving a rain-like effect.

HOW DO I AVOID STORMS AND STAY SAFE WHEN IN A STORM? Ion storms usually last for only a few hours but they can be very deadly. These storms are favorite hangouts for pirates and rogue bots.

Some ways to stay alive when you are caught in a storm Learn to bob and weave while flying. Use turbo to get out of the storm are quickly as possible. When you realize you are entering a storm prepare to orientate yourself to the storm exit (green plus on HUD) in a hurry. Use the select nearest target key to alert you to approaching bots Keep and eye on your radar for hostiles (red dots)

While using the Navigation computer to plot out your course is a great connivance, the standard jump path is the shortest distance between the two sectors. The risk of using the standard jump path is that you often jump across storms. Pilots may avoid some storms by using the more time consuming method of plotting a course of shorter jumps around active storms and asteroid belts.

HELP! I’M UNABLE TO JUMP OUT OF A STORM! If you have reached the “storm exit” but are unable to leave the storm check is your navigation map. If the storm is in your final destination sector the navigation computer will not let you jump out of the sector. Selecting a new destination sector should correct this problem.

HOW DO I BACKUP/FLY BACKWARDS? You can actually fight while backing up. You must be in "physics mode" (use the ‘ key to toggle modes) and decelerate (the s key on keyboard). This is generally called "backpedaling". You can't turbo in reverse. This maneuver is impossible in "arcade mode".

HOW DO I AVOID GETTING SHOT? Use the strafe keys and roll keys to avoid getting hit. The default keys are “a&d” for left/right, “r&f” for up/down and “q&e” for left /right rolls

HOW DO I PICK UP CARGO? Look for the purple dots on your radar screen. Fly over the green crates to automatically pick up the cargo. If you don’t have room in your cargo hold you will fly right thought the cargo

HOW DO I KNOW WHAT THE CARGO IS? You can check out what is in a cargo crate before you pick it up if you select it using “b” and then “k” to get more information.

HOW DO I DROP CARGO? Pressing ‘j’ to jettison the cargo works in space. There is no way to drop individual cargo crates at this time.

<<<< ECONOMY >>>>

HOW DO I MAKE/GET MONEY? The major methods for making money are scavenging, trading and missions. However, you can also get credits from another player. Scavenging When a bot is destroyed it usually drops a bit of cargo. This cargo can be picked up by flying over the cargo container (green glowing box). Cargo can then be sold at stations to earn credits.

Trading Vendetta has a dynamic economy that based on the laws of supply and demand. The various stations have different purposes and as a result they have the ability to provide and produce different goods. If you can deliver goods that station is unable to produce you can earn a profit on the trade. Basic trade rules Buy low, sell high. Learn what really is a good price for your cargo. Keep track of what you paid for the cargo and how much the station is willing to pay to buy it. Know your customers. Mining stations produce plenty of ores but lack creature comforts. Research stations need technology and refined materials for their projects. Military stations use technology to create weapons and ships. Don’t saturate the market. The rarer the item the more it is worth. Items that haven’t been sold to the station in a long time will have a higher price.

Missions Trading missions give you a task to complete. The tasks range from delivering a single data pad to another station to finding special ore and bringing it back to the station. Successful completion of missions will give you credits and trading experience. It also opens up new types of mission on the mission tree. When flying trade missions take advantage of extra cargo space to add items to sell for profit along the way.

Transferring credits between players. /givemoney "" both players (giver and receiver) need to be in the same sector

WHERE SHOULD I SET MY HOME STATION? Your home station determines where you reenter the game if you are killed. The default settings allow you to repurchase your ship and equipment. However, if your home station doesn’t sell the equipment you won’t get it back! This means choose your home station carefully and make sure it sells the weapons and ships you want to use.

WHAT DO STATIONS REALLY WANT TO TRADE? All stations will buy your cargo, however some stations will pay you more for your cargo than others. If the stations manufacture the cargo themselves you will get less for your cargo than at a station that doesn’t make that cargo Here are some generalizations about the needs of stations in Vendetta. Remember that the economy if dynamic so these are just observation not solid rules.

WHAT STATIONS ARE BUYING? Mining stations often want creature comforts (textiles, consumer electronics, luxury goods etc) Manufacturing stations often want ores and some products (plastics, steel, wood, chemicals, dyes, etc) Research stations often want some products and technology (iron cores, cooling system, microtech replicator, etc) Military Barracks stations often want weapons components (targeting systems, cooling systems, etc) and other technology

WHAT STATIONS ARE SELLING? Mining stations often sell ores of varying quality. Manufacturing stations often sell some products and some technology Research stations often sell weapons components and high tech goods. Military Barracks stations often sell better weapons and combat ships.

HOW DOES THE ECONOMY WORK? The Vendetta economy is a dynamic economy. This mean that as items are sold to a station the demand and price will go down. If an item is constantly sold to a station the price will continue to drop. The longer a stations goes without receiving an item the higher the price. <<<< COMBAT >>>> IS PVP ALLOWED? YES! However PvP is supposed to be consensual. Attacking pilots near stations is not allowed and will be severely reprimanded. Strike forces will be deployed to destroy aggressors in station monitored space. Be aware that killing pilots without consent may alter your faction standing. If your faction standing drops too low you will be labeled KOS (kill on Sight) and squadrons of bots will be deployed to attack and kill you if you enter that faction’s monitored space. If a pilot wanders away from monitored space they are running the risk of being engaged in PvP. These pilots should be prepared to fight or flee any time they leave monitored space. Pilots are encouraged to form coveys or fly in groups for protection when traveling in unmonitored space.

HOW DO I DUEL A MEMBER OF MY OWN FACTION? If you want to practice your PvP without having to find someone of a different faction you can request a duel. To duel you need to use the /duel command.

<<<< EQUIPMENT AND SHIPS >>>>

WHAT NATION/SHIP/WEAPON IS BEST? Vendetta is a twitch based game so the best ship is the one flown by the best pilot. Higher levels enable your character to buy better ships and weapons, and also take more interesting missions, but a skilled lower level player could still easily kill a higher level non-skilled player. This is due to the combat system of Vendetta, ie. real-time "twitch" based, rather than “dice rolling” based combat system. Combat is a large part of the Vendetta universe, but it is still possible to play as a trader, (almost) avoiding combat altogether

As you demonstrate your skill as a pilot and trader you will be granted licenses to more complex and powerful equipment.

The missions specialize so one type of ship does have an advantage over another. There are small, agile ships that work well in combat and huge, lumbering cargo ships for traders with a wide range in between.

Pilots have choices: they can choose to specialize in one style of fighting and ship which may limit the missions they can complete, or a pilot could own an assortment of ships and try to match the ship to the task at hand. A player may decide to avoid certain missions all together because they don't match that pilot's flying style.

HOW/WHEN DO I GET WEAPON/SHIP? As an untested pilot you are only eligible for an EC-88 or an EC-98 with a basic energy weapon. Unfortunately, when you start you have no credits and the EC-98 costs credits so the EC-88 is the only choice.

There is a color-picker that allows you to choose the color of your ship and is located down at your bottom right. Choose the color you want and then click the 'buy' button

Equipment and ships available to pilots holding the next license level will be shown in the “BUY” menu. Equipment and trade goods are in the main “BUY” menu. Ships are in a secondary menu, “Buy Ship” button on lower right side of the main “BUY”menu.

You need to earn experience to prove you can handle the more complex and powerful equipment. Different experience is required for different equipment. For example to get a ship with a large cargo hold you need to demonstrate you have experience in trading. To get a stronger battery you need to demonstrate you have combat experience.

HOW DO I BUY AND EQUIP NEW EQUIPMENT? You need empty ports to equip new equipment.

HOW DO I ADD NEW EQUIPMENT? All ships come with a powercell port but the number of S-ports and L-ports varies. To check the port availability on your ship: Click on the “ship” tab in the station interface. Select any weapon you might have equipped that you want to replace. Click the "unequip" button below the equipment inventory window. The weapon slot you selected should now read "EMPTY Go to the “buy” tab in the station interface and buy the equipment you want to add. If you have the credits and proper license you will purchase the equipment and it will be automatically installed in your ship.

HOW DO I SWAP EQUIPMENT? Select the weapon that you want to replace. Select the equipment in the equipment inventory window you want to swap in. Click on “equip”

WHERE DO I GET SHIP OR EQUIPMENT? The availability of equipment varies depending on your license levels, faction standing and the station you are docked at. Different stations will stock different types of equipment. Combat ships- military bases and barracks tend to carry the best selection of combat ships and weapons Trade ships- manufacturing stations tend to carry the best selection of ships with large cargo holds.

WHAT IS THE BLACKMARKET AND WHERE DO I FIND IT? In certain unaligned systems the stations there are not as strict about license levels when selling weapons and equipment. It is possible to go to these stations and purchase weapons you are usually ineligible for in your home system. Corvus Prime is known for its black-market weapons and batteries. However, be prepared to pay a high cost for these items and if you die to not get the item replaced. Also flying into the unaligned systems can be very dangerous so beware of the pirates!

HOW DO I GET MORE MISSILES FOR MY LAUNCHER? To get more missiles you need to dock at a station. Then choose the ammo menu and buy additional missiles.

HOW DO I REPAIR MY SHIP? Your HUD will give you a visual indicator of the stats of your ship. When your ship is damaged you have to return to a station to make repairs. The station will automatically repair your ship once you dock.

HOW DOES THE MASS OF MY SHIP CHANGE HOW IT FLIES? Heavier ships require more power to start moving and more power to slow them down. Picking up cargo adds weight to your ship and make is slower to repond to command. Also weapons and batteries may affect the total weight of your ship that also influences handling.

<<<< LICENSES AND EXPERIENCE >>>>

HOW DO I GET EXPERIENCE/SKILL POINTS? Missions and general combat

The basic combat mission is good for earning combat, light weapon and heavy weapon experience. However you do need to run the mission for a long time because you need to kill over 50 bots in a row, without dying, to earn the maximum experience bonuses.

The cargo transport, reconnaissance/spy and prospecting missions are good for earning trade experience. These are on a mission tree so completing different missions will open up different opportunities for future missions.

Missions are not the only source of skill points. Pilots can also earn Light weapon or Heavy weapon experience by killing bots outside of a mission. You also get Combat experience for killing players with equal or higher level than yourself.

WHERE CAN I GET A MISSION? You have to dock at a station and then click on the mission menu. Chose the type of mission you are interested in completing click on the mission title to select. After the mission is selected click on “info” to read more information about the requirements of the mission. Accept the mission to start. Decline the mission if you don’t want it. Different missions will offer different types and amounts of experience. You will have to try out the missions for yourself.

WHAT DOES 0/0/0/0 MEAN? The notation 0/0/0/0 is the shorthand for your current license levels. It is in the form of: Combat / Light Weapons /Heavy Weapons /Trading & Commerce.. For example a 4/3/2/1 means you have a level 4 combat license, level 3 light w4eapon license, level 2 heavy weapon license and a level 1 trace license.

WHAT DOES “LICENSE REQUIREMENTS” MEAN? For example when you see -/1/-/- in the required license area it represents the minimum license levels you need in each area to purchase the item. The dash (- )means there's no minimum requirement. A number means you need to have at least that level. So in this example (-/1/-/-) you only need a level 1 in light combat to purchase the item.

HOW DO I LEVEL UP? Once you have earned enough experience points you are eligible to take a license test. You can check how much experience you have earned by looking at the character info screen “k”. For example: Combat Piloting License: 0 (240/2000) 0 = Your current license level 240 = Your current "score" in the combat pilot category 2000 = The "score" required to achieve the next highest level

The test is taken as a mission from the mission menu. The cost for the test is based on the number of experience points needed to get to the next license level.

HOW MUCH XP DO I NEED? You can check it out in your character info, k for out of station, character info button in the character info tab for in station. There will be some information like this"

Combat 0 (1234/2000) Left is the skill and current level. The left number of the right thing is your current experience, the right number is the experience needed for your next level. Level Experience Requirements Level 1 2000 Level 2 5000 Level 3 9500 Level 4 16520 Level 5 26375 Level 6 41563 Level 7 64345 Level 8 98518 Level 9 149773 Level 10 226660 Level 11 341990

HOW DO I FIND OUT MY CHARACTER INFO? When flying in space you can use “k” to find out information about yourself and other pilots. If you want to see your personal statistics you have to make sure you have nothing targeted then press “k”. If you want to see information about another player you can target them with “b” and then press “k” to see their information.

When in a station you can check your information buy clicking on the character info menu. You will be given a listing of your inventory at the current station and all cargo and ships stored in other stations. On the lower right side is a small button “char info” click on that to see your personal statistics.

<<<< MISSIONS >>>>

HOW DO I TAKE A MISSION? You need to be docked at a station to join a mission. Click on the mission menu to see the missions currently available to you at that station. You will see a list with the titles of the missions on the left side. Click on the title of the mission you are interesting in joining and then click on the “info” button. Read the details of the mission and click on either the “accept” if you want that mission or “decline” if you don’t want the mission.

HOW DO I FIND OUT INFORMATION ABOUT MY ACTIVE MISSION? Use the mission chat to message the mission bot, the computer who controls your mission. You can message the mission bot two different ways. First you can go to the navigation map and click on the mission tab to activate the mission chat. Type in a question on the line and the mission bot should respond to you. Usually the bot will offer to remind you of the mission goals or let you end the mission. The second way is to use @ (shift-2) to open the mission chat.

HOW DO I DO THE PROSPECTING MISSION? First of all, before taking the mission you *must have an EPMTY S-PORT slot on your ship!* Got to the "ship" tab in the station interface and select any weapon you might have equipped on an S-port (if you are using a bus it will be the only weapon you have equipped). Click the "unequip" button below the equipment inventory window. The weapon slot you selected should now read "EMPTY."

If you accepted the mission before having an empty s-port you have got the station hold to get the scanner and manually equip it.

Now go to the "missions" tab and take the prospecting mission. A special scanner will automatically be loaded into your vacant s-port.

To use the scanner get to within 500m of an asteroid and click your primary fire button. A message will appear under your Mission chat tab (activated by pressing shift-2) that tells you if you found any minerals.

WHERE CAN I FIND ORE? When doing a prospecting mission you are asked to find asteroids containing a specific ore. Hints for finding the correct asteroids: Be sure to have the mission chat open when you scan the asteroids because it will let you know if you are close enough to scan the asteroid and the results of the scan. The physical appearance of the asteroid is a good indicator of the ore found inside. Look at the ore icon in the buy menu before prospecting to help you identify the asteroids faster.

WHERE DO I FIND EASY BOTS? In the 3 main territories, Itani, Serco and Neutral, the bots in the systems are monitored and each sector will give a report on the types of bots in that sector. In the unaligned systems the bots are not monitored so you have to hunt the bots and make your own records.

The easiest bots are ORUN COLLECTORS. If you are still learning, try to find a sector that only has COLLECTOR bots. They're easy bots with weak weapons and little desire to kill pilots so they usually only attack one at a time. However once you've hit them they'll never give up, so don't hit a second bot until you've finished off the first one or are ready for the second.

The are differences between the collector bots with the DENTEK, KANNIK and ARTEMIS COLLECTORS being more aggressive and better fighters

HOW DO I KNOW HOW MUCH TIME HAS PASSED SINCE I STARTED A MISSION (TIMED TRADE MISSIONS)? There is a "/time" command Try it in the chatbox. It will give you GMT

HOW DO I DO THE CEO ESPIONAGE MISSION? You first have to install the scanner. Then you go to the sector the mission tells you to go to. When you enter the sector look for a group of named bots, fly in range of each of these bots and scanner them to find the CEO. When you find the CEO the mission computer will tell you and you may return to the station.

WHERE DO I FIND SCRAP METAL? Scrap metal can be found in DENTEK COLLECTOR ESCORTS, these are the bots found flying in formation with a TRANSPORT.

<<<< CHAT >>>>

HOW DO I CHAT WITH PEOPLE? There are 6 different types of chat available in Vendetta. From the most public to the most private: channel, sector, bar, guild, group, and private message. The seventh is chatting with the message bot. To chat to a channel press “T”. To select a channel you need to use the /join command. To chat to the sector press “t”. To chat with the Bar you need to dock in a station and click on the “bar” tab. To chat to your Guild press “G”. You must be a member of a guild to use this chat To chat with your group press ‘g’. You must be a member of a guild to use this chat To chat with the mission bot you press “m”. You must have an active mission for the bot to respond

HOW DO I SEND A PRIVATE MESSAGE? To send a private message use /msg ”name” with the player’s name in quotes.

HOW DO I SWITCH CHAT TABS? You can change chat tab by going to the navigation menu and clicking on the tab you want. You can also use the keyboard shortcuts “T’ for channel, “t” for sector, and “m” for the mission bot.

HOW DO I HAIL A PLAYER? You can hail a player by selecting them and pressing “h”. Many NPCs will talk back to you when you hail them.

<<<< MISC >>>>

DOES PIRATING WORK IN THIS GAME? The traditional modes of piracy work like these:

Scenario 1: Pirate: YAR!! Drop ye cargo or be destroyed ye lilly livered roid farmer!! Trader: Go screw yourself! Pirate: AVAST!!

  • Rockets fly, trader blows up, pirate takes cargo.*

Trader: Fsck! Pirate: Ye were warned!!

Scenario 2: Pirate: YAR!! Drop ye cargo or be destroyed ye lilly livered roid farmer!! Trader: Whatever you say pirate sir.

  • Jetissons cargo, pirate takes what he can fit. Trader goes on his merry way.*

Pirate: Pleasure doin' business with ye. Trader: *mutters*Go screw yourself.*mutters*

Scenario 3: Pirate: YAR!! Drop ye cargo or be destroyed ye lilly livered roid farmer!! Trader: Make me. Pirate: Yar!

  • Rockets fly, pirate ship goes boom.*

Trader: Ha ha!

Scenario 4: Pirate:

  • Afterburners engaged, Rockets flying

Trader: WTF is tha.....

  • trader blows up, pirate takes cargo.*

Trader: Fsck, you suck!

As far as profit goes, piracy is not very good. It takes a very smart and patient pirate to actually make a profit from it, and even then it pales in comparison to what a good trader can get. You have to choose your targets wisely and pick the fights you know you can win.

WHY DOES THE FIRST SHIP LOOK LIKE A BUS? When you are mass producing an item to be given away to people you often have to sacrifice quality for quantity. For the beginning pilot the EC class ships offer the chance to learn from your mistakes without spending a fortune. If your ship explodes you can get a free replacement. However, as soon as you earn a combat license you will have access to better looking and performing ships.

CAN YOU LAND ON PLANETS? Not at this time.

CAN YOU MINE ORE? Not at this time.

WHAT HAPPENS WHEN YOU REACH THE EDGE OF THE SECTOR? You technically cannot reach the edges because they sectors are infinitely large. You could keep on flying forever but there is nothing to see out there. There is no reason to go out that far unless you are a true hermit.


Special thanks to Sarah Ratelis, and everyone on the message boards, for compiling this FAQ.

Vendetta Online Console Commands

This command list is meant to be a guide for the advanced user, or anyone interested in writing their own aliases. Direct access to these commands is not necessary for everyday gameplay, except where noted elsewhere in the manual.

These commands can be used in the Vendetta Online console (accessed by the tilde key: "~"), or in any chat window. Commands must be preceeded by slashes. For example:

/logoff - starts the logoff countdown /msg "Incarnate" Hello! - sends a friendly message to Incarnate

Some commands take a player's name as a parameter. If the name contains spaces, it must be enclosed in quotes. You can tab-complete players' names to save time, by typing the first few letters of the name and then pressing the tab key.

Also, if you're writing your own aliases, you can use the macro %target% to automatically fill in the name of the player you have targeted.

  1. commands

buddy displays various buddy command help when typed out; use for maintaining a buddy list duel displays various duel command help when typed out; use for dueling other players guild displays various guild command help when typed out; use for player guilds group displays various group command help when typed out; use for player groups mentor displays various mentor command help when typed out; use for player help

quit brings up the quit menu logoff begins the 10 second countdown process of logging off

                       same as selecting Logoff from the options menu

+zoom zooms in -zoom zooms out +toplist brings up the user select panel say brings up a message window when bound to a key, otherwise sends the message

                       the message window or sent message is either sector-chat or mission-chat
                       depending on the current log showing

say_sector brings up the sector-chat window when bound to a key, otherwise sends sector-chat say_channel brings up the channel-chat window when bound to a key, otherwise sends channel-chat

                       if the message begins with "me," the message is sent as an emote
                       THIS APPLIES ONLY TO THE ABOVE TWO COMMANDS

say_group brings up the group-chat window when bound to a key, otherwise sends group-chat say_guild brings up the guild-chat window when bound to a key, otherwise sends guild-chat sector brings up the sector-chat window when bound to a key, otherwise sends sector-chat join [channel] joins the specified channel if you aren't already in it

                       sets the specified channel as the active channel if you're already in it

leave [channel] leaves the specified channel nav brings up the navigation interface charinfo opens the character information screen of your target

                       if you have nothing targeted, it opens your own character information

hudmode toggles between the group and individual displays on your HUD when in a group givemoney [username] [amount]

                       gives [username] credits from your account if you have enough credits. 
                       [username] MUST BE IN THE SAME SECTOR              

playmusic [filename] play an ogg music file playlist [filename] play a list of music defined in the playlist file stopmusic stops currently playing music radartoggle toggle radar blips on/off radarhide hide all radar blips radarshow show all radar blips flymodetoggle toggles between arcade and physics flight models toggleinventory toggles the HUD inventory display open/closed (located on left of HUD) activate activate a zone (wormholes, docking bays) jettison dumps your cargo netquery used reports missing network packet sequences, but does nothing now ping shows last|min|max pings over the life of the game explode blows up your ship scrollback scroll back in the console scrollforward scroll forward in the console activatechattab [value] changes what log to display where [value] of 0 is General and 1 is Mission vote mute [username] casts your vote for muting [username]

                       this eventually mutes [username] for a limited time once enough have voted

ignore [username] lists people you set to ignore or ignores [username] ignoretarget adds whoever you have selected to your ignore list unignore [username] stops ignoring [username] unignoretarget stops ignoring whoever you have selected unignoreall stops ignoring everybody in your ignore list time prints current time in GMT format msg [username] send directed chat msg to [username] query video|snd query info from video/sound driver

     video               displays video driver name
     video rgb           displays bit depth
     video zbuffer       displays z bit depth (d3d only)
     video linemode      switches to wireframe mode
     video polygonmode   switches to filled poly mode
     video GL_RENDERER   displays gl renderer (ogl only)
     video GL_VENDOR     displays gl vendor (ogl only)
     video GL_VERSION    displays gl version (ogl only)
     video GL_EXTENSIONS displays gl extensions (ogl only)
     video dumpinfo      saves openglinfo.log (ogl only)
     video hardwarename  displays hardware name (d3d only)
     video hardwaredesc  displays hardware description (d3d only)
     video devinfo       displays HAL status (d3d only)
     video texturing     displays number of texture stages available (d3d only)
     video evicttextures reloads textures from system memory to video card (d3d only)
     video memory        displays available ram (not accurate) (d3d only)
     snd dumpinfo        saves wavinfo.log (win32 only)
     snd *               displays audio format (win32/macosX only)

set [CVAR] [value] lists CVAR value, sets a CVAR. list of CVARs are at the end of the file dump [filename] saves a screencapture to either [filename]

                       or saves to dump????.tga if filename not specified

toggleframerate toggles display of framerate and polygon/vertex count fps does the same as toggleframerate toggleframerategraph toggle graph of framerate profile toggles profile information hidelog hides the log panel (mainly for nicer screenshots) alias [aliasname [value]] lists aliases, shows what alias is set to, creates alias bind [key [command]] lists binds, shows bind of a key, binds a key to a command wait [seconds] [command] evaluates the command [command] after [seconds] seconds

                       [command] can be either a command or an alias

echo "bfdlhfsdfsd" prints bfdlhfsdfsd to the console (or whatever else you want to put there) print [which] which = 0: prints all commands

                       which = 3: prints bind list

verbose [which] which = 0: turns off vurbose

                       which > 0: displays debug messages depending on the number
                       it's cumulative, meaning higher numbers display different
                       debug messages in addition to messages from lower numbers

load [script] loads script like the wgaf.cfg file. prompt [console input] brings up an input line window when in an alias bound to a key

                       when any message is submitted in the window, it appends your
                       text to [console input] and evaluates it

+mlook enable mouse-look -mlook disable mouse-look mlooktoggle toggle between mouse-look and nonmouse-look

  1. the below plus commands can be turned off by releasing the key
  2. it is bound to or by typing an extra separated 0 at the end
  3. ex1: /+Accelerate 0
  4. ex2: alias turbo_off "+Turbo 0"

+TurnLeft turn ship to the left +TurnRight turn ship to the right +TurnUp turn ship up +TurnDown turn ship down +StrafeLeft strafe to the left +StrafeRight strafe to the right +StrafeUp strafe up +StrafeDown strafe down +RotateCW roll ship clockwise +RotateCCW roll ship counterclockwise +Accelerate accelerate forward +Decelerate accelerate backward +Turbo turn on turbo boost +Brakes slow down the ship +Shoot2 shoot weapons in the active primary weapon group +Shoot1 shoot weapons in the active secondary weapon group +Shoot3 shoot weapons in the active tertiary weapon group

RadarNext select next item in radar list RadarPrev select previous item in radar list RadarNextFront select next thing in front RadarPrevFront select previous thing in front RadarNextFrontEnemy select next Enemy in front RadarPrevFrontEnemy select previous Enemy in front RadarNextNearestEnemy select next nearest Enemy RadarPrevNearestEnemy select previous nearest Enemy RadarHitBy select last Enemy that hit you

ConsoleToggle opens/closes console ViewToggle toggles between external/internal views CameraToggle toggles between different cameras HudToggle toggles visibility of the HUD (usually for screenshots)

MusicToggle toggles music LocalRadarNext select next local object LocalRadarPrev select previous local object Weapon1 select weapon group 1 as active for +Shoot2 Weapon2 select weapon group 2 as active for +Shoot2 Weapon3 select weapon group 3 as active for +Shoot1 Weapon4 select weapon group 4 as active for +Shoot1 Weapon5 select weapon group 5 as active for +Shoot1 Weapon6 select weapon group 6 as active for +Shoot3 Weapon7 select weapon group 7 as active for +Shoot3 Missile1 same as Weapon3 Missile2 same as Weapon4 Missile3 same as Weapon5 Mine1 same as Weapon6 Mine2 same as Weapon7 +LookX mouse look axis +LookY mouse look axis Help opens help screen DisplayShipPos used to display the ship position, but does nothing now


  1. analog controls
  2. these commands have a parameter from -1000 to +1000

Turn turn ship left/right Pitch turn ship up/down Roll roll ship Accel accelerate forward/backward StrafeLR strafe left/right StrafeUD strafe up/down throttle sets ship speed from 0 to full speed


  1. Game Variables
  2. Usage: "/set "

autoaim 1 or 0 to enable or disable computer assisted aiming on your weapons flymodeflag 1 or 0 to enable or disable Flight-Assist mode drawnormals set to 1 to draw surface normals (have to rerun Vendetta) fov set field of view (+zoom uses this command) doKeyRamp when you press a key, 1 means to ramp the value to

                       full over about .5 seconds (useful for flying with the keyboard)

rRenderStationInMenu game setting rDistanceLODBias game setting rSceneLODBias game setting rDoSpaceJunk game setting rDoEffects game setting rHiRezBK game setting rglow 1 or 0 to enable or disable pixel shader "glow" effect rHUDfadeout sets the time in seconds how long messages from inactive tabs stay visible snd_vel doppler shift parameter snd_volume volume of music from 0 to 1 where 0 = mute, 1 = full snd_musicvolume volume of sound effects from 0 to 1 where 0 = mute, 1 = full chat_filter 1 or 0 to enable or disable the chat filter rHUDxScale sets the width scale of your heads up display rHUDyScale sets the height scale of your heads up display


Thanks to FiReMaGe for updating this list, and Spellcast and roguelazer for additional suggestions.


Galactic Trade Standard

When approaching some of the commercial space stations scattered around the Vendetta universe, you may notice a myriad of colorful advertisements. You may also notice that they're written in a language you've never seen before. This language is called "Galactic Trade Standard", and it's unique to Vendetta.

The story goes like this: As the major factions split apart, their languages gradually diversified. The Neutral Territories, in particular, was made up of a loose conglomerate of independent city-stations, colonies, and corporations, each with their own dialects (which in many cases had become mutually unintelligible.) Trade between distant colonies was hampered by the language barrier.

To improve commerce, a few of the major corporations collaborated in developing what is now known as Galactic Trade Standard - a language simple enough that it could be learned quickly, but diverse enough to cover anything that traders might want to say to one another.

What follows is a subset of Galactic Trade Standard that you will see while playing Vendetta.

Phonetic Alphabet


Symbolic Alphabet


Decyphering the grammar of Galactic Trade Standard is left as an exercise for the reader.