Difference between revisions of "Weapons:Turret"
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==Turret Ports== | ==Turret Ports== | ||
− | + | Capital ships, such as the [[Trident]] and [[Goliath class freighter|Goliath]], as well as some versions of the [[Atlas|Atlas]] and [[Behemoth|Behemoth]] ships have player-controllable turrets. When the port is left empty, these turrets come with a Neutron Blaster, but these other addons can be fitted to upgrade it. | |
===Energy Weapons=== | ===Energy Weapons=== | ||
− | These turrets are only "Energy" weapons in the sense that they are essentially turret-port versions of the normal weapons of the same name. | + | These turrets are only "Energy" weapons in the sense that they are essentially turret-port versions of the normal weapons of the same name. There is a built-in Neutron Blaster MKll turret, which has the advantage of not needing any grid. The Shield Turret is more of a counter-measure than a weapon. It fires transparent hexagonal shields that block incoming weapons fire. It can also "knock back" a pursuer with collision damage. |
{| border="1" style="text-align:center" class="wikitable sortable" | {| border="1" style="text-align:center" class="wikitable sortable" | ||
Line 16: | Line 16: | ||
! DPS | ! DPS | ||
! class="unsortable" | Level | ! class="unsortable" | Level | ||
+ | |- | ||
+ | ! Neutron MkII | ||
+ | | 600 | ||
+ | | 195 | ||
+ | | 0.14s | ||
+ | | built-in | ||
+ | | 5.7 | ||
+ | | 0 | ||
+ | | 4286 | ||
+ | | Built-in turret when no other is installed | ||
+ | |- | ||
+ | ! Neutron MkIII | ||
+ | | 600 | ||
+ | | 205 | ||
+ | | 0.14s | ||
+ | | 400kg | ||
+ | | 5.7 | ||
+ | | 4 | ||
+ | | 4286 | ||
+ | | Mission<ref name="conqstation">The Neutron MkIII, FireCracker Missile, and Power Cell Blaster turrets are obtained by doing manufacturing missions at the [[Station_Conquest|Conquerable Stations]].</ref> | ||
+ | |- | ||
+ | ! Gatling Turret MkII | ||
+ | | 400 | ||
+ | | 180 | ||
+ | | 0.1s | ||
+ | | 2000kg | ||
+ | | 31.8 | ||
+ | | 4 | ||
+ | | 4000 | ||
+ | | 4/-/4/-/-/ | ||
|- | |- | ||
! Gauss Cannon MkII | ! Gauss Cannon MkII | ||
Line 22: | Line 52: | ||
| 0.4s | | 0.4s | ||
| 1000kg | | 1000kg | ||
− | | | + | | 11.5 |
| 4 | | 4 | ||
| 2750 | | 2750 | ||
| 6/6/5/-/- | | 6/6/5/-/- | ||
|- | |- | ||
− | ! | + | ! Capital Cannon |
− | | | + | | 3000 |
− | | | + | | 240 |
− | | | + | | 1.5s |
− | | | + | | 100kg |
− | | | + | | 69.5 |
− | | | + | | 25 |
− | | | + | | 2000 |
− | | | + | | -/-/-/-/- |
|- | |- | ||
− | ! Shield | + | ! Shield Turret |
− | | | + | | 1 <ref> The Shield Turret does no damage directly, but instead fires flat, hexagonal shields that move with your ship. However, ships can be damaged by colliding with the shields.</ref> |
− | | | + | | 40 |
− | | | + | | 0.2s |
| 10kg | | 10kg | ||
− | | | + | | 69.5 |
− | | | + | | 4 |
| 0 | | 0 | ||
− | | | + | | -/-/-/-/- |
+ | |- | ||
+ | ! Power Cell Blaster | ||
+ | | 0 <ref> The Power Cell Blaster Turret drains the power cell at a rate of 60 per blast. </ref> | ||
+ | | 215 | ||
+ | | 0.15s | ||
+ | | 100kg | ||
+ | | 31.8 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | Mission<ref name="conqstation" /> | ||
|} | |} | ||
Line 60: | Line 100: | ||
! Ammo | ! Ammo | ||
! Lifetime | ! Lifetime | ||
+ | ! Range | ||
+ | ! Grid | ||
! class="unsortable" | Level | ! class="unsortable" | Level | ||
|- | |- | ||
! FireCracker | ! FireCracker | ||
− | | | + | | 200 |
− | | | + | | 120m/s |
− | | | + | | 1.5s |
| 400 | | 400 | ||
− | | | + | | 30m |
− | | | + | | Contact |
| 6 | | 6 | ||
− | | | + | | 20s |
+ | | 2400m | ||
+ | | 4 | ||
| Mission<ref name="conqstation" /> | | Mission<ref name="conqstation" /> | ||
+ | |- | ||
+ | ! Gemini | ||
+ | | 950 | ||
+ | | 80m/s | ||
+ | | 1.5s | ||
+ | | 400 | ||
+ | | 25m | ||
+ | | Proximity (10m) | ||
+ | | 18 | ||
+ | | 20s | ||
+ | | 1600m | ||
+ | | 4 | ||
+ | | -/4/-/-/- | ||
+ | |- | ||
+ | ! Capital Swarm | ||
+ | | 3000 | ||
+ | | 80m/s | ||
+ | | 10s | ||
+ | | 2500 | ||
+ | | 30m | ||
+ | | Proximity (25m) | ||
+ | | 120 | ||
+ | | 30s | ||
+ | | 2400m | ||
+ | | 35 | ||
+ | | -/-/-/-/- | ||
+ | |} | ||
+ | |||
+ | ===Capital Rail Cannon=== | ||
+ | Fires high-velocity xithricite rounds (requires Leviathan Hunter II) | ||
+ | |||
+ | {| border="1" style="text-align: center" class="wikitable sortable" | ||
+ | |- | ||
+ | ! Rail Cannon | ||
+ | ! Damage | ||
+ | ! Speed | ||
+ | ! Energy | ||
+ | ! Delay | ||
+ | ! Mass | ||
+ | ! Targeting | ||
+ | ! Ammo | ||
+ | ! Range | ||
+ | ! Cu | ||
+ | ! class="unsortable" | Level | ||
+ | |- | ||
+ | ! Capital | ||
+ | | 10000 | ||
+ | | 400 m/s | ||
+ | | 250/blast | ||
+ | | 2.5 s | ||
+ | | 25000 kg | ||
+ | | 0.0 | ||
+ | | 300 | ||
+ | | 4000m | ||
+ | | 80 | ||
+ | | 5/6/-/-/-<br />[[Image:Ribbon_levi_5.png|50px]] | ||
+ | |- | ||
|} | |} | ||
Latest revision as of 07:19, 29 November 2022
Turret Ports
Capital ships, such as the Trident and Goliath, as well as some versions of the Atlas and Behemoth ships have player-controllable turrets. When the port is left empty, these turrets come with a Neutron Blaster, but these other addons can be fitted to upgrade it.
Energy Weapons
These turrets are only "Energy" weapons in the sense that they are essentially turret-port versions of the normal weapons of the same name. There is a built-in Neutron Blaster MKll turret, which has the advantage of not needing any grid. The Shield Turret is more of a counter-measure than a weapon. It fires transparent hexagonal shields that block incoming weapons fire. It can also "knock back" a pursuer with collision damage.
Type | Damage | Velocity | Delay | Mass | Targeting | Grid Energy | DPS | Level |
---|---|---|---|---|---|---|---|---|
Neutron MkII | 600 | 195 | 0.14s | built-in | 5.7 | 0 | 4286 | Built-in turret when no other is installed |
Neutron MkIII | 600 | 205 | 0.14s | 400kg | 5.7 | 4 | 4286 | Mission[1] |
Gatling Turret MkII | 400 | 180 | 0.1s | 2000kg | 31.8 | 4 | 4000 | 4/-/4/-/-/ |
Gauss Cannon MkII | 1100 | 190 | 0.4s | 1000kg | 11.5 | 4 | 2750 | 6/6/5/-/- |
Capital Cannon | 3000 | 240 | 1.5s | 100kg | 69.5 | 25 | 2000 | -/-/-/-/- |
Shield Turret | 1 [2] | 40 | 0.2s | 10kg | 69.5 | 4 | 0 | -/-/-/-/- |
Power Cell Blaster | 0 [3] | 215 | 0.15s | 100kg | 31.8 | 4 | 0 | Mission[1] |
Missile Launchers
Type | Damage | Velocity | Delay | Mass | Splash Radius | Detonation | Ammo | Lifetime | Range | Grid | Level |
---|---|---|---|---|---|---|---|---|---|---|---|
FireCracker | 200 | 120m/s | 1.5s | 400 | 30m | Contact | 6 | 20s | 2400m | 4 | Mission[1] |
Gemini | 950 | 80m/s | 1.5s | 400 | 25m | Proximity (10m) | 18 | 20s | 1600m | 4 | -/4/-/-/- |
Capital Swarm | 3000 | 80m/s | 10s | 2500 | 30m | Proximity (25m) | 120 | 30s | 2400m | 35 | -/-/-/-/- |
Capital Rail Cannon
Fires high-velocity xithricite rounds (requires Leviathan Hunter II)
Rail Cannon | Damage | Speed | Energy | Delay | Mass | Targeting | Ammo | Range | Cu | Level |
---|---|---|---|---|---|---|---|---|---|---|
Capital | 10000 | 400 m/s | 250/blast | 2.5 s | 25000 kg | 0.0 | 300 | 4000m | 80 | 5/6/-/-/- |
Notes
- ↑ 1.0 1.1 1.2 The Neutron MkIII, FireCracker Missile, and Power Cell Blaster turrets are obtained by doing manufacturing missions at the Conquerable Stations.
- ↑ The Shield Turret does no damage directly, but instead fires flat, hexagonal shields that move with your ship. However, ships can be damaged by colliding with the shields.
- ↑ The Power Cell Blaster Turret drains the power cell at a rate of 60 per blast.