FAQ: Difference between revisions
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#Slowly approach the bay and when you are in the opening you will be given the command to dock. | #Slowly approach the bay and when you are in the opening you will be given the command to dock. | ||
#Press the activate key to dock. (enter/return by default) | #Press the activate key to dock. (enter/return by default) | ||
The [[ | The [[docking bay]] with the solid blue force field is '''not''' the [[docking bay]] you enter to get into the station. It is the exit bay you fly out of when leaving the station. Do NOT attempt to enter the exit bay. Other ships may exit and crash into you and you will take damage from the force field and can be destroyed if you attempt it. | ||
Since VO 1.8.196, ships have the ability to automatically dock (autodock) upon entering the docking bay. This feature is enabled by default, and may be toggle on or off in Options>Advanced>Game. | |||
== How do I Jump/Warp? == | == How do I Jump/Warp? == | ||
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== What is the blue bar at the bottom of my screen showing? == | == What is the blue bar at the bottom of my screen showing? == | ||
This is the [[HUD]]'s [[HUD/Location|Location]] widget. | |||
== Help! I can't jump! == | == Help! I can't jump! == | ||
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== Ion (Warp) Storms == | == Ion (Warp) Storms == | ||
=== What is an Ion Storm and why do I keep ending up in them? === | === What is an Ion Storm and why do I keep ending up in them? === | ||
Ion storms, also called warp storms, are a daily hazard for all space pilots. These storms interfere with the normal operation of the engines. To jump out of a storm you must find the "storm exit" Indicated by a green "+" on your [[:HUD]]. | Ion storms, also called warp storms, are a daily hazard for all space pilots. These storms interfere with the normal operation of the engines. To jump out of a storm you must find the "storm exit" Indicated by a green "+" on your [[:HUD]]. | ||
=== How do you know if you are in a storm? === | === How do you know if you are in a storm? === | ||
Ion storms interfere with the jump computer and you will be notified when your ship is pulled into an ion storm. If no matter how much you fly around the meter | Ion storms interfere with the jump computer and you will be notified when your ship is pulled into an ion storm. If no matter how much you fly around the distance meter reads a solid 0m you are either flying in circles around an asteroid, or you're in a storm! There will also be ions everywhere giving a rain-like effect. | ||
=== How do I avoid storms and stay safe when in a storm? === | === How do I avoid storms and stay safe when in a storm? === | ||
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#When you realize you are entering a storm prepare to orientate yourself to the storm exit (green plus on HUD) in a hurry. | #When you realize you are entering a storm prepare to orientate yourself to the storm exit (green plus on HUD) in a hurry. | ||
#Use the select nearest target key to alert you to approaching bots | #Use the select nearest target key to alert you to approaching bots | ||
#Keep | #Keep an eye on your radar for hostiles (red dots) | ||
While using the Navigation computer to plot out your course is a great convenience, the standard jump path is the shortest distance between the two sectors. The risk of using the standard jump path is that you often jump across and into storms. Pilots may avoid some storms by using the more time consuming method of plotting a course of shorter jumps around active storms and asteroid belts. | While using the Navigation computer to plot out your course is a great convenience, the standard jump path is the shortest distance between the two sectors. The risk of using the standard jump path is that you often jump across and into storms. Pilots may avoid some storms by using the more time consuming method of plotting a course of shorter jumps around active storms and asteroid belts. Your radar can only spot enemies 500m away, so don't think you are out of danger when you see no bots. | ||
=== Help! I'm unable to jump out of a storm! === | === Help! I'm unable to jump out of a storm! === | ||
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== How do I Backup/Fly Backwards? == | == How do I Backup/Fly Backwards? == | ||
You can actually fight while backing up. | You can actually fight while backing up. Use the s key on keyboard. This is generally called backpedaling. You can't turbo in reverse. | ||
== How do I avoid getting shot? == | == How do I avoid getting shot? == | ||
Use the strafe keys and roll keys to avoid getting hit. The default keys are "a&d" for left/right, "r&f" for up/down and "q&e" for left/right rolls. | Use the strafe keys and roll keys to avoid getting hit. The default keys are "a&d" for left/right, "r&f" for up/down and "q&e" for left/right rolls. Train your space kung-fu, young grasshopper! | ||
= Economy = | = Economy = | ||
== Cargo == | == Cargo == | ||
=== How do I Pick up Cargo? === | === How do I Pick up Cargo? === | ||
Look for the purple dots on your [[ | Look for the purple dots on your [[HUD/Radar|radar screen]]. Fly over the [[Cargo_Crates|cargo crates]] to automatically pick up the cargo. If you don't have enough room in your cargo hold, you will fly right thought the cargo. | ||
=== How do I Know What the Cargo is? === | === How do I Know What the Cargo is? === | ||
You can check out what is in a cargo crate before you pick it up | You can check out what is in a cargo crate before you pick it up by targeting it. A description of the object you've selected should be on the right side of your [[:HUD]]. If you press k (or whatever you have bound to bring up the character information screen) with a cargo crate targeted, you will get even more information. The [[Cargo_Crates#Color_coding|colour of the crate]] also gives you a clue as to what it is. | ||
=== How do I Drop Cargo? === | === How do I Drop Cargo? === | ||
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=== Trading === | === Trading === | ||
Vendetta has a dynamic economy that based on the laws of supply and demand. The various stations have different purposes and as a result they have the ability to provide and produce different goods. If you can deliver goods that station is unable to produce you can earn a profit on the trade. | Vendetta has a dynamic economy that are based on the laws of supply and demand. The various stations have different purposes and as a result they have the ability to provide and produce different goods. If you can deliver goods that the station is unable to produce you can earn a profit on the trade. | ||
Basic trade rules | Basic trade rules | ||
#Buy low, sell high. Learn what really is a good price for your cargo. Keep track of what you paid for the cargo and how much the station is willing to pay to buy it. | #Buy low, sell high. Learn what really is a good price for your cargo. Keep track of what you paid for the cargo and how much the station is willing to pay to buy it. | ||
#Know your customers. Mining stations produce plenty of ores but lack creature comforts. Research stations need technology and refined materials for their projects. Military stations use technology to create weapons and ships. | #Know your customers. Mining stations produce plenty of ores but lack creature comforts. Research stations need technology and refined materials for their projects. Military stations use technology to create weapons and ships. | ||
#Don't saturate the market. The rarer the item, the more it is worth. Items that haven't been sold to the station in a long time will have a higher price. | #Don't saturate the market. The rarer the item, the more it is worth. Items that haven't been sold to the station in a long time will have a higher price. | ||
Trading can be considered the best method of making money. | |||
=== Missions === | === Missions === | ||
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Both players (giver and receiver) need to be in the same sector | Both players (giver and receiver) need to be in the same sector | ||
Beware, pirates, make you use this, so remember it! | |||
== Where should I set my home station? == | == Where should I set my home station? == | ||
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Here are some generalizations about the needs of stations in Vendetta. Remember that the economy is dynamic so these are just observations not solid rules. | Here are some generalizations about the needs of stations in Vendetta. Remember that the economy is dynamic so these are just observations not solid rules. | ||
== What Stations are Buying <X>? == | === What Stations are Buying <X>? === | ||
#Mining stations often want creature comforts (textiles, consumer electronics, luxury goods, etc) | #Mining stations often want creature comforts (textiles, consumer electronics, luxury goods, etc) | ||
#Manufacturing stations often want ores and some products (plastics, steel, wood, chemicals, dyes, etc) | #Manufacturing stations often want ores and some products (plastics, steel, wood, chemicals, dyes, etc) | ||
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Also check the News System for "Daily Trade Report" and "Items in Demand" postings. | Also check the News System for "Daily Trade Report" and "Items in Demand" postings. | ||
== What Stations are Selling <X>? == | === What Stations are Selling <X>? === | ||
#Mining stations often sell ores of varying quality. | #Mining stations often sell ores of varying quality. | ||
#Manufacturing stations often sell some products and some technology | #Manufacturing stations often sell some products and some technology | ||
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== How Does the Economy Work? == | == How Does the Economy Work? == | ||
The Vendetta economy is a dynamic economy. This means that as items are sold to a station the demand and price for that item will go down. If an item is constantly sold to a station the price will continue to drop until it is no longer profitable to sell to that station. When it is no longer profitable to sell to a station most players stop selling that item. As time passes without receiving the item, the price will gradually increase. The longer a station goes without an item the higher the price. | The Vendetta economy is a dynamic economy. This means that as items are sold to a station the demand and price for that item will go down. If an item is constantly sold to a station the price will continue to drop until it is no longer profitable to sell to that station. When it is no longer profitable to sell to a station most players stop selling that item. As time passes without receiving the item, the price will gradually increase. The longer a station goes without an item the higher the price. | ||
It is possible to store cargo in stations and to sell them in lots of | It is possible to store cargo in stations and to sell them in lots of 120. Many traders will fill up their station with cargo and then sell it in large lots to maximize profits while minimizing the price depression. | ||
= Combat = | = Combat = | ||
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YES! | YES! | ||
Attacking pilots near stations carries severe RP consequences. Strike forces will be deployed to destroy aggressors in station monitored space. Be aware that killing pilots in monitored space may alter your faction standing. If your faction standing drops too low, you will be labeled KOS (Kill on Sight) and squadrons of bots will be deployed to attack and kill you if you enter that faction's monitored space. | |||
If a pilot wanders away from monitored space, they are running the risk of being engaged in PvP. These pilots should be prepared to fight or flee any time they leave monitored space. Pilots are encouraged to form convoys or fly in groups for protection when traveling in unmonitored space. | If a pilot wanders away from monitored space, they are running the risk of being engaged in PvP. These pilots should be prepared to fight or flee any time they leave monitored space. Pilots are encouraged to form convoys or fly in groups for protection when traveling in unmonitored space. | ||
== | === What about duels? === | ||
If you want to practice your PvP without | If you want to practice your PvP without worrying about faction loss you can request a duel. To duel you need to use the /duel command. | ||
== How do I Shoot Other Ships? == | === How do I Shoot Other Ships? === | ||
Select the ship you want to shoot by pressing "x" to target the closest ship that is considered hostile (red dots), or use "b" to target what your aiming reticule is pointing at (does not matter if it is hostile or friendly). Note that some players may actually be hostile and still show up as green on your radar, and will not be targeted when you press "x". | Select the ship you want to shoot by pressing "x" to target the closest ship that is considered hostile (red dots), or use "b" to target what your aiming reticule is pointing at (does not matter if it is hostile or friendly). Note that some players may actually be hostile and still show up as green on your radar, and will not be targeted when you press "x". | ||
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== How/When do I Get <X> Weapon/Ship? == | == How/When do I Get <X> Weapon/Ship? == | ||
As an untested pilot you are only eligible for an EC- | As an untested pilot you are only eligible for an EC-89 or an EC-98 with a basic energy weapon. Unfortunately, when you start you have no credits and the EC-98 costs credits so the EC-89 is the only choice. | ||
There is a color-picker that allows you to choose the color of your ship and is located down at your bottom right. Choose the color you want and then click the 'buy' button | There is a color-picker that allows you to choose the color of your ship and is located down at your bottom right. Choose the color you want and then click the 'buy' button | ||
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You need to earn experience to prove you can handle the more complex and powerful equipment. Different experience is required for different equipment. For example to get a ship with a large cargo hold you need to demonstrate you have experience in trading. To get a stronger battery you need to demonstrate you have combat experience. | You need to earn experience to prove you can handle the more complex and powerful equipment. Different experience is required for different equipment. For example to get a ship with a large cargo hold you need to demonstrate you have experience in trading. To get a stronger battery you need to demonstrate you have combat experience. | ||
== How do I Buy New Equipment? == | === How do I Buy New Equipment? === | ||
You can buy ship equipment anytime you have the required licenses and enough credits (note that not all stations sell all equipment). However, you need to equip the new equipment to use it. If you do not equip something after you buy it, it will remain in the station hold where you bought it. | You can buy ship equipment anytime you have the required licenses and enough credits (note that not all stations sell all equipment). However, you need to equip the new equipment to use it. If you do not equip something after you buy it, it will remain in the station hold where you bought it. | ||
== How do I Equip New Equipment? == | === How do I Equip New Equipment? === | ||
All ships come with a powercell port but the number of S-ports and L-ports varies. | All ships come with a powercell port but the number of S-ports and L-ports varies. | ||
To check the port availability on your ship: | To check the port availability on your ship: | ||
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#Go to the "buy" tab in the station interface and buy the equipment you want to add. If you have the credits and proper license you will purchase the equipment and it will be automatically installed in your ship. | #Go to the "buy" tab in the station interface and buy the equipment you want to add. If you have the credits and proper license you will purchase the equipment and it will be automatically installed in your ship. | ||
== How do I Swap Equipment? == | === How do I Swap Equipment? === | ||
#Select the weapon that you want to replace. | #Select the weapon that you want to replace. | ||
#Select the equipment in the equipment inventory window you want to swap in. | #Select the equipment in the equipment inventory window you want to swap in. | ||
#Click on "equip" | #Click on "equip" | ||
== Where do I Get <X> Ship or Equipment? == | === Where do I Get <X> Ship or Equipment? === | ||
The availability of equipment varies depending on your license levels, faction standing and the station you are docked at. Different stations will stock different types of equipment. | The availability of equipment varies depending on your license levels, faction standing and the station you are docked at. Different stations will stock different types of equipment. | ||
Combat ships- military bases and barracks tend to carry the best selection of combat ships and weapons | '''Combat ships'''- military bases and barracks tend to carry the best selection of combat ships and weapons. | ||
Trade ships- manufacturing stations tend to carry the best selection of ships with large cargo holds. | '''Trade ships'''- manufacturing stations tend to carry the best selection of ships with large cargo holds. | ||
== What is The Black Market and Where do I Find it? == | === What is The Black Market and Where do I Find it? === | ||
In certain unaligned systems, the stations there are not as strict about license levels when selling weapons and equipment. It is possible to go to these stations and purchase weapons you are usually ineligible for in your home system. Corvus Prime is known for its Black Market weapons and batteries. However, be prepared to pay a high cost for these items and if you die you may not be able to get the item replaced | In certain unaligned systems, the stations there are not as strict about license levels when selling weapons and equipment. It is possible to go to these stations and purchase weapons you are usually ineligible for in your home system. Corvus Prime is known for its Black Market weapons and batteries. Latos M7, a hidden station and capital shipyard, allows you to equip any addons regardless of licences. It does not, however, sell most addons or ships, so it is advised to carry your desired addons there to equip. However, be prepared to pay a high cost for these items and if you die you may not be able to get the item replaced without a bit of a hassle. Also flying into the unaligned systems can be very dangerous so beware of the pirates! | ||
== How do I Get More Missiles for my Launcher? == | == How do I Get More Missiles for my Launcher? == | ||
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== How do I Repair my Ship? == | == How do I Repair my Ship? == | ||
Your HUD will display a visual indicator of the status of your ship. When your ship is damaged, you have to return to a station before it can be repaired. When docked at a station, | Your HUD will display a visual indicator of the status of your ship. When your ship is damaged, you have to return to a station before it can be repaired. When docked at a station, use the "Repair Ship" button in the "Welcome" tab to do so. | ||
There is a Repair Module that can be equipped in a Large Weapon slot. This attachment fires a cloud of repair nanites that can repair a certain amount of damage to any ship in the cloud. It is common courtesy to offer a payment in thanks to other pilots repairing your ship in this manner. | There is a Repair Module that can be equipped in a Large Weapon slot. This attachment fires a cloud of repair nanites that can repair a certain amount of damage to any ship in the cloud. It is common courtesy to offer a payment in thanks to other pilots repairing your ship in this manner. | ||
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== Where Can I Get A Mission? == | == Where Can I Get A Mission? == | ||
#You have to dock at a station and then click on the mission menu. | #You have to dock at a station and then click on the mission menu. | ||
#Choose the type of mission you are interested in completing. | #Choose the type of mission you are interested in completing. | ||
#Click on the mission title to select it. | #Click on the mission title to select it. | ||
#After the mission is selected click on Info to read more information about the requirements of the mission. | #After the mission is selected click on Info to read more information about the requirements of the mission. | ||
#Accept the mission to start it. Decline the mission if you don't want to do it. | #Accept the mission to start it. Decline the mission if you don't want to do it. | ||
#Once you have accepted a mission, only that mission will appear on the missions menu of stations. You will need to complete it or abort it before other missions will become available again. You can only work on one mission at a time. | #Once you have accepted a mission, only that mission will appear on the missions menu of stations. You will need to complete it or abort it before other missions will become available again. You can only work on one mission at a time. ('''Note''': Aborting a Trade Mission will result in loss of standing with that faction.) | ||
Different missions will offer different types and amounts of experience. You will have to try out the missions for yourself to see which ones give what types of rewards. | Different missions will offer different types and amounts of experience. You will have to try out the missions for yourself to see which ones give what types of rewards. | ||
MIssions may not display for several reasons: | |||
#You are part of a group, which can and will alter the mission's availiability. | |||
#You have just finished another mission. Redocking should fix this up. | |||
#You already have a mission, complete it, or Abort. | |||
== What Does 0/0/0/0/0 Mean? == | == What Does 0/0/0/0/0 Mean? == | ||
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== What Does License Requirements Mean? == | == What Does License Requirements Mean? == | ||
As an example, when you see -/1/-/-/- in the required licenses area it represents the minimum license levels you need in each area to purchase the item. The dash (-) means there's no | As an example, when you see -/1/-/-/- in the required licenses area it represents the minimum license levels you need in each area to purchase the item. The dash (-) means there's no minimum requirement. A number means you need to have at least that level. So in this example (-/1/-/-/-) you only need license level 1 in Light Weapons to purchase the item. | ||
== How Do I Level Up? == | == How Do I Level Up? == | ||
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For example:<br> | For example:<br> | ||
Combat Piloting License: 0 (240/ | Combat Piloting License: 0 (240/1000) | ||
0 = Your current license level | 0 = Your current license level | ||
<br>240 = Your current "score" in the Combat Piloting category | <br>240 = Your current "score" in the Combat Piloting category | ||
<br> | <br>1000 = The "score" required to achieve the next highest level | ||
You will automatically earn the license for the next level when you have enough XP. | You will automatically earn the license for the next level when you have enough XP. | ||
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You can check it out in your character info, k for out of station, character info button in the character info tab for in station. There will be some information like this: | You can check it out in your character info, k for out of station, character info button in the character info tab for in station. There will be some information like this: | ||
Combat 0 ( | Combat 0 (234/1000) | ||
On the left is the skill and current level. The left number of the right part is your current experience, the right number is the experience needed for your next level. | On the left is the skill and current level. The left number of the right part is your current experience, the right number is the experience needed for your next level. | ||
=== License Requirement Levels === | === License Requirement Levels === | ||
{| class="wikitable" | |||
|- | |||
! Level | |||
! XP needed for next Level | |||
! XP accumulated for this Level | |||
|- | |||
|align="right"|0||align="right"|1,000||align="right"|0 | |||
|- | |||
|align="right"|1||align="right"|2,500||align="right"|1,000 | |||
|- | |||
|align="right"|2||align="right"|5,000||align="right"|3,500 | |||
|- | |||
|align="right"|3||align="right"|7,750||align="right"|8,500 | |||
|- | |||
|align="right"|4||align="right"|10,125||align="right"|16,250 | |||
|- | |||
|align="right"|5||align="right"|15,187||align="right"|26,375 | |||
|- | |||
|align="right"|6||align="right"|22,780||align="right"|41,562 | |||
|- | |||
|align="right"|7||align="right"|37,142||align="right"|64,342 | |||
|- | |||
|align="right"|8||align="right"|51,258||align="right"|101,484 | |||
|- | |||
|align="right"|9||align="right"|76,887||align="right"|152,742 | |||
|- | |||
|align="right"|10||align="right"|115,330||align="right"|229,629 | |||
|- | |||
|align="right"|11||align="right"|172,995||align="right"|344,959 | |||
|- | |||
|align="right"|12||align="right"|259,493||align="right"|517,954 | |||
|- | |||
|align="right"|13||align="right"|389,239||align="right"|777,447 | |||
|- | |||
|align="right"|14||align="right"|583,858||align="right"|1,166,686 | |||
|- | |||
|align="right"|15||align="right"|875,788||align="right"|1,750,544 | |||
|- | |||
|align="right"|16||align="right"|1,313,682||align="right"|2,626,332 | |||
|- | |||
|align="right"|17||align="right"|1,970,522||align="right"|3,940,014 | |||
|- | |||
|align="right"|18||align="right"|2,955,784||align="right"|5,910,536 | |||
|- | |||
|align="right"|19||align="right"|4,433,675||align="right"|8,866,320 | |||
|- | |||
|align="right"|20||align="right"|6,650,514||align="right"|13,299,995 | |||
|- | |||
|align="right"|21||align="right"|9,975,770||align="right"|23,275,765 | |||
|- | |||
|align="right"|22||align="right"|14,963,655||align="right"|38,239,420 | |||
|- | |||
|align="right"|23||align="right"|22,445,483||align="right"|60,684,903 | |||
|- | |||
|align="right"|24||align="right"|33,668,225||align="right"|94,353,128 | |||
|- | |||
|} | |||
There is no limit (other than time) to how high a license level can be attained. | There is no limit (other than time) to how high a license level can be attained. | ||
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= Chat = | = Chat = | ||
== How do I Chat With People? == | == How do I Chat With People? == | ||
There are 7 different types of chat available in Vendetta. From the most public to the most private: channel, sector, bar, guild, group, and private message. The seventh is chatting with the message bot. | There are 7 different types of chat available in Vendetta. From the most public to the most private: channel, system, sector, bar, guild, group, and private message. The seventh is chatting with the message bot. | ||
#To chat to a channel press "t". Note that '''older''' versions of the default configuration used "T". To select a channel you need to use the /join command. | #To chat to a channel press "t". Note that '''older''' versions of the default configuration used "T". To select a channel you need to use the /join command. | ||
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#To chat with your group, press "g". You must be a member of a group to use this chat. | #To chat with your group, press "g". You must be a member of a group to use this chat. | ||
#To chat with the mission bot, you press "m". You must have an active mission in order for the bot to respond. | #To chat with the mission bot, you press "m". You must have an active mission in order for the bot to respond. | ||
#To chat with everyone in the system, while in the menu, click on system chat and type a message. | |||
== How do I Send a Private Message? == | The DEFAULT channel is '''100''' | ||
To send a private message use /msg "name" with the player's name in quotes. If you press "TAB" in an empty chat line, it will automatically fill in a private message addressed to the last player that sent you a private message. | |||
== How do I Send a Private Message (PM)? == | |||
To send a private message use /msg "name" with the player's name in quotes. If you press "TAB" in an empty chat line, it will automatically fill in a private message addressed to the last player that sent you a private message. | |||
== How do I Switch Chat Tabs? == | == How do I Switch Chat Tabs? == | ||
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1 : New Player Help Channel | 1 : New Player Help Channel | ||
11 : Nation chat (you can only see the text from members of your nation) | 11 : Nation chat (you can only see the text from members of your nation) | ||
28 : Polish | |||
33 : MMORPG Discussions | 33 : MMORPG Discussions | ||
69 : Planetside players channel | 69 : Planetside players channel | ||
96 : Esperanto chat | |||
97 : Windows Users Channel | 97 : Windows Users Channel | ||
98 : Linux Users Channel | 98 : Linux Users Channel | ||
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102 : Russian | 102 : Russian | ||
103 : Spanish | 103 : Spanish | ||
104 : Dutch | 104 : Dutch | ||
105 : German (formerly channel 70) | |||
111 : Help Channel (in case channel 1 is overloaded) | 111 : Help Channel (in case channel 1 is overloaded) | ||
201 : Itani Convoy Transmissions (not for chat) | 201 : Itani Convoy Transmissions (not for chat) | ||
202 : Serco Convoy Transmissions (not for chat) | 202 : Serco Convoy Transmissions (not for chat) | ||
411 : EnB Event Channel | 411 : EnB Event Channel | ||
444 : TGFT public recruitment channel | |||
700 : Political (US) Discussion | 700 : Political (US) Discussion | ||
701 : Platform wars! | 701 : Platform wars! | ||
911 : Emergency Channel | 911 : Emergency Channel | ||
1337 : Off-topic chat channel | 1337 : Off-topic chat channel | ||
123567 : SCAR | 4357 : The Viper Hotline / Pirate Report Broadcast System | ||
123567 : SCAR Recruitment Channel. Serco Cadre of Armed Renegades | |||
</pre> | </pre> | ||
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== Does Pirating Work in This Game? == | == Does Pirating Work in This Game? == | ||
The traditional modes of piracy work like these: | The traditional modes of piracy work like these: | ||
=== Scenario 1 === | |||
Pirate: YAR!! Drop ye cargo or be destroyed ye lilly livered roid farmer!!<br> | Pirate: YAR!! Drop ye cargo or be destroyed ye lilly livered roid farmer!!<br> | ||
Trader: Go screw yourself!<br> | Trader: Go screw yourself!<br> | ||
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Pirate: Ye were warned!!<br> | Pirate: Ye were warned!!<br> | ||
=== Scenario 2 === | |||
Pirate: YAR!! Drop ye cargo or be destroyed ye lilly livered roid farmer!!<br> | Pirate: YAR!! Drop ye cargo or be destroyed ye lilly livered roid farmer!!<br> | ||
Trader: Whatever you say pirate sir.<br> | Trader: Whatever you say pirate sir.<br> | ||
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Trader: *mutters*Go screw yourself.*mutters*<br> | Trader: *mutters*Go screw yourself.*mutters*<br> | ||
=== Scenario 3 === | |||
Pirate: YAR!! Drop ye cargo or be destroyed ye lilly livered roid farmer!!<br> | Pirate: YAR!! Drop ye cargo or be destroyed ye lilly livered roid farmer!!<br> | ||
Trader: Make me.<br> | Trader: Make me.<br> | ||
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Trader: Ha ha!<br> | Trader: Ha ha!<br> | ||
=== Scenario 4 === | |||
Pirate: <silence><br> | Pirate: <silence><br> | ||
(Afterburners engaged, Rockets flying)<br> | (Afterburners engaged, Rockets flying)<br> | ||
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Trader: Fsck, you suck!<br> | Trader: Fsck, you suck!<br> | ||
=== Scenario 5 === | |||
Pirate: YAR!! Give me money if ye want to live! <br> | Pirate: YAR!! Give me money if ye want to live! <br> | ||
Trader: <silence> <keeps flying><br> | Trader: <silence> <keeps flying><br> | ||
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Pirate: <pirate sulks and struggles with feelings of inadequacy><br> | Pirate: <pirate sulks and struggles with feelings of inadequacy><br> | ||
<br> | <br> | ||
=== Scenario 6 === | |||
Pirate: YAR!! DROP YE CARGO IF YE WANT TO LIVE! <br> | |||
Trader: <silence> <keeps flying><br> | |||
Pirate: <pursues, fires, lands all shots><br> | |||
Trader: <silence> <BLOWS UP><br> | |||
Pirate: <pirate takes cargo and is on his way><br> | |||
Trader: Fsuk!!!<br> | |||
<br> | |||
---- | ---- | ||
As far as profit goes, piracy is not very good. It takes a very smart and patient pirate to actually make a profit from it, and even then it pales in comparison to what a good trader can get. You have to choose your targets wisely and pick the fights you know you can win. | As far as profit goes, piracy is not very good. It takes a very smart and patient pirate to actually make a profit from it, and even then it pales in comparison to what a good trader can get. You have to choose your targets wisely and pick the fights you know you can win. | ||
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== Can You Land on Planets? == | == Can You Land on Planets? == | ||
Not at this time. Also, please note that this topic has been discussed in depth | Not at this time. Also, please note that this topic has been discussed in depth. | ||
== What Happens When You Reach The Edge of The Sector? == | == What Happens When You Reach The Edge of The Sector? == | ||
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== Is it possible to achieve Pillar of Society status with the independent factions? == | == Is it possible to achieve Pillar of Society status with the independent factions? == | ||
Certain factions are mutually exclusive with one another; if your standing with the Itani rises above a certain level, your standing with the Serco will begin to fall, and vice-versa. The same goes for Axia Technology Corp and Valent Robotics. | |||
== How can I Contact The Developers? == | == How can I Contact The Developers? == | ||
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Ray "Raybondo" Ratelis - [mailto:ray@guildsoftware.com] | Ray "Raybondo" Ratelis - [mailto:ray@guildsoftware.com] | ||
Andy "a1k0n" Sloane | <strike>Andy "a1k0n" Sloane </strike> | ||
<strike>Waylon "El Guapo (or) Vlad" Brinck | <strike>Waylon "El Guapo (or) Vlad" Brinck </strike> | ||
[[Category:General Information]] | [[Category:General Information]] |