ChangeLog: Difference between revisions
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1.2.2.2 |
Versions 1.2.3 through 1.2.3.2 |
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== This is Vendetta version 1.2.3.2. == | |||
Changes from 1.2.3.1: | |||
* Re-introduced race tracks in Sedina B5, D5, E5, F5, G5, & H5 | |||
* Fixed more capital ship bugs: | |||
** Turret fire no longer hits the turret itself while the ship is moving | |||
** Docking bay activation now has priority over wormhole activation | |||
** Fixed turret view getting stuck just after warp | |||
** Fixed launch velocity/direction when undocking | |||
** Storm exit point is properly generated when you undock | |||
* Other capital ship changes: | |||
** Hailing a capital ship will now stop it for 30 seconds so you can dock to it (if you have permission to do so) | |||
** The "distance" bar at the bottom of the HUD now shows the capital ship's health while controlling a turret | |||
** Firing arc of turret increased to 150 degrees | |||
** If you're unable to take control of a turret, a more descriptive reason is given | |||
** The "bar" inside the ship is now the "ready room" | |||
** Players are now kicked out of the ship if they lose enough faction by shooting people with the turret | |||
** Joystick control works differently (relative instead of absolute) and keyboard control has been added | |||
== This is Vendetta version 1.2.3.1. == | |||
Changes from 1.2.3: | |||
* Fixed several capital ship related bugs: | |||
** Parts of your HUD disappeared after you had been a turret | |||
** If you logged out and in again, you could spawn inside the body of the capital ship | |||
** There were various ways of getting stuck in the loading screen (or nav menu) during capital ship warps | |||
** The capital ship would sometimes erroneously take damage while warping out, and explode instantly after arriving on the other side of the warp | |||
* Fixed rendering bug when viewing valkyries/marauders/etc in the station | |||
== This is Vendetta version 1.2.3. == | |||
Changes from 1.2.2.2: | |||
* Players may now dock to the Serco capital ship and man its turrets. | |||
* Fixed error in mouse-look ship facing indicator direction | |||
* Ship select menu shows ships in the local station first in the list | |||
* Ship select menu can be cancelled | |||
== This is Vendetta version 1.2.2.2 == | == This is Vendetta version 1.2.2.2 == | ||
Revision as of 03:44, 21 April 2005
This is Vendetta version 1.2.3.2.
Changes from 1.2.3.1:
- Re-introduced race tracks in Sedina B5, D5, E5, F5, G5, & H5
- Fixed more capital ship bugs:
- Turret fire no longer hits the turret itself while the ship is moving
- Docking bay activation now has priority over wormhole activation
- Fixed turret view getting stuck just after warp
- Fixed launch velocity/direction when undocking
- Storm exit point is properly generated when you undock
- Other capital ship changes:
- Hailing a capital ship will now stop it for 30 seconds so you can dock to it (if you have permission to do so)
- The "distance" bar at the bottom of the HUD now shows the capital ship's health while controlling a turret
- Firing arc of turret increased to 150 degrees
- If you're unable to take control of a turret, a more descriptive reason is given
- The "bar" inside the ship is now the "ready room"
- Players are now kicked out of the ship if they lose enough faction by shooting people with the turret
- Joystick control works differently (relative instead of absolute) and keyboard control has been added
This is Vendetta version 1.2.3.1.
Changes from 1.2.3:
- Fixed several capital ship related bugs:
- Parts of your HUD disappeared after you had been a turret
- If you logged out and in again, you could spawn inside the body of the capital ship
- There were various ways of getting stuck in the loading screen (or nav menu) during capital ship warps
- The capital ship would sometimes erroneously take damage while warping out, and explode instantly after arriving on the other side of the warp
- Fixed rendering bug when viewing valkyries/marauders/etc in the station
This is Vendetta version 1.2.3.
Changes from 1.2.2.2:
- Players may now dock to the Serco capital ship and man its turrets.
- Fixed error in mouse-look ship facing indicator direction
- Ship select menu shows ships in the local station first in the list
- Ship select menu can be cancelled
This is Vendetta version 1.2.2.2
Changes from 1.2.2.1:
- Made updater show progress bar during patching
- Also made updater patching much more efficient when updating from old versions
- Fixed server bug that caused dueling to not work properly
- Minor faction NPCs use their nation to determine whether they are green/red on radar
- Fixed navroute bug
- Trader NPCs don't have combat licenses
- Players who get KOS by shooting in the no-fire-zone cannot gain faction
- Fixed trader NPCs so they know where they are going as soon as they enter the sector
This is Vendetta version 1.2.2.1
Changes from 1.2.2:
- fix client crash when no sound was available
- clicking on items in the cargo list now highlights the correct item
- fixed confusing nav computer behavior when plotting courses with shift-click after travelling through a wormhole.
This is Vendetta version 1.2.2
Changes from 1.2.1.1:
- Fixed 3D positional sounds
- Fixed problem with sector not shutting down
- Fixed some typos in some missions and char info
- /navroute list is fixed in Linux and Mac OS
- Added VSync and Texture Compression (for hardware that supports it) video options to Mac version
- Fixed ion storm effect
- Screen flashes blue instead of red when player gets hit with a repair gun
- Fixed Strike Force ships
- Fixed trader NPCs
- NPCs now have actual license levels
- Ship Cargo station menu is now alphabetically sorted
- Changed proximity rockets to counteract rocket-ramming. They do not explode immediately now.
- Prometheus and Valkyrie ship changes
This is Vendetta version 1.2.1.1
Changes from 1.2.1:
- Fixed a few crashing bugs
- Optimized the positional sound system a little bit
This is Vendetta version 1.2.1
Changes from 1.2.0.2:
- Radar blips are properly sized
- Fixed some client crashes
- Fixed trader NPCs
- Fixed bug with not being able to turn off shaders in MacOS
- Sell list in station updates when prices change
- Fixed mining tutorial
- Fixed miscolored glow effect in OpenGL mode
- Added numeric keypad support in Linux
- New /duel rating command shows your duel rating, other players' duel ratings, and the number of points you stand to gain or lose by dueling that player.
- Revised duel drawing rules - if you kill one another within a five-second window, it is a draw
- /duel abort does not record the duel nor modify any ratings; outside interference from a third party also results in an abort
- Duel ratings are visibile in the character info panel
- Fixed problem with Behemoth ship scraping or getting stuck in launch bays
- Mac fullscreen fix when clicking along the top of the screen
- Many weapon changes
- Prometheus and Centurion changes
- Fixed problem with not being able to lose faction by killing trader NPCs
- Zoom button in nav menu properly underlines the Z shortcut key
This is Vendetta version 1.2.0.2
Changes from 1.2.0.1:
- Fixed two trade mission bugs
- Fixed trader NPCs deciding to patrol instead of trade
- Fixed bug with trying to buy more than 100 items in station
- Fixed crash when trying to sell last item in the sell list in station
- DirectX ps_hack point sprite flag is always on now to fix random crashes
- Added Behemoth icon
- Dropping cargo with the Behemoth doesn't cause the cargo to drop inside the ship object
- Fixed Undo button not hiding when chat window is maximized in nav interface
- Undo button is disabled when it can't undo any further
- Fixed noisy tab buttons in chat interface
This is Vendetta version 1.2.0.1
Changes from 1.2.0:
- Fixed annoying nav computer bug
This is Vendetta version 1.2.0
Changes from 1.1.9.1:
- Trade mission timer updates properly
- Jettison menu autoupdates while mining
- /navroute undo - undoes last add
- /navroute list - lists names of saved navroutes
- More /navroute commands echo results
- Fixed crash on Mac when compressed textures are used
- Mining tutorial available in mining stations
- Navroutes are saved in ./navroutes directory with .navroute as an extension
- /togglenetgraph for visualization of network traffic
- Don't penalize players if they kill someone by ramming. Fixes a problem with people killing themselves on other people.
- Fixed typo in spy mission
- Ships get double damaged by own missiles. Used to deter rocket ramming.
- New 'Behemoth' ship available with 0/0/0/8/4 license
- Fixed a bug where npcs stop shooting after 24 days of uptime
- Fixed problem with automated station update stealing focus from the chat window when the cargo or ship tabs are open
- New duel stats ranking - details will be forthcoming on the website
- Minor changes to light ships
This is Vendetta version 1.1.9.1
Changes from 1.1.9:
- Recompiled the OS X client from scratch; 1.1.9 had some very odd issues that this solved.
This is Vendetta version 1.1.9
Changes from 1.1.8.4:
- Made Corvus name color grey instead of black
- Trade missions have an on-screen mission timer
- Mining bots properly stop mining when they die
- Hive queen cannot be damaged by jump-ramming it
- /navroute command to load/save nav routes
- Procurement missions reimburse players as they deliver partial shipments
- Wraith updates are actually in this update
- Renamed Centaur Agresso to Tunguska Centaur Agresso
- Alt-Enter for Linux to switch between window and fullscren modes (warning: may abort the client if done during texture loads from XFree86 "BadMatch" errors)
- Station Sell Menu stays scrolled to area where selected item was and selects the next item in the list
- Network bug fixed
- Faction-penalty warning is displayed in color on the lower-middle of the HUD
This is Vendetta version 1.1.8.5
Changes from 1.1.8.4:
- Updated Wraith
This is Vendetta version 1.1.8.4
Changes from 1.1.8.3:
- Faction hit warning is flashed on the HUD instead of the General chat tab
- Selection box of non-players is grey now
- When someone shoots you, they become a red blip on your radar until you or they leave the sector
- Fixed some possible exploits and bugs with new trade mission
- Changed some ship stats; see website news for details
This is Vendetta version 1.1.8.3
Changes from 1.1.8.2: Balancing release; see website news for details.
This is Vendetta version 1.1.8.2
Changes from 1.1.8.1:
- Fixed several problems with Trade Guild mission; it is now available again
- Updated some item descriptions and fixed a missing icon
- Added video memory size error checking for antialiasing in DirectX 9
- Channel 201 and 202 convoy destruction notifications fixed.
This is Vendetta version 1.1.8.1
Changes from 1.1.8:
- Fixed a client crash
This is Vendetta version 1.1.8
Changes from 1.1.7:
- Mining bots mine asteroids closer to the center of the sector so they are easier to find
- Increased rewards of prospecting mission
- New trade mission available for testing
- Added accomplishment for killing/damaging 10 queens
- Guild commanders can vote out a lientenant.
- Bots use new path-finding system (not perfect, but an improvement over no path planning whatsoever)
- Added hyphen in sector names in log menu and elsewhere
- Junkyard mission requires slightly fewer crates now
- Fixed MacOS X bug when going from fullscreen to window mode of a different resolution
- Worked around Linux X.org XF86VidModeExtension problem when windowmode=1
- Queens give XP now
- Fixed some typos
- Waste handling bot mission (spy 2 mission) has 30 minute timeout again
- Balanced some ship and weapon stats
This is Vendetta version 1.1.7
Changes from 1.1.6:
- Spy missions weren't saying when the mission failed for every possibility
- Fixed some typos
- Fixed cargo rounds so they properly end every week
- Junkyard mission now requests fewer items, and gives a reward when completed
- All bots correctly drop scrap now
- Fixed lightning mine crashing bug
- Fixed crashes when too many waypoints are created in nav menu
- Fixed broken repair modules
- Christmas present reverted to normal widget crate
- Modified ship order of Ship Buy Menu
- Added more ship descriptions
- Mining bots show the way to Queens
This is Vendetta version 1.1.6.2.
Changes from 1.1.6.1:
- Shift-clicking waypoints on the nav menu works for Linux and MacOS X. The temporary space-click workaround has been removed.
- Guild commanders can set a MOTD (Message Of The Day) for their guild.
- Fixed word-wrapping bug in the ship buy menu with Centurions in 800x600 resolution
- DirectX 9 beta driver for Windows. Use at your own risk. You can change to it in Options->Video->Change Driver...
- No longer awarded bus kills when you kill bots
- Lowered standing requirements for Marauder Miner ship
This is Vendetta version 1.1.6.1.
Changes from 1.1.6:
- Fixed station crash when you clicked on the sell tab
- Fixed dynamic linker issue for MacOS 10.2.x
- You can now hold down space and click on sectors in the navigation map to add waypoints (shift-clicking doesn't work in Linux and MacOS yet)
This is Vendetta version 1.1.6.
Changes from 1.1.5:
- Fixed bug with 2D target box around mines
- Ship names in Ship Select Menu no longer word wrap
- Can't place bounties on players anymore
- Trader NPCs properly tell you what they are transporting and they don't always transport Van Azek ore after they die
- Changed ship flight model slightly
- Tweaked ship engine characteristics of different ships
- Added 2 new ships: a warthog and a marauder.
- Character Info Menu is split into 2 columns and clicking on a medal shows its description along the bottom
- Fixed trader NPCs and CTC bots so they don't get lost and disappear
- Dropped skill requirements for license levels 1-3
- Normal bots shouldn't appear in tutorial sectors anymore
- Nav menu now allows multiple waypoints to be defined using shift+left mouse button. Up to 100 points can be defined.
- Fixed bug which allowed more than 8 players to join a group
- Fixed some exploits in group adv. combat mission
- Added scrapyard mission
- Slightly increased Trade XP for selling items to stations
This is Vendetta version 1.1.5.
Changes from 1.1.4:
- Added bounty system
- Added marshal bot in capital sectors; /msg or hail the marshal bot for more information.
- Added /hail command that hails the currently selected target. Reload the default key settings to use this command or type in these commands:
/alias hail "activatechattab 0; msg target%hailmsg" /bind "h" hail The 'activatechattab 0;' part is optional. It just forces the General Chat tab to activate.
- Channel 11 is now nation-restricted; you can only see chat from members of your own nation. This is to temporarily fill in the need for a proper nation chat mode.
- Fixed guild bug with trying to vote out someone who's not online
- Added bonuses for the prospecting accomplishment
- All HUD elements should resize properly now (except some centered text)
- Fixed problems with mining certain objects
- Prospecting mission counts towards the system the mission was taken, not where the mission was completed
- Fixed some crashes
- Added more accomplishments/medals
- Fixed /load failing to execute last line if there's no carriage return
- Updated text sizes, changed font weights (not bold above a certain size)
- Exploding near a player should no longer set temporary Kill on Sight
- Added some new weapons for certain accomplishments
- Repair gun no longer gives no-fire-zone warning
- User-definable hail message located in Options->Controls->Input (temporary location)
- Added some more accomplishments
- Fixed exploit in Advanced Combat mission where difficulty wasn't increasing as level went up
- Fixed jerky station spin in Login menu
This is Vendetta version 1.1.4.
Changes from 1.1.3
- News system in station
- Jettison menu
- New font system
- OS X version doesn't show resolution depths < 16 bits
- OS X fixes for switching between window mode and fullscreen mode
- OS X doesn't make the window smaller if it is the exact same width as the desktop
- Windows version doesn't crash if joystick is unplugged and Scan is pressed
- Added 2D/3D targeting reticle option
- Fixed bug with CTC weapon being given to both sides regardless of who won
- Changed targeting heuristic to try to be able to select asteroids more reliably
- Prospecting mission gives mining XP instead of trade XP
This is Vendetta version 1.1.3.
Changes from 1.1.2 Major gameplay changes:
- Mining license and 8 mining guns, progress indicator for mining
- Ship is automatically repaired when docking to a station
- New 2-D target box instead of 3-D target box
- New scanners and info about targeted object listed next to damage indicator on the HUD
- License levels are now granted immediately upon gaining sufficient skill points (no "License Test mission")
- Targeting another ship will display what type of ship it is
- Targeting crates will display what is in the crate
- No penalties for killing a low-level player who has participated in CTF
Other bugfixes and minor changes:
- Advanced combat mission not available until level 2. Border Patrol available at 4.
- Azek/Latos border now guarded instead of monitored
- OS X graphics driver rewritten to work better with multi-monitor setups and to clean up bugs
- Support for extra mouse buttons if available
- Trying to fix problem when joysticks sometimes stop working in Windows
- Further debugging info added for Linux joysticks
- Target distance is more precise, calculates nearest point on surface of target to center of ship
- More minerals
- Capture-The-Cargo timers should work properly after the round ends
- Prospecting and spy missions increment single-player mission count
- Spy mission changed to requiring at least level 1 combat
- Asteroids have varying amounts of minerals
- Asteroids have a temperature that changes the mining rate
- Mining guns have varying extraction rates and heat generation rates
- Trader NPCs take longer to traverse sectors
- Removed wireframe mode
- Skill point reward messages now grouped
- Updated tutorial
- Fixed long-standing bug in AI maneuvering code (which sometimes prevented transports from reaching their warp-out destination, for instance)
This is Vendetta version 1.1.2.
Changes from 1.1.1
- "Scanner" effect fixed for OpenGL (as seen on mining drones and with the scanner mission item)
- The name generator is fixed
- /guild resign lieutenant fixed
- Cargo correctly affects ship mass when picking up duplicate items
This is Vendetta version 1.1.1.
Changes from 1.1.0
- Trader NPCs shouldn't get lost between jumps
- NPCs and bots should activate the wormhole at the proper distance
- NPCs and bots don't mysteriously heal after warping
- Orun/Dentek/etc Collectors now mine asteroids
- Trader NPCs use Atlas ships
- Trader NPCs don't shoot back
- Mass indicator on the HUD
- Fixed secondary chat fadeout time
- Added rHUDfadeout variable for setting the fade timeout of the secondary chat area. Defaults to 4 seconds. (Use /set rHUDfadeout x to change it to x seconds)
- Made repair weapon shoot faster and have better autoaim
- Other miscellaneous bug fixes