Guilds: Difference between revisions

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| Trader guild, focusing on mutual assistance and protection against pirates.
| Trader guild, focusing on mutual assistance and protection against pirates.
|-
|-
! The Vipers
! [http://www.viperguild.com The Vipers]
| align="center" | '''[VPR]'''
| align="center" | '''[VPR]'''
| Anti-pirate guild, highly active in PvP against the Black Lance. Acts in the defense of traders of every nation.
| Anti-pirate guild, highly active in PvP against the Black Lance. Acts in the defense of traders of every nation.

Revision as of 00:24, 1 June 2005

How to run a guild

Guilds serve as a way for players to group together to complete a common goal. Some reasons to create a guild are to provide a place for old friends to talk (all guilds get their own chat function), or to unite people to work towards someting together.

Creation

To start a guild you need to have 10 people total ingame at the same time willing to join the guild. The person who initiates the guild will become the Commander of that guild. The other people who join while the guild is still "unofficial" will become council members. To start the guild the Commander must first create the guild. Once this is done the Commander must invite the 9 people needed to make the guild official. The people being invited to a guild can join, or decline. Once there are 10 members total the guild becomes official and any members who join after that will be only a simple member with no guild powers. The Commander also has the power to appoint Lieutenants who can invite members to join the guild and also expel (Commanders also have this power). Only 2 Lieutenants can be appointed at first.

Management

The Commander has the ability to post a message of the day (MOTD) by typing the MOTD command. This can be useful for sending out a message to your entire guild without calling a special meeting. Commanders and Lieutenants can both invite and expel members at any time. The Council has the ability to remove someone from office or appoint them to a new position. This is done by using the vote command. A majority vote from the Council will change the persons rank immediately.

Dying guilds

A guild can be disbanded if basic membership is not kept. The minimal requirements for a guild is to have 5 council members active. If this is not kept the guild will be disbanded.

Positions and powers

  • Commander- A Commander has the ability to create the guild, invite members, expel members, post a motd, appoint a Lieutenant, resign from the guild or position as commander, and view the active guild members list.
  • Council- A Council member has the ability to vote a person in or out of office, resign from the guild or position, and view the active guild members list.
  • Lieutenant- A Lieutenant has the ability to invite members, expel members, resign from the guild or position, and view the active guild members list.
  • Member- A Member has the ability to resign from the guild, and view the active guild members list.

Commands

Command Type Description
/guild M Ingame list of commands
/guild create “acronym” “full name” - Create a guild
/guild invite “name” Cmdr/Lt Invite someone into a guild
/guild join “name of inviter” - Accept an invitation to a guild
/guild decline “name of inviter” - Decline an invitation to a guild
/guild expel “name” Cmdr/Lt Expel a guild member
/guild appoint “name” Cmdr Appoint a lieutenant
/guild resign M Resign from a position or from the guild
/guild vote CM Vote on an issue
/guild list M List online guildmembers
/guild motd “message” Cmdr Set a Message of the Day
/say_guild (G key default) M Chat with guild members

Cmdr = Commander only
Cmdr/Lt = Commander and Lieutenant(s) only
CM = Council Members only
M = Standard Member


Here's an example situation:

/guild create "SM" "Space Monkeys"   ← Creates the "Space Monkeys guild
/guild invite "n00bie" ← Invites the player n00bie
/guild appoint "n00bie" ← n00bie is now a lieutenant
/guild motd "Welcome to the Space Monkey guild" ← This message will show up to all guild members when they login
/guild resign "commander" ← You are no longer the commander. Oh no! There is no commander!

What guilds are active now?

Here is a brief list (with descriptions) of the most active guilds:

Guilds Acr Description
Black Lance
Assassins of Kraz
[BLAK] Multinational pirate guild. Highly PvP focused, although some members are quite rich.
Earth and Beyond [EnB] Largest guild in the game. Originally composed of refugees of the defunct MMORPG that goes by the same name, but has since become much larger because of its open admissions policy.
Elite Phoenix RP Guild [ELIT] A cross-factional guild of players who believe in a cohesive approach to VO. There is room for people who love to trade, mine, PvP, CtC and Capital Ship Battles.
Itani Alliance [IA] The most active Itani-only guild. Highly cohesive, with a focus on Capture the Cargo and PvP, although trade and mining take place as well. Known for its aggressive stance against Black Lance and Serco.
Itani Defense Force [IDF] Largest Itani-only guild. Main focus is on Capture the Cargo and PvP, with a policy of non-aggression against traders and newbies.
Order of Akan [Akan] New Itani guild with a shadowy background, has an extreme stance against Serco as a result of its backstory.
Shades of Red [SoR] Contains many veteran Serco players from the defunct SAF, focused on CtC but is still organizing.
The Guild of
Free Traders
[TGFT] Trader guild, focusing on mutual assistance and protection against pirates.
The Vipers [VPR] Anti-pirate guild, highly active in PvP against the Black Lance. Acts in the defense of traders of every nation.


A full list of guilds can be found at the Vendetta-Online guild page