Dueling: Difference between revisions

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=Dueling=
=Dueling=
When dueling, there are no rules that the Developers have set forth that MUST be followed, but, there is a generally accepted set of rules that most pilots follow.<br>
Dueling is a fight between two individual pilots that has been agreed upon before hand. To initiate a duel one of the two pilots must enter the "/duel challenge <pilot>" command, where "<pilot>" is the name of the pilot that you wish to duel. Once that has been entered, the challenged pilot will receive a message that you have challenged them to a duel. They have two options. Either, a) type "/duel accept <pilot>" or "/duel decline <pilot>". If the pilot accepts the challenge, the duel has begun, though some rules may descussed before the battle begins. If the duel is declined the challanger will receive a message saying that the challenge was declined.<br>
Duels can range from standard issue buses to pilots preference.
<br>
Duel Commands:
*/duel challenge - Used to initiate a duel
*/duel accept - Used to accept a challenge
*/duel decline - Used to decline a challenge
*/duel abort - Used to abort a duel in progress <i>(Good to use if someone interupts your duel in progress)</i>


==Rules==
==Rules==
 
When dueling, there are no rules that the Developers have set forth that MUST be followed, but, there is a generally accepted set of rules that most pilots follow. Duels can range from standard issue buses to pilots preference.<br>
<br>
The accepted rule of thumb when dueling includes the following:
The accepted rule of thumb when dueling includes the following:


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#Before engaging, make sure that the pilot is not already engaged in a duel.<br><i>(Pilots that are normally green will appear red on your radar)</i>
#Before engaging, make sure that the pilot is not already engaged in a duel.<br><i>(Pilots that are normally green will appear red on your radar)</i>
#When watching a duel, it is good to give the pilots at least 1000m of space for manuvering, as well as for "friendly fire"
#When watching a duel, it is good to give the pilots at least 1000m of space for manuvering, as well as for "friendly fire"
<br>Back to [[Main_Page | Main Page]]
==Ranking==
A stats list can be found on the Official Vendetta Online website which shows your [http://vendetta-online.com/h/duelstats/page1.html rank as a dueler].<br>
<br>Back to [[Main_Page | Main Page]]
<br>Back to [[Main_Page | Main Page]]

Revision as of 20:01, 1 March 2005

Dueling

Dueling is a fight between two individual pilots that has been agreed upon before hand. To initiate a duel one of the two pilots must enter the "/duel challenge <pilot>" command, where "<pilot>" is the name of the pilot that you wish to duel. Once that has been entered, the challenged pilot will receive a message that you have challenged them to a duel. They have two options. Either, a) type "/duel accept <pilot>" or "/duel decline <pilot>". If the pilot accepts the challenge, the duel has begun, though some rules may descussed before the battle begins. If the duel is declined the challanger will receive a message saying that the challenge was declined.

Duel Commands:

  • /duel challenge - Used to initiate a duel
  • /duel accept - Used to accept a challenge
  • /duel decline - Used to decline a challenge
  • /duel abort - Used to abort a duel in progress (Good to use if someone interupts your duel in progress)

Rules

When dueling, there are no rules that the Developers have set forth that MUST be followed, but, there is a generally accepted set of rules that most pilots follow. Duels can range from standard issue buses to pilots preference.

The accepted rule of thumb when dueling includes the following:

  1. Opponents must have a starting distance of 1000m. Premature starts can result in a resetting of distance or a forfit of duel.
  2. Any requests as to ship type/weapon loadout from either side must be honored.
  3. Docking to rearm/repair and warping out of a sector are regarded as a loss for that pilot.
  4. An issue in any form, be it from collision or self inflicted damage is regarded as a loss for that pilot.
  5. If at any point a ship not involved in the duel fires on or damages any ship, that ship should be destroyed (if possible) by the duelists.


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Etiquette

When approaching a duel in progress, some things to keep in mind:

  1. Before engaging, make sure that the pilot is not already engaged in a duel.
    (Pilots that are normally green will appear red on your radar)
  2. When watching a duel, it is good to give the pilots at least 1000m of space for manuvering, as well as for "friendly fire"


Back to Main Page

Ranking

A stats list can be found on the Official Vendetta Online website which shows your rank as a dueler.

Back to Main Page