Dueling: Difference between revisions
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#Docking to rearm/repair and warping out of a sector are regarded as a loss for that pilot. | #Docking to rearm/repair and warping out of a sector are regarded as a loss for that pilot. | ||
#An issue in any form, be it from collision or self inflicted damage is regarded as a loss for that pilot. | #An issue in any form, be it from collision or self inflicted damage is regarded as a loss for that pilot. | ||
#If at any point a ship not involved in the duel fires on or damages any ship, that ship should be destroyed (if possible) by the duelists. | #If at any point a ship not involved in the duel fires on or damages any ship, that ship should be destroyed (if possible) by the duelists.<br> | ||
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Revision as of 19:34, 1 March 2005
Dueling
When dueling, there are no rules that the Developers have set forth that MUST be followed, but, it is a generally accepted set of rules that most pilots follow.
Duels can range from standard issue buses to pilots preference.
The accepted rule of thumb when dueling includes the following:
- Opponents must have a starting distance of 1000m.
- Any requests as to ship type/weapon loadout from either side must be honored.
- Docking to rearm/repair and warping out of a sector are regarded as a loss for that pilot.
- An issue in any form, be it from collision or self inflicted damage is regarded as a loss for that pilot.
- If at any point a ship not involved in the duel fires on or damages any ship, that ship should be destroyed (if possible) by the duelists.
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