Mechanic/Medic: Difference between revisions

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==So you want to be a Mechanic/Medic [[image:GTS_symbol_repair.png]] [[image:GTS_alpha_m.png]][[image:GTS_alpha_e.png]][[image:GTS_alpha_d.png]][[image:GTS_alpha_i.png]][[image:GTS_alpha_k.png]]==
==So you want to be a Mechanic/Medic==


As a medic your job is:
As a medic your job is:
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==The Repair Fleet [[image:GTS_symbol_repair.png]] [[image:GTS_alpha_f.png]][[image:GTS_alpha_l.png]][[image:GTS_alpha_e.png]][[image:GTS_alpha_e.png]][[image:GTS_alpha_t.png]]==
==The Repair Fleet==
There are a limited number of ships that can be used for repair purposes since the [[Equipment#Repair_Module|Repair Module]] is for Large Ports only. While you can potentially use any ship with large ports on it to do repairs, there are a few that have out shined others in this respect.
There are a limited number of ships that can be used for repair purposes since the [[Equipment#Repair_Module|Repair Module]] is for Large Ports only. While you can potentially use any ship with large ports on it to do repairs, there are a few that have out shined others in this respect.
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==Rates/Donations [[image:GTS_symbol_credit.png]] [[image:GTS_alpha_r.png]][[image:GTS_alpha_a.png]][[image:GTS_alpha_t.png]][[image:GTS_alpha_e.png]][[image:GTS_alpha_s.png]] [[image:GTS_symbol_and.png]][[image:GTS_alpha_d.png]][[image:GTS_alpha_o.png]][[image:GTS_alpha_n.png]][[image:GTS_alpha_a.png]][[image:GTS_alpha_t.png]][[image:GTS_alpha_i.png]][[image:GTS_alpha_o.png]][[image:GTS_alpha_n.png]][[image:GTS_alpha_s.png]]==
==Rates/Donations==
This is the part of being a Mechanic/Medic that can be the best or worst part depending on the person. The standard price for a single shot of nanites is 50cr, with the max load of 30 shots per module. This means that you can spend up to 1500cr per reload with 2 [[Weapons:Large#Repair_Equipment|Repair Modules]] equipped. Since the repair module is modeled after the [[Weapons:Small#Charge_Cannon|Charge Cannon]] and can be charge to repair up to 3400pt of damage per shot a good Medic can make each shot last.
This is the part of being a Mechanic/Medic that can be the best or worst part depending on the person. The standard price for a single shot of nanites is 50cr, with the max load of 30 shots per module. This means that you can spend up to 1500cr per reload with 2 [[Weapons:Large#Repair_Equipment|Repair Modules]] equipped. Since the repair module is modeled after the [[Weapons:Small#Charge_Cannon|Charge Cannon]] and can be charge to repair up to 3400pt of damage per shot a good Medic can make each shot last.
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==Survival Tips [[image:GTS_symbol_prosper.png]] [[image:GTS_alpha_t.png]][[image:GTS_alpha_i.png]][[image:GTS_alpha_p.png]][[image:GTS_alpha_s.png]]==
==Survival Tips==
*<u>As A General Medic In A Fighting Sector</u><br>If you're planning to be more then just a Mechanic/Medic, make sure to make special bind/alias's so that you can inform those in your sector that you are currently playing this role. This will help in not being attacked on sight for simply being a specific faction. Also, to help others feel more comfortable, DO NOT attack other players while playing this role, otherwise you'll have to watch your back constantly. Everyone loves a repair boat in sector and will generally leave you be as long as you don't piss everyone off.
*<u>As A General Medic In A Fighting Sector</u><br>If you're planning to be more then just a Mechanic/Medic, make sure to make special bind/alias's so that you can inform those in your sector that you are currently playing this role. This will help in not being attacked on sight for simply being a specific faction. Also, to help others feel more comfortable, DO NOT attack other players while playing this role, otherwise you'll have to watch your back constantly. Everyone loves a repair boat in sector and will generally leave you be as long as you don't piss everyone off.