HUDLayout
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["addoncolumn1"] = userdata: 07D32D40, --First column for addon icons ["addoncolumn2"] = userdata: 07DA4138, --Second column for addon icons ["addonframe"] = userdata: 072C96F8, --The container of the addon icons ["addonlist"] = { --Table containing specific icons that go into addoncolumns ["2"] = { ["container"] = userdata: 06608568, ["highlight"] = userdata: 069F8528, ["icon"] = userdata: 070C0508, ["qtext"] = userdata: 074D68B8, }, ["3"] = { ["container"] = userdata: 080E87E8, ["highlight"] = userdata: 07E49B70, ["icon"] = userdata: 06C5FE00, ["qtext"] = userdata: 0808FE80, }, ["4"] = { ["container"] = userdata: 07C37EE8, ["highlight"] = userdata: 0722CBB0, ["icon"] = userdata: 06850E08, ["qtext"] = userdata: 07413470, }, }, ["alladdonicons"] = { --Same as above, I think. ["1"] = { ["container"] = userdata: 06608568, ["highlight"] = userdata: 069F8528, ["icon"] = userdata: 070C0508, ["qtext"] = userdata: 074D68B8, }, ["2"] -- Already printed. ["3"] -- Already printed. ["4"] -- Already printed. ["5"] = { ["container"] = userdata: 06AC3428, ["highlight"] = userdata: 06A59648, ["icon"] = userdata: 071235D0, ["qtext"] = userdata: 070A67E0, }, ["6"] = { ["container"] = userdata: 06596D18, ["highlight"] = userdata: 075F8350, ["icon"] = userdata: 06829CC8, ["qtext"] = userdata: 02F151B8, }, }, ["alladdonlist"] = userdata: 0653A7E0, --List of all addons, not sure what it contains. ["allcargoicons"] = { --Contains the cargo icons, as well as addon icons. Even though there is twenty, doesn't mean I'm carrying twenty items. ["1"] -- Already printed. ["2"] -- Already printed. ["3"] -- Already printed. ["4"] -- Already printed. ["5"] -- Already printed. ["6"] -- Already printed. ["7"] = { ["container"] = userdata: 030F72A8, ["icon"] = userdata: 08402C88, ["qtext"] = userdata: 069ABDA0, }, ["8"] = { ["container"] = userdata: 069AF950, ["icon"] = userdata: 06BFECB8, ["qtext"] = userdata: 07244E08, }, ["9"] = { ["container"] = userdata: 08039030, ["icon"] = userdata: 073D4660, ["qtext"] = userdata: 0731C6D0, }, ["10"] = { ["container"] = userdata: 07A0E108, ["icon"] = userdata: 07313BC0, ["qtext"] = userdata: 06DD3DE0, }, ["11"] = { ["container"] = userdata: 07EF3490, ["icon"] = userdata: 07779148, ["qtext"] = userdata: 0695CD38, }, ["12"] = { ["container"] = userdata: 08489040, ["icon"] = userdata: 0700ADB8, ["qtext"] = userdata: 06DCD0F0, }, ["13"] = { ["container"] = userdata: 08000638, ["icon"] = userdata: 08125CF8, ["qtext"] = userdata: 07E10240, }, ["14"] = { ["container"] = userdata: 072D9F58, ["icon"] = userdata: 06FCF1A8, ["qtext"] = userdata: 08B3BC20, }, ["15"] = { ["container"] = userdata: 0670BDE8, ["icon"] = userdata: 06FCAC68, ["qtext"] = userdata: 02FDDA30, }, ["16"] = { ["container"] = userdata: 0735C8C0, ["icon"] = userdata: 03041050, ["qtext"] = userdata: 07156848, }, ["17"] = { ["container"] = userdata: 074F0150, ["icon"] = userdata: 07EACBC8, ["qtext"] = userdata: 06BE9AE8, }, ["18"] = { ["container"] = userdata: 03060F08, ["icon"] = userdata: 071660F8, ["qtext"] = userdata: 070EF500, }, ["19"] = { ["container"] = userdata: 069141D0, ["icon"] = userdata: 0912F070, ["qtext"] = userdata: 06EEBF88, }, ["20"] = { ["container"] = userdata: 0804DD50, ["icon"] = userdata: 0721B2E8, ["qtext"] = userdata: 075AB550, }, }, ["blood_flash"] = userdata: 07687660, --That annoying red flash when you get hit ["cancel_chat"] = function: 0767EB08, --When you hit escape to stop chat entry, I think this is called ["cargocolumn1"] = userdata: 068DE150, --Cargo column ["cargocolumn2"] = userdata: 066E2EE8, --Second cargo column ["cargoframe"] = userdata: 066F7660, --Frame that holds cargo columns ["cboxlayer"] = userdata: 069F1D08, --The layer the chatbox is chilling in(It's a zbox) ["ChangeAddonElement"] = function: 07BF1EA0, --Beats me. ["ChangeFlightMode"] = function: 0895FF28, --Switches flight modes. Maybe only affects HUD ["ChangeShipInfo"] = function: 0691C9E0, --Who knows? Probably changes some info about your ship. ["chatcontainer"] = { --Holds the general chatlog. To modify chatlog lines, update the proper field in _generalchatlog(It's a global.) and then do HUD.chatcontainer.chattext.value = table.concat(_generalchatlog, "\n"). This is working code. ["chatentry"] = userdata: 02AA1200, --The element you enter chat into ["chattext"] = userdata: 07182040, --The element that holds the chatlog itself ["chattitle"] = userdata: 076E35A8, --The prompt before the chatentry box ["log"] = { --The log! I think it's just a mirror of the global _generalchatlog --Removed most of it, since it's huge. Indices range from 1 to 101. Example structure below. [1] = "\127FFFFFFWelcome to Vendetta Online.", [2] = "\127ADADADThis is an example of the general chat log", ["updated"] = false, }, ["reset"] = function: 075C8A68, --Resets the chat, somehow. Dunno. ["update_cb"] = function: 068C1A80, --Wish I knew. ["vbox"] = userdata: 06679AD0, --Contains the whole thing }, ["chatframe"] = userdata: 065136A8, --Contains the chat container. Container container, you might say. ["continuecoursemsgprinted"] = false, --True if the message "you need to blah to continue this course" prints to the HUD ["CreateChatArea"] = function: 07752F38, --Not sure about these Create functions, but I'd wager they return iup userdata after creating what they say they create. ["CreateGroupArea"] = function: 06F92528, ["CreateGroupList"] = function: 08E20B00, ["CreateIconAreas"] = function: 06724F08, ["CreateLicenseWatchArea"] = function: 08DBD918, ["CreateMissionTimerArea"] = function: 08A28C30, ["CreateSelfInfo"] = function: 06C19118, ["CreateTargetArea"] = function: 07274760, ["curdamage"] = { --Holds the current damage values for that green wireframe on the right. ["1"] = 0, ["2"] = 0, ["3"] = 0, ["4"] = 0, ["5"] = 0, ["6"] = 0, }, ["currentshowmode"] = all, --Should everything show? Dunno about valid values. Needs testing. ["damage_direction"] = { --Damage directional indicators for when you get hit. ["3"] = userdata: 06901408, ["4"] = userdata: 0761AD20, ["5"] = userdata: 079B2118, ["6"] = userdata: 02DCBBF0, }, ["destarrow"] = 0, --No clue. ["Destroy"] = function: 03108978, --HU-MANS. It destroys stuff. However, destroying stuff sometimes leads to despair. Despair leads to fear. Fear leads to...oh fuck it. ["DestroyGroupList"] = function: 07753070, --HU-MANS ["distancebar"] = userdata: 06F6C070, --The distance bar ["distancetext"] = userdata: 074166E8, --The text on the distance bar ["dlg"] = userdata: 07C41108, --The whole shebang. Everything in the HUD is a child of this guy. ["energybar"] = userdata: 064D8320, --Your energy bar ["firstcargolist"] = userdata: 06884A88, --Probably the first cargo list. The one you have before you expand stuff ["group_list_visible"] = false, --Is the group thing to the right visible? ["groupinfo"] = userdata: 071E5820, --That group thing that's not visible. ["groupinfoframe"] = userdata: 08551F58, --Frame to hold the group thing ["help_text"] = userdata: 08B60E00, --Press F1 for help. ["HideGroupList"] = function: 081814B0, --Hides the group thing to the right. ["HideHUD"] = function: 065629A0, --Hides the HUD ["HideMost"] = function: 0800C8F8, --HideMost is called for cinematics where you end up with merely the chatscreen ["hitby_text"] = userdata: 06E3A788, --Who the hell scratched my paint? ["hud_toggled_off"] = false, --Is the HUD toggled off? ["hudtype"] = ship, --What type of HUD do we have? Ship? Turret? Landborne tank? ["invclosed"] = true, --Is the inventory(expanded cargo?) close? ["IsVisible"] = true, --Can you see what I did here? ["jumpindicator"] = { --The jump indicator bar and associated bits ["distance3000m"] = userdata: 0683C3C8, ["distance_all"] = userdata: 08682A08, ["distancebar"] = userdata: 06834380, }, ["layer3_other1"] = userdata: 06E4A230, --Various layers of the HUD. ["layer3_other2"] = userdata: 0675BB80, ["layers"] = { ["1"] = userdata: 0748A170, ["2"] = userdata: 06CA4D28, ["3"] = userdata: 085707E8, ["4"] = userdata: 0725AA68, ["5"] = userdata: 06848D00, ["6"] = userdata: 08112870, ["7"] = userdata: 08D18CF0, ["8"] = userdata: 0764ED20, ["9"] = userdata: 06E179F8, ["10"] = userdata: 07687660, ["11"] = userdata: 069F1D08, ["all"] = YES, }, ["leadoff_arrow"] = userdata: 0804C4B0, --That thing you aim for. ["leftbar"] = userdata: 06F568C8, --The bar on the left(Don't ask me) ["leftflightassistindicator"] = userdata: 07DA4BE8, --Flight assist indicator. ["lefttext"] = userdata: 0807DA38, --Text on the left(who knows?) ["licensewatch_percenttext"] = userdata: 0828FB30, --Following ones watch the licenses so they don't commit crimes. ["licensewatch_progress"] = userdata: 06EE9688, ["licensewatchframe"] = userdata: 08288160, ["licensewatchlabel"] = userdata: 0882E6B8, ["locationtext"] = userdata: 0754EBE0, --Are we there yet? ["logoff_text"] = userdata: 08DC7960, --This is where the logoff countdown text goes ["Make"] = function: 071FEB50, --Probably makes something. Only Ghandi knows though. ["maxspeed"] = 65, --This is as fast as you can go. Modifying this value will not modify reality, suckah. ["missionlogcontainer"] = { --Contains the mission log. See chat log for more detailed description. I think this is mostly phased out now. ["chatentry"] = userdata: 0762FCF0, ["chattext"] = userdata: 07C80EC0, ["chattitle"] = userdata: 07DA95A8, ["log"] -- Already printed. ["reset"] = function: 08A4BB68, ["update_cb"] = function: 068C1A80, ["vbox"] = userdata: 08407A60, }, ["missiontimer"] = userdata: 07542480, --Mission timer stuff ["missiontimerframe"] = userdata: 07C7E758, ["missionupdateindicator"] = userdata: 072A9CA8, --Indicates a mission update ["missionupdateindicatorbutton"] = userdata: 06B766E0, ["morecargoindicator"] = userdata: 07A90F10, --Indicates if we have more cargo. ["morecargoindicator2"] = userdata: 06C0EF88, ["morethan4items"] = false, --Apparently I don't have five items. ["notify_text"] = userdata: 086B4F60, --Those big messages on your HUD? This is them. ["nummissiontimers"] = 0, --No mission timers active ["OnEvent"] = function: 06950C20, --Handles all the HUD events. ["prevtime"] = 3027645328, --Dunno. Looks like the output from os.time() ["PrintSecondaryMissionMsg"] = function: 02F8A4D8, --Prints that green stuff when you do mission objectives. ["PrintSecondaryMsg"] = function: 0671B410, --Same as above, but different. ["progressbars"] = { --Mining progressbars. ["container"] = userdata: 06CA1DD8, ["items"] = { }, }, ["Reload"] = function: 06A230F0, --Probably reloads. ["RemoveAllWeaponProgress"] = function: 06C61A48, --Not sure ["ResetGroupList"] = function: 08076520, --Resets the group list ["restcargoframe"] = userdata: 06FF61F8, --The rest of the cargo frame ["rightbar"] = userdata: 06B3CC68, --The correct bar ["righttext"] = userdata: 06F8D768, --Text on the right ["scaninfo"] = userdata: 0829D9D8, --Info about scanned items. Asteroids, methinks ["secondarychatarea"] = userdata: 0829BB48, --PrintSecondaryChatMsg probably uses this. ["secondarychatarealines"] = { }, ["sectoralignmenttext"] = userdata: 08A83FD8, --Who owns this dump? ["selfcargo"] = userdata: 087A11E8, --This stuff is all yours ["selfcredits"] = userdata: 08918D58, ["selfhealth"] = userdata: 08CB8988, ["selfhealthimage"] = userdata: 087A7A68, ["selfhealthparts"] = { --That green wireframe itself. ["1"] = userdata: 08A3FD08, ["2"] = userdata: 07813A80, ["3"] = userdata: 081B6F00, ["4"] = userdata: 07CC4720, ["5"] = userdata: 07AA6D70, ["6"] = userdata: 077BE0E8, ["all"] = YES, }, ["selfinfo"] = userdata: 08135EA8, ["selfinfoframe"] = userdata: 08A194F8, --Holds your selfinfo stuffs ["selfmass"] = userdata: 08570320, --Fatty ["setenergy"] = function: 069D8D20, --Sets the DISPLAY of your energy. Does not modify reality. ["SetFlightPath"] = function: 06679CD8, --Not entirely sure ["SetLicenseWatch"] = function: 076D46B8, --Which license do you want to watch tonight? ["SetMode"] = function: 073B4928, --Sets some mode, not sure which one. ["SetSelfHealth"] = function: 0808E6A8, --Sets your health display, takes a decimal from 0 to 1 ["setspeed"] = function: 0680EE90, --Not reality modifying ["SetTargetDistance"] = function: 07EA9408, --More display setting stuff ["SetTargetFaction"] = function: 08D4AC68, ["SetTargetHealth"] = function: 085A7660, ["SetTargetName"] = function: 07FFF0B0, ["setup_visible_elements"] = function: 06E79C10, --Sets up the visible elements. How? No idea. ["SetupAddons"] = function: 06B60A38, --See above, replace obvious. ["SetWeaponGroupHighlights"] = function: 0766C560, --Not sure what this does ["Show"] = function: 06B99D60, --Calling HUD:Show() shows the HUD ["ShowChat"] = function: 090DAA50, --Show the chatframe and whatnot ["ShowEverything"] = function: 07390998, --No, hide it. ["ShowGeneralChatEdit"] = function: 07F02880, --Shows the chatedit box ["ShowGroupList"] = function: 0726F448, --Shows the group list. ["showhelpstring"] = 0, --Should we show that F1 thing? ["ShowHUD"] = function: 06442678, --Shows the HUD, somehow better. ["ShowMissionIndicator"] = function: 0669FD20, --Shows the mission update indicator ["speedbar"] = userdata: 07455768, --It's fast liquor ["StartWeaponProgress"] = function: 073430C8, --Start mining progressbar ["StopWeaponProgress"] = function: 076FFE40, --Introduce new legislation ["targetdistance"] = userdata: 0800BC18, --This is the target info display for the upper-right bit ["targetframe"] = userdata: 0803D8A0, ["targethealth"] = userdata: 07F630B8, ["targetname"] = userdata: 06F2E788, ["targetnation"] = userdata: 066ACD00, ["targetshield"] = userdata: 06C5C9F0, ["targetshiptype"] = userdata: 06DC6D48, ["ToggleGroupList"] = function: 08294900, --Toggle whether or not the group list is shown or not ["update"] = function: 06CFA0E8, --Updates, but I don't know how or what. ["UpdateCargoInfo"] = function: 068FDEC0, --All these update what they say they do ["UpdateGroupList"] = function: 09066FD8, ["UpdateGroupMemberHealth"] = function: 082CBE68, ["UpdateGroupMemberInfo"] = function: 08295970, ["UpdateGroupOwner"] = function: 0817B0F0, ["UpdateHealthInfo"] = function: 07C5C8C8, ["UpdateHUDvisibility"] = function: 065A16E0, ["UpdateLicenseWatch"] = function: 089CB970, ["UpdateMissionTimers"] = function: 07EBBAE0, ["UpdateTargetInfo"] = function: 08417F10, ["updatetimer"] = Timer (08A7F910), --A timer keeping track of when to update things ["UpdateWeaponProgress"] = function: 07AC56B0, ["visibility"] = { --What should we show, and what shouldn't we show? ["addons"] = YES, ["cargo"] = YES, ["chat"] = YES, ["crosshair"] = YES, ["damagedir"] = YES, ["distance"] = YES, ["energy"] = YES, ["fa_indicator"] = true, ["fa_notification"] = true, ["groupinfo"] = YES, ["leadoff"] = YES, ["license"] = NO, ["missiontimers"] = YES, ["radar"] = YES, ["selfinfo"] = YES, ["speed"] = YES, ["targetdir"] = YES, ["targetinfo"] = YES, }, ["visible"] = YES, --Is the HUD visible? ["voteindicator"] = userdata: 068A0750, --Deals with /vote mute ["voteindicatorbutton"] = userdata: 07266620, ["watchedlicense"] = 2, --Which license are we watching?